The thread created by pthread_create the same with the kernel thread? - c

I use the command below to view the maximum number of threads my system allows:
# cat /proc/sys/kernel/threads-max
And the number is 772432.
However, I use the code below to create 1 million threads. And it works.
#include <pthread.h>
#include <stdio.h>
static unsigned long long thread_nr = 0;
pthread_mutex_t mutex_;
void* inc_thread_nr(void* arg) {
/* int arr[1024][1024]; */
(void*)arg;
pthread_mutex_lock(&mutex_);
thread_nr ++;
pthread_mutex_unlock(&mutex_);
}
int main(int argc, char *argv[])
{
int err;
int cnt = 0;
pthread_mutex_init(&mutex_, NULL);
while (cnt < 1000000) {
pthread_t pid;
err = pthread_create(&pid, NULL, (void*)inc_thread_nr, NULL);
if (err != 0) {
break;
}
pthread_join(pid, NULL);
cnt++;
}
pthread_mutex_destroy(&mutex_);
printf("Maximum number of threads per process is = %d\n", thread_nr);
}
The output is :
Maximum number of threads per process is = 1000000
which is larger than the maximum number of threads. What is the reason for this? And is the thread create by pthread_create the same with the kernel thread?
My OS is Fedora 16, with 12 cores, 48G RAM.

Related

Program is not generating random number and I am not sure why

#include<pthread.h>
#include<stdio.h>
#include<stdint.h>
#include<stdlib.h>
#include<time.h>
#include<unistd.h>
#define ERROR_CREATE 1
#define ERROR_JOIN 2
// create the function to be executed as a thread
void *thread(void *ptr)
{
uintptr_t type = (uintptr_t) ptr; // thread number
srand(time(NULL) + getpid());
int wait = rand() % 10; // randomizes numbers from 0 to 10
sleep(wait); // waits in time intervals of seconds
printf("Thread - %ld waiting for %d seconds\n",type, wait);
return ptr; // returns the thread number
}
int main(int argc, char **argv) {
if (argc != 2) {
fprintf(stderr, "Error with command line arguments");
}
int num_threads = atoi(argv[1]);
pthread_t threads[num_threads]; // array of thread types
for (long i = 1; i <= num_threads; i++) {
if (pthread_create(&threads[i], NULL, thread, (void *)i) != 0)
// if there's an error creating thread
{
fprintf(stderr,"Error: could not create thread");
return ERROR_CREATE;
}
}
// terminate each thread assigned
for (int i = 1; i <= num_threads; i++) {
if (pthread_join(threads[i], NULL) != 0)
// if there's an error ending each thread
{
fprintf(stderr, "Error: could not terminate thread");
return ERROR_JOIN;
}
}
return 0;
}
Seeding the rand function, I am still getting the same number outputted. I understand the hardware is fast and therefore is getting the same answer as the clock speed is faster than seeding the rand function. Does anyone know another way of getting more variety from the rand function?
Return if argv[1] is not populated otherwise it segfaults.
srand() resets the sequence. As you call it multiple times with the same value this is not what you want. Moved it main().
The array threads is accessed out of bounds in the two loops.
#include <pthread.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#include <unistd.h>
#define ERROR_CREATE 1
#define ERROR_JOIN 2
// create the function to be executed as a thread
void *thread(void *ptr) {
uintptr_t type = (uintptr_t) ptr; // thread number
int wait = rand() % 10; // randomizes numbers from 0 to 10
sleep(wait); // waits in time intervals of seconds
printf("Thread - %ld waiting for %d seconds\n",type, wait);
return ptr; // returns the thread number
}
int main(int argc, char **argv) {
if (argc != 2) {
fprintf(stderr, "Error with command line arguments\n");
return 1;
}
srand(time(NULL));
int num_threads = atoi(argv[1]);
pthread_t threads[num_threads]; // array of thread types
for (long i = 0; i < num_threads; i++) {
if (pthread_create(&threads[i], NULL, thread, (void *)i) != 0)
// if there's an error creating thread
{
fprintf(stderr,"Error: could not create thread");
return ERROR_CREATE;
}
}
// terminate each thread assigned
for (int i = 0; i < num_threads; i++) {
if (pthread_join(threads[i], NULL) != 0)
// if there's an error ending each thread
{
fprintf(stderr, "Error: could not terminate thread");
return ERROR_JOIN;
}
}
}
and here is a couple of sample runs:
$ ./a.out 2
Thread - 1 waiting for 3 seconds
Thread - 2 waiting for 7 seconds
$ ./a.out 2
Thread - 1 waiting for 3 seconds
Thread - 2 waiting for 6 seconds

How to implement futex_wait sysccall for pid

I have a code which puts threads to sleep using futex_wait syscall. how can i put a process to sleep using futex_wait syscall?
I understand this program, it creates the thread and put them on sleep and then calls the futex_Wake syscall to wake the thread and futex_wake should return the number of threads it has woken up
Sample Code:
#include <stdio.h>
#include <pthread.h>
#include <linux/futex.h>
#include <syscall.h>
#include <unistd.h>
#define NUM 2
int futex_addr;
int futex_wait(void* addr, int val1){
return syscall(SYS_futex,&futex_addr,val1, NULL, NULL, 0);
}
int futex_wake(void* addr, int n){
int msecs = 0;
int waked = 0;
while(1){
sleep(1);
msecs++;
waked = syscall(SYS_futex, addr, FUTEX_WAKE, n, NULL, NULL, 0);
if (waked == n)
break;
if (msecs > 100){
printf("Wake timedout\n");
return 0;
}
}
return waked;
}
void* thread_f(void* par) {
int id = (int) par;
/*go to sleep*/
futex_addr = 0;
int ret = futex_wait(&futex_addr,0);
printf("Futex_wait_returned %d\n", ret);
// printf("Thread %d starting to work!\n",id);
return NULL;
}
int main () {
pthread_t threads[NUM];
int i;
for (i=0;i<NUM;i++) {
pthread_create(&threads[i],NULL,thread_f,(void *)i);
}
printf("Everyone wait...\n");
sleep(1);
printf("Now go!\n");
/*wake threads*/
int ret = futex_wake(&futex_addr, NUM);
printf("No of futex_wake processes are %d\n", ret);
/*give the threads time to complete their tasks*/
sleep(1);
printf("Main is quitting...\n");
return 0;
}
I am quite new to it, so i want to understand what changes should i make to put a process to sleep using futex

How to synchronize 2 pthreads using mutexes and/or cond vars to create a "guess the number" minigame?

I am trying to make a "guess the number" minigame to get used to pthreads and synchronization. A thread sleeps for 10 seconds, while the other reads input and says whether the number is too big or too low. When the first thread "wakes up", the second thread should no longer read input, regardless if it were executing scanf. When the second thread has read the correct number, the first thread should no longer sleep and ignore the rest of its code.
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <unistd.h>
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
unsigned short quit = 0;
unsigned short won = 0;
void * engine(void * arg);
void * arbiter();
int main(int argc, char** argv) {
int n = rand() % 100;
pthread_t t1, t2;
pthread_create(&t1, NULL, arbiter, NULL);
pthread_create(&t2, NULL, engine, &n);
pthread_join(t1, NULL);
pthread_join(t2, NULL);
return (EXIT_SUCCESS);
}
void * arbiter(){
sleep(10);
quit = 1;
printf("Stop!\n");
}
void * engine(void * arg){
int n = *(int*)arg;
printf("%d\n", n);
while(!quit){
printf("N = ");
int a;
scanf("%d", &a);
if(a < n){
printf("Go higher!\n");
} else if(a > n){
printf("Go lower!\n");
} else{
printf("Bingo!\n");
won = 1;
}
}
}
I don't know how to use mutexes or cond var here, to make the threads work together. Now, when the first thread wakes up, the second will execute the last scanf. How should I implement this correctly and safe?

Why is my semaphore lock not locking this process as expected? (Multithreading)

I'm currently writing a program that takes an array that has randomly generated numbers, and uses multithreading to essentially divide the array in equal parts, then each thread will find the minimum of their respective division of the array. Essentially, I need my parent thread to be blocked (have non-busy waiting for parallel processing efficiency) using semaphores while the child threads are looking for the minimum, however the combination of sem_wait and sem_post is not blocking the parent thread as expected.
I've attempted to change the sem_init parameters to different values, however it seems no matter what I do the parent doesn't actually get blocked.
#include <stdio.h>
#include <stdlib.h>
#include <pthread.h>
#include <sys/timeb.h>
#include <semaphore.h>
#include <stdbool.h>
#include <unistd.h>
#define MAX_SIZE 100000000
#define MAX_THREADS 16
#define RANDOM_SEED 8631
#define MAX_RANDOM_NUMBER 5000
// Global variables
long gRefTime; //For timing
int gData[MAX_SIZE]; //The array that will hold the data
int gThreadCount; //Number of threads
int gDoneThreadCount; //Number of threads that are done at a certain point. Whenever a thread is done, it increments this. Used with the semaphore-based solution
int gThreadMin[MAX_THREADS]; //The minimum value found by each thread
bool gThreadDone[MAX_THREADS]; //Is this thread done? Used when the parent is continually checking on child threads
int indices[MAX_THREADS][3];
// Semaphores
sem_t completed; //To notify parent that all threads have completed or one of them found a zero
sem_t mutex; //Binary semaphore to protect the shared variable gDoneThreadCount
int main(int argc, char *argv[]){
pthread_t tid[MAX_THREADS];
pthread_attr_t attr[MAX_THREADS];
int i, indexForZero, arraySize, min;
// Code for parsing and checking command-line arguments
if(argc != 4){
fprintf(stderr, "Invalid number of arguments!\n");
exit(-1);
}
if((arraySize = atoi(argv[1])) <= 0 || arraySize > MAX_SIZE){
fprintf(stderr, "Invalid Array Size\n");
exit(-1);
}
gThreadCount = atoi(argv[2]);
if(gThreadCount > MAX_THREADS || gThreadCount <=0){
fprintf(stderr, "Invalid Thread Count\n");
exit(-1);
}
indexForZero = atoi(argv[3]);
if(indexForZero < -1 || indexForZero >= arraySize){
fprintf(stderr, "Invalid index for zero!\n");
exit(-1);
}
GenerateInput(arraySize, indexForZero);
CalculateIndices(arraySize, gThreadCount, indices);
InitSharedVars();
SetTime();
// Initialize threads, create threads, and then make the parent wait on the "completed" semaphore
// The thread start function is ThFindMinWithSemaphore
sem_init(&mutex, 0, 1);
sem_init(&completed, 0, 0);
for(i=0; i < gThreadCount; i++){
pthread_attr_init(&attr[i]);
pthread_create(&tid[i],&attr[i],ThFindMinWithSemaphore,&indices[i]);
}
sem_wait(&completed);
if(gThreadDone[i] == true && gThreadMin[i] == min){
for(i=0; i < gThreadCount; i++){
pthread_cancel(tid[i]);
}
}
min = SearchThreadMin();
printf("Threaded FindMin with parent waiting on a semaphore completed in %ld ms. Min = %d\n", GetTime(), min);
void* ThFindMinWithSemaphore(void *param) {
int threadNum = ((int*)param)[0];
int i;
int startIndex = indices[threadNum][1];
int endIndex = indices[threadNum][2];
sem_wait(&completed);
for (i = startIndex; i < endIndex; i++) {
if (gData[i] < gThreadMin[threadNum]){
gThreadMin[threadNum] = gData[i];
}
else if (gData[i] == 0){
sem_post(&completed);
pthread_exit(0);
}
}
sem_wait(&mutex);
gDoneThreadCount++;
sem_post(&mutex);
if (gDoneThreadCount == gThreadCount){
sem_post(&completed);
}
pthread_exit(0);
}
Note that this is not all of the file code that is actually in the file.
I want the main function to wait at the line where it says sem_wait(&completed). The goal is to have the child threads signal the parent by using sem_post when each thread is done searching for their minimum value, or one of the threads has found a zero within the array. Then at that point the main function should continue after receiving that sem_post signal.
As I understand, if the semaphore completed has a count of zero which I have initialized it to that using sem_init(&completed, 0, 0), the caller for sem_wait waits until it receives sem_post from one of the child threads. It appears that my program does not do the wait as expected.

C - synchronizing multiple threads w/ mutexs

I'm trying to synchronize multiple (7) threads. I thought I understood how they work until I was trying it on my code and my threads were still printing out of order. Here is the code:
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <pthread.h>
#include <time.h>
void *text(void *arg);
long code[] = {4,6,3,1,5,0,2}; //Order in which to start threads
int num = 0;
pthread_mutex_t lock; //Mutex variable
int main()
{
int i;
pthread_t tid[7];
//Check if mutex worked
if (pthread_mutex_init(&lock, NULL) != 0){
printf("Mutex init failed\n");
return 1;
}
//Initialize random number generator
time_t seconds;
time(&seconds);
srand((unsigned int) seconds);
//Create our threads
for (i=0; i<7; i++)
pthread_create(&tid[i], NULL, text, (void*)code[i]);
//Wait for threads to finish
for (i=0; i<7; i++){
if(pthread_join(tid[i], NULL)){
printf("A thread failed to join\n");
}
}
//Destroy mutex
pthread_mutex_destroy(&lock);
//Exit main
return 0;
}
void *text (void *arg)
{
//pthread_mutex_lock(&lock); //lock
long n = (long) arg;
int rand_sec = rand() % (3 - 1 + 1) + 1; //Random num seconds to sleep
while (num != n) {} //Busy wait used to wait for our turn
num++; //Let next thread go
sleep(rand_sec); //Sleep for random amount of time
pthread_mutex_lock(&lock); //lock
printf("This is thread %d.\n", n);
pthread_mutex_unlock(&lock); //unlock
//Exit thread
pthread_exit(0);
}
So here I am trying to make threads 0-6 print IN ORDER but right now they are still scrambled. The commented out mutex lock is where I originally had it, but then moved it down to the line above the print statement but I'm having similar results. I am not sure where the error in my mutex's are, could someone give a hint or point me in the right direction? I really appreciate it. Thanks in advance!
You cannot make threads to run in order with only a mutex because they go in execution in an unpredictable order.
In my approach I use a condition variable and a shared integer variable to create a queueing system. Each thread takes a number and when the current_n number is equal to the one of the actual thread, it enters the critical section and prints its number.
#include <pthread.h>
#include <stdio.h>
#define N_THREAD 7
int current_n = 0;
pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
pthread_cond_t number = PTHREAD_COND_INITIALIZER;
void *text (void *arg) {
int i = (int)arg;
pthread_mutex_lock(&mutex);
while ( i > current_n ) {
pthread_cond_wait(&number, &mutex);
}
//i = current_n at this point
/*I use stderr because is not buffered and the output will be printed immediately.
Alternatively you can use printf and then fflush(stdout).
*/
fprintf(stderr, "I'm thread n=%d\n", i);
current_n ++;
pthread_cond_broadcast(&number);
pthread_mutex_unlock(&mutex);
return (void*)0;
}
int main() {
pthread_t tid[N_THREAD];
int i = 0;
for(i = 0; i < N_THREAD; i++) {
pthread_create(&tid[i], NULL, text, (void *)i);
}
for(i = 0; i < N_THREAD; i++) {
if(pthread_join(tid[i], NULL)) {
fprintf(stderr, "A thread failed to join\n");
}
}
return 0;
}
The output is:
I'm thread n=0
I'm thread n=1
I'm thread n=2
I'm thread n=3
I'm thread n=4
I'm thread n=5
I'm thread n=6
Compile with
gcc -Wall -Wextra -O2 test.c -o test -lpthread
Don't worry about the warnings.

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