I can't figure out why this is happening, but it is, and it's weird. I'm brewing up a server to learn more about socket programming and the C-Lua API as well, and it works perfectly fine except for one (not-so-minor) hiccup.
So far, all it does is accept connections, and check for readable connections, then reads from them. It passes what it read to a Lua function in a Lua state specific to that connection, which then echoes it back to the client (as well as printing it out for the server).
For some reason, string concatenation is behaving really strangely. I can't reproduce it in a simple test program, so I don't know what's causing it. Basically, here's my lua/state.lua file:
function OnRead(...)
local s = table.concat({...})
print(s)
s = 'You sent the string: "' .. s .. '" and then some stuff at the end.'
print(s)
send(s)
end
So, as you can see, pretty simple. The first print(s) will work fine. However, once I concatenate, the stuff at the end (i.e, the " and then some stuff at the end.) will get written over the start of the string! So if the input is the string "Hello World." then s won't become:
You sent the string: "Hello World." and then some stuff at the end.
but rather:
"and then some stuff at the end.d.
And I can't for the life of my figure out why it's doing this! It's a problem specific to the following code, as I can't reproduce it in a small simple program, but I don't know what could cause the Lua script to so strangely misbehave.
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <time.h>
#include <stdlib.h>
#include <stdio.h>
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#define SERVER_PORT 5000
#define READ_OVERFLOW_SIZE_LIMIT 4098 /* maximum socket line length */
#define READ_BUFFER_SIZE 4098
#define BUFFER_SIZE 1024
#define SHORT_BUFFER_SIZE 64
#define STATE_LUA_FILE "lua/state.lua"
/* L_ prefix for Lua registry table keys */
#define L_CONNFD "server_connfd"
/* G_ prefix for Lua global table keys */
#define G_ONREAD_HANDLER "OnRead"
typedef struct node_t {
struct node_t *next;
struct node_t *prev;
int value;
lua_State *state;
} ll_conn_t;
/*-----------------------------------------------------------------------------
* Appends a connection tuple to a linked list. Returns 0 on success, or a -1
* on error.
* If the connfd value is already present in the linked list, it will error.
*---------------------------------------------------------------------------*/
int ll_conn_append(ll_conn_t *list, int value, lua_State *state)
{
ll_conn_t *temp;
for (temp = list; temp->next != NULL; temp = temp->next)
{
if (temp->next->value == value)
return -1;
}
temp->next = (ll_conn_t *)malloc(sizeof(ll_conn_t));
temp->next->prev = temp;
temp->next->next = NULL;
temp->next->value = value;
temp->next->state = state;
list->value++;
return 0;
} /*----- end of function ll_conn_append -----*/
/*-----------------------------------------------------------------------------
* Creates a new linked list and returns a pointer to the new linked list.
*---------------------------------------------------------------------------*/
ll_conn_t *ll_conn_create()
{
ll_conn_t *list = (ll_conn_t *)malloc(sizeof(ll_conn_t));
list->next = NULL;
list->prev = NULL;
list->value = 0;
list->state = NULL;
return list;
} /*----- end of function ll_conn_create -----*/
/*-----------------------------------------------------------------------------
* Iterates over a linked list and completely frees up its memory.
*---------------------------------------------------------------------------*/
void ll_conn_delete(ll_conn_t *list)
{
ll_conn_t *temp;
for (temp = list->next; temp != NULL; list = temp, temp = temp->next)
{
lua_close(list->state);
free(list);
}
} /*----- end of function ll_conn_delete -----*/
/*-----------------------------------------------------------------------------
* Searches for and removes the first occurrence of a specific connfd from a
* linked list. Returns a boolean which indicates whether the value was found.
*---------------------------------------------------------------------------*/
int ll_conn_remove(ll_conn_t *list, int value)
{
ll_conn_t *iter, *temp;
for (iter = list; iter->next != NULL; iter = iter->next)
{
temp = iter->next;
if (temp->value == value)
{
iter->next = temp->next;
if (temp->next != NULL)
temp->next->prev = iter;
lua_close(temp->state);
free(temp);
list->value--;
return 1;
}
}
return 0;
} /*----- end of function ll_conn_remove -----*/
/*-----------------------------------------------------------------------------
* lua_CFunction
* Takes a string argument, and writes that string to this Lua state's socket
* connection.
*---------------------------------------------------------------------------*/
int luasend(lua_State *L)
{
int connfd, success, length;
lua_pushstring(L, L_CONNFD);
lua_rawget(L, LUA_REGISTRYINDEX);
connfd = (int)lua_tointegerx(L, -1, &success);
lua_pop(L, 1);
if (!success)
{
/* error! */
lua_pushstring(L, "Socket connfd could not be converted to integer!");
lua_error(L);
}
length = luaL_len(L, -1);
write(connfd, lua_tostring(L, -1), length);
lua_pop(L, 1);
return 0;
} /*----- end of function luasend -----*/
/*-----------------------------------------------------------------------------
* Takes as input a connected socket file descriptor and builds a new Lua
* state for that socket.
*---------------------------------------------------------------------------*/
lua_State *l_create_state(int connfd)
{
lua_State *L = luaL_newstate();
luaL_openlibs(L);
lua_pushstring(L, L_CONNFD);
lua_pushinteger(L, connfd);
lua_rawset(L, LUA_REGISTRYINDEX);
lua_register(L, "send", *luasend);
luaL_dofile(L, STATE_LUA_FILE);
return L;
} /*----- end of function l_create_state -----*/
/*-----------------------------------------------------------------------------
* Reads from the Lua state's connection, and calls the Lua handler for each
* line it encounters in the read buffer.
*---------------------------------------------------------------------------*/
void l_read_conn(lua_State *L, int connfd)
{
static char buffer[READ_BUFFER_SIZE];
int count = 1, i, start, overflow_count = 0, overflow_size = 0, len;
while (1)
{
ioctl(connfd, FIONREAD, &len);
if (len == 0)
break;
count = read(connfd, buffer, READ_BUFFER_SIZE);
if (count == -1)
{
/* TODO error handling */
break;
}
if (count == 0)
{
/* EOF */
break;
}
start = 0;
for (i = 0; i < count; i++)
{
if (buffer[i] != '\n')
continue;
if (!overflow_count)
lua_getglobal(L, G_ONREAD_HANDLER);
/* We won't be passing newlines to the handler. Otherwise, it would
* be 1 + i - start. */
lua_pushlstring(L, buffer + start, i - start);
lua_call(L, 1, 0);
overflow_count = overflow_size = 0;
start = i + 1;
}
/* If there's bits in the buffer that aren't terminated with a newline,
* add it as overflow to the stack.
* NOTE: THIS IS A REALLY BAD IDEA !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!*/
if (start < count)
{
if (!overflow_count)
lua_getglobal(L, G_ONREAD_HANDLER);
lua_pushlstring(L, buffer + start, count - start);
overflow_size += count - start;
overflow_count++;
/* let's include this check to make this a marginally less bad idea
* in order to soothe my OCD worries */
if (overflow_size >= READ_OVERFLOW_SIZE_LIMIT)
break;
}
}
if (overflow_count)
lua_call(L, overflow_count, 0);
} /*----- end of function l_read_conn -----*/
int main(int argc, char *argv[])
{
int listenfd = 0, connfd = 0, maxfd = 0;
struct sockaddr_in serv_addr, conn_addr;
char sendBuff[BUFFER_SIZE];
lua_State *L;
fd_set fds;
ll_conn_t *connections = ll_conn_create();
/* iterators */
ll_conn_t *temp;
int n;
unsigned int i, j;
listenfd = socket(AF_INET, SOCK_STREAM, 0);
if (listenfd == -1)
{
/* TODO error handling */
}
memset(&serv_addr, '0', sizeof(serv_addr));
memset(sendBuff, '0', BUFFER_SIZE);
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(SERVER_PORT);
if (bind(listenfd, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) == 0)
{
/* TODO error handling */
}
if (listen(listenfd, 10) == -1)
{
/* TODO error handling */
}
while (1)
{
FD_ZERO(&fds);
FD_SET(listenfd, &fds);
if (listenfd >= maxfd)
maxfd = listenfd + 1;
for (temp = connections->next; temp != NULL; temp = temp->next)
FD_SET(temp->value, &fds);
if ((n = select(maxfd, &fds, NULL, NULL, NULL)) > 0)
{
if (FD_ISSET(listenfd, &fds))
{
i = sizeof(conn_addr);
connfd = accept(listenfd, (struct sockaddr *)&conn_addr, &i);
if (connfd < 0)
{
/* TODO error handling */
}
L = l_create_state(connfd); /* create new state */
if (ll_conn_append(connections, connfd, L) < 0)
{
/* TODO error handling */
}
if (connfd >= maxfd)
maxfd = connfd + 1;
printf("New connection from %s.\n",
inet_ntoa(conn_addr.sin_addr));
}
/* we do iteration this way so that we don't segfault!!! */
for (temp = connections->next; temp != NULL;)
{
connfd = temp->value;
L = temp->state;
temp = temp->next;
if (FD_ISSET(connfd, &fds))
{
/* check connection status */
ioctl(connfd, FIONREAD, &j);
if (j == 0)
{
/* the socket should now be removed! */
ll_conn_remove(connections, connfd);
}
else
{
/* read from connection */
l_read_conn(L, connfd);
}
}
}
}
if (n < 0)
{
/* TODO error handling */
}
}
return EXIT_SUCCESS;
} /*---------- end of function main ----------*/
Because your 's' contains line-feed symbol sent by telnet or whatever you use. Get one of trim implementations from http://lua-users.org/wiki/StringTrim and use s = 'You sent the string: "' .. trim(s) .. '" and then some stuff at the end.' or something like that.
Update: sorry about that, it is far more likely to be carriage return. But no matter, in view point of your question.
Related
I'm trying to write a small C based user space app that provides feature of managing routing rules using RTNETLINK. Below is an example accepting 3 arguments: add/del (rule), IP address and iface.
The problem with code below that it adds routing rule for "to" direction, while it doesn't for "from" direction. So basically code below is equal to: ip rule add to <src_addr> table <table_id>, and I would like to rewrite it so it can also do ip rule add from <src_addr> table <table_id>. Any suggestions?
/*
*
*/
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/types.h>
#include <unistd.h>
#include <net/if.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <linux/rtnetlink.h>
/* Open netlink socket */
int open_netlink()
{
struct sockaddr_nl saddr;
int sock = socket(AF_NETLINK, SOCK_RAW, NETLINK_ROUTE);
if (sock < 0) {
perror("Failed to open netlink socket");
return -1;
}
memset(&saddr, 0, sizeof(saddr));
return sock;
}
/* Helper structure for ip address data and attributes */
typedef struct {
char family;
char bitlen;
unsigned char data[sizeof(struct in6_addr)];
} _inet_addr;
/* */
#define NLMSG_TAIL(nmsg) \
((struct rtattr *) (((void *) (nmsg)) + NLMSG_ALIGN((nmsg)->nlmsg_len)))
/* Add new data to rtattr */
int rtattr_add(struct nlmsghdr *n, int maxlen, int type, const void *data, int alen)
{
int len = RTA_LENGTH(alen);
struct rtattr *rta;
if (NLMSG_ALIGN(n->nlmsg_len) + RTA_ALIGN(len) > maxlen) {
fprintf(stderr, "rtattr_add error: message exceeded bound of %d\n", maxlen);
return -1;
}
rta = NLMSG_TAIL(n);
rta->rta_type = type;
rta->rta_len = len;
if (alen) {
memcpy(RTA_DATA(rta), data, alen);
}
n->nlmsg_len = NLMSG_ALIGN(n->nlmsg_len) + RTA_ALIGN(len);
return 0;
}
int do_rule(int sock, int cmd, int flags, _inet_addr *address, int if_idx)
{
struct {
struct nlmsghdr n;
struct rtmsg r;
char buf[4096];
} nl_request;
/* Initialize request structure */
nl_request.n.nlmsg_len = NLMSG_LENGTH(sizeof(struct rtmsg));
nl_request.n.nlmsg_flags = NLM_F_REQUEST | flags;
nl_request.n.nlmsg_type = cmd;
nl_request.r.rtm_family = address->family;
nl_request.r.rtm_table = 1;
nl_request.r.rtm_scope = RT_SCOPE_LINK;
/* Set additional flags if NOT deleting route */
if (cmd != RTM_DELRULE) {
nl_request.r.rtm_protocol = RTPROT_BOOT;
nl_request.r.rtm_type = RTN_UNICAST;
}
nl_request.r.rtm_family = address->family;
nl_request.r.rtm_dst_len = address->bitlen;
/* Select scope, for simplicity we supports here only IPv6 and IPv4 */
if (nl_request.r.rtm_family == AF_INET6) {
nl_request.r.rtm_scope = RT_SCOPE_UNIVERSE;
} else {
nl_request.r.rtm_scope = RT_SCOPE_LINK;
}
/* Set destination network */
rtattr_add(&nl_request.n, sizeof(nl_request), /*RTA_NEWDST*/ RTA_DST, &address->data, address->bitlen / 8);
/* Send message to the netlink */
return send(sock, &nl_request, sizeof(nl_request), 0);
}
/* Simple parser of the string IP address
*/
int read_addr(char *addr, _inet_addr *res)
{
if (strchr(addr, ':')) {
res->family = AF_INET6;
res->bitlen = 128;
} else {
res->family = AF_INET;
res->bitlen = 32;
}
return inet_pton(res->family, addr, res->data);
}
#define NEXT_CMD_ARG() do { argv++; if (--argc <= 0) exit(-1); } while(0)
int main(int argc, char **argv)
{
int default_gw = 0;
int if_idx = 0;
int nl_sock;
_inet_addr to_addr = { 0 };
_inet_addr gw_addr = { 0 };
_inet_addr address = { 0 };
int nl_cmd;
int nl_flags;
/* Parse command line arguments */
while (argc > 0) {
if (strcmp(*argv, "add") == 0) {
nl_cmd = RTM_NEWRULE;
nl_flags = NLM_F_CREATE | NLM_F_EXCL;
} else if (strcmp(*argv, "del") == 0) {
nl_cmd = RTM_DELRULE;
nl_flags = 0;
} else if (strcmp(*argv, "to") == 0) {
NEXT_CMD_ARG(); /* skip "to" and jump to the actual destination addr */
if (read_addr(*argv, &address) != 1) {
fprintf(stderr, "Failed to parse destination network %s\n", *argv);
exit(-1);
}
} else if (strcmp(*argv, "dev") == 0) {
NEXT_CMD_ARG(); /* skip "dev" */
if_idx = if_nametoindex(*argv);
}
argc--; argv++;
}
nl_sock = open_netlink();
if (nl_sock < 0) {
exit(-1);
}
// do_route(nl_sock, nl_cmd, nl_flags, &to_addr, &gw_addr, default_gw, if_idx);
do_rule(nl_sock, nl_cmd, nl_flags, &address, if_idx);
close (nl_sock);
return 0;
}
Created netlink socket and request, however parts of request structure might be configured incorrectly to achieve the goal.
I have a client program and a server program. There could be multiple servers and multiple
clients that can connect to multiple servers of there choice
The client program lists a menu
connect 4000 // connects to server on port 4000
bid 1000 4000 // send a bid value of 1000 to the server at port 4000
Now a server may recieve bids from several clients connected to it and keeps track of the highest
bid till now. Whenever a new bid is placed the server sends a broadcast to each client connected
to it one by one like - write(users[i].sock_fd, msg, size).
How do I listen to this message on the client side ?
There are two things here
The client needs to listen to the message sent by server.
The client is also reading the text or menu items (connect and bid) from command line from the user.
I have coded the part 2) But confused how to code 1) into client and simultaneously make the 2) also working
Client code :
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <netdb.h>
#define BUF_SIZE 128
#define MAX_AUCTIONS 5
#ifndef VERBOSE
#define VERBOSE 0
#endif
#define ADD 0
#define SHOW 1
#define BID 2
#define QUIT 3
/* Auction struct - this is different than the struct in the server program
*/
typedef struct auction_data
{
int sock_fd;
char item[BUF_SIZE];
int current_bid;
} auction_data;
auction_data *auction_data_ptr;
/* Displays the command options available for the user.
* The user will type these commands on stdin.
*/
void print_menu()
{
printf("The following operations are available:\n");
printf(" show\n");
printf(" add <server address> <port number>\n");
printf(" bid <item index> <bid value>\n");
printf(" quit\n");
}
/* Prompt the user for the next command
*/
void print_prompt()
{
printf("Enter new command: ");
fflush(stdout);
}
/* Unpack buf which contains the input entered by the user.
* Return the command that is found as the first word in the line, or -1
* for an invalid command.
* If the command has arguments (add and bid), then copy these values to
* arg1 and arg2.
*/
int parse_command(char *buf, int size, char *arg1, char *arg2)
{
int result = -1;
char *ptr = NULL;
if (strncmp(buf, "show", strlen("show")) == 0)
{
return SHOW;
}
else if (strncmp(buf, "quit", strlen("quit")) == 0)
{
return QUIT;
}
else if (strncmp(buf, "add", strlen("add")) == 0)
{
result = ADD;
}
else if (strncmp(buf, "bid", strlen("bid")) == 0)
{
result = BID;
}
ptr = strtok(buf, " "); // first word in buf
ptr = strtok(NULL, " "); // second word in buf
if (ptr != NULL)
{
strncpy(arg1, ptr, BUF_SIZE);
}
else
{
return -1;
}
ptr = strtok(NULL, " "); // third word in buf
if (ptr != NULL)
{
strncpy(arg2, ptr, BUF_SIZE);
return result;
}
else
{
return -1;
}
return -1;
}
/* Connect to a server given a hostname and port number.
* Return the socket for this server
*/
int add_server(char *hostname, int port)
{
// Create the socket FD.
int sock_fd = socket(AF_INET, SOCK_STREAM, 0);
if (sock_fd < 0)
{
perror("client: socket");
exit(1);
}
// Set the IP and port of the server to connect to.
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
struct addrinfo *ai;
/* this call declares memory and populates ailist */
if (getaddrinfo(hostname, NULL, NULL, &ai) != 0)
{
close(sock_fd);
return -1;
}
/* we only make use of the first element in the list */
server.sin_addr = ((struct sockaddr_in *)ai->ai_addr)->sin_addr;
// free the memory that was allocated by getaddrinfo for this list
freeaddrinfo(ai);
// Connect to the server.
if (connect(sock_fd, (struct sockaddr *)&server, sizeof(server)) == -1)
{
perror("client: connect");
close(sock_fd);
return -1;
}
if (VERBOSE)
{
fprintf(stderr, "\nDebug: New server connected on socket %d. Awaiting item\n", sock_fd);
}
return sock_fd;
}
/* ========================= Add helper functions below ========================
* Please add helper functions below to make it easier for the TAs to find the
* work that you have done. Helper functions that you need to complete are also
* given below.
*/
/* Print to standard output information about the auction
*/
void print_auctions(struct auction_data *a, int size)
{
printf("Current Auctions:\n");
for (int i = 0; i < size; i++)
{
struct auction_data auction_data = a[i];
printf("(%d) %s bid = %d\n", i, auction_data.item, auction_data.current_bid);
}
/* TODO Print the auction data for each currently connected
* server. Use the follosing format string:
* "(%d) %s bid = %d\n", index, item, current bid
* The array may have some elements where the auction has closed and
* should not be printed.
*/
}
/* Process the input that was sent from the auction server at a[index].
* If it is the first message from the server, then copy the item name
* to the item field. (Note that an item cannot have a space character in it.)
*/
void update_auction(char *buf, int size, struct auction_data *a, int index)
{
// TODO: Complete this function
// fprintf(stderr, "ERROR malformed bid: %s", buf);
// printf("\nNew bid for %s [%d] is %d (%d seconds left)\n", );
}
int main(void)
{
char name[BUF_SIZE];
int size = 0;
// Declare and initialize necessary variables
// TODO
// Get the user to provide a name.
printf("Please enter a username: ");
fflush(stdout);
int num_read = read(STDIN_FILENO, name, BUF_SIZE);
printf("%s-name\n", name);
if (num_read <= 0)
{
fprintf(stderr, "ERROR: read from stdin failed\n");
exit(1);
}
print_menu();
// TODO
char server_reply[2000];
while (1)
{
print_prompt();
char *command;
scanf("%m[^\n]s", &command);
getchar();
char arg1[100];
char arg2[100];
int commandNumber = parse_command(command, 1000, arg1, arg2);
char dest[100] = "";
strcpy(dest, name);
dest[strlen(dest) - 1] = '\0';
if (commandNumber == ADD)
{
printf("%s-name4\n", dest);
int port = atoi(arg2);
int sock_fd = add_server(arg1, port);
printf("%s-server\n", server_reply);
write(sock_fd, dest, strlen(dest));
auction_data_ptr = (auction_data *)realloc(auction_data_ptr, (size + 1) * sizeof(auction_data_ptr));
auction_data_ptr[size].sock_fd = sock_fd;
size++;
}
else if (commandNumber == SHOW)
{
print_auctions(auction_data_ptr, size);
}
else if (commandNumber == BID)
{
int itemIndex = atoi(arg1);
int bidValue = atoi(arg2);
printf("%d-test\n", auction_data_ptr[itemIndex].sock_fd);
send(auction_data_ptr[itemIndex].sock_fd, arg2, strlen(arg2), 0);
}
else if (commandNumber == QUIT)
{
}
// TODO
}
return 0; // Shoud never get here
}
Server Code :
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <errno.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#ifndef PORT
#define PORT 30000
#endif
#define MAX_BACKLOG 5
#define MAX_CONNECTIONS 20
#define BUF_SIZE 128
#define MAX_NAME 56
int verbose = 0;
struct user
{
int sock_fd;
char name[MAX_NAME];
int bid;
};
typedef struct
{
char *item;
int highest_bid; // value of the highest bid so far
int client; // index into the users array of the top bidder
} Auction;
/*
* Accept a connection. Note that a new file descriptor is created for
* communication with the client. The initial socket descriptor is used
* to accept connections, but the new socket is used to communicate.
* Return the new client's file descriptor or -1 on error.
*/
int accept_connection(int fd, struct user *users)
{
int user_index = 0;
while (user_index < MAX_CONNECTIONS && users[user_index].sock_fd != -1)
{
user_index++;
}
if (user_index == MAX_CONNECTIONS)
{
fprintf(stderr, "server: max concurrent connections\n");
return -1;
}
int client_fd = accept(fd, NULL, NULL);
if (client_fd < 0)
{
perror("server: accept");
close(fd);
exit(1);
}
users[user_index].sock_fd = client_fd;
users[user_index].name[0] = '\0';
return client_fd;
}
/* Remove \r\n from str if the characters are at the end of the string.
* Defensively assuming that \r could be the last or second last character.
*/
void strip_newline(char *str)
{
if (str[strlen(str) - 1] == '\n' || str[strlen(str) - 1] == '\r')
{
if (str[strlen(str) - 2] == '\r')
{
str[strlen(str) - 2] = '\0';
}
else
{
str[strlen(str) - 1] = '\0';
}
}
}
/*
* Read a name from a client and store in users.
* Return the fd if it has been closed or 0 otherwise.
*/
int read_name(int client_index, struct user *users)
{
int fd = users[client_index].sock_fd;
/* Note: This is not the best way to do this. We are counting
* on the client not to send more than BUF_SIZE bytes for the
* name.
*/
int num_read = read(fd, users[client_index].name, MAX_NAME);
if (num_read == 0)
{
users[client_index].sock_fd = -1;
return fd;
}
users[client_index].name[num_read] = '\0';
strip_newline(users[client_index].name);
if (verbose)
{
fprintf(stderr, "[%d] Name: %s\n", fd, users[client_index].name);
}
/*
if (num_read == 0 || write(fd, buf, strlen(buf)) != strlen(buf)) {
users[client_index].sock_fd = -1;
return fd;
}
*/
return 0;
}
/* Read a bid from a client and store it in bid.
* If the client does not send a number, bid will be set to -1
* Return fd if the socket is closed, or 0 otherwise.
*/
int read_bid(int client_index, struct user *users, int *bid)
{
printf("inside bid\n");
int fd = users[client_index].sock_fd;
char buf[BUF_SIZE];
char *endptr;
int num_read = read(fd, buf, BUF_SIZE);
if (num_read == 0)
{
return fd;
}
buf[num_read] = '\0';
if (verbose)
{
fprintf(stderr, "[%d] bid: %s", fd, buf);
}
// Check if the client sent a valid number
// (We are not checking for a good bid here.)
errno = 0;
*bid = strtol(buf, &endptr, 10);
if (errno != 0 || endptr == buf)
{
*bid = -1;
}
return 0;
}
void broadcast(struct user *users, char *msg, int size)
{
for (int i = 0; i < MAX_CONNECTIONS; i++)
{
if (users[i].sock_fd != -1)
{
if (write(users[i].sock_fd, msg, size) == -1)
{
// Design flaw: can't remove this socket from select set
close(users[i].sock_fd);
users[i].sock_fd = -1;
}
}
}
}
int prep_bid(char *buf, Auction *a, struct timeval *t)
{
// send item, current bid, time left in seconds
printf("robin2-%s-%d\n", a->item, a->highest_bid);
printf("robin-%ld\n", t->tv_sec);
sprintf(buf, "%s %d %ld", a->item, a->highest_bid, t->tv_sec);
printf("robin-bid2\n");
return 0;
}
/* Update auction if new_bid is higher than current bid.
* Write to the client who made the bid if it is lower
* Broadcast to all clients if the bid is higher
*/
int update_bids(int client_index, struct user *users,
int new_bid, Auction *auction, struct timeval *t)
{
char buf[BUF_SIZE];
if (new_bid > auction->highest_bid)
{
auction->highest_bid = new_bid;
auction->client = client_index;
prep_bid(buf, auction, t);
if (verbose)
{
fprintf(stderr, "[%d] Sending to %d:\n %s\n",
getpid(), users[client_index].sock_fd, buf);
}
broadcast(users, buf, strlen(buf) + 1);
}
else
{
fprintf(stderr, "Client %d sent bid that was too low. Ignored\n",
client_index);
}
return 0;
}
int main(int argc, char **argv)
{
argc = 7;
argv[1] = "-v";
argv[2] = "-t";
argv[3] = "5";
argv[4] = "-p";
argv[5] = "4000";
argv[6] = "robin";
Auction auction;
int opt;
int port = PORT;
struct timeval timeout;
struct timeval *time_ptr = NULL;
int minutes = 0;
while ((opt = getopt(argc, argv, "vt:p:")) != -1)
{
switch (opt)
{
case 'v':
verbose = 1;
break;
case 't':
minutes = atoi(optarg);
timeout.tv_sec = minutes * 60;
timeout.tv_usec = 0;
time_ptr = &timeout;
break;
case 'p':
port = atoi(optarg);
break;
default:
fprintf(stderr, "Usage: auction_server [-v] [-t timeout] [-p port] item\n");
exit(1);
}
}
if (optind >= argc)
{
fprintf(stderr, "Expected argument after options\n");
exit(1);
}
auction.item = argv[optind];
auction.client = -1;
auction.highest_bid = -1;
struct user users[MAX_CONNECTIONS];
for (int index = 0; index < MAX_CONNECTIONS; index++)
{
users[index].sock_fd = -1;
users[index].name[0] = '\0';
}
// Create the socket FD.
int sock_fd = socket(AF_INET, SOCK_STREAM, 0);
if (sock_fd < 0)
{
perror("server: socket");
exit(1);
}
// Set information about the port (and IP) we want to be connected to.
struct sockaddr_in server;
server.sin_family = AF_INET;
server.sin_port = htons(port);
server.sin_addr.s_addr = INADDR_ANY;
// This sets an option on the socket so that its port can be reused right
// away. Since you are likely to run, stop, edit, compile and rerun your
// server fairly quickly, this will mean you can reuse the same port.
int on = 1;
int status = setsockopt(sock_fd, SOL_SOCKET, SO_REUSEADDR,
(const char *)&on, sizeof(on));
if (status == -1)
{
perror("setsockopt -- REUSEADDR");
}
// This should always be zero. On some systems, it won't error if you
// forget, but on others, you'll get mysterious errors. So zero it.
memset(&server.sin_zero, 0, 8);
// Bind the selected port to the socket.
if (bind(sock_fd, (struct sockaddr *)&server, sizeof(server)) < 0)
{
perror("server: bind");
close(sock_fd);
exit(1);
}
// Announce willingness to accept connections on this socket.
if (listen(sock_fd, MAX_BACKLOG) < 0)
{
perror("server: listen");
close(sock_fd);
exit(1);
}
if (verbose)
{
fprintf(stderr, "[%d] Ready to accept connections on %d\n",
getpid(), port);
}
// The client accept - message accept loop. First, we prepare to listen
// to multiple file descriptors by initializing a set of file descriptors.
int max_fd = sock_fd;
fd_set all_fds;
FD_ZERO(&all_fds);
FD_SET(sock_fd, &all_fds);
while (1)
{
// select updates the fd_set it receives, so we always use a copy
// and retain the original.
fd_set listen_fds = all_fds;
int nready;
if ((nready = select(max_fd + 1, &listen_fds, NULL, NULL, time_ptr)) == -1)
{
perror("server: select");
exit(1);
}
if (nready == 0)
{
char buf[BUF_SIZE];
sprintf(buf, "Auction closed: %s wins with a bid of %d\r\n",
users[auction.client].name, auction.highest_bid);
printf("%s", buf);
broadcast(users, buf, BUF_SIZE);
exit(0);
}
// Is it the original socket? Create a new connection ...
if (FD_ISSET(sock_fd, &listen_fds))
{
int client_fd = accept_connection(sock_fd, users);
if (client_fd != -1)
{
if (client_fd > max_fd)
{
max_fd = client_fd;
}
FD_SET(client_fd, &all_fds);
if (verbose)
{
fprintf(stderr, "[%d] Accepted connection on %d\n",
getpid(), client_fd);
}
}
}
// Next, check the clients.
for (int index = 0; index < MAX_CONNECTIONS; index++)
{
if (users[index].sock_fd > -1 && FD_ISSET(users[index].sock_fd, &listen_fds))
{
int client_closed = 0;
int new_bid = 0;
if (users[index].name[0] == '\0')
{
client_closed = read_name(index, users);
if (client_closed == 0)
{
char buf[BUF_SIZE];
prep_bid(buf, &auction, time_ptr);
if (verbose)
{
fprintf(stderr, "[%d] Sending to %d:\n %s\n",
getpid(), users[index].sock_fd, buf);
}
if (write(users[index].sock_fd, buf, strlen(buf) + 1) == -1)
{
fprintf(stderr, "Write to %d failed\n", sock_fd);
close(sock_fd);
}
}
}
else
{ // read a bid
client_closed = read_bid(index, users, &new_bid);
if (client_closed == 0)
{
update_bids(index, users, new_bid, &auction, time_ptr);
}
}
if (client_closed > 0)
{
FD_CLR(client_closed, &all_fds);
printf("Client %d disconnected\n", client_closed);
}
}
}
}
// Should never get here.
return 1;
}
Caveat: Because you've only posted partial code for server and client, this will be some suggestions.
Your client can attach/connect to multiple bid servers simultaneously. As such, it must be able to keep track of the multiple connections in a manner similar to a server.
Your main [stated] issue is that you're blocking the client on a user prompt (e.g. from stdin via scanf et. al.). Presently, this means that the client is "stuck" at user input prompt and can not field messages from the servers it is connected to. More on how to fix this below.
So, you'll have a bunch of code from the server that needs to be in the client with some minor differences. You may wish to generalize some of the server code a bit, so it can work both in server and client (e.g. you may want to move it to common.c).
You already have code in the server to handle multiple connections. The server needs a select mask that is the OR of the listen fd and all active client fds.
Likewise, your client needs a select mask that is the OR of the fd for user input (e.g. 0) and all active server connections.
Doing select on fd 0 and using stdio.h streams won't work too well. So, replace access to stdin with (e.g.) read(0,line_buffer,sizeof(line_buffer)). You do this if fd 0 is set in the select mask. The role is very similar to what your server does for the accept on sock_fd.
You'll need to allow for partial reads and append to the buffer until you see a newline. So, you'll have to do the work that fgets would normally do in assembling a whole line. Then, you can call parse_command.
Because read doesn't understand newline demarcations, the user could enter more than one line before you can do a read.
So, for user input of:
connect 4000\n
bid 100 4000\n
connect 5000\n
You may get partial reads of:
conn
ect
4000\nbid 100 4000
\nconnect
5000\n
You may also need to use the FIONREAD ioctl on the fd 0 to prevent blocking. And, you may need to set the kernel TTY layer into raw mode via termios calls.
The client now becomes very similar to your server code. It will handle [asynchronously] actions by any connected servers and user input.
A tip: Under the DRY principle ["don't repeat yourself"] ...
You already have a struct user in the server. The client will need something similar/identical, such as struct server. When generalizing the code, rather than having two distinct structs that do essentially the same thing, consider renaming the existing struct to (e.g.) struct connection
My single threaded HTTP Server works just fine, but I'm having trouble multithreading it. I know I am supposed to use pthreads, locks, and condition variables, but I can't get the logic set up properly. The trouble starts after listening to the server. Currently I have a struct that contains a client socket variable, a lock variable, a condition variable, and some variables necessary for parsing and storing headers. I create a struct array sized with the amount of threads, then create a pthread array sized with the amount of threads. I go into a while(1) loop which goes into a for loop and iterates through all the threads accepting each connection, calling pthread_create and passing them to my handle connections function, then closing the client socket. My handle connections then does the request handling that my single threaded http server did (reading, parsing, processing, constructing), then returns NULL. No request gets read when I run this using pthread_create, but if I run handle connections without the pthreads, it works just fine. And below I'll attach my code. Any help is appreciated
Thank you for commenting so well ...
Okay, I coded up, but not tested the changes.
Your loop is inherently single threaded, so a bit of refactoring is in order
You have to scan for an unused thread control slot after doing accept.
You have to pthread_join completed/done threads [from any prior invocations].
The thread function has to close the per-client socket [not main thread]
You need a global (file scope) mutex.
I've coded it up, but not tested it. I put #if 0 around most of what I clipped out and #if 1 around new code.
Note that number of simultaneous connections [second arg to listen], herein 5 has to be less than or equal to threadNum. Although I didn't do it, I'd just do listen(...,threadNum) instead of hardwiring it.
Here's the short code with just the relevant changes:
#if 1
pthread_mutex_t global_mutex = PTHREAD_MUTEX_INITIALIZER;
#endif
struct threadObject {
char method[5]; // PUT, HEAD, GET. HEAD==4 letters+null terminator
char filename[28]; // what is the file we are worried about. Max 27 ASCII characters (NULL terminated on 28)
char httpversion[9]; // HTTP/1.1
ssize_t content_length; // example: 13
uint16_t status_code; // status code for the request
char buffer[BUFFER_SIZE]; // buffer to transfer data
char rest_of_PUT[BUFFER_SIZE]; // incase client send part of PUT message in header
int client_sockd;
pthread_mutex_t *dispatch_lock;
const pthread_cond_t *job_pool_empty;
// pthread_mutex_t* log_lock;
// const pthread_cond_t* log_pool_empty;
pthread_mutex_t *read_write_lock;
pthread_cond_t *file_list_update;
// JobQueue* job_pool;
// LogQueue log_pool;
// bool is_logging;
#if 1
pthread_t tsk_threadid;
int tsk_inuse;
int tsk_done;
#endif
};
void *
handle_connections(void *ptr_thread)
{
// create a mutual exclusion to lock out any other threads from the function
// pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
// pthread_mutex_lock(&mutex);
// operations go here
struct threadObject *thread = (struct threadObject *) ptr_thread;
// reset message after each loop
memset(thread->buffer, '\0', BUFFER_SIZE);
memset(thread->method, '\0', 5);
memset(thread->filename, '\0', 28);
memset(thread->httpversion, '\0', 9);
thread->content_length = 0;
thread->status_code = 0;
memset(thread->rest_of_PUT, '\0', BUFFER_SIZE);
// read message
if (read_http_response(thread) == true) {
// process message
process_request(thread);
}
// construct a response
construct_http_response(thread);
// unlock the function
// pthread_mutex_unlock(&mutex);
#if 1
close(thread->client_sockd);
pthread_mutex_lock(&global_mutex);
thread->tsk_done = 1;
pthread_mutex_unlock(&global_mutex);
#endif
return NULL;
}
int
main(int argc, char **argv)
{
// Create sockaddr_in with server information
if (argc < 2) {
perror("No arguments passed\n");
return -1;
}
// make sure port number is above 1024 and set the port # to it
if (atoi(argv[1]) < 1024) {
return 1;
}
char *port = argv[1];
// parse the command line args for options -l and -N. -l specifies it will use a log and the following parameter is the filename. -N specifies the number of threads it will use and the following parameter will be a number
int opt;
uint8_t threadNum = 1;
char *logName = NULL;
while ((opt = getopt(argc - 1, argv + 1, "N:l:")) != -1) {
if (opt == 'N') {
threadNum = atoi(optarg);
}
else if (opt == 'l') {
logName = optarg;
}
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(atoi(port));
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
socklen_t addrlen = sizeof(server_addr);
// Create server socket
int server_sockd = socket(AF_INET, SOCK_STREAM, 0);
// Need to check if server_sockd < 0, meaning an error
if (server_sockd < 0) {
perror("socket");
return 1;
}
// Configure server socket
int enable = 1;
// This allows you to avoid: 'Bind: Address Already in Use' error
int ret = setsockopt(server_sockd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(enable));
if (ret < 0) {
return EXIT_FAILURE;
}
// Bind server address to socket that is open
ret = bind(server_sockd, (struct sockaddr *) &server_addr, addrlen);
if (ret < 0) {
return EXIT_FAILURE;
}
// Listen for incoming connections
ret = listen(server_sockd, 5); // 5 should be enough, if not use SOMAXCONN
if (ret < 0) {
return EXIT_FAILURE;
}
struct threadObject thread[threadNum];
// Connecting with a client
struct sockaddr client_addr;
socklen_t client_addrlen = sizeof(client_addr);
// create a pthread array of size (number of threads). specify this will be using the handle connections function. join the threads together
#if 0
pthread_t thread_id[threadNum];
#endif
#if 1
struct threadObject *tsk = NULL;
int tskidx;
// clear out the thread structs
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
memset(tsk,0,sizeof(struct threadObject));
}
while (true) {
// accept connection
int client_sockd = accept(server_sockd, &client_addr, &client_addrlen);
pthread_mutex_lock(&global_mutex);
// join any previously completed threads
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
if (tsk->tsk_done) {
pthread_join(tsk->tsk_threadid,NULL);
tsk->tsk_inuse = 0;
tsk->tsk_done = 0;
}
}
// find unused task slot
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
if (! tsk->tsk_inuse)
break;
}
memset(tsk,0,sizeof(struct threadObject));
tsk->client_sockd = client_sockd;
tsk->tsk_inuse = 1;
pthread_mutex_unlock(&global_mutex);
// fire in the hole ...
pthread_create(&tsk->tsk_threadid, NULL, handle_connections, tsk);
}
#endif
#if 0
for (int i = 0; i < threadNum; i++) {
printf("\n[+] server is waiting...\n");
thread[i].client_sockd = accept(server_sockd, &client_addr, &client_addrlen);
handle_connections(&thread[i]);
// pthread_create(&thread_id[i], NULL, handle_connections, &thread[i]);
printf("Response Sent\n");
// close the current client socket
close(thread[i].client_sockd);
}
}
#endif
return EXIT_SUCCESS;
}
Here's the complete code [just in case I clipped out too much]:
#include <sys/socket.h>
#include <sys/stat.h>
#include <stdio.h>
#include <netinet/in.h>
#include <netinet/ip.h>
#include <fcntl.h>
#include <unistd.h> // write
#include <string.h> // memset
#include <stdlib.h> // atoi
#include <stdbool.h> // true, false
#include <errno.h>
#include <sys/types.h>
#include <ctype.h>
#include <pthread.h>
#define BUFFER_SIZE 4096
#if 1
pthread_mutex_t global_mutex = PTHREAD_MUTEX_INITIALIZER;
#endif
struct threadObject {
char method[5]; // PUT, HEAD, GET. HEAD==4 letters+null terminator
char filename[28]; // what is the file we are worried about. Max 27 ASCII characters (NULL terminated on 28)
char httpversion[9]; // HTTP/1.1
ssize_t content_length; // example: 13
uint16_t status_code; // status code for the request
char buffer[BUFFER_SIZE]; // buffer to transfer data
char rest_of_PUT[BUFFER_SIZE]; // incase client send part of PUT message in header
int client_sockd;
pthread_mutex_t *dispatch_lock;
const pthread_cond_t *job_pool_empty;
// pthread_mutex_t* log_lock;
// const pthread_cond_t* log_pool_empty;
pthread_mutex_t *read_write_lock;
pthread_cond_t *file_list_update;
// JobQueue* job_pool;
// LogQueue log_pool;
// bool is_logging;
#if 1
pthread_t tsk_threadid;
int tsk_inuse;
int tsk_done;
#endif
};
//read in the header and store it in the appropriate places
bool
read_http_response(struct threadObject *thread)
{
printf("\nThis function will take care of reading message\n");
// how many bytes we're receiving from the header. also puts the message into the buffer
ssize_t bytes = recv(thread->client_sockd, thread->buffer, BUFFER_SIZE, 0);
// if nothing or too much gets sent in the header, return
if (bytes <= 0 || bytes >= BUFFER_SIZE) {
thread->status_code = 400;
printf("Too long or nothing in here\n");
return false;
}
// NULL terminate the last spot on the buffer
thread->buffer[bytes] = '\0';
// how many bytes we received
printf("[+] received %ld bytes from client\n[+] response: \n", bytes);
printf("those bytes are: %s\n", thread->buffer);
// make a char pointer pointer to the buffer to easily traverse it and parse it into the right spots
char *traverse = thread->buffer;
// first stop. sgnals the beginning of the filename
char *file = strstr(traverse, "/");
// 2nd stop. signls the beginning of the HTTP version. only 1.1 is accepted
char *http = strstr(traverse, "HTTP/1.1");
// 3rd stop. Signals the beginning of the content length
char *contlength1 = strstr(traverse, "Content-Length");
char *chunked = strstr(traverse, "chunked");
if (chunked != NULL) {
printf("MESSAGE NOT A FILE PUT\n");
thread->status_code = 403;
return false;
}
// store the method
sscanf(traverse, "%s", thread->method);
printf("method:%s\n", thread->method);
// if its not 1 of the 3 valid requests, throw 400 error
if (strcmp(thread->method, "GET") != 0 &&
strcmp(thread->method, "PUT") != 0 &&
strcmp(thread->method, "HEAD") != 0) {
thread->status_code = 400;
printf("Invalid Method:%s\n", thread->method);
return false;
}
// if the filename doesnt start with /, its invalid throw 400 error
if (*file != '/') {
thread->status_code = 400;
printf("bad filename\n");
return false;
}
// only store the filename portion after the required /
traverse = file + 1;
// to make sure the filename isnt too long
uint8_t size_check = 0;
// traverse filename until first whitespace
while (*traverse != ' ') {
// if any character in the filename isnt 1 of these, its invalid. throw 400 error
if (!isalnum(*traverse) && *traverse != '_' && *traverse != '-') {
// if theres no filename at all, throw a 404 error
if (size_check == 0) {
thread->status_code = 404;
printf("No file specified\n");
return thread->status_code;
}
thread->status_code = 400;
printf("Invalid filename character:%c\n", *traverse);
return false;
}
sscanf(traverse++, "%c", thread->filename + size_check++);
// if the filename breaks the 27 character limit, return a 400 error
if (size_check > 27) {
thread->status_code = 400;
printf("filename too long\n");
return false;
}
}
printf("filename:%s\n", thread->filename);
// if HTTP/1.1 isnt given, throw a 400 error
if (http == NULL) {
printf("HTTP/1.1 400 Bad Request\r\n\r\n");
thread->status_code = 400;
return false;
}
traverse = http;
// read in the http version until the first \r\n. this signals the end of the given version name
sscanf(traverse, "%[^\r\n]s", thread->httpversion);
printf("HTTP:%s\n", thread->httpversion);
// if its not a put request, this is the end of the header. return
if (strcmp(thread->method, "PUT") != 0) {
return true;
}
// for put requests only. traverse until the beginning of the content length
traverse = contlength1;
// last stop. signals the end of a normal PUT header. if a client wants to put some of the message in the header, it gets stored after this
char *end = strstr(traverse, "\r\n\r\n");
// if theres no \r\n\r\n, the header is bad. return 400
if (end == NULL) {
printf("bad header\n");
thread->status_code = 400;
return false;
}
// traverse to the next digit
while (!isdigit(*traverse)) {
// if theres no next digit after "content length", the header is bad. return 400
if (traverse == end) {
printf("bad header\n");
thread->status_code = 400;
return false;
}
traverse++;
}
// set to traverse to be sure fit the entire content length. use size_check to traverse through
char *temp = traverse;
size_check = 0;
// while its taking in digits, put them into the char array.
while (isdigit(*traverse)) {
sscanf(traverse++, "%c", temp + size_check++);
}
// convert the new string into numbers
thread->content_length = atoi(temp);
// if the content length is < 0 throw a 400 error
if (thread->content_length < 0) {
thread->status_code = 400;
printf("bad content length:%ld\n", thread->content_length);
return false;
}
// printf("Content Length:%ld\n", thread->content_length);
// move +4 spots to get to the end of this. if its a normal PUT, this will be the last spot. If the client puts part of the message in the header, it goes after this
traverse = end + 4;
// put the rest of the header into a char array to append later. if theres nothing, itll do nothing
strcpy(thread->rest_of_PUT, traverse);
// printf("Rest of PUT:%s\n", thread->rest_of_PUT);
// will only get here if status code is 0
return true;
}
//process the message we just recieved
void
process_request(struct threadObject *thread)
{
printf("\nProcessing Request\n");
// server side file descriptor
int fd;
// if the method is PUT
if (strcmp(thread->method, "PUT") == 0) {
// open the file for read only to check if its already there or not to set proper status code
fd = open(thread->filename, O_WRONLY);
// if it doesnt exist, set 201 status code
struct stat checkExist;
if (stat(thread->filename, &checkExist) != 0) {
thread->status_code = 201;
}
// if it exists, set 200 and overwrite
else {
struct stat fileStat;
fstat(fd, &fileStat);
// check write permission
if ((S_IWUSR & fileStat.st_mode) == 0) {
printf("MESSAGE NOT WRITEABLE PUT\n");
thread->status_code = 403;
return;
}
thread->status_code = 200;
}
// close it
close(fd);
// reopen it. this time for writing to or overwriting. if its there, overwrite it. if not, create it. cant use for status codes since it will always create a new file
fd = open(thread->filename, O_WRONLY | O_CREAT | O_TRUNC);
// printf("fd in process is:%d\n", fd);
// if theres a bad fd, throw a 403
if (fd < 0) {
printf("ERROR\n\n");
thread->status_code = 403;
return;
}
// to check that the amount of bytes sent = the amount received
ssize_t bytes_recv,
bytes_send;
// if theres no body, put an empty file on the server
if (thread->content_length == 0) {
bytes_send = write(fd, '\0', 0);
}
// if there is a body, put it onto the new file created on the server and make sure the received bytes = the sent ones
else {
ssize_t total = 0,
len_track = thread->content_length;
while (thread->content_length != 0) {
bytes_recv = recv(thread->client_sockd, thread->buffer, BUFFER_SIZE, 0);
bytes_send = write(fd, thread->buffer, bytes_recv);
total += bytes_send;
// if the received bytes != the sent byes, send a 500 error
if (bytes_recv != bytes_send) {
thread->status_code = 500;
printf("Recieved != sent for put request\n");
return;
}
thread->content_length -= bytes_recv;
// printf("Bytes read:%ld\nBytes sent:%ld\nMessage content length:%ld\n", bytes_recv, bytes_send, message->content_length);
}
// if the content length != bytes sent, throw a 403 error
if (len_track != total) {
thread->status_code = 403;
printf("Content length != sent for put request\n");
return;
}
}
printf("Message status code:%d\n", thread->status_code);
// close the fd
close(fd);
return;
}
// if the method is GET or HEAD
else if (strcmp(thread->method, "GET") == 0 || strcmp(thread->method, "HEAD") == 0) {
// open the file for reading only
fd = open(thread->filename, O_RDONLY);
// if bad fd, throw a 404
struct stat fileStat;
fstat(fd, &fileStat);
// check read permission and if it exists
if (((S_IRUSR & fileStat.st_mode) == 0) || stat(thread->filename, &fileStat) != 0) {
printf("BAD GET\n");
thread->status_code = 404;
return;
}
else {
thread->status_code = 200;
thread->content_length = lseek(fd, 0, SEEK_END);
}
// close the fd
close(fd);
return;
}
}
void
construct_http_response(struct threadObject *thread)
{
printf("Constructing Response\n");
// size 22 since the largest code is 21 characters + NULL
char response[22];
// 200=OK, 201=CREATED, 400=BAD REQUEST, 403=FORBIDDEN, 404=NOT FOUND, 500=INTERNAL SERVER ERROR
if (thread->status_code == 200) {
strcpy(response, "OK");
}
else if (thread->status_code == 201) {
strcpy(response, "CREATED");
}
else if (thread->status_code == 400) {
strcpy(response, "BAD REQUEST");
}
else if (thread->status_code == 403) {
strcpy(response, "FORBIDDEN");
}
else if (thread->status_code == 404) {
strcpy(response, "NOT FOUND");
}
else if (thread->status_code == 500) {
strcpy(response, "INTERNAL SERVER ERROR");
}
else {
printf("Bad response...\n");
return;
}
dprintf(thread->client_sockd, "%s %d %s\r\nContent-Length: %ld\r\n\r\n", thread->httpversion, thread->status_code, response, thread->content_length);
if (strcmp(thread->method, "GET") == 0 && thread->status_code == 200) {
int fd = open(thread->filename, O_RDONLY);
ssize_t total = 0,
len_track = thread->content_length,
bytes_recv,
bytes_send;
while (thread->content_length != 0) {
bytes_recv = read(fd, thread->buffer, BUFFER_SIZE);
bytes_send = send(thread->client_sockd, thread->buffer, bytes_recv, 0);
if (bytes_recv != bytes_send) {
thread->status_code = 500;
close(fd);
printf("Recieved != sent for GET request\nReceived:%ld\nSent:%ld\n", bytes_recv, bytes_send);
dprintf(thread->client_sockd, "%s %d %s\r\nContent-Length: %ld\r\n\r\n", thread->httpversion, thread->status_code, response, thread->content_length);
close(fd);
return;
}
total += bytes_send;
thread->content_length -= bytes_recv;
}
if (total != len_track) {
thread->status_code = 403;
printf("Content length != recvd for GET request\n");
dprintf(thread->client_sockd, "%s %d %s\r\nContent-Length: %ld\r\n\r\n", thread->httpversion, thread->status_code, response, thread->content_length);
close(fd);
return;
}
close(fd);
}
}
void *
handle_connections(void *ptr_thread)
{
// create a mutual exclusion to lock out any other threads from the function
// pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
// pthread_mutex_lock(&mutex);
// operations go here
struct threadObject *thread = (struct threadObject *) ptr_thread;
// reset message after each loop
memset(thread->buffer, '\0', BUFFER_SIZE);
memset(thread->method, '\0', 5);
memset(thread->filename, '\0', 28);
memset(thread->httpversion, '\0', 9);
thread->content_length = 0;
thread->status_code = 0;
memset(thread->rest_of_PUT, '\0', BUFFER_SIZE);
// read message
if (read_http_response(thread) == true) {
// process message
process_request(thread);
}
// construct a response
construct_http_response(thread);
// unlock the function
// pthread_mutex_unlock(&mutex);
#if 1
close(thread->client_sockd);
pthread_mutex_lock(&global_mutex);
thread->tsk_done = 1;
pthread_mutex_unlock(&global_mutex);
#endif
return NULL;
}
int
main(int argc, char **argv)
{
// Create sockaddr_in with server information
if (argc < 2) {
perror("No arguments passed\n");
return -1;
}
// make sure port number is above 1024 and set the port # to it
if (atoi(argv[1]) < 1024) {
return 1;
}
char *port = argv[1];
// parse the command line args for options -l and -N. -l specifies it will use a log and the following parameter is the filename. -N specifies the number of threads it will use and the following parameter will be a number
int opt;
uint8_t threadNum = 1;
char *logName = NULL;
while ((opt = getopt(argc - 1, argv + 1, "N:l:")) != -1) {
if (opt == 'N') {
threadNum = atoi(optarg);
}
else if (opt == 'l') {
logName = optarg;
}
}
struct sockaddr_in server_addr;
memset(&server_addr, 0, sizeof(server_addr));
server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(atoi(port));
server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
socklen_t addrlen = sizeof(server_addr);
// Create server socket
int server_sockd = socket(AF_INET, SOCK_STREAM, 0);
// Need to check if server_sockd < 0, meaning an error
if (server_sockd < 0) {
perror("socket");
return 1;
}
// Configure server socket
int enable = 1;
// This allows you to avoid: 'Bind: Address Already in Use' error
int ret = setsockopt(server_sockd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(enable));
if (ret < 0) {
return EXIT_FAILURE;
}
// Bind server address to socket that is open
ret = bind(server_sockd, (struct sockaddr *) &server_addr, addrlen);
if (ret < 0) {
return EXIT_FAILURE;
}
// Listen for incoming connections
ret = listen(server_sockd, 5); // 5 should be enough, if not use SOMAXCONN
if (ret < 0) {
return EXIT_FAILURE;
}
struct threadObject thread[threadNum];
// Connecting with a client
struct sockaddr client_addr;
socklen_t client_addrlen = sizeof(client_addr);
// create a pthread array of size (number of threads). specify this will be using the handle connections function. join the threads together
#if 0
pthread_t thread_id[threadNum];
#endif
#if 1
struct threadObject *tsk = NULL;
int tskidx;
// clear out the thread structs
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
memset(tsk,0,sizeof(struct threadObject));
}
while (true) {
// accept connection
int client_sockd = accept(server_sockd, &client_addr, &client_addrlen);
pthread_mutex_lock(&global_mutex);
// join any previously completed threads
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
if (tsk->tsk_done) {
pthread_join(tsk->tsk_threadid,NULL);
tsk->tsk_inuse = 0;
tsk->tsk_done = 0;
}
}
// find unused task slot
for (tskidx = 0; tskidx < threadNum; tskidx++) {
tsk = &thread[tskidx];
if (! tsk->tsk_inuse)
break;
}
memset(tsk,0,sizeof(struct threadObject));
tsk->client_sockd = client_sockd;
tsk->tsk_inuse = 1;
pthread_mutex_unlock(&global_mutex);
// fire in the hole ...
pthread_create(&tsk->tsk_threadid, NULL, handle_connections, tsk);
}
#endif
#if 0
for (int i = 0; i < threadNum; i++) {
printf("\n[+] server is waiting...\n");
thread[i].client_sockd = accept(server_sockd, &client_addr, &client_addrlen);
handle_connections(&thread[i]);
// pthread_create(&thread_id[i], NULL, handle_connections, &thread[i]);
printf("Response Sent\n");
// close the current client socket
close(thread[i].client_sockd);
}
}
#endif
return EXIT_SUCCESS;
}
a kind user here gave me some code to work with for a command line shell, but I want it to output to stdout and stderr instead of using a screen or whatever it is doing right now. I am new to C so I don't know anything about converting it. I also need its ability to detect arrow keys preserved... I'm trying to make a simplistic bash clone. This is what I have right now, it's about 50% my code and 50% others'... yes, it is buggy. There are large sections commented out because they were no longer being used or because they were broken. Ignore them. :)
The particular difficulty is in the use of draw_frame() in main().
#include "os1shell.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errno.h>
#include <unistd.h> /* standard unix functions, like getpid() */
#include <sys/types.h> /* various type definitions, like pid_t */
#include <signal.h> /* signal name macros, and the kill() prototype */
#include <ncurses/curses.h> /* a library for cursor-based programs */
#include <poll.h>
#include <termios.h>
#include <time.h>
/** VT100 command to clear the screen. Use puts(VT100_CLEAR_SCREEN) to clear
* the screen. */
#define VT100_CLEAR_SCREEN "\033[2J"
/** VT100 command to reset the cursor to the top left hand corner of the
* screen. */
#define VT100_CURSOR_TO_ORIGIN "\033[H"
struct frame_s {
int x;
int y;
char *data;
};
char* inputBuffer; /* the command input buffer, will be length 65 and null
* terminated. */
char** cmdHistory; /* the command history, will be no longer than 20
* elements and null terminated. */
int historySize = 0;
void addToHistory(char* newItem) {
char** h;
int historySize = 0;
for (historySize; historySize < 21; ++historySize) {
if (cmdHistory[historySize] == NULL) break;
}
if (historySize == 20) {
char** newPtr = cmdHistory + sizeof(char *);
free(cmdHistory[0]);
cmdHistory = newPtr;
h = (char**)realloc(cmdHistory,21*sizeof(char *));
cmdHistory = h;
cmdHistory[19] = newItem;
cmdHistory[20] = NULL;
} else {
h = (char**)realloc(cmdHistory,(historySize+2)*sizeof(char *));
cmdHistory = h;
cmdHistory[historySize] = newItem;
cmdHistory[historySize+1] = NULL;
}
}
/* Some help from http://stackoverflow.com/users/1491/judge-maygarden*/
char** getArguments(char* input) {
char** arguments;
int k = 0;
char* tokenized;
arguments = calloc(1, sizeof (char *));
tokenized = strtok(input, " &");
while (tokenized != NULL) {
arguments[k] = tokenized;
++k;
arguments = realloc(arguments, sizeof (char *) * (k + 1));
tokenized = strtok(NULL, " &");
}
// an extra NULL is required to terminate the array for execvp()
arguments[k] = NULL;
return arguments;
}
void printHistory(struct frame_s *frame) {
snprintf(frame->data, frame->x, "\n\n");
char** currCmd = cmdHistory;
while (*currCmd != NULL) {
snprintf(frame->data[(2*frame->x)], frame->x, "%s\n", *currCmd);
currCmd++;
}
snprintf(frame->data, frame->x, "\n\n");
}
/* Some help from http://stackoverflow.com/users/659981/ben*/
static int draw_frame(struct frame_s *frame) {
int row;
char *data;
int attrib;
puts(VT100_CLEAR_SCREEN);
puts(VT100_CURSOR_TO_ORIGIN);
for ( row = 0, data = frame->data;
row < frame->y;
row++, data += frame->x ) {
// 0 for normal, 1 for bold, 7 for reverse.
attrib = 0;
// The VT100 commands to move the cursor, set the attribute,
// and the actual frame line.
fprintf( stdout,
"\033[%d;%dH\033[0m\033[%dm%.*s",
row + 1,
0,
attrib, frame->x, data);
fflush(stdout);
}
return (0);
}
/* Some help from http://stackoverflow.com/users/659981/ben*/
int main(void) {
const struct timespec timeout = { .tv_sec = 1, .tv_nsec = 0 };
struct frame_s frame;
struct termios tty_old;
struct termios tty_new;
unsigned char line[65]; // the input buffer
unsigned int count = 0; // the count of characters in the buff
int ret;
struct pollfd fds[1];
sigset_t sigmask;
struct tm *tp;
time_t current_time;
cmdHistory = (char**)calloc(21,sizeof(char *)); // initialize the
// command history
cmdHistory[20] = NULL; // null terminate the history
int histInd = 0; // an index for the history for arrows
int t;
int r;
char** downTemp;
char** enterTemp;
// Set up a little frame.
frame.x = 80;
frame.y = 32;
frame.data = malloc(frame.x * frame.y);
if (frame.data == NULL) {
fprintf(stderr, "No memory\n");
exit (1);
}
memset(frame.data, ' ', frame.x * frame.y);
// Get the terminal state.
tcgetattr(STDIN_FILENO, &tty_old);
tty_new = tty_old;
// Turn off "cooked" mode (line buffering) and set minimum characters
// to zero (i.e. non-blocking).
tty_new.c_lflag &= ~ICANON;
tty_new.c_cc[VMIN] = 0;
// Set the terminal attributes.
tcsetattr(STDIN_FILENO, TCSANOW, &tty_new);
// Un-mask all signals while in ppoll() so any signal will cause
// ppoll() to return prematurely.
sigemptyset(&sigmask);
fds[0].events = POLLIN;
fds[0].fd = STDIN_FILENO;
// Loop forever waiting for key presses. Update the output on every key
// press and every 1.0s (when ppoll() times out).
do {
fd_set rdset;
int nfds = STDIN_FILENO + 1;
FD_ZERO(&rdset);
FD_SET(STDIN_FILENO, &rdset);
ret = pselect(nfds, &rdset, NULL, NULL, &timeout, &sigmask);
if (ret < 0) { // check for pselect() error.
if (errno == EINTR) {
continue;
} else {
break;
}
}
if (FD_ISSET(STDIN_FILENO, &rdset)) {
ret = read(STDIN_FILENO,&line[count],sizeof(line)-count);
// do {
// fds[0].revents = 0;
// ret = poll(fds, sizeof(fds) / sizeof(struct pollfd), 1000);
//
// if (fds[0].revents & POLLIN) {
// ret = read(STDIN_FILENO,&line[count],sizeof(line)-count);
if (ret > 0) {
line[count + ret] = '\0';
if (strcmp(&line[count], "\033[A") == 0) {
if (histInd > 0) {
--histInd;
}
count = 0;
if(cmdHistory[histInd]!=NULL) {
snprintf(&frame.data[(2*frame.x)],
frame.x,
"hist: %s",
cmdHistory[histInd]);
strcpy(line, cmdHistory[histInd]);
}
} else if (strcmp(&line[count],"\033[B")==0) {
char** downTemp = cmdHistory;
r = 0;
while (*downTemp != NULL) {
++downTemp;
++r;
}
if (histInd < r-1 && r!= 0) {
++histInd;
}
count = 0;
if(cmdHistory[histInd]!=NULL) {
snprintf(&frame.data[(2*frame.x)],
frame.x,
"hist: %s",
cmdHistory[histInd]);
strcpy(line, cmdHistory[histInd]);
}
} else if (line[count] == 127) {
if (count != 0) {
line[count] = '\0';
count -= ret;
}
snprintf(&frame.data[(2*frame.x)], frame.x, "backspace");
} else if (line[count] == '\n') {
char** arguments = getArguments(line);
snprintf( &frame.data[(2*frame.x)],
frame.x,
"entered: %s",
line);
if (count > 0) {
int hasAmpersand = 0;
char* cmd = (char*)
malloc(65*sizeof(char));
strcpy(cmd, line);
addToHistory(cmd);
/*
char* temp = cmd;
while (*temp != '\0') {
if (*temp == '&') {
hasAmpersand = 1;
}
++temp;
}
pid_t pid;
pid = fork();
if (pid == 0) {
int exeret;
exeret = execvp(*arguments,
arguments);
if (exeret < 0) {
snprintf(
&frame.data[
(2*frame.x)],
frame.x,
"Exec failed.\n\n");
exit(1);
}
} else if (pid < 0) {
snprintf(
&frame.data[
(2*frame.x)],
frame.x,
"Fork failed.\n\n");
exit(1);
} else if (pid > 0) {
if (!hasAmpersand) {
wait(NULL);
}
free(arguments);
snprintf(frame.data,
frame.x,
"\n\n");
}*/
} else {
free(arguments);
}
enterTemp = cmdHistory;
t = 0;
while (*enterTemp != NULL) {
++enterTemp;
++t;
}
if (t > histInd) histInd = t;
count = 0;
} else {
//snprintf( frame.data,
// frame.x,
// "char: %c",
// line[count]);
count += ret;
}
}
}
// Print the current time to the output buffer.
//current_time = time(NULL);
//tp = localtime(¤t_time);
//strftime( &frame.data[1 * frame.x],
// frame.x,
// "%Y/%m/%d %H:%M:%S",
// tp);
// Print the command line.
line[count] = '\0';
snprintf( frame.data,
frame.x,
"OS1Shell -> %s",
line);
draw_frame(&frame);
} while (1);
// Restore terminal and free resources.
tcsetattr(STDIN_FILENO, TCSANOW, &tty_old);
free(frame.data);
int n = 0;
while (n < 21) {
free(cmdHistory[n]);
++n;
}
free(cmdHistory);
return (0);
}
Any help getting it to act more like bash would be highly appreciated! Part of the credit is for using stderr correctly anyways, so it would definitely help to take the stdin/stdout/stderr approach.
It looks to me it already is going to STDOUT
fprintf( stdout,
"\033[%d;%dH\033[0m\033[%dm%.*s",
row + 1,
0,
attrib, frame->x, data);
fflush(stdout);
I have looked around like crazy but don't get a real answer. I got one example, but that depended on the individuals own library so not much good.
At first I wanted to get the default gateway of an interface, but since different IP's could be routed differently I quickly understood that what I want it get the gateway to use for a given destination IP by using an AF_ROUTE socket and the rtm_type RTM_GET.
Does anyone have an example where I actually end up with a string containing the gateways IP (or mac address)? The gateway entry seem to be in hex but also encoded in /proc/net/route, where I guess the AF_ROUTE socket get's it info from (but via the kernel I guess).
Thanx in advance
and p.s.
I just started using stack overflow and I must say, all of you guys are great! Fast replies and good ones! You are my new best friends ;)
This is OS specific, there's no unified(or ANSI C) API for this.
Assuming Linux, the best way is to just parse /proc/net/route , look for the entry where Destination is 00000000 , the default gateway is in the Gateway column , where you can read the hex representation of the gateway IP address (in big endian , I believe)
If you want to do this via more specific API calls, you'll have to go through quite some hoops, here's an example program:
#include <netinet/in.h>
#include <net/if.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <unistd.h>
#include <sys/socket.h>
#include <sys/ioctl.h>
#include <linux/netlink.h>
#include <linux/rtnetlink.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <arpa/inet.h>
#define BUFSIZE 8192
char gateway[255];
struct route_info {
struct in_addr dstAddr;
struct in_addr srcAddr;
struct in_addr gateWay;
char ifName[IF_NAMESIZE];
};
int readNlSock(int sockFd, char *bufPtr, int seqNum, int pId)
{
struct nlmsghdr *nlHdr;
int readLen = 0, msgLen = 0;
do {
/* Recieve response from the kernel */
if ((readLen = recv(sockFd, bufPtr, BUFSIZE - msgLen, 0)) < 0) {
perror("SOCK READ: ");
return -1;
}
nlHdr = (struct nlmsghdr *) bufPtr;
/* Check if the header is valid */
if ((NLMSG_OK(nlHdr, readLen) == 0)
|| (nlHdr->nlmsg_type == NLMSG_ERROR)) {
perror("Error in recieved packet");
return -1;
}
/* Check if the its the last message */
if (nlHdr->nlmsg_type == NLMSG_DONE) {
break;
} else {
/* Else move the pointer to buffer appropriately */
bufPtr += readLen;
msgLen += readLen;
}
/* Check if its a multi part message */
if ((nlHdr->nlmsg_flags & NLM_F_MULTI) == 0) {
/* return if its not */
break;
}
} while ((nlHdr->nlmsg_seq != seqNum) || (nlHdr->nlmsg_pid != pId));
return msgLen;
}
/* For printing the routes. */
void printRoute(struct route_info *rtInfo)
{
char tempBuf[512];
/* Print Destination address */
if (rtInfo->dstAddr.s_addr != 0)
strcpy(tempBuf, inet_ntoa(rtInfo->dstAddr));
else
sprintf(tempBuf, "*.*.*.*\t");
fprintf(stdout, "%s\t", tempBuf);
/* Print Gateway address */
if (rtInfo->gateWay.s_addr != 0)
strcpy(tempBuf, (char *) inet_ntoa(rtInfo->gateWay));
else
sprintf(tempBuf, "*.*.*.*\t");
fprintf(stdout, "%s\t", tempBuf);
/* Print Interface Name*/
fprintf(stdout, "%s\t", rtInfo->ifName);
/* Print Source address */
if (rtInfo->srcAddr.s_addr != 0)
strcpy(tempBuf, inet_ntoa(rtInfo->srcAddr));
else
sprintf(tempBuf, "*.*.*.*\t");
fprintf(stdout, "%s\n", tempBuf);
}
void printGateway()
{
printf("%s\n", gateway);
}
/* For parsing the route info returned */
void parseRoutes(struct nlmsghdr *nlHdr, struct route_info *rtInfo)
{
struct rtmsg *rtMsg;
struct rtattr *rtAttr;
int rtLen;
rtMsg = (struct rtmsg *) NLMSG_DATA(nlHdr);
/* If the route is not for AF_INET or does not belong to main routing table
then return. */
if ((rtMsg->rtm_family != AF_INET) || (rtMsg->rtm_table != RT_TABLE_MAIN))
return;
/* get the rtattr field */
rtAttr = (struct rtattr *) RTM_RTA(rtMsg);
rtLen = RTM_PAYLOAD(nlHdr);
for (; RTA_OK(rtAttr, rtLen); rtAttr = RTA_NEXT(rtAttr, rtLen)) {
switch (rtAttr->rta_type) {
case RTA_OIF:
if_indextoname(*(int *) RTA_DATA(rtAttr), rtInfo->ifName);
break;
case RTA_GATEWAY:
rtInfo->gateWay.s_addr= *(u_int *) RTA_DATA(rtAttr);
break;
case RTA_PREFSRC:
rtInfo->srcAddr.s_addr= *(u_int *) RTA_DATA(rtAttr);
break;
case RTA_DST:
rtInfo->dstAddr .s_addr= *(u_int *) RTA_DATA(rtAttr);
break;
}
}
//printf("%s\n", inet_ntoa(rtInfo->dstAddr));
if (rtInfo->dstAddr.s_addr == 0)
sprintf(gateway, (char *) inet_ntoa(rtInfo->gateWay));
//printRoute(rtInfo);
return;
}
int main()
{
struct nlmsghdr *nlMsg;
struct rtmsg *rtMsg;
struct route_info *rtInfo;
char msgBuf[BUFSIZE];
int sock, len, msgSeq = 0;
/* Create Socket */
if ((sock = socket(PF_NETLINK, SOCK_DGRAM, NETLINK_ROUTE)) < 0)
perror("Socket Creation: ");
memset(msgBuf, 0, BUFSIZE);
/* point the header and the msg structure pointers into the buffer */
nlMsg = (struct nlmsghdr *) msgBuf;
rtMsg = (struct rtmsg *) NLMSG_DATA(nlMsg);
/* Fill in the nlmsg header*/
nlMsg->nlmsg_len = NLMSG_LENGTH(sizeof(struct rtmsg)); // Length of message.
nlMsg->nlmsg_type = RTM_GETROUTE; // Get the routes from kernel routing table .
nlMsg->nlmsg_flags = NLM_F_DUMP | NLM_F_REQUEST; // The message is a request for dump.
nlMsg->nlmsg_seq = msgSeq++; // Sequence of the message packet.
nlMsg->nlmsg_pid = getpid(); // PID of process sending the request.
/* Send the request */
if (send(sock, nlMsg, nlMsg->nlmsg_len, 0) < 0) {
printf("Write To Socket Failed...\n");
return -1;
}
/* Read the response */
if ((len = readNlSock(sock, msgBuf, msgSeq, getpid())) < 0) {
printf("Read From Socket Failed...\n");
return -1;
}
/* Parse and print the response */
rtInfo = (struct route_info *) malloc(sizeof(struct route_info));
//fprintf(stdout, "Destination\tGateway\tInterface\tSource\n");
for (; NLMSG_OK(nlMsg, len); nlMsg = NLMSG_NEXT(nlMsg, len)) {
memset(rtInfo, 0, sizeof(struct route_info));
parseRoutes(nlMsg, rtInfo);
}
free(rtInfo);
close(sock);
printGateway();
return 0;
}
Maybe this is very old question but I had same problem and I can't find better result. Finally I solved my problem with these code that it has a few changes. So I decide to share it.
char* GetGatewayForInterface(const char* interface)
{
char* gateway = NULL;
char cmd [1000] = {0x0};
sprintf(cmd,"route -n | grep %s | grep 'UG[ \t]' | awk '{print $2}'", interface);
FILE* fp = popen(cmd, "r");
char line[256]={0x0};
if(fgets(line, sizeof(line), fp) != NULL)
gateway = string(line);
pclose(fp);
}
I decided to go the "quick-and-dirty" way to start with and read out the ip from /proc/net/route using netstat -rm.
I thought I'd share my function... Note however that there is some error in it and prehaps you could help me find it and I'll edit this to be without faults. The function take a iface name like eth0 and returns the ip of the gateway used by that iface.
char* GetGatewayForInterface(const char* interface) {
char* gateway = NULL;
FILE* fp = popen("netstat -rn", "r");
char line[256]={0x0};
while(fgets(line, sizeof(line), fp) != NULL)
{
/*
* Get destination.
*/
char* destination;
destination = strndup(line, 15);
/*
* Extract iface to compare with the requested one
* todo: fix for iface names longer than eth0, eth1 etc
*/
char* iface;
iface = strndup(line + 73, 4);
// Find line with the gateway
if(strcmp("0.0.0.0 ", destination) == 0 && strcmp(iface, interface) == 0) {
// Extract gateway
gateway = strndup(line + 16, 15);
}
free(destination);
free(iface);
}
pclose(fp);
return gateway;
}
The problem with this function is that when I leave pclose in there it causes a memory corruption chrash. But it works if I remove the pclose call (but that would not be a good solution beacuse the stream would remain open.. hehe). So if anyone can spot the error I'll edit the function with the correct version. I'm no C guru and gets a bit confused about all the memory fiddling ;)