How do query (where,inner join) with Alloy (appcelerator)? - backbone.js

I'm working on:
Application Mobile with Alloy
Titanium SDK version: 2.1.3 (10/02/12 16:16 15997d0)
iPhone Device family: universal
iPhone SDK version: 6.0
iPhone simulated device: iphone
Detected compiler plugin: ti.alloy/1.0
I've created two models:
alloy generate model met sql met_id:int libelle:string famille_id:int
alloy generate model famille sql famille_id:int libelle:string
And filled the following data:
var mets = Alloy.createCollection('Met')
var met = Alloy.createModel("Met",{met_id:1,libelle:"Salade de Chèvre Chaud",famille_id:1});mets.add(met);met.save();
var met = Alloy.createModel("Met",{met_id:2,libelle:"Salade de Chèvre Chaud",famille_id:2});mets.add(met);met.save();
var met = Alloy.createModel("Met",{met_id:3,libelle:"Salade de Chèvre Chaud",famille_id:3});mets.add(met);met.save();
var met = Alloy.createModel("Met",{met_id:4,libelle:"Salade de Chèvre Chaud",famille_id:4});mets.add(met);met.save();
var met = Alloy.createModel("Met",{met_id:5,libelle:"Salade de Chèvre Chaud",famille_id:1});mets.add(met);met.save();
var met = Alloy.createModel("Met",{met_id:6,libelle:"Salade de Chèvre Chaud",famille_id:2});mets.add(met);met.save();
var met = Alloy.createModel("Met",{met_id:7,libelle:"Salade de Chèvre Chaud",famille_id:3});mets.add(met);met.save();
var met = Alloy.createModel("Met",{met_id:8,libelle:"Salade de Chèvre Chaud",famille_id:4});mets.add(met);met.save();
var met = Alloy.createModel("Met",{met_id:9,libelle:"Salade de Chèvre Chaud",famille_id:1});mets.add(met);met.save();
var familles = Alloy.createCollection('Famille')
var famille = Alloy.createModel("Met",{famille_id:1,libelle:"famille 1");familles.add(famille);famille.save();
var famille = Alloy.createModel("Met",{famille_id:2,libelle:"famille 2"});familles.add(famille);famille.save();
var famille = Alloy.createModel("Met",{famille_id:3,libelle:"famille 3"});familles.add(famille);famille.save();
var famille = Alloy.createModel("Met",{famille_id:4,libelle:"famille 4"});familles.add(famille);famille.save();
Now, I would like fetch all "met" with famille_id = 1.
var mets = Alloy.createCollection('Met')
mets.where({famille_id:1}).
My first problem is that mets.length = 0. Anybody know why?
Second one is how can I make an inner join between met and famille_id?
For information, if I do:
var mets = Alloy.createCollection('Met')
mets.fetch();
for(var i = 0;i< mets.length;i++)
{
var args = {
plat : mets.models[i].attributes.libelle,
met_id : mets.models[i].attributes.met_id
}
var rowPlat = Alloy.createController('rowPlat', args).getView();
data.push(rowPlat);
}
I have all data in a tableView, and it works fine.

Your problem is that you have not fetched any data. So where will return no record.
So first initialize your collection :
var mets = Alloy.createCollection('Met')
mets.fetch();
Then when needed, filter your data based on your input.
mets.where({famille_id:1})
As I do not use Alloy I have not tested this. But Alloy.createCollection just return a Backbone.Collection s

Related

Xamarin Forms and Calendar in c#

I use to Xamarin Calendar my project of C#.
https://github.com/lilcodelab/Xamarin.Plugin.Calendar
I want to mark several undefined dates, because I want to download them from a text file
Example file:
5/5/2020|Name
As you can see in the Binding events part, the event is bind with Events collection, you could create several event object like:
MyEvent event1=new MyEvent(name,description);
MyEvent event2=new MyEvent(name,description);
and add them into the list:
events.add(event1);
events.add(event2);
In the end I solved it this way
enter code here
String path = #"actividades.txt";
var filePath = Path.Combine(DEFAULTPATH, path);
string texto1;
System.IO.StreamReader sr = new System.IO.StreamReader(filePath);
Events = new EventCollection();
while (!sr.EndOfStream)
{
texto1 = sr.ReadLine();
string[] words = texto1.Split('|');
DateTime fecha = DateTime.Parse(words[0]);
d = fecha.Day;
m = fecha.Month;
y = fecha.Year;
if (words.Length > 2)
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Validation xpages file download control

I have to do a validation in component file download Control, checking if any file is listed. Does anyone know how to do this validating. How can I get the object representing the xpages component and list the files by any of its methods?
here is some code I use to get hold on the upload via ssjs (if you want that)
var con = facesContext.getExternalContext();
var request:com.sun.faces.context.MyHttpServletRequestWrapper = con.getRequest();
var fileDataName = getClientId('ctrlUpload') ;
var map:java.util.Map = request.getParameterMap();
var fileData:com.ibm.xsp.http.UploadedFile = map.get(fileDataName);
if( fileData == null ){
growl.createGrowlMessage("<strong>Warning</strong> no file to upload selected","danger");
return;
}
var tempClientFile = fileData.getClientFileName();
var tempFile:java.io.File = fileData.getServerFile();
var filePath = tempFile.getParentFile().getAbsolutePath();
var correctedFile = new java.io.File(filePath+java.io.File.separator + tempClientFile );
var success = tempFile.renameTo(correctedFile);
var doc:NotesDocument = attachDoc.getDocument(true);
var rtFiles:NotesRichTextItem = null;
if(!(doc.hasItem("Files"))){
rtFiles = doc.createRichTextItem("Files");
}else{
rtFiles = doc.getFirstItem("Files");
}
rtFiles.embedObject(lotus.domino.local.EmbeddedObject.EMBED_ATTACHMENT,"",correctedFile.getAbsolutePath(), null);
correctedFile.renameTo(tempFile);
attachDoc is the reference to the data-binding I have set up:
<xp:this.data>
<xp:dominoDocument formName="fa_Attachment"
var="attachDoc">
</xp:dominoDocument>
</xp:this.data>

Cannot convert Array to Odject[][] Even though it is a 2D array

Still new and just learning how to use arrays. I am getting the error "Cannot convert Array to Object[][]. (line 46, file "Submit to Record")
Line 46 is
targetSheet.getRange(lastRow+1, 1, 1, arrayOfData.length).setValues(arrayOfData);
I had this error once before, but it was because of an array inside an array issue. Now I don't know what's wrong.
The entire code is
function submitButtonClick() {
var ss = SpreadsheetApp.getActive();
var sheet = ss.getActiveSheet();
Logger.log('sheet.getName(): ' + sheet.getName());
if (sheet.getName() !== "SubmitReceipt") {return;};
var targetSheet = ss.getSheetByName("ReceiptRecord");
var arrayOfData = [];
var week = sheet.getRange(6,9).getValue();
var emplN = sheet.getRange(4,9).getValue();
var purDate = sheet.getRange(9,9).getValue();
var purFrom = sheet.getRange(11,9).getValue();
var custC = sheet.getRange(14,9).getValue();
var deptC = sheet.getRange(16,9).getValue();
var lotC = sheet.getRange(18,9).getValue();
var laborC = sheet.getRange(20,9).getValue();
var itemC = sheet.getRange(22,9).getValue();
var hyperL = sheet.getRange(28,9).getValue();
var notes = sheet.getRange(44,8).getValue();
arrayOfData[0] = week;
arrayOfData[1] = emplN;
arrayOfData[2] = purDate;
arrayOfData[3] = purFrom;
arrayOfData[4] = custC;
arrayOfData[5] = deptC;
arrayOfData[6] = lotC;
arrayOfData[7] = laborC;
arrayOfData[8] = itemC;
arrayOfData[9] = hyperL;
arrayOfData[10] = notes;
Logger.log('arrayOfData '+ arrayOfData)
var lastRow = targetSheet.getLastRow();
Logger.log('lastRow: ' + lastRow);
Logger.log('arraylength ' + arrayOfData.length);
targetSheet.getRange(lastRow+1, 1, 1, arrayOfData.length).setValues(arrayOfData);
sheet.getRange(6,9).clearContent();
sheet.getRange(4,9).clearContent();
sheet.getRange(9,9).clearContent();
sheet.getRange(11,9).clearContent();
sheet.getRange(14,9).clearContent();
sheet.getRange(16,9).clearContent();
sheet.getRange(18,9).clearContent();
sheet.getRange(20,9).clearContent();
sheet.getRange(22,9).clearContent();
sheet.getRange(28,9).clearContent();
sheet.getRange(44,8).clearContent();
}
I know this code is clunky and could be written more efficiently and condensed, but I am writing this way on purpose because I am new to JS and this is an easy way for me to keep my head on straight about what is happening in the code. I hope my sanity efforts are not the cause of my problem. Please help. :)
Serge insas answered the question in the comments. He said:
I guess you should simply write
setValues([arrayOfData])
but I'm just guessing ;-)"
That did indeed fix the problem. Thanks, Serge insas!

Actionscript 3, Flash CC: Placing Objects In An Array From The Library Onto The Stage

Hello programming gurus of stackoverflow, I am hoping that at least one of you will be able to help me with my coding problem. This is the first time I'm posting on this site, so if I miss something with the structure of my post, or anything please let me know (preferably not in a condescending matter) and I will gladly change it.
I actually had a different problem I was going to ask about, but I recently realized that some objects from my library weren't showing up on my stage. Hopefully, if this gets solved I won't have my other problem.
I am creating a learning module app using Flash CC and Actionscript 3, I like to think I am fairly proficient with Flash, but right now all my code is on the timeline because when I started I wasn't aware of the package setup. When I finish with the learning module I'll try and move everything to an AS package, so please bear with me.
This current frame of the module is a drag and drop game where the user drags the correct food, for the animal they chose in the previous frame, to the animal in the middle. The animal is dynamically placed on the stage, as well as an array of six possible food choices, all MovieClips pulled from the library. The array of food elements is actually not what I'm having problem with, they appear on my stage with no problems at all. The problem I'm having is when the user drags the correct food onto the animal, and the win condition is met, the array of balloon elements does not show up on the stage. I find it weird because I'm using near identical code for both the food and balloon array.
Here is my full code:
import flash.display.MovieClip;
import flash.events.MouseEvent;
foodPet();
function foodPet():void {
//all of my pet, food, and balloon library objects have been exported for AS
var theBird:pet_bird = new pet_bird;
var theCat:pet_cat = new pet_cat;
var theChicken:pet_chicken = new pet_chicken;
var theDog:pet_dog = new pet_dog;
var theDuck:pet_duck = new pet_duck;
var theGuinea:pet_guinea = new pet_guinea;
var theHamster:pet_hamster = new pet_hamster;
var birdSeed:food_bird_seed = new food_bird_seed;
var catFood:food_cat_food = new food_cat_food;
var chickenFeed:food_chicken_feed = new food_chicken_feed;
var chocolate:food_chocolate = new food_chocolate;
var dogFood:food_dog_food = new food_dog_food;
var duckFood:food_duck_food = new food_duck_food;
var animalList:Array = [theBird, theCat, theChicken, theDog,
theDuck, theGuinea, theHamster];
var food1Array:Array = [birdSeed, catFood, chickenFeed,
chocolate, dogFood, duckFood, 4];
var xPosFood:Array = new Array();
var yPosFood:Array = new Array();
xPosFood = [32, 71, 146, 363, 431, 512];
yPosFood = [304, 222, 123, 123, 222, 304];
var animalClip:MovieClip;
animalClip = animalList[chosenAnimal];
addChild(animalClip);
animalClip.x = 256;
animalClip.y = 287;
animalClip.name = "selectedAnimal";
for (var i:uint = 0; i < food1Array.length - 1; i++){ //Where the food gets added
var isItRight:Boolean = false;
var foodName:String = ("food" + i);
var foodClip:MovieClip;
foodClip = food1Array[i];
foodClip.x = xPosFood[i];
foodClip.y = yPosFood[i];
foodClip.name = foodName;
addChild(foodClip);
trace(foodClip.parent);
foodDragSetup(foodClip, animalClip, food1Array[food1Array.length - 1], isItRight);
}
}
function foodDragSetup(clip:MovieClip, targ:MovieClip, correctNum:uint, isItRight:Boolean) {
var beingDragged:Boolean = false;
var xPos:Number = clip.x;
var yPos:Number = clip.y;
clip.addEventListener(MouseEvent.MOUSE_DOWN, beginDrag);
function beginDrag(event:MouseEvent):void
{
clip.startDrag();
if (int(clip.name.substr(4)) == correctNum){
isItRight = true;
}
this.beingDragged = true;
setChildIndex(clip, numChildren - 1);
clip.addEventListener(MouseEvent.MOUSE_UP, endDrag);
}
function endDrag(event:MouseEvent):void
{
if (this.beingDragged) {
this.beingDragged = false;
clip.stopDrag();
if ((isItRight) && (clip.hitTestPoint(targ.x, targ.y, true))){
trace(targ.name + " has been hit.");
clip.x = targ.x;
clip.y = targ.y;
win_animal_food();
} else {
isItRight = false;
clip.x = xPos;
clip.y = yPos;
}
}
}
}
function win_animal_food():void {
const BALLOON_ROW:int = 4;
var count:uint = 0;
var altX:uint = 0;
var bBalloon:blue_balloon = new blue_balloon;
var gBalloon:green_balloon = new green_balloon;
var oBalloon:orange_balloon = new orange_balloon;
var pBalloon:purple_balloon = new purple_balloon;
var rBalloon:red_balloon = new red_balloon;
var yBalloon:yellow_balloon = new yellow_balloon;
var balloonList:Array = [bBalloon, gBalloon, oBalloon,
pBalloon, rBalloon, yBalloon, bBalloon, gBalloon,
oBalloon, pBalloon, rBalloon, yBalloon, bBalloon,
gBalloon, oBalloon, pBalloon];
var balloonY:Array = [144, -205, -265, -325];
var balloonX:Array = [0, 140, 284, 428, 68, 212, 356, 500];
for (var ballY:uint = 0; ballY < balloonY.length; ballY++){ //Where balloons
for (var ballX:uint = altX; ballX < altX + BALLOON_ROW; ballX++){ //get added
var balloonName:String = ("balloon" + count);
var balloonClip:MovieClip;
balloonClip = balloonList[count];
balloonClip.x = balloonX[ballX];
balloonClip.y = balloonY[ballY];
balloonClip.name = balloonName;
addChild(balloonClip);
trace(balloonClip.parent);
trace(balloonClip + " has been added!");
balloonClip.addEventListener(MouseEvent.CLICK, balloonPop);
count++;
}
if (altX == 0) {
altX = BALLOON_ROW;
} else {
altX = 0;
}
}
function balloonPop(event:MouseEvent):void {
event.target.play();
event.target.removeEventListener(MouseEvent.CLICK, balloonPop);
}
}
I thought there might have been a problem with my balloon MovieClips, so I subbed them in the food array:
var birdSeed:blue_balloon = new blue_balloon;
var catFood:green_balloon = new green_balloon;
var chickenFeed:orange_balloon = new orange_balloon;
var chocolate:purple_balloon = new purple_balloon;
var dogFood:red_balloon = new red_balloon;
var duckFood:yellow_balloon = new yellow_balloon;
They all showed up on the stage, so there's nothing wrong with the MovieClips.
Added: The first values of balloonXArray and balloonYArray were originally -4 and -145 respectively, but when I started having problems I wanted to make sure the balloons were showing up so I set the first values to 0 and 144 the balloon height and width are both 144 and their cross (not sure on it's name) is in the top left corner.
Added: The reason why there are multiple instances of the same balloon in the balloonList is because I need four rows of four balloons, but only have six different balloons.
I know the balloons are on the stage because the debug display shows their x and y values on the viewable stage. Using trace(foodClip.parent) and trace(balloonClip.parent) shows that the balloons and food all have the same parent, MainTimeline, so I know the balloons aren't getting added to some different space.
I have searched online, but have not come across anyone with a similar problem. Thus, I am asking on this forum if anyone can tell me why my balloons will not show up on the stage.
Please and thank you.
One thing I see straight off in the baloonList is that you have the same object instances listed multiple times. Each instance can only exist on stage exactly once. If you addChild() an instance that is already on stage, the instance is first removed, then re-added at the top of the display list.
You should change:
var bBalloon:blue_balloon = new blue_balloon;
var gBalloon:green_balloon = new green_balloon;
var oBalloon:orange_balloon = new orange_balloon;
var pBalloon:purple_balloon = new purple_balloon;
var rBalloon:red_balloon = new red_balloon;
var yBalloon:yellow_balloon = new yellow_balloon;
var balloonList:Array = [bBalloon, gBalloon, oBalloon,
pBalloon, rBalloon, yBalloon, bBalloon, gBalloon,
oBalloon, pBalloon, rBalloon, yBalloon, bBalloon,
gBalloon, oBalloon, pBalloon];
to:
var balloonList:Array = [
new blue_balloon,
new green_balloon,
new orange_balloon,
new purple_balloon,
new red_balloon,
new yellow_balloon,
new blue_balloon,
new green_balloon,
new orange_balloon,
new purple_balloon,
new red_balloon,
new yellow_balloon,
new blue_balloon,
new blue_balloon,
new green_balloon,
new orange_balloon,
new purple_balloon
];

Initializing a NotificationController in DNN 7

How do you initialize a NotificationController in DNN 7.1.2?
I've tried:
var nc = new DotNetNuke.Services.Social.Notifications.NotificationController();
However this is empty and has no methods to call... Am I initializing the wrong thing?
Surely there should be something in there other than ToString, GetType, Equals and GetHashCode
I need to be able to create NotificationTypes and create Notifications.
Thanks
You can use NotificationsController.Instance.SendNotification method to send notifications.
Here is the example:
var notificationType = NotificationsController.Instance.GetNotificationType("HtmlNotification");
var portalSettings = PortalController.GetCurrentPortalSettings();
var sender = UserController.GetUserById(portalSettings.PortalId, portalSettings.AdministratorId);
var notification = new Notification {NotificationTypeID = notificationType.NotificationTypeId, Subject = subject, Body = body, IncludeDismissAction = true, SenderUserID = sender.UserID};
NotificationsController.Instance.SendNotification(notification, portalSettings.PortalId, null, new List<UserInfo> { user });
This will send notification to a specific user.
If you need to create your own Notification type use the code below as a guide, it will create a NotificationType "GroupApprovedNotification". This is from core groups module.
type = new NotificationType { Name = "GroupApprovedNotification", Description = "Group Approved Notification", DesktopModuleId = deskModuleId };
if (NotificationsController.Instance.GetNotificationType(type.Name) == null)
{
NotificationsController.Instance.CreateNotificationType(type);
}

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