WPF UserControl does not update contents - wpf

I create an Window and stylezed it with MahApps, i also created an UserControl. In my UserControl i create a method that populate some data in the UserControl elements.
In my window, i created a button that do the following:
EdicaoFisioterapeuta ed = new EdicaoFisioterapeuta();
ed.LoadContents("My Text");
when i debug the code, i see the elements of user control being populated, here is the code:
public void LoadContents(string text)
{
textBox1.Text = text;
lbl.Text = text;
}
After all the job, the textBox1 and the lbl does not get the content "My Text".
I create another Project and repeated the process, everything is working fine in the new project.
In my "old" project i removed MahApps, but ir doesnt get effect.
I know, it is so simple, but i cant find an solution for this trouble.

Oh man, i was instatiating the wrong class, it seems i need to sleep a little more.

Related

Unable to fill JavaFX ComboBox on runtime

I am doing a project where I have to fill a ComboBox with attributes from objects the user has just stored in a Hashmap before. This means I cannot assign the Items to the ComboBox in advance. This is the first time I am trying to use javaFX. So far it was ok, but when I try to fill the ComboBox "loggedOnUsersDropDown", nothing happens. It just stays empty. I created the UI including the ComboBox with scene builder. The code of the method looks like this:
#FXML
protected void loadLoggedOn(){
ArrayList<String> loggedOn = new ArrayList();
for (User LOGGED_Onkey : bd.currentSSO.LOGGED_ON.keySet()) {
loggedOn.add(LOGGED_Onkey.getAttribute(LOGGED_Onkey.USER_NAME)); //System.out.println(LOGGED_Onkey.getAttribute(LOGGED_Onkey.USER_NAME));
}
ObservableList<String> obList = FXCollections.observableArrayList(loggedOn);
//loggedOnUsersDropDown.getItems().clear();
loggedOnUsersDropDown = new ComboBox<String>();
loggedOnUsersDropDown.getItems().addAll(obList);
System.out.println(loggedOn.size());
}
I would appreciate any answer. Thanks in advance and soory if i forgot some important information.
You are creating a new ComboBox and populating it. That ComboBox is not a part of your scene graph, so you don't see the result of populating it.
Assuming the #FXML injection is set up correctly, you should be able to just remove the line
loggedOnUsersDropDown = new ComboBox<String>();
and it will work correctly.

ShowDialog() behind the parent window

I am using ShowDialog() with WindowStyle = WindowStyle.SingleBorderWindow; to open a modal window in my WPF (MVVM) application, but it lets me navigate to parent window using the Windows taskbar (Windows 7).
I've found an answer here: WPF and ShowDialog() but it isn't suitable for me because I don't need an "always on top" tool window.
Thanks in advance
Try setting the Owner property of the dialog. That should work.
Window dialog = new Window();
dialog.Owner = mainWindow;
dialog.ShowDialog();
Edit:
I had a similar problem using this with MVVM. You can solve this by using delegates.
public class MainWindowViewModel
{
public delegate void ShowDialogDelegate(string message);
public ShowDialogDelegate ShowDialogCallback;
public void Action()
{
// here you want to show the dialog
ShowDialogDelegate callback = ShowDialogCallback;
if(callback != null)
{
callback("Message");
}
}
}
public class MainWindow
{
public MainWindow()
{
// initialize the ViewModel
MainWindowViewModel viewModel = new MainWindowViewModel();
viewModel.ShowDialogCallback += ShowDialog;
DataContext = viewModel;
}
private void ShowDialog(string message)
{
// show the dialog
}
}
I had this problem but as the Window was being opened from a view model I didn't have a reference to the current window. To get round it I used this code:
var myWindow = new MyWindowType();
myWindow.Owner = Application.Current.Windows.OfType<Window>().SingleOrDefault(x => x.IsActive);
You can use: myWindow.Owner = Application.Current.MainWindow;
However, this method causes problems if you have three windows open like this:
MainWindow
|
-----> ChildWindow1
|
-----> ChildWindow2
Then setting ChildWindow2.Owner = Application.Current.MainWindow will set the owner of the window to be its grandparent window, not parent window.
When the parent window makes (and shows) the child window, that is where you need to set the owner.
public partial class MainWindow : Window
{
private void openChild()
{
ChildWindow child = new ChildWindow ();
child.Owner = this; // "this" is the parent
child.ShowDialog();
}
}
Aditionally, if you don't want an extra taskbar for all the children... then
<Window x:Class="ChildWindow"
ShowInTaskbar="False" >
</Window>
Much of the reason for the MVVM pattern is so that your interaction logic can be unit tested. For this reason, you should never directly open a window from the ViewModel, or you'll have dialogs popping up in the middle of your unit tests.
Instead, you should raise an event that the View will handle and open a dialog for you. For example, see this article on Interaction Requests: https://msdn.microsoft.com/en-us/library/gg405494(v=pandp.40).aspx#sec12
The problem seems to be related to Window.Owner, and indeed if you judge by previous knowledge that you might have of the Win32 API and WinForms, a missing owner would be the typical cause of such a problem, but as many have pointed out, in the case of WPF that's not it. Microsoft keeps changing things to keep things interesting.
In WPF you can have a dialog with a specific owner and you can still have the dialog appear in the taskbar. Because why not. And that's the default behavior. Because why not. Their rationale is that modal dialogs are not kosher anymore, so you should not be using them; you should be using modeless dialogs, which make sense to show as separate taskbar icons, and in any case the user can then decide whether they want to see different app windows as separate icons, or whether they want to see them grouped.
So, they are trying to enforce this policy with complete disregard to anyone who might want to go against their guidelines and create a modal dialog. So, they force you to explicitly state that you do not want a taskbar icon to appear for your dialog.
To fix this problem, do the following in the constructor of your view class:
ShowInTaskbar = false;
(This may happen right after InitializeComponent();
This is equivalent to Xcalibur37's answer, though the way I figure things, since WPF forces you to have both a .cs file and a .xaml file, you might as well put things that are unlikely to change in the .cs file.
Add "ShowInTaskbar" and set it to false.
Even if this post is a bit old, I hope it is OK that I post my solution.
All the above results are known to me and did not exactly yield the desired result.
I am doing it for the other googlers :)
Lets say f2 is your window that you want to display on top of f1 :
f2.Owner = Window.GetWindow(this);
f2.ShowDialog();
That's it , I promise it will not disappear !
HTH
Guy

Force binding in WPF

I'm writing tests which will check correctness of Binding elements specified in XAML. They work so far, the only issue is that I do not know how to correctly force databinding to happen. Surprisingly it is not enough to simply set something in DataContext, binding won't happen until you show your control/window. Please not that I'm writing 'unit'-tests and I'd like to avoid showing any windows.
Take a look at following code:
// This is main class in console application where I have all WPF references added
public class Program
{
[STAThread]
public static void Main()
{
var view = new Window();
BindingOperations.SetBinding(view, Window.TitleProperty, new Binding("Length"));
view.DataContext = new int[5];
//view.Show(); view.Close(); // <-- this is the code I'm trying not to write
Console.WriteLine(view.Title);
}
}
Here I'm creating a Window and putting an array as DataContext to that window. I'm binding Window.Title to Array.Length so I expect to see number 5 printed in console. But until I Show window (commented line) I will get empty string. If I uncomment that line then I will receive desired 5 in console output.
Is there any way I can make binding happen without showing a window? It is pretty annoying to look at ~20 windows while launching tests.
P.S.: I know I can make windows more transparent and etc, but I'm looking for more elegant solution.
UPDATE Code above is simplified version of what I really have. In real code I receive a View (some UIElement with bindings) and object ViewModel. I do not know which exactly binding there were set on View, but I still want all of them to be initialized.
UPDATE 2: Answering to the questions regarding what I test and I why. I do not intend to test that classes like Binding, BindingBase, etc are working as expected, I assume they are working. I'm trying to test that in all my XAML files I have written bindings correctly. Because bindings are stringly typed things, they are not verified during compilation and by default they cause only errors in output window, which I'm missing occasionally. So if we take my example from above and if we will made a typo there in binding: {Binding Lengthhh} then my tests will notify you that there is no property with name Lengthhh available for binding. So I have around 100 XAML files and for each XAML I have a test (3-5 lines of code) and after launching my tests I know for sure that there are no binding errors in my solution.
The bindings are updated by the dispatcher with the DispatcherPriority.DataBind - so if you wait for a dummy task with SystemIdle priority you are sure that any pending databinding is done.
try
{
this.Dispatcher.Invoke(DispatcherPriority.SystemIdle, new Action(() => { }));
}
catch
{
// Cannot perfom this while Dispatcher in suspended mode
}
If you are trying to test correctness of your view, I suggest you test your view :-)
Why not run the UI from a unit test and write code that checks content of UI after changing data.
VS2010 does have GUI testing, or you could take a look at the code of tools such as Snoop.
Edit following comment:
If ALL you want to do is test a few simple bindings, try writing a static code test that runs as a post build event using reflection on view models and regular expressions on XAMLs. Add attributes on VM or use a config file so your test will know which view receives which View Model as DataContext. Compare property names and types in View Models with binding strings in View (automatically search XAML for these) and throw exception (thus failing build) if strings do not match.
If your bindings are more complex (converters, multibindings, ...) this may be a bit more complicated to implement.
I think you should first set the DataContext and then do the Binding, e.g.:
view.DataContext = new int[5];
BindingOperations.SetBinding(view, Window.TitleProperty, new Binding("Length"));
I'm not sure if this is real solution for your general problem, but it works in this case.
I don't believe the Window's bindings will run without calling Show or ShowDialog, because that is the only way it gets associated with the UI message loop/dispatcher.
Your best bet would be to set it to be as least visible as possible, potentially using an extension method to clean things up:
public static void PokeWindowDispatcher(this Window window)
{
window.WindowState = WindowState.Minimized;
window.ShowInTaskbar = false;
window.Visibility = Visibility.None;
using (var wait = new ManualResetEvent())
{
Action<object, RoutedEventArgs> loaded = (sender, e) => wait.Set();
window.Loaded += loaded;
try
{
window.Show();
wait.WaitOne();
}
finally
{
window.Loaded -= loaded;
window.Close();
}
}
}
I had the same problem, and from sixlettervariables gave me an idea. It's very simple.
I am using WPF in WinForms application, so I use ElementHost control to host Wpf controls on WinForms control. To enforce WinForms control initialization you can just read value of Handle (which is actually Windows HWND) and this will force control to fully initialize itself including child ElementHost and all Wpf binding work.
I didn`t try to perform the same thing for pure Wpf control. But you can easily use ElementHost to initialize your Wpf controls like this:
var el = new ElementHost();
var p = new TextBlock();
p.DataContext = new { Data = "1234" };
p.SetBinding(TextBlock.TextProperty, "Data");
el.Child = p;
var t = el.Handle;
Debug.Assert(p.Text == "1234");
PS: Found, that everything work better, if you first set DataContext and only then force a Handle to be created (just like my example). But, I think, this is already the case for you, so should not be a problem.
Have you tryed to use the IsDataBound
http://msdn.microsoft.com/en-us/library/system.windows.data.bindingoperations.isdatabound.aspx
Also check this out:
System.Windows.Interop.WindowInteropHelper helper = new System.Windows.Interop.WindowInteropHelper(view).EnsureHandle();
http://msdn.microsoft.com/en-us/library/system.windows.interop.windowinterophelper.ensurehandle.aspx
My other question is why you trying to do a UNIT test on something that has been technically tested already? By the way I am not critising, just want to understand a little better.
Not sure, but maybe something like this will work?
view.GetBindingExpression(Window.TitleProperty).UpdateTarget();

WPF custom control question

i've done this before but i cannot find my old code.
how do you embed a window inside a window.
let say i created a custom form and saved it as Window1.xaml, and want to embed it in Window2.xaml, without copy and pasting the xaml code.. TIA
EDIT: i think my question is somewhat misleading, i'll rephrase it.
i have this Window1.xaml i added custom headers and background images/colors.
then in Window2.xaml, i want Window1 to be a custom control and embed it here.
not sure if its Content Presenters, still googling for the answer :)
You can't host a WPF Window inside another WPF Window, but you could move the content from one Window to another:
var window1 = new Window1();
var window2 = new Window2();
var content = window1.Content;
window1.Content = null;
window2.Content = content;
Note that you set window1.Content to null or else you get an exception, since the content will have a visual parent otherwise.
UPDATE
It appears all you need to do is to copy all the XAML between the <Window></Window> tags in Window1 into a new UserControl, then host that user control in Window2.
I believe you should make use of Pages or usercontrols in such cases. This way you can navigate to other parts/pages/controls defined in application. CodeKaizen is right , you can't host a window inside another window
I'm not sure you can do that - however, you shouldn't put the user interface directly into a window, use a normal control (either custom or user) instead and reuse that in your windows.
I know you can do it in code behind
//Window you want to show
Window1 child = new Window1();
object content = child.Content;
child.Content = null;
//Where to show
this.grid1.Children.Clear();
this.grid1.Children.Add((UIElement)content);
Hope helps!
It sounds like you really want a UserControl. Change Window1's type from Window to UserControl and then put that UserControl in Window2.

How to dynamically embed a XAML/Codebehind pair as a child of a StackPanel?

I have a StackPanel called "MainContent".
I can dynamically fill it with UIElements like this:
TextBlock textBlock = new TextBlock();
textBlock.Text = String.Format("This is text");
textBlock.Background = new SolidColorBrush(Colors.Beige);
MainContent.Children.Add(textBlock);
Button button = new Button();
button.Content = "This is a button";
MainContent.Children.Add(button);
But I want to go beyond that and fill it with a XAML/Codebehind pair (e.g. Page or Window):
Type type = this.GetType();
Assembly assembly = type.Assembly;
Window window = (Window)assembly.CreateInstance(String.Format("{0}.{1}", type.Namespace, "Test1"));
MainContent.Children.Add(window);
But the above code complains that I can't add a "Window to a Visual". I can do window.ShowDialog() of course but then it is external to my main window.
I want the Test1 window to be embedded in my application.
How can I do this?
Added: The main question is: how can I get Window (or Page) to act as a UIElement so I can embed them dynamically in StackPanels, etc. Currently looking at XamlLoader, anyone experienced with that?
The easiest way is to have your XAML/code behind inherit from UserControl - and then everything will just work
I don't know if it's possible. But instead of filling the panel with a Window, why not fill it with the root element of the window instead. You'll get all the content and value of the window without the unneeded chrome.
Update: you can grab the root element of a window via the Dependency Property Content
Window w;
object rootElement = w.Content;
Have you tried this?
MainContent.Children.Add(window.Content);

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