I'm having some problems with data binding in WPF. Here's the scenario: I have made a user control which simulates a Dial Pad (i.e., an array of 12 buttons with the digits from '0' to '9' plus the '#' and 'Clear' keys). The control lives inside a class library and it's been implemented following the MVVM pattern, mainly because I need the components in the class library to be easily unit tested.
The view model for the control is quite simple, it basically updates a public "DialedNumber" string (which is internally connected to the model) every time the user presses a dial pad key button. The binding is working correctly and, by using the debugger, I can confirm that the "DialedNumber" variable inside the viewmodel is getting updated as I press button in the dial pad.
This DialPad control is used by a separate XAML file (Panel.xaml), which laids out several controls that belong to my custom class library.
Now, I'd like to add a TextBlock inside my Panel file in order to display the "DialedNumber" string held inside the DialPad. This is the code snippet in Panel.xaml:
<PanelControls:DialPad x:Name="MyDialPad" DialedNumber="55325"/>
<TextBlock Text="{Binding ElementName=MyDialPad, Path=DialedNumber}" />
The result I'm getting is that the textblock displays the correct number on start (i.e., "55325"), but its content doesn't get updated as I press the dial pad keys (even though the DialPad's viewmodel gets updated as I press new keys, as I've checked with the debugger).
Here's the code behind for the DialPad view:
public partial class DialPad : UserControl
{
public DialPad()
{
InitializeComponent();
DataContext = new DialPadViewModel();
}
public void DialedNumberChanged(object sender, EventArgs e)
{
return;
}
public DialPadViewModel DialPadViewModel
{
get { return DataContext as DialPadViewModel; }
}
public string DialedNumber
{
get
{
var dialPadViewModel = Resources["DialPadVM"] as DialPadViewModel;
return (dialPadViewModel != null) ? dialPadViewModel.DialedNumber : "";
}
set
{
var dialPadViewModel = Resources["DialPadVM"] as DialPadViewModel;
if (dialPadViewModel != null)
{
dialPadViewModel.DialedNumber = value;
}
}
}
}
Here's the DialPad view model:
public class DialPadViewModel : ObservableObject
{
public DialPadViewModel()
{
_dialPadModel = new DialPadModel();
}
#region Fields
private readonly DialPadModel _dialPadModel;
private ICommand _dialPadKeyPressed;
#endregion
#region Public Properties/Command
public DialPadModel DialPadModel
{
get { return _dialPadModel; }
}
public ICommand DialPadKeyPressedCommand
{
get
{
if (_dialPadKeyPressed == null)
{
_dialPadKeyPressed = new RelayCommand(DialPadKeyPressedCmd);
}
return _dialPadKeyPressed;
}
}
public string DialedNumber
{
get { return _dialPadModel.DialedNumber; }
set
{
_dialPadModel.DialedNumber = value;
RaisePropertyChanged("DialedNumber");
}
}
#endregion
#region Private Helpers
private void DialPadKeyPressedCmd(object parameter)
{
string keyPressedString = parameter.ToString();
if (keyPressedString.Length > 0)
{
if (char.IsDigit(keyPressedString[0]))
{
DialedNumber += keyPressedString[0].ToString(CultureInfo.InvariantCulture);
}
else if (keyPressedString == "C" || keyPressedString == "Clr" || keyPressedString == "Clear")
{
DialedNumber = "";
}
}
}
#endregion
}
Let me restate my problem: the textblock in Panel.xaml displays the correct number (55325) on start, but its value never gets updated as I press the DialPadButtons. I've placed a breakpoint inside DialPadKeyPressedCmd and I can confirm that the method gets executed everytime I press a key in the dial pad.
DependencyProperties are meant to point to some other property to get their value. So you can either point it to your DialPadViewModel.DialedNumber, or you can point it to some other string when the UserControl is used (either a binding or a hardcoded value like "551"), but you can't do both.
In your case, when someone binds to the DialedNumber dependency property, they are replacing the current value (the binding to DialPadViewModel.DialedNumber) with a new value.
Depending on how your code looks and what you want to do, there are a few ways around it.
First, you could insist that people who want to use your control also use your ViewModel, and don't make DialedNumber a public dependency property.
So instead of being allowed to create a custom class with a property of SomeOtherDialedNumber and binding
<DialPad DialedNumber="{Binding SomeOtherDialedNumber}">
they are forced to use the DialPadViewModel in their code anytime they want to use the DialPad control. For this to work, you would need to remove the this.DataContext = new DialPadViewModel in your code-behind the UserControl since the user will be providing the DialPadViewModel to your UserControl, and you can use an implicit DataTemplate to tell WPF to always draw DialPadViewModel with your DialPad UserControl.
<DataTemplate DataType="{x:Type DialPadViewModel}">
<local:DialPad />
</DataTemplate>
The other alternative I can think of is to synchronize your DependencyProperty with your ViewModel property with some PropertyChange notifications.
You would need to update DialPadViewModel.DialedNumber anytime the DialedNumber dependency property changes (You may need to use DependencyPropertyDescriptor.AddValueChanged for property change notification), and you would also have to write something to update the source of the DialedNumber dependency property anytime DialPadViewModel.DialedNumber changes.
Personally, if my UserControl has a ViewModel then I use the first option. If not, I get rid of the ViewModel entirely and build the logic for my UserControl in the code-behind, without a ViewModel.
The reason for this is that WPF works with two layers: a UI layer and a data layer. The DataContext is the data layer, and a ViewModel is typically part of the data layer. By setting the data layer (DataContext) explicitly in the UserControl's constructor, you are combining your data layer with your UI layer, which goes against one of the biggest reasons for using MVVM: separation of concerns. A UserControl should really just be a pretty shell only, and you should be able to place it on top of any data layer you want.
If you place your DialPad in your View, you can create a DialPadViewModel-Property (public+global) in your ViewViewModel:
public DialPadViewModel DialPadViewModel = new DialPadViewModel();
Now set the DataContext-Binding of your View to the ViewViewModel and bind the DialPads DataContext also to it, like
<local:DialPad DataContext="{Binding}"/>
Now you can bind to the properties in your DialPadViewModel:
<TextBox Text="{Binding Path=DialPadViewModel.DialedNumber}"/>
Thats how you can Access your DialPadViewModel from your View and your DialPad.
EDIT:
Now try changing your DialedNumber Property in your DialPad.xaml.cs like this:
public string DialedNumber
{
get
{
return DialPadViewModel.DialedNumber;
}
set
{
DialPadViewModel.DialedNumber = value;
}
}
EDIT 2: I found the Problem:
In your DialPad.xaml all your Commands were bound to the DialPadViewModel from the resources, while the TextBloc was bound to the DialPads DataContext, which is another instance of the DialPadViewModel.
So everytime you hit a DialPad-Button you changed the value of the DialedNumber from the resources' DPVM-instance not the DialedNumber from the DataContext's DPVM-instance.
It sounds like you can add a TextBox to your view and bind it's Text property to your view-model's DialedNumber property.
<TextBox Text="{Binding Path=DialedNumber}"></TextBox>
Your view-model property can look something like this:
private string _dialedNumber;
[DefaultValue("551")]
public string DialedNumber
{
get { return _dialedNumber; }
set
{
if (value == _dialedNumber)
return;
_dialedNumber= value;
_yourModel.DialedNumber= _dialedNumber;
this.RaisePropertyChanged("DialedNumber");
}
}
Let me know if I misunderstood your question.
Related
I am working with WPF for the first time, so please bear with me.
I have a combobox, which is meant to generically display some lookup data. The models for the different types of lookups are exactly the same, just different data sources which are retrieved via a single method call passing different enumerations to control the returned data set. Fairly simple stuff.
public sealed class MyDataProvider
{
public enum Types
{
Green,
Blue,
Orange
}
private readonly ConcurrentDictionary<string, ObservableCollection<LookUpVm>> _lookupData =
new ConcurrentDictionary<string, ObservableCollection<LookUpVm>>();
private static readonly Lazy<MyDataProvider> lazy =
new Lazy<MyDataProvider>(() => new MyDataProvider());
public static MyDataProvider Instance => lazy.Value;
private MyDataProvider()
{
}
public ObservableCollection<LookUpVm> GreenLookupDataSource => GetLookupDataSource(Types.Green);
public ObservableCollection<LookUpVm> GetLookupDataSource(Types lookupEnum)
{
ObservableCollection<LookUpVm> lookupDataSource;
if (_lookupData.TryGetValue(lookupEnum, out lookupDataSource))
return lookupDataSource;
lookupDataSource = new ObservableCollection<LookUpVm>();
var returnedlookupDataSource =
SomeMasterSource.GetlookupDataSourceBylookupEnum(lookupEnum).OrderBy(ia => ia.Name);
foreach (var returnedLookupData in returnedlookupDataSource)
{
lookupDataSource.Add(returnedLookupData);
}
_lookupData.TryAdd(lookupEnum, lookupDataSource);
return lookupDataSource;
}
}
This works great for the 0th iteration, where I create a GreenLookupComboBox.
<ComboBox ItemsSource="{Binding Source={x:Static objectDataProviders:MyDataProvider.Instance},
Path=GreenLookupDataSource}" />
However, what I really need to be able to do is to set up a combobox which can have its Types enum value set on the parent View, which would then call directly to the GetLookupDataSource and pass the enum. We have several dozen lookup types, and defining a new property for each feels less than ideal. Something like the below for the control view...
<ComboBox ItemsSource="{Binding Source={x:Static objectDataProviders:MyDataProvider.Instance},
Path=GetLookupDataSource}" />
And something like the below for where I use the lookup control.
<local:MyLookupControl Type=Types.Green />
Is this even possible?
EDIT:
Here's an example of what I'm trying to accomplish.
I have two key-value pairs of lists.
ListOne
1 - A
2 - B
3 - C
and
ListTwo
1 - X
2 - Y
3 - Z
They are accessible by calling the method GetList(Enum.LookupType). They share the same ViewModel and View. However, I need to place both of them on a form for my users to select from.
I'm looking for some way to use XAML like the following on the View they appear on.
<local:MyLookupControl Method=GetList Parameter=Enum.ListOne/>
<local:MyLookupControl Method=GetList Parameter=Enum.ListTwo />
This should display a pair of comboboxes, one bound to ListOne and one bound to ListTwo.
You're essentially just trying to set up databinding on a couple controls. This is simple then so long as you have the correct datacontext for the view.
Controls can be bound to properties (which is exactly what you are looking for).
Using your edited example here is how you would do that:
private ObservableCollection<string> _listOne;
private ObservableCollection<string> _listTwo;
private string _selectedListOneItem;
private string _selectedListTwoItem;
public ObservableCollection<string> ListOne
{
get { return _listOne; }
set { _listOne = value; }
}
public ObservableCollection<string> ListTwo
{
get { return _listTwo; }
set { _listTwo = value; }
}
public string SelectedListOneItem
{
get { return _selectedListOneItem; }
set { _selectedListOneItem = value; }
}
public string SelectedListTwoItem
{
get { return _selectedListTwoItem; }
set { _selectedListTwoItem = value; }
}
XAML:
<ComboBox ItemsSource="{Binding ListOne}" SelectedItem="{Binding SelectedListOneItem}"/>
<ComboBox ItemsSource="{Binding ListTwo}" SelectedItem="{Binding SelectedListTwoItem}"/>
You have several options in how you want to load or get your lists. You can either load them in the constructor or for something a bit heavier is load them every time you "get" in the property. I would recommend loading those in the constructor.
What I provided is basically autoprops and can even be further simplified but I wanted to show you that you can also write code in the getter and setter of those properties to further expand on the items. For instance, you may want something on the background to fire off when SelectedListOneItem changes. In this case on the SET of SelectedListOneItem you can set the value but then also run a method/function which may update other properties.
WPF is very dependent on properties to bind between ViewModels and Views. In your response before the edit you are using fields which can't be bound to controls in a view.
EDIT:
If you do plan on updating properties in the ViewModel that would change things on the view you are also going to want to look into INotifyPropertyChanged. By implementing INotifyPropertyChanged the view will be updated/notified when properties are changing. INotifyPropertyChanged comes with it's own event that you must invoke in the setting of a property. Here is also a very helpful method you can call that will fire this event for you much easier.
protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null)
{
PropertyChangedEventHandler handler = PropertyChanged;
if (handler != null) handler(this, new PropertyChangedEventArgs(propertyName));
}
You call this like so:
public string SelectedListOneItem
{
get { return _selectedListOneItem; }
set
{
_selectedListOneItem = value;
OnPropertyChanged();
}
}
That way if anything else in the ViewModel updates SelectedListOneItem that your view will make the appropriate change. In this case it would make the combobox select the new value you set in SelectedListOneItem.
I understand that ViewModel shouldn't have any knowledge of View, but how can I call MediaElement.Play() method from ViewModel, other than having a reference to View (or directly to MediaElement) in ViewModel?
Other (linked) question: how can I manage View's controls visibility from ViewModel without violating MVVM pattern?
1) Do not call Play() from the view model. Raise an event in the view model instead (for instance PlayRequested) and listen to this event in the view:
view model:
public event EventHandler PlayRequested;
...
if (this.PlayRequested != null)
{
this.PlayRequested(this, EventArgs.Empty);
}
view:
ViewModel vm = new ViewModel();
this.DataContext = vm;
vm.PlayRequested += (sender, e) =>
{
this.myMediaElement.Play();
};
2) You can expose in the view model a public boolean property, and bind the Visibility property of your controls to this property. As Visibility is of type Visibility and not bool, you'll have to use a converter.
You can find a basic implementation of such a converter here.
This related question might help you too.
For all the late-comers,
There are many ways to achieve the same result and it really depends on how you would like to implement yours, as long as your code is not difficult to maintain, I do believe it's ok to break the MVVM pattern under certain cases.
But having said that, I also believe there is always way to do this within the pattern, and the following is one of them just in case if anyone would like to know what other alternatives are available.
The Tasks:
we don't want to have direct reference from the ViewModel to any UI elements, i.e. the the MediaElement and the View itself.
we want to use Command to do the magic here
The Solution:
In short, we are going to introduce an interface between the View and the ViewModel to break the dependecy, and the View will be implementing the interface and be responsible for the direct controlling of the MediaElement while leaving the ViewModel talking only to the interface, which can be swapped with other implementation for testing purposes if needed, and here comes the long version:
Introduce an interface called IMediaService as below:
public interface IMediaService
{
void Play();
void Pause();
void Stop();
void Rewind();
void FastForward();
}
Implement the IMediaService in the View:
public partial class DemoView : UserControl, IMediaService
{
public DemoView()
{
InitializeComponent();
}
void IMediaService.FastForward()
{
this.MediaPlayer.Position += TimeSpan.FromSeconds(10);
}
void IMediaService.Pause()
{
this.MediaPlayer.Pause();
}
void IMediaService.Play()
{
this.MediaPlayer.Play();
}
void IMediaService.Rewind()
{
this.MediaPlayer.Position -= TimeSpan.FromSeconds(10);
}
void IMediaService.Stop()
{
this.MediaPlayer.Stop();
}
}
we then do few things in the DemoView.XAML:
Give the MediaElement a name so the code behind can access it like above:
<MediaElement Source="{Binding CurrentMedia}" x:Name="MediaPlayer"/>
Give the view a name so we can pass it as a parameter, and
import the interactivity namespace for later use (some default namespaces are omitted for simplicity reason):
<UserControl x:Class="Test.DemoView"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:ia="http://schemas.microsoft.com/expression/2010/interactivity"
x:Name="MediaService">
Hookup the Loaded event through Trigger to pass the view itself to the view model through a Command
<ia:Interaction.Triggers>
<ia:EventTrigger EventName="Loaded">
<ia:InvokeCommandAction Command="{Binding LoadedCommand}" CommandParameter="{Binding ElementName=MediaService}"></ia:InvokeCommandAction>
</ia:EventTrigger>
</ia:Interaction.Triggers>
last but not least, we need to hookup the media controls through Commands:
<Button Command="{Binding PlayCommand}" Content="Play"></Button>
<Button Command="{Binding PauseCommand}" Content="Pause"></Button>
<Button Command="{Binding StopCommand}" Content="Stop"></Button>
<Button Command="{Binding RewindCommand}" Content="Rewind"></Button>
<Button Command="{Binding FastForwardCommand}" Content="FastForward"></Button>
We now can catch everything in the ViewModel (I'm using prism's DelegateCommand here):
public class AboutUsViewModel : SkinTalkViewModelBase, IConfirmNavigationRequest
{
public IMediaService {get; private set;}
private DelegateCommand<IMediaService> loadedCommand;
public DelegateCommand<IMediaService> LoadedCommand
{
get
{
if (this.loadedCommand == null)
{
this.loadedCommand = new DelegateCommand<IMediaService>((mediaService) =>
{
this.MediaService = mediaService;
});
}
return loadedCommand;
}
}
private DelegateCommand playCommand;
public DelegateCommand PlayCommand
{
get
{
if (this.playCommand == null)
{
this.playCommand = new DelegateCommand(() =>
{
this.MediaService.Play();
});
}
return playCommand;
}
}
.
. // other commands are not listed, but you get the idea
.
}
Side note: I use Prism's Auto Wiring feature to link up the View and ViewModel. So at the View's code behind file there is no DataContext assignment code, and I prefer to keep it that way, and hence I chose to use purely Commands to achieve this result.
I use media element to play sounds in UI whenever an event occurs in the application. The view model handling this, was created with a Source property of type Uri (with notify property changed, but you already know you need that to notify UI).
All you have to do whenever source changes (and this is up to you), is to set the source property to null (this is why Source property should be Uri and not string, MediaElement will naturally throw exception, NotSupportedException I think), then set it to whatever URI you want.
Probably, the most important aspect of this tip is that you have to set MediaElement's property LoadedBehaviour to Play in XAML of your view. Hopefully no code behind is needed for what you want to achieve.
The trick is extremely simple so I won't post a complete example. The view model's play function should look like this:
private void PlaySomething(string fileUri)
{
if (string.IsNullOrWhiteSpace(fileUri))
return;
// HACK for MediaElement: to force it to play a new source, set source to null then put the real source URI.
this.Source = null;
this.Source = new Uri(fileUri);
}
Here is the Source property, nothing special about it:
#region Source property
/// <summary>
/// Stores Source value.
/// </summary>
private Uri _Source = null;
/// <summary>
/// Gets or sets file URI to play.
/// </summary>
public Uri Source
{
get { return this._Source; }
private set
{
if (this._Source != value)
{
this._Source = value;
this.RaisePropertyChanged("Source");
}
}
}
#endregion Source property
As for Visibility, and stuff like this, you can use converters (e.g. from bool to visibility, which you can find on CodePlex for WPF, SL, WP7,8) and bind your control's property to that of the view model's (e.g. IsVisible). This way, you control parts of you view's aspect. Or you can just have Visibility property typed System.Windows.Visibility on your view model (I don't see any pattern breach here). Really, it's not that uncommon.
Good luck,
Andrei
P.S. I have to mention that .NET 4.5 is the version where I tested this, but I think it should work on other versions as well.
In my .NET 4.0 project I've got an object that has public fields and this object neither implements INotifyPropertyChanged nor inherits DependencyObject, and it will never do. However, I need a mechanism to "bind" to fields of this object in my WPF control. I know I can't do it directly as binding requires a dependency property (or at least, properties and notifying property changes), so what can I do to implement the binding functionality I need. I've tried something like this in my WPF control:
void FirePropertyChanged(string propertyName)
{
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
}
}
public float Friction
{
get
{
if (CurrentObject != null)
{
return CurrentObject.Friction;
}
else
{
return 0.0f;
}
}
set
{
if (CurrentObject != null)
{
CurrentObject.Friction = value;
FirePropertyChanged("Friction");
}
}
}
public PlatformObjectTemplate CurrentObject
{
get
{
return GetValue(CurrentObjectProperty) as PlatformObjectTemplate;
}
set
{
SetValue(CurrentObjectProperty, value);
FirePropertyChanged("Friction");
FirePropertyChanged("CurrentObject");
BindShapes();
IntersectionComboBox.SelectedItem = CurrentObject.IntersectionStaticMethod;
}
}
public static readonly DependencyProperty CurrentObjectProperty = DependencyProperty.Register("CurrentObject", typeof(PlatformObjectTemplate), typeof(PlatformStaticObjectPropertyEditor), new PropertyMetadata(null));
My WPF control implements INotifyPropertyChanged, and my PlatformObjectTemplate does not have properties, just public fields like Friction. I need to bind to my object in XAML as such:
(in my control): //DoubleUpDown is from the WPF toolkit.
<tk:DoubleUpDown Margin="91,10,7,0" Name="doubleUpDown1" VerticalAlignment="Top" Value="{Binding Friction, ElementName=window, FallbackValue=0}" />
(in my main window):
<my:PlatformStaticObjectPropertyEditor x:Name="platformStaticObjectPropertyEditor1" CurrentObject="{Binding CurrentObject, ElementName=window}" />
I put a breakpoint in the getter of Friction property, and it tries to bind before the CurrentObject is bound, and because it is null, I can't read the correct friction value from the object. I've tried to fire Friction property changed in the setter of the CurrentObject, to populate the Friction when CurrentObject gets set, but that doesn't work either.
Ok, here are two requirements:
PlatformObjectTemplate will not use properties. It will have public fields.
I need a declarative way of binding as usual, just as I used in the XAML above.
I probably have got things over-complicated, and I must be missing some stuff. What is the most "correct" and "declarative" way of doing this right, within the constraints of my requirements just above?
Thanks,
Can.
object neither implements INotifyPropertyChanged nor inherits DependencyObject, and it will never. However, I need a mechanism to "bind" to fields of this object in my WPF control
poyra, I have this same situation. Because one cannot bind to instance fields, your best option is to create wrapper classes which implement INotifyPropertyChanged.
I have something like it will pop to the user for getting confirmation of changes. If he clicks no I am setting the selectedValue in view model to the previous selection. But its not getting displayed correctly in view. Please help.
Very simple solution for .NET 4.5.1+:
<ComboBox SelectedItem="{Binding SelectedItem, Delay=10}" ItemsSource="{Binding Items}" />
It's works for me in all cases.
Just fire NotifyPropertyChanged without value assignment to rollback.
If the user clicks no and you try to revert the value and then call OnPropertyChanged, WPF will swallow the event since it is already responding to that event. One way to get around this is to use the dispatcher and call the event outside of the current event context.
System.Windows.Threading.Dispatcher.CurrentDispatcher.BeginInvoke(new Action(() => { OnPropertyChanged("ComSelectedValue"); }), null);
WPF seems to validate that the bound property has changed before updating the UI. So simply invoking an NotifyPropertyChanged()/OnPropertyChanged() doesn't do the trick.
The problem is that since the property hasn't changed, WPF doesn't think it needs to refresh the combo box.
here is the incredibly hackish way I handle it in my ViewModels;
private int _someProperty = -1;
public int SomeProperty
{
if (_someProperty != -1 && doYesNo() == Yes)
{
_someProperty = value;
}
else if (_someProperty != -1)
{
int oldValue = _someProperty;
_someProperty = -1; // Set to a different/invalid value so WPF sees a change
Dispatcher.BeginInvoke(new Action(() => { SomeProperty = oldValue; }));
}
else
{
_someProperty = value;
}
NotifyPropertyChanged("SomeProperty");
}
Not pretty but it works reliably.
Assumptions:
- You show a dialog box (with a message and OKCancel buttons) when a user selects some value from ComboBox.
- If user presses OK, everything is OK. :)
- If user presses Cancel, you say vmPropSelectedValue=previousValue.
This won't work. Why?
Don't have exact answer, but I believe when you show the dialog the system has just changed the selected value and has just notified the Source (via binding infrastructure) about the changed value . If at this moment (when source has control) you now change the value of ViewModel property from your VM code, which you expect would trigger OnPropertyChanged of INotifyPropertyChanged, which you expect would ask the WPF to update the target with your requested value. However, the WPF has not yet completed the cycle - its still waiting for the Source to return the control back to it. So it simply rejects your request (otherwise it would go in infinite loop).
If this was confusing, try this:
Cycle starts:
1. User changes value on UI. WPF changes target.
2. binding infrastructure requests Source to update itself.
3. Source updates itself (VM property).
4. Source returns control back to binding infra.
Cycle End.
Experts: Can't find some documentation in this regard. Above is my belief how things work. Please rectify if incorrect.
Short Answer:
AFAIK, this can't be done via pure VM code alone. You will have to put some code-behind code.
Here's one way: http://www.amazedsaint.com/2008/06/wpf-combo-box-cancelling-selection.html
In most WPF applications you bind a view model to the user interface with a TwoWay mode and then you're set to go.
However this goes against the typical user experience, where when you edit something and you don't save, you don't see that editing reflected throughout your entire application, even if you don't save your changes to the Database.
The mechanism available in WPF is the UpdateSourceTrigger property of the Binding. With this property you can control when the User Interface updates the ViewModel that it is bound to. This allows you to update only when the user saves what he's editing or something similar.
An example of a XAML Binding with the UpdateSourceTrigger set to Explicit:
"{Binding Path=Privado, UpdateSourceTrigger=Explicit, Mode=TwoWay}"
And when you want to really save to the ViewModel you call:
UpdateSource();
What if you tried to raise the property changed event asynchronously? This is similar the examples from shaun and NebulaSleuth.
public int SomeProperty
{
get { return m_someProperty; }
set
{
if (value == m_someProperty)
return;
if (doYesNo() == No)
{
// Don't update m_someProperty but let the UI know it needs to retrieve the value again asynchronously.
Application.Current.Dispatcher.BeginInvoke((Action) (() => NotifyOfPropertyChange("SomeProperty")));
}
else
{
m_someProperty = value;
NotifyOfPropertyChange("SomeProperty");
}
}
}
Here is the general flow that I use:
I just let the change pass through the ViewModel and keep track of whatever's passed in before.
(If your business logic requires the selected item to not be in an invalid state, I suggest moving that to the Model side). This approach is also friendly to ListBoxes that are rendered using Radio Buttons as making the SelectedItem setter exit as soon as possible will not prevent radio buttons from being highlighted when a message box pops out.
I immediately call the OnPropertyChanged event regardless of the value passed in.
I put any undo logic in a handler and call that using SynchronizationContext.Post()
(BTW: SynchronizationContext.Post also works for Windows Store Apps. So if you have shared ViewModel code, this approach would still work).
public class ViewModel : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
public List<string> Items { get; set; }
private string _selectedItem;
private string _previouslySelectedItem;
public string SelectedItem
{
get
{
return _selectedItem;
}
set
{
_previouslySelectedItem = _selectedItem;
_selectedItem = value;
if (PropertyChanged != null)
{
PropertyChanged(this, new PropertyChangedEventArgs("SelectedItem"));
}
SynchronizationContext.Current.Post(selectionChanged, null);
}
}
private void selectionChanged(object state)
{
if (SelectedItem != Items[0])
{
MessageBox.Show("Cannot select that");
SelectedItem = Items[0];
}
}
public ViewModel()
{
Items = new List<string>();
for (int i = 0; i < 10; ++i)
{
Items.Add(string.Format("Item {0}", i));
}
}
}
I realize this is an old post but it seems no one has done this the right way. I used System.Interactivity.Triggers and Prism to process the SelectionChanged event and manually trigger the SelectedItem. This will prevent undesired Selected Item Changes in both the UI and the View-Model.
My view:
<Window x:Class="Lind.WPFTextBlockTest.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:vm="clr-namespace:Lind.WPFTextBlockTest"
xmlns:i="http://schemas.microsoft.com/expression/2010/interactivity"
xmlns:prism="clr-namespace:Microsoft.Practices.Prism.Interactivity;assembly=Microsoft.Practices.Prism.Interactivity"
Title="MainWindow" Height="649" Width="397">
<Window.DataContext>
<vm:MainWindowViewModel/>
</Window.DataContext>
<StackPanel>
<ComboBox ItemsSource="{Binding Data}" SelectedItem="{Binding SelectedData, Mode=OneWay}">
<i:Interaction.Triggers>
<i:EventTrigger EventName="SelectionChanged">
<prism:InvokeCommandAction Command="{Binding TryChangeSelectedData}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</ComboBox>
</StackPanel>
My View-Model (BindeableBase and DelegateCommand from Prism 5):
public class MainWindowViewModel : BindableBase
{
public ObservableCollection<string> Data { get; private set; }
private string selectedData;
public string SelectedData
{
get { return selectedData; }
set
{
SetProperty(ref selectedData, value);
}
}
public DelegateCommand<SelectionChangedEventArgs> TryChangeSelectedData { get; private set; }
public MainWindowViewModel()
{
Data = new ObservableCollection<string>() { "Foo", "Bar", "Dick", "Head" };
SelectedData = Data.First();
TryChangeSelectedData = new DelegateCommand<SelectionChangedEventArgs>(args =>
{
var newValue = args.AddedItems.Cast<string>().FirstOrDefault();
if (newValue == "Dick")
this.OnPropertyChanged(() => this.SelectedData);
else
SelectedData = newValue;
});
}
}
MVVM pattern is implemented in my Silverlight4 application.
Originally, I worked with ObservableCollection of objects in my ViewModel:
public class SquadViewModel : ViewModelBase<ISquadModel>
{
public SquadViewModel(...) : base(...)
{
SquadPlayers = new ObservableCollection<SquadPlayerViewModel>();
...
_model.DataReceivedEvent += _model_DataReceivedEvent;
_model.RequestData(...);
}
private void _model_DataReceivedEvent(ObservableCollection<TeamPlayerData> allReadyPlayers, ...)
{
foreach (TeamPlayerData tpd in allReadyPlayers)
{
SquadPlayerViewModel sp = new SquadPlayerViewModel(...);
SquadPlayers.Add(sp);
}
}
...
}
Here is a peacie of XAML code for grid displaying:
xmlns:DataControls="clr-namespace:System.Windows.Controls;
assembly=System.Windows.Controls.Data"
...
<DataControls:DataGrid ItemsSource="{Binding SquadPlayers}">
...</DataControls:DataGrid>
and my ViewModel is bound to DataContext property of the view.
This collection (SquadPlayers) is not changed after its creation so I would like to change its type to
List<SquadPlayerViewModel>
. When I did that, I also added
RaisePropertyChanged("SquadPlayers")
in the end of '_model_DataReceivedEvent' method (to notify the grid that list data are changed.
The problem is that on initial displaying grid doesn't show any record... Only when I click on any column header it will do 'sorting' and display all items from the list...
Question1: Why datagrid doesn't contain items initially?
Q2: How to make them displayed automatically?
Thanks.
P.S. Here is a declaration of the new List object in my view-model:
public List<SquadPlayerViewModel> SquadPlayers { get; set; }
You can't use List as a binding source, because List not implement INotifyCollectionChanged it is require for WPF/Silverlight to have knowledge for whether the content of collection is change or not. WPF/Sivlerlight than can take further action.
I don't know why you need List<> on your view model, but If for abstraction reason you can use IList<> instead. but make sure you put instance of ObservableCollection<> on it, not the List<>. No matter what Type you used in your ViewModel Binding Only care about runtime type.
so your code should like this:
//Your declaration
public IList<SquadPlayerViewModel> SquadPlayers { get; set; }
//in your implementation for WPF/Silverlight you should do
SquadPlayers = new ObservableCollection<SquadPlayerViewModel>();
//but for other reason (for non WPF binding) you can do
SquadPlayers = new List<SquadPlayerViewModel>();
I usually used this approach to abstract my "Proxied" Domain Model that returned by NHibernate.
You'll need to have your SquadPlayers List defined something like this:
private ObservableCollection<SquadPlayerViewModel> _SquadPlayers;
public ObservableCollection<SquadPlayerViewModel> SquadPlayers
{
get
{
return _SquadPlayers;
}
set
{
if (_SquadPlayers== value)
{
return;
}
_SquadPlayers= value;
// Update bindings, no broadcast
RaisePropertyChanged("SquadPlayers");
}
}
The problem is that whilst the PropertyChanged event informs the binding of a "change" the value hasn't actually changed, the collection object is still the same object. Some controls save themselves some percieved unnecessary work if they believe the value hasn't really changed.
Try creating a new instance of the ObservableCollection and assigning to the property. In that case the currently assigned object will differ from the new one you create when data is available.