I added a "Basic Page" to my project in a folder ("View") that I created within the project.
At first all was well, but "all of a sudden" the design view failed and displayed:
System.ObjectDisposedException
Safe handle has been closed
This is the XAML (I hadn't changed a thing in the default XAML generated yet):
<common:LayoutAwarePage
x:Name="pageRoot"
x:Class="TimeAndSpaceLines.View.SectionPage"
DataContext="{Binding DefaultViewModel, RelativeSource={RelativeSource Self}}"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:TimeAndSpaceLines.View"
xmlns:common="using:TimeAndSpaceLines.Common"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Page.Resources>
<!-- TODO: Delete this line if the key AppName is declared in App.xaml -->
<x:String x:Key="AppName">My Application</x:String>
</Page.Resources>
<!--
This grid acts as a root panel for the page that defines two rows:
* Row 0 contains the back button and page title
* Row 1 contains the rest of the page layout
-->
<Grid Style="{StaticResource LayoutRootStyle}">
<Grid.RowDefinitions>
<RowDefinition Height="140"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<!-- Back button and page title -->
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Button x:Name="backButton" Click="GoBack" IsEnabled="{Binding Frame.CanGoBack, ElementName=pageRoot}" Style="{StaticResource BackButtonStyle}"/>
<TextBlock x:Name="pageTitle" Grid.Column="1" Text="{StaticResource AppName}" Style="{StaticResource PageHeaderTextStyle}"/>
</Grid>
<VisualStateManager.VisualStateGroups>
<!-- Visual states reflect the application's view state -->
<VisualStateGroup x:Name="ApplicationViewStates">
<VisualState x:Name="FullScreenLandscape"/>
<VisualState x:Name="Filled"/>
<!-- The entire page respects the narrower 100-pixel margin convention for portrait -->
<VisualState x:Name="FullScreenPortrait">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton" Storyboard.TargetProperty="Style">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource PortraitBackButtonStyle}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<!-- The back button and title have different styles when snapped -->
<VisualState x:Name="Snapped">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="backButton" Storyboard.TargetProperty="Style">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource SnappedBackButtonStyle}"/>
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="pageTitle" Storyboard.TargetProperty="Style">
<DiscreteObjectKeyFrame KeyTime="0" Value="{StaticResource SnappedPageHeaderTextStyle}"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Grid>
</common:LayoutAwarePage>
Note: I did try removing the "appname" line according to the "TODO" (it is in app.xaml) but that made no difference. The app builds successfully via F6, but attempts to reload the designer fail.
A second attempt, this time using a Blank xaml page, and then pasting in some XAML I had cobbled together in Kaxaml, also fails, this time with the err msg: "System.Exception
Package could not be registered. (Exception from HRESULT: 0x80073CF6)"
This XAML is (truncated):
<Page
x:Class="TimeAndSpaceLines.View.SectionN"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:TimeAndSpaceLines.View"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid MinHeight="600" ShowGridLines="True" Background="{StaticResource ApplicationPageBackgroundThemeBrush}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="320">
</ColumnDefinition>
<ColumnDefinition MaxWidth="800">
</ColumnDefinition>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition>
</RowDefinition>
. . .
???
I had same issue, seems like problem is that VS trying to "deploy" any your application before it's starting debugging. But this deployment can be forbidden by Windows Local Group Policies. So you need to do next steps:
Press Win + X to open Run dialog, type gpedit.msc and press Enter;
Go to Computer Configuration > Administrative Templates > Windows Components > App Package Deployment;
Double-click ‘Allow all trusted apps to install’, select Enabled and choose OK;
It helped for me.
Related
In one of the windows of my WPF application, the button width cannot be changed to smaller size whatever I do. I tried change the property of "width" in xaml, drag the button in designer, or pragmatically change it using c#. Even if I created a new button in that window, the width could only be changed to larger size but could not be changed to smaller size. Though there was no error or warning, none of the approaches successfully change the width. The weird thing was, I could change the height of the button smaller or larger easily by dragging, and in my other window, I can change the buttons width and height smaller or larger easily. I am using the same style for all the buttons in all the windows. If I drag the button, there will be no response of it unless I unlock the one of the litlle "knot" around it, but it will look like this:
The only thing is that I use a notification template for this window and there are some animation effects. But I didn't see any major difference between it and others. Here is the XAML code:
<Window x:Class="Timebreak.NotiWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:Timebreak"
mc:Ignorable="d"
Title="TimeBreak" Height="450" Width="450"
WindowStyle="None" AllowsTransparency="True" Opacity="0.7" Background="#f9f9ff"
WindowStartupLocation="Manual" Left="0" Top="0">
<Grid>
<Button x:Name="button1" Content="OK" Margin="358,341,13,72" Click="Submit_Click" FontSize="16" VerticalAlignment="Top" HorizontalAlignment="Left"/>
<RadioButton x:Name="radioButton" Content="Yes. I want to stand up and take a break for (minutes)" HorizontalAlignment="Left" Height="26" Margin="31,105,0,0" VerticalAlignment="Top" Width="368" Checked="radioButton_Checked" FontSize="14"/>
<RadioButton x:Name="radioButton1" Content="No. I don't want to stand up and take a break because" HorizontalAlignment="Left" Margin="31,206,0,0" VerticalAlignment="Top" FontSize="14" Checked="radioButton1_Checked"/>
<Slider x:Name="slider" HorizontalAlignment="Left" Height="23" Margin="40,136,0,0" VerticalAlignment="Top" Width="374" IsSnapToTickEnabled="True" ValueChanged="slider_ValueChanged" Maximum="30" Minimum="1" Cursor="Hand" AutoToolTipPlacement="TopLeft" Interval="29" IsMoveToPointEnabled="True" TickPlacement="BottomRight"/>
<!-- Animation -->
<Grid.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard>
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(ScaleTransform.ScaleY)">
<SplineDoubleKeyFrame KeyTime="0:0:0" Value="0"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.5" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)">
<SplineDoubleKeyFrame KeyTime="0:0:2" Value="1"/>
<SplineDoubleKeyFrame KeyTime="0:0:4" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Grid.Triggers>
<Grid.RenderTransform>
<ScaleTransform ScaleY="1" />
</Grid.RenderTransform>
</Grid>
Does ideas about it? Thanks in advance!
Does ideas about it?
You forgot to post the markup of the custom Style that you are obviously using but you could try to set the MinWidth property of the Button to 0:
<Button x:Name="button1" Content="OK" Margin="358,341,13,72" Click="Submit_Click" FontSize="16"
VerticalAlignment="Top" HorizontalAlignment="Left" MinWidth="0"/>
Please post your all relevants parts of your XAML markup and code if still cannot increase the width of the Button.
I have a LongListSelector which is populated with some items. Each item has a submenu which can be visible or collapsed using a sliding animation. The problem is the spacing between the items, which should be 0. But when I use the sliding animation a couple of times, the spacing is sometimes a few pixels. When you scroll way down and back up the list will rerender and the spacing is gone.
Here are some screenshots, don't mind the ugly colours, I used them to keep the different elements apart from eachother. Purple is background color if the longlistselector. Each item has a red 1px border.
This is how it should be:
And when I clicked the show/hide button a few times:
And here is my code:
LongListSelector:
<phone:LongListSelector x:Name="LongList" Margin="0" Padding="0" ItemsSource="{Binding Items}"
HorizontalAlignment="Stretch" Background="DarkOrchid">
<phone:LongListSelector.ItemTemplate>
<DataTemplate>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="*" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<!-- 1st ROW -->
<Border BorderBrush="Red" Background="DarkKhaki" BorderThickness="1" HorizontalAlignment="Stretch">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<TextBlock Text="Test Item" FontSize="42" />
<Button Content="v" Grid.Column="1" Tap="Button_Tap" Tag="{Binding}">
<i:Interaction.Triggers>
<ec:DataTrigger Binding="{Binding SubMenuIsVisible}" Value="True">
<eim:ControlStoryboardAction ControlStoryboardOption="Play">
<eim:ControlStoryboardAction.Storyboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Grid.Height)"
Storyboard.TargetName="Submenu"
From="0" To="60" Duration="0:0:0.25" />
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Submenu"
Storyboard.TargetProperty="(Grid.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</eim:ControlStoryboardAction.Storyboard>
</eim:ControlStoryboardAction>
</ec:DataTrigger>
<ec:DataTrigger Binding="{Binding SubMenuIsVisible}" Value="False">
<eim:ControlStoryboardAction ControlStoryboardOption="Play">
<eim:ControlStoryboardAction.Storyboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Grid.Height)"
Storyboard.TargetName="Submenu"
From="60" To="0" Duration="0:0:0.25" />
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="Submenu"
Storyboard.TargetProperty="(Grid.Visibility)">
<DiscreteObjectKeyFrame KeyTime="0:0:0.25">
<DiscreteObjectKeyFrame.Value>
<Visibility>Collapsed</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</eim:ControlStoryboardAction.Storyboard>
</eim:ControlStoryboardAction>
</ec:DataTrigger>
</i:Interaction.Triggers>
</Button>
</Grid>
</Border>
<!-- SUB Menu -->
<Border x:Name="Submenu" Grid.Row="1" Background="Green" HorizontalAlignment="Stretch" Height="0">
<TextBlock Text="SubMenu" FontSize="42" />
</Border>
</Grid>
</DataTemplate>
</phone:LongListSelector.ItemTemplate>
</phone:LongListSelector>
EDIT:
I suspect this problem has something to do with performance issues. I posted a new question for this, you can find it here:
Slow storyboard animation inside LongListSelector
The LongListSelector likes putting arbitrary padding/margins/overlap on stuff without any actual reason. I've found that using a ListBox is typically a more stable and less headachey-prone solution.
I can't see an obvious solution except maybe trying a StackPanel instead of a Grid with an Auto height.
Consider the following usercontrol:
This is a custom usercontrol that I have written that has two nested elements.
FilterContent displays a special type of markup that filters content on the right hand side of the screen
MainContent hosts the filtered content.
The only real purpose of the control is to provide consistent UI and animation across the application, as this filter/content pattern is used frequently.
The (simplified) Xaml of the usercontrol look as follows:
<UserControl>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="7*"/>
</Grid.ColumnDefinitions>
<ContentPresenter Grid.Column="0" Content="{Binding ElementName=filterControl, Path=FilterControl}" DataContext="{Binding}" />
<ContentPresenter Grid.Column="1" Content="{Binding ElementName=filterControl, Path=MainControl}" DataContext="{Binding}" />
</Grid>
The codebehind is :
public sealed partial class FilterPaneControl : UserControl
{
public static DependencyProperty FilterControlProperty = DependencyProperty.Register("FilterControl", typeof(object), typeof(FilterPaneControl), new PropertyMetadata(default(object), PropertyChangedCallback));
public static DependencyProperty MainControlProperty = DependencyProperty.Register("MainControl", typeof (object), typeof (FilterPaneControl), new PropertyMetadata(default(object)));
public FilterPaneControl()
{
this.InitializeComponent();
}
public object FilterControl
{
get { return (object)GetValue(FilterControlProperty); }
set { SetValue(FilterControlProperty, value); }
}
public object MainControl
{
get { return (object) GetValue(MainControlProperty); }
set { SetValue(MainControlProperty, value); }
}
}
The usage of the control in an implementing page is :
<Generic:FilterPaneControl>
<Generic:FilterPaneControl.FilterControl>
<Grid>
<TextBlock Text="Filter Content here"/>
</Grid>
</Generic:FilterPaneControl.FilterControl>
<Generic:FilterPaneControl.MainControl>
<Grid>
<TextBlock Text="Main Content here"/>
</Grid>
</Generic:FilterPaneControl.MainControl>
</Generic:FilterPaneControl>
That works fine!
The Problem
The problem is when I then want to reference some of the content within the control from the implementing page. A good case for this is visual states for handling snap/portrait (WinRT implementation)
<Generic:FilterPaneControl>
<Generic:FilterPaneControl.FilterControl>
<Grid>
<TextBlock x:Name="filterContent1" Text="Filter Content here"/>
</Grid>
</Generic:FilterPaneControl.FilterControl>
<Generic:FilterPaneControl.MainControl>
<Grid>
<TextBlock Text="Main Content here"/>
</Grid>
</Generic:FilterPaneControl.MainControl>
</Generic:FilterPaneControl>
<VisualStateManager.VisualStateGroups>
<VisualState x:Name="FullScreenPortrait">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DiscreteObjectKeyFrame KeyTime="0" Value="200"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateManager.VisualStateGroups>
This leads to a run-time exception, as the visualstatemanager cannot find the referenced element 'filterContent1' even though it exists in the Visual Tree.
Additionally, if I try and reference the element directly in an Page.Loaded event handler, filterContent1 is null.
It is as if the nested Xaml doesn't render until later - which is throwing the visualstatemanager too.
Any suggestions?
First, VisualStateManager should be placed in a single panel with the element for which it is done, otherwise it would be an exception. For your case it turns out like this:
<Generic:FilterPaneControl>
<Generic:FilterPaneControl.FilterControl>
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualState x:Name="FullScreenPortrait">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DiscreteObjectKeyFrame KeyTime="0" Value="200"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateManager.VisualStateGroups>
<TextBlock x:Name="filterContent1" Text="Filter Content here"/>
</Grid>
</Generic:FilterPaneControl.FilterControl>
...
Second, usually VisualStateManager placed in either a Template / Style, or UserControl. The transition to the states is carried out either in code or through XAML (with special techniques). Sample of set state behind code:
VisualStateManager.GoToState(NameOfControl, "State1", true);
Third, in a manner:
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DiscreteObjectKeyFrame KeyTime="0" Value="200"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
Width not sets, in my case is an exception. We need to use animation something like this:
<Storyboard Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DoubleAnimation To="200" Duration="0:0:1.0"/>
</Storyboard>
As proof of his words, I give an example:
MainWindow
<Window x:Class="VSMinUserControlHelp.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:VSMinUserControlHelp"
Title="MainWindow" Height="350" Width="525"
WindowStartupLocation="CenterScreen">
<Grid>
<Grid.RowDefinitions>
<RowDefinition/>
<RowDefinition Height="40"/>
</Grid.RowDefinitions>
<local:UserControl1 x:Name="Control1" Height="118" VerticalAlignment="Top" Margin="50,12,101,0" />
<StackPanel Orientation="Horizontal" Grid.Row="1">
<Button Name="State1Button" Width="75" Click="State1Button_Click">State1</Button>
</StackPanel>
</Grid>
</Window>
Code behind
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void State1Button_Click(object sender, RoutedEventArgs e)
{
VisualStateManager.GoToState(Control1, "State1", true);
}
}
UserControl
<UserControl x:Class="VSMinUserControlHelp.UserControl1"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:sys="clr-namespace:System;assembly=mscorlib"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="Common1">
<VisualState x:Name="State1">
<Storyboard Storyboard.TargetName="filterContent1" Storyboard.TargetProperty="Width">
<DoubleAnimation To="200" Duration="0:0:1.0"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<TextBlock x:Name="filterContent1" Background="Aqua" Width="100" HorizontalAlignment="Left" Text="Filter Content here"/>
</Grid>
</UserControl>
Note: Example run on VS 2010, Windows XP, not tested under WinRT.
I'm trying to achieve the same animation than VS2012 setup window, autosizing and centering on every content size change in a nice animated way.
The problem is that it can't be done purely by code as I don't know the final window size (for what I rely on SizeToContent="WidthAndHeight"), but letting SizeToContent="WidthAndHeight" by it's own does not allow me to animate the transition
Is there any way to do it?
I think the simplest way to achieve this is to use custom visual states within your window class. I made a small test project that you can download here: https://dl.dropboxusercontent.com/u/14810011/ResizingWindow.zip
You need Visual Studio 2012 to execute it.
The Main Window XAML looks like this:
<Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:ResizingWindow"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity" xmlns:ei="http://schemas.microsoft.com/expression/2010/interactions"
x:Name="Window" x:Class="ResizingWindow.MainWindow"
Title="MainWindow" Width="350" Height="300" WindowStyle="None" ResizeMode="NoResize" WindowStartupLocation="CenterScreen">
<Window.DataContext>
<local:MainWindowViewModel />
</Window.DataContext>
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="ExtendedStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.6">
<VisualTransition.GeneratedEasingFunction>
<CubicEase EasingMode="EaseOut"/>
</VisualTransition.GeneratedEasingFunction>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TextBlock">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="Window">
<EasingDoubleKeyFrame KeyTime="0" Value="300"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Extended">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.Height)" Storyboard.TargetName="Window">
<EasingDoubleKeyFrame KeyTime="0" Value="400"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="TextBlock">
<EasingDoubleKeyFrame KeyTime="0" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid.RowDefinitions>
<RowDefinition Height="300"/>
<RowDefinition Height="100"/>
</Grid.RowDefinitions>
<Border Background="#FF6C6C6C">
<Grid>
<TextBlock HorizontalAlignment="Center" TextWrapping="Wrap" Text="Hey, I here is some really cool content." VerticalAlignment="Top" FontSize="32" FontFamily="Segoe UI Light" TextAlignment="Center" Margin="0,50,0,0"/>
<CheckBox Content="I want to see more" HorizontalAlignment="Center" VerticalAlignment="Bottom" Margin="0,0,0,15" IsChecked="{Binding ShowAdditionalContent}">
<i:Interaction.Behaviors>
<ei:DataStateBehavior Binding="{Binding ShowAdditionalContent}" Value="False" TrueState="Normal" FalseState="Extended"/>
</i:Interaction.Behaviors>
</CheckBox>
<Button Content="" HorizontalAlignment="Right" VerticalAlignment="Top" FontFamily="Segoe UI Symbol" FontSize="21.333" Style="{DynamicResource ButtonStyle}" Margin="0,5,5,0" Click="CloseMainWindow"/>
</Grid>
</Border>
<Border Grid.Row="1" Background="#FF383838">
<TextBlock x:Name="TextBlock" TextWrapping="Wrap" Text="You can see this, when the check box is activated." FontFamily="Segoe UI Light" FontSize="18.667" TextAlignment="Center" HorizontalAlignment="Center" VerticalAlignment="Center" Foreground="Silver"/>
</Border>
</Grid>
</Window>
The aspects you have to notice are the following:
The main window consists of a grid whose second row is hidden by default. This is achieved by setting the window height to 300 while the grid actually uses 400 logical units. One could also calculate this height dynamically during runtime, but for this simple example, this is not necessary.
The second row becomes visible when the "Extended" visual state is activated. This is actually done using the check box which updates the corresponding view model and the attached DataStateBehavior (this is part of the Blend SDK) that responds to it. When the state is changed, this behavior ensures that the corresponding visual state is activated, i.e. "Normal" when the checkbox is unchecked and "Extended" when it is checked.
The WindowStyle is set to None and the ResizeMode is set to NoResize. This ensures that no border is shown around the window. There is also the option to set AllowTransparency to true but I wouldn't recommend that as this has some serious performance implications. Notice that the default Minimize, Maximize/Restore and Quit buttons will not be present in this modus, too.
Please feel free to ask if you have further questions.
I am learning how to work with VisualStates, and have this problem:
I have a Control template which has Grid inside, and grid contains image and two TextBlocks. I would like to place a rectangle whenever a mouse if over a control. Most of the examples on internet use Blend, which I currently don't have, and also I would like to learn to do this manually. Here is a simple template (I have used constant colors to make it simpler):
<ControlTemplate x:Key="MyControlTemplate" TargetType="SomeControl">
<Grid Cursor="Hand" Width="Auto">
<Grid.RowDefinitions>
<RowDefinition Height="Auto" />
<RowDefinition Height="Auto" />
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="Auto" />
<ColumnDefinition Width="Auto" />
</Grid.ColumnDefinitions>
<Image Grid.RowSpan="2" HorizontalAlignment="Left" VerticalAlignment="Top" Stretch="None" Source="{Binding ImageUrl}" />
<TextBlock x:Name="TitleElement" Grid.Column="1" Margin="4" TextWrapping="Wrap" HorizontalAlignment="Left" VerticalAlignment="Top" Text="{Binding Content}" Foreground="{StaticRecource TitleForegroundBrush}" />
<TextBlock x:Name="DescriptionElement" Grid.Row="1" Grid.Column="1" Margin="4,0,4,4" MaxWidth="200" TextWrapping="Wrap" HorizontalAlignment="Left" VerticalAlignment="Top" Text="{Binding Description}" Foreground="{StaticResource DescriptionElementForeground}" />
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Unfocused"/>
<VisualState x:Name="Focused">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TitleElement" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{StaticResource TitleElementFocusedForeground}" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Grid>
</ControlTemplate>
Changing the TitleElement's Foreground on mouse over is working. Now I would like to have a border over whole control on mouse over (not just part of it). First thing I tried is placing a Border as a container of grid and putting a StoryBoard inside VisualStateGroup:
<Border x:Name="ControlBorder" BorderBrush="{StaticResource ControlBorderBrush}" BorderThickness="0">
<Grid Cursor="Hand" Width="Auto">
....
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Unfocused"/>
<VisualState x:Name="Focused">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="TitleElement" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="{StaticResource TitleElementFocusedForeground}" />
</ObjectAnimationUsingKeyFrames>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ControlBorder" Storyboard.TargetProperty="BorderThickness">
<DiscreteObjectKeyFrame KeyTime="00:00:00" Value="1" />
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
This didn't work, as a matter of fact, now TitleElement doesn't even change foreground color, as it used to. However, adding a Border as 4th element inside a grid (RowSpan and ColumnSpan set to whole grid) works!, but there are some side affects which I don't like, for example, rectangle is "blinking" when I am moving mouse over control. Questions:
Why putting Grid inside Rectangle doesn't work, but putting Rectangle inside grid works?
I see that there is a CommonStates VisualGroup, which must be predefined somewhere. How do we know which ones are predefined, and their respective names?
What is the scope of VisualStateManager? If I define it inside an element, does it belong just to that element, or whole ControlTemplate?
Thanks.
Visual states need to be managed on the root element of the control template, if you put an element around your root they will be ignored, you will need to move them up.
On the styles and templates page of the controls the specific states are listed, common states should be the same for all (as they are "common"), the ones which are supported are also listed on the pages for the controls. (e.g. Button has Normal, Pressed, MouseOver and Disabled)
Applies to the whole template (see 1.)