Porting exisiting embedded source code to RTOS - c

I have an existing embedded source code which runs directly on a microcontroller with no operating system. I need to port the code to run on a specific RTOS.
Are there any guidelines in where to start when attempting wuch a thing ?
Resources, best practices, and other insight will be much appriciated.

RTOS preemptive multitasking is all about I/O performance. You need drivers that can make a thread ready when I/O is complete, eg. by signaling a semaphore. Nothing else is remotely as important.
Sadly, this usually means a system redesign to eliminate the performance-crippling polling that existed before :((

First of all, the RTOS has to be ported on your microcontroller.
If the RTOS already supports your microcontroller, then next would be tweaking your code for the RTOS. For that you need to refer the user guide of RTOS.

Related

Where to start ARM Cortex-A programming

I have experience with Cortex-M controllers (LPC series from NXP) and Keil.
I want to move for cortex-A because my logic needs some better speed.
I found from internet that these processors will come with linux in it.
How can i use my code directly rather than using linux??
I don't need IO pins.
Where should i start?? What IDE should i use??
And i found debugging of Cortex-A controllers is tough because it is involving OS. is it true?
And is there any way without going for cortex A but achieving higher speeds (around Giga Hz)
By Cortex-M series, I suppose you have experience with M0 and M3. Right?
If you plan on using A-Series, you should know that they are more designed to run operating systems (than M-Series). (For example they have virtual memory management units...) That's why you may not find much bare-metal programming guides with these processors.
Also, these devices don't usually have on-board ROMs. So, you don't have an embedded flash... Therefore, you basically use an SD-Card or eMMC to boot them.
You may use Linux (Easier for you but won't be real-time), or an RTOS (also easier). If that doesn't suit you, you may use "UBoot" from SD-Card or eMMC and do a couple non-trivial steps (dependent on architecture) to run your bare-metal software (which is loaded from SD-Card or eMMC).
I suggest you buy a beagle bone and start from there.
You can still use Cortex-A for normal bare metal application adn with this way you will have something similair to what to what you had with application running on cortex-m
However it really depends from what you want:
if you want to understand how cortex-a is working or you are bringing
up a custom platform which is not that stable so bare metal coding is
your answer and with it you will be able learn a lot bout cortex-a
functionality
If you want to use Cortex-A from user point of view so you need to
compile your linux kernel for your cortex-a based board and start
using developing on top of your running kernel

Multicore ARM: how to assign a critical task to one dedicated core

Suppose an embedded system project where I have a multicore ARM processor (to make it simple assume 2 cores with an unshared cache between the 2 cores). Suppose my system contains a critical task and several non-critical tasks.
Therefore, can I assign the critical task to "core 1" exclusively? And all other to "core 2" exclusively?
If so, how to do and what are the best practices from an implementation point of view [assume I use C]? Should I use a library (if so which one)? An RTOS?
Ok, I see that you asked this over in the EE board as well. They gave the same answer I want to give you as well. Use an operating system of some sort to handle thread affinities. If your RTOS or whatever you have does not support this, then look into it and see how it actually handles process/thread scheduling.
Typically, each CPU on a system will be assigned some sort of thread that handles scheduling of tasks. This thread is one of the first things that an OS sets up. Feel free to research some micro kernels out there to see how this is done for your particular processor. You can also find the secret sauce for setting up this thread in the ARM documentation for your particular CPU.
But, I am going out on a limb and assuming this is far, far beyond the scope of any assignment given to you for a project. I would hope that you have some affinity of some sort built into what you were given. Setting up affinity for a known OS is a few seconds task. Setting up affinity on a bare metal system with no OS at all is much more involved.
Original question:
https://electronics.stackexchange.com/questions/356225/multicore-arm-how-to-assign-a-critical-task-to-one-dedicated-core#comment854845_356225
If you don't need real-time functionality, you can do this on a device with a Linux kernel without too much hassle.
See this question here

Why do we need a RTOS on ARM Cortex-M

If we can already execute C programs on cortex-m like micro-controllers, Why do we even need to install RTOS (or other operating systems).?
What benefits it can provide if micro-controller is intended to be multi-purpose.?
No you dont need an RTOS only if you need/want the features of the (particular) RTOS. You can program the microcontroller the way you/we always have without one if you prefer.
Typical things an RTOS might bring,
Memory management (who owns memory)
Interrupt handling support
Scheduling (pre-emptive or co-operative)
Usually several drivers in a BSP for your hardware/SOC
Debug tools
Some sort of shell
File systems
IPC (inter-process communitation)
A tool suite
A build environment
Memory protection
Networking
Your application may or may not need these features depending on your end goal. Some of them may be detrimental to your organizations work flow (like the tool suite and build environment). As a product matures, you may end up needing features you didn't account for.
However, a completely custom solution will probably have a smaller foot print. The race conditions involved in interrupt handling can be quite difficult to get right. Probably most RTOS will give a better implementation than something custom that evolves over time. If you are very dedicated, a state machine with polling of devices can be more optimal (hard real time) but again it is difficult to get right.
If the RTOS is BSD (or other permissive) licensed , it maybe possible to reuse the driver code to your own custom infra-structure. At some point your code may become an 'RTOS' of sorts. There are many to choose from.
POSIX compliance is a common standard. If you confine your code to POSIX, you are portable to many different RTOS/OS. However, most often an API that is more rich than POSIX; it is one way they differentiate each other. You may be able to use more 3rd party libraries if the RTOS is POSIX compliant.
An operating system provides a level of abstraction between the code written by an application programmer and the actual hardware the program runs on.
So you don't have to worry, as an application programmer, about the details of the hardware, as they are handled by drivers.
And thus you can compile the same program for many different hardware platforms, if they run the same (or a compatible) operating system.

Create a Thread in UEFI

Is there a way to have a threaded application running on UEFI? I've only found a few mentions of threading in the UEFI specifications, but they didn't really answer my question.
There is no threads in UEFI right now, but there is a MpService protocol, that can be used for performing tasks on CPU cores other then BSP (BootStrap Processor, the core that runs UEFI itself).
You can read more about the same question here, nearly nothing is changed from that time. This presentation can also be useful, but not all functions mentioned there (sync primitives library, for example) are implemented in any given UEFI firmware.

Cross-platform (microcontroller-PC) algorithm development

I was asked to develop a algorithm for network application on C. This project will be developed on Linux for PC and then it will be transferred to a more portable platform, something that will include a microcontroller. There are many microcontroller/companies out there that provide very nice and large libraries for TCP/IP. This software will hold statistics on the network performance.
The whole idea of a cross platform (uC - PC) seems rubbish to me cause eventually the code should be written in a more platform specific way for the microcontroller, but I am not expert to judge anyway.
Is there any clever way of doing this or is there a anyone that did this before? My brainstorming has "Wrapper library" and "Matlab"... Any ideas?
Thx!
I do agree with you to some extent - you do want the target system and the system on which you are developing in the interim should be as close as possible (it is better if they can match). Nevertheless the idea with cross-platform is to get you started with the firmware development while the hardware is being designed. Instead of doing it on Linux - what I would do is to use Embedded OS simulator. Here are the steps
- Step 1: Identify the OS for the Embedded System; make sure that OS has a simulator that runs on PC (Win or Linux) Typical Embedded OS with Simulator include VxWorks, μC/OS-II, QNX, uClinux ... Agreeing on the OS means that the hardware design team knows that the OS is the right match for the hardware that is being designed and there is a consensus that the hardware + OS + Application being designed will meet the requirements of the system that is being developed.
- Step 2: Use this simulator to develop the application until the hardware that is being designed is brought up.
- Step 3: Once the first version of the hardware is ready and has been powered up - you can run your application with minimum changes - mostly likely no changes to the code, but changes to the linker/library being used is likely.
The idea of cross-platform if done correct has immense advantages - it helps remove serializing your project development activities.
Given that you mention it is a TCP/IP application - check for Berkeley Sockets support and you use it. Usually this API should not matter if you are using a Simulator, in the extreme case if you have to change the OS for whatever reason your Berkeley Sockets based application is likely to be better portable.
Just assume you can use the standard BSD socket library (system calls are socket(), bind(), accept(), connect(), recv(), send(), with various options). Any OS with a TCP/IP stack will support this standard API.
There may be some caveats that you will run into if your embedded system uses a run to completion type TCP/IP stack like *u*IP, but those will be easily solvable.
Also only use POSIX file I/O (fopen, fread, fwrite, printf, etc). But keep in mind your target may not have a filesystem.
If using a simulator was not an option I would try to wrap the Linux functions up in interfaces that match those of the embedded system, if possible. That way any extra bulk in the system will be on the Linux development system (which is not resource constrained). Various embedded OSes and TCP/IP stacks can have vastly different architectures, so how easy this is can range from nearly impossible to no work at all.
If it turns out that writing wrapper libraries to make Linux look like the embedded system is too difficult then I suggest at least trying to keep the embedded OS in mind while writing the Linux version so that you can try to at least write some functions so that they work on both systems.
If it doesn't take too long writing a Linux version of at least part of the code may help you to shake out a few flaws in the overall design, at the very least. At most it will allow you to more quickly test changes to the system since loading code onto an embedded device often takes more time than you would like. It may also be easier to debug on your development machine.
Some embedded OSes will run on x86, and it would not surprise me if some of them have drivers that allow them to be run in virtual machines, so this may be an option as well.
Another thing to consider is the endian-ness and the word size of the development machine verses the embedded system. If these differ then you need to keep this in mind as you code. Getting this type of thing right when you originally write the code is easier than going back and trying to fix code, in my opinion.

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