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Malloc or normal array definition?
We learn that there is dynamic memory in C and dynamic variables:
#include <stdio.h>
int a = 17;
int main(void)
{
int b = 18; //automatic stack memory
int * c;
c = malloc( sizeof( int ) ); //dynamic heap memory
*c = 19;
printf("a = %d at address %x\n", a, &a);
printf("b = %d at address %x\n", b, &b);
printf("c = %d at address %x\n", *c, c);
free(c);
system("PAUSE");
return 0;
}
How do I know which type of memory to use? When do I ned one or the other?
Use dynamic in the following situations:
When you need a lot of memory. Typical stack size is 1 MB, so anything bigger than 50-100KB should better be dynamically allocated, or you're risking crash. Some platforms can have this limit even lower.
When the memory must live after the function returns. Stack memory gets destroyed when function ends, dynamic memory is freed when you want.
When you're building a structure (like array, or graph) of size that is unknown (i.e. may get big), dynamically changes or is too hard to precalculate. Dynamic allocation allows your code to naturally request memory piece by piece at any moment and only when you need it. It is not possible to repeatedly request more and more stack space in a for loop.
Prefer stack allocation otherwise. It is faster and can not leak.
You use dynamic memory when the size of your allocation is not known in advance only on runtime.
For example you ask a user to input names (lets say up to 10 names) and store them in a string array. Since you do not know how much names the user will provide (only on runtime that is) you will have to allocate the array only after you know how much to allocate so you will use dynamic allocation.
You can of course use an array of fixed sized 10 but for larger amounts this will be wasteful
Use dynamic memory allocation, if you don't know exactly how much memory your program will need to allocate at compile-time.
int a[n] for example will limit your array size to n. Also, it allocated n x 4 bytes of memory whether you use it or not. This is allocated on the stack, and the variable n must be known at compile time.
int *a = (int *)malloc(n * sizeof (int)) on the other hand allocated at runtime, on the heap, and the n needs to be known only at runtime, not necessarily at compile-time.
This also ensures you allocate exactly as much memory as you really need. However, as you allocated it at runtime, the cleaning up has to be done by you using free.
You should use dynamic memory when:
If you want your object to persist beyond the scope in which it was created.
Usually, stack sizes are limited and hence if your object occupies a lot of memory then you might run out of stack space in such cases one would usually go for dynamic memory allocation.
Note that c99 standard introduces Variable Length Arrays(VLA) in C so you need not use dynamic memory allocation just because you do not know the array dimensions before hand(unless ofcourse #2 mentioned above is the case)
It is best to avoid dynamic memory allocations as much as you can because it means explicitly managing the memory instead of the automatic mechanism provided by the language.Explicit memory management means that you are prone to make more errors, which might lead to catastrophic effects.
Having said that dynamic memory allocations cannot be avoided always and must be used when the use is imperative(two cases mentioned above).
If you can program without dynamic allocation don't use it!
But a day you will be blocked, and the only way to unblock you will be to use dynamic allocation then now you can use it
Als made an interesting point that you should allocate memory from the heap if your object needs to persist beyond the scope in which it was created. In the code above, you don't need to allocate memory from heap at all. You can rewrite it like this:
#include <stdio.h>
int a = 17;
int main(void)
{
int b = 18; //automatic stack memory
int c[1]; // allocating stack memory. sizeof(int) * 1
c[0] = 19;
printf("a = %d at address %x\n", a, &a);
printf("b = %d at address %x\n", b, &b);
printf("c = %d at address %x\n", c[0], c);
system("PAUSE");
return 0;
}
In fact, as part of the C99 standard (Variable-length array), you can use the [] operator to allocate dynamic space for an array on the stack just as you would normally do to create an array. You don't even need to know the size of the array at compilation time. The compiler will just adjust the esp register (for x86 machines) based on the requested allocation space and you're good to go.
Related
I have been reading that malloc is used for dynamic memory allocation. But if the following code works...
int main(void) {
int i, n;
printf("Enter the number of integers: ");
scanf("%d", &n);
// Dynamic allocation of memory?
int int_arr[n];
// Testing
for (int i = 0; i < n; i++) {
int_arr[i] = i * 10;
}
for (int i = 0; i < n; i++) {
printf("%d ", int_arr[i]);
}
printf("\n");
}
... what is the point of malloc? Isn't the code above just a simpler-to-read way to allocate memory dynamically?
I read on another Stack Overflow answer that if some sort of flag is set to "pedantic", then the code above would produce a compile error. But that doesn't really explain why malloc might be a better solution for dynamic memory allocation.
Look up the concepts for stack and heap; there's a lot of subtleties around the different types of memory. Local variables inside a function live in the stack and only exist within the function.
In your example, int_array only exists while execution of the function it is defined in has not ended, you couldn't pass it around between functions. You couldn't return int_array and expect it to work.
malloc() is used when you want to create a chunk of memory which exists on the heap. malloc returns a pointer to this memory. This pointer can be passed around as a variable (eg returned) from functions and can be used anywhere in your program to access your allocated chunk of memory until you free() it.
Example:
'''C
int main(int argc, char **argv){
int length = 10;
int *built_array = make_array(length); //malloc memory and pass heap pointer
int *array = make_array_wrong(length); //will not work. Array in function was in stack and no longer exists when function has returned.
built_array[3] = 5; //ok
array[3] = 5; //bad
free(built_array)
return 0;
}
int *make_array(int length){
int *my_pointer = malloc( length * sizeof int);
//do some error checking for real implementation
return my_pointer;
}
int *make_array_wrong(int length){
int array[length];
return array;
}
'''
Note:
There are plenty of ways to avoid having to use malloc at all, by pre-allocating sufficient memory in the callers, etc. This is recommended for embedded and safety critical programs where you want to be sure you'll never run out of memory.
Just because something looks prettier does not make it a better choice.
VLAs have a long list of problems, not the least of which they are not a sufficient replacement for heap-allocated memory.
The primary -- and most significant -- reason is that VLAs are not persistent dynamic data. That is, once your function terminates, the data is reclaimed (it exists on the stack, of all places!), meaning any other code still hanging on to it are SOL.
Your example code doesn't run into this problem because you aren't using it outside of the local context. Go ahead and try to use a VLA to build a binary tree, then add a node, then create a new tree and try to print them both.
The next issue is that the stack is not an appropriate place to allocate large amounts of dynamic data -- it is for function frames, which have a limited space to begin with. The global memory pool, OTOH, is specifically designed and optimized for this kind of usage.
It is good to ask questions and try to understand things. Just be careful that you don't believe yourself smarter than the many, many people who took what now is nearly 80 years of experience to design and implement systems that quite literally run the known universe. Such an obvious flaw would have been immediately recognized long, long ago and removed before either of us were born.
VLAs have their place, but it is, alas, small.
Declaring local variables takes the memory from the stack. This has two ramifications.
That memory is destroyed once the function returns.
Stack memory is limited, and is used for all local variables, as well as function return addresses. If you allocate large amounts of memory, you'll run into problems. Only use it for small amounts of memory.
When you have the following in your function code:
int int_arr[n];
It means you allocated space on the function stack, once the function will return this stack will cease to exist.
Image a use case where you need to return a data structure to a caller, for example:
Car* create_car(string model, string make)
{
Car* new_car = malloc(sizeof(*car));
...
return new_car;
}
Now, once the function will finish you will still have your car object, because it was allocated on the heap.
The memory allocated by int int_arr[n] is reserved only until execution of the routine ends (when it returns or is otherwise terminated, as by setjmp). That means you cannot allocate things in one order and free them in another. You cannot allocate a temporary work buffer, use it while computing some data, then allocate another buffer for the results, and free the temporary work buffer. To free the work buffer, you have to return from the function, and then the result buffer will be freed to.
With automatic allocations, you cannot read from a file, allocate records for each of the things read from the file, and then delete some of the records out of order. You simply have no dynamic control over the memory allocated; automatic allocations are forced into a strictly last-in first-out (LIFO) order.
You cannot write subroutines that allocate memory, initialize it and/or do other computations, and return the allocated memory to their callers.
(Some people may also point out that the stack memory commonly used for automatic objects is commonly limited to 1-8 mebibytes while the memory used for dynamic allocation is generally much larger. However, this is an artifact of settings selected for common use and can be changed; it is not inherent to the nature of automatic versus dynamic allocation.)
If the allocated memory is small and used only inside the function, malloc is indeed unnecessary.
If the memory amount is extremely large (usually MB or more), the above example may cause stack overflow.
If the memory is still used after the function returned, you need malloc or global variable (static allocation).
Note that the dynamic allocation through local variables as above may not be supported in some compiler.
The malloc example I'm studying is
#include <stdio.h>
#include <stdlib.h>
int main()
{
int *vec;
int i, size;
printf("Give size of vector: ");
scanf("%d",&size);
vec = (int *) malloc(size * sizeof(int));
for(i=0; i<size; i++) vec[i] = i;
for(i=0; i<size; i++)
printf("vec[%d]: %d\n", i, vec[i]);
free(vec);
}
But I can make a program behave at runtime like this program behaves writing it in C wihout malloc, can't I? So what's the use of malloc here?
It is dynamic memory allocation.
The very important point there is that you don't know how much memory you'll need because the amount of memory you must end up with is dependant on the user input.
Thus the use of malloc, which takes size as part of its argument, and size is unknown at compile-time.
This specific example could have been done using variable length arrays which were supported by the standard since c99, now optional as of the 2011 standard. Although if size is very large allocating it on the stack would not work since the stack is much smaller than available heap memory which is what malloc will use. This previous post of mine also has some links on variable length arrays you might find useful.
Outside of this example when you have dynamic data structures using malloc is pretty hard to avoid.
Two issues:
First, you might not know how much memory you need until run time. Using malloc() allows you to allocate exactly the right amount: no more, no less. And your application can "degrade" gracefully if there is not enough memory.
Second, malloc() allocated memory from the heap. This can sometimes be an advantage. Local variables that are allocated on the stack have a very limited amount of total memory. Static variables mean that your app will use all the memory all the time, which could even potentially prevent your app from loading if there isn't enough memory.
From what I understand, the malloc function takes a variable and allocates memory as asked. In this case, it will ask the compiler to prepare memory in order to fit the equivalence of twenty double variables. Is my way of understanding it correctly, and why must it be used?
double *q;
q=(double *)malloc(20*sizeof(double));
for (i=0;i<20; i++)
{
*(q+i)= (double) rand();
}
You don't have to use malloc() when:
The size is known at compile time, as in your example.
You are using C99 or C2011 with VLA (variable length array) support.
Note that malloc() allocates memory at runtime, not at compile time. The compiler is only involved to the extent that it ensures the correct function is called; it is malloc() that does the allocation.
Your example mentions 'equivalence of ten integers'. It is very seldom that 20 double occupy the same space as 10 int. Usually, 10 double will occupy the same space as 20 int (when sizeof(int) == 4 and sizeof(double) == 8, which is a very commonly found setting).
It's used to allocate memory at run-time rather than compile-time. So if your data arrays are based on some sort of input from the user, database, file, etc. then malloc must be used once the desired size is known.
The variable q is a pointer, meaning it stores an address in memory. malloc is asking the system to create a section of memory and return the address of that section of memory, which is stored in q. So q points to the starting location of the memory you requested.
Care must be taken not to alter q unintentionally. For instance, if you did:
q = (double *)malloc(20*sizeof(double));
q = (double *)malloc(10*sizeof(double));
you will lose access to the first section of 20 double's and introduce a memory leak.
When you use malloc you are asking the system "Hey, I want this many bytes of memory" and then he will either say "Sorry, I'm all out" or "Ok! Here is an address to the memory you wanted. Don't lose it".
It's generally a good idea to put big datasets in the heap (where malloc gets your memory from) and a pointer to that memory on the stack (where code execution takes place). This becomes more important on embedded platforms where you have limited memory. You have to decide how you want to divvy up the physical memory between the stack and heap. Too much stack and you can't dynamically allocate much memory. Too little stack and you can function call your way right out of it (also known as a stack overflow :P)
As the others said, malloc is used to allocate memory. It is important to note that malloc will allocate memory from the heap, and thus the memory is persistent until it is free'd. Otherwise, without malloc, declaring something like double vals[20] will allocate memory on the stack. When you exit the function, that memory is popped off of the stack.
So for example, say you are in a function and you don't care about the persistence of values. Then the following would be suitable:
void some_function() {
double vals[20];
for(int i = 0; i < 20; i++) {
vals[i] = (double)rand();
}
}
Now if you have some global structure or something that stores data, that has a lifetime longer than that of just the function, then using malloc to allocate that memory from the heap is required (alternatively, you can declare it as a global variable, and the memory will be preallocated for you).
In you example, you could have declared double q[20]; without the malloc and it would work.
malloc is a standard way to get dynamically allocated memory (malloc is often built above low-level memory acquisition primitives like mmap on Linux).
You want to get dynamically allocated memory resources, notably when the size of the allocated thing (here, your q pointer) depends upon runtime parameters (e.g. depends upon input). The bad alternative would be to allocate all statically, but then the static size of your data is a strong built-in limitation, and you don't like that.
Dynamic resource allocation enables you to run the same program on a cheap tablet (with half a gigabyte of RAM) and an expensive super-computer (with terabytes of RAM). You can allocate different size of data.
Don't forget to test the result of malloc; it can fail by returning NULL. At the very least, code:
int* q = malloc (10*sizeof(int));
if (!q) {
perror("q allocation failed");
exit(EXIT_FAILURE);
};
and always initialize malloc-ed memory (you could prefer using calloc which zeroes the allocated memory).
Don't forget to later free the malloc-ed memory. On Linux, learn about using valgrind. Be scared of memory leaks and dangling pointers. Recognize that the liveness of some data is a non-modular property of the entire program. Read about garbage collection!, and consider perhaps using Boehm's conservative garbage collector (by calling GC_malloc instead of malloc).
You use malloc() to allocate memory dynamically in C. (Allocate the memory at the run time)
You use it because sometimes you don't know how much memory you'll use when you write your program.
You don't have to use it when you know thow many elements the array will hold at compile time.
Another important thing to notice that if you want to return an array from a function, you will want to return an array which was not defined inside the function on the stack. Instead, you'll want to dynamically allocate an array (on the heap) and return a pointer to this block:
int *returnArray(int n)
{
int i;
int *arr = (int *)malloc(sizeof(int) * n);
if (arr == NULL)
{
return NULL;
}
//...
//fill the array or manipulate it
//...
return arr; //return the pointer
}
This is actually a much more concise, much more clear question than the one I had asked here before(for any who cares): C Language: Why does malloc() return a pointer, and not the value? (Sorry for those who initially think I'm spamming... I hope it's not construed as the same question since I think the way I phrased it there made it unintentionally misleading)
-> Basically what I'm trying to ask is: Why does a C programmer need a pointer to a dynamically-allocated variable/object? (whatever the difference is between variable/object...)
If a C programmer has the option of creating just 'int x' or just 'int *x' (both statically allocated), then why can't he also have the option to JUST initialize his dynamically-allocated variable/object as a variable (and NOT returning a pointer through malloc())?
*If there are some obscure ways to do what I explained above, then, well, why does malloc() seem the way that most textbooks go about dynamic-allocation?
Note: in the following, byte refers to sizeof(char)
Well, for one, malloc returns a void *. It simply can't return a value: that wouldn't be feasible with C's lack of generics. In C, the compiler must know the size of every object at compile time; since the size of the memory being allocated will not be known until run time, then a type that could represent any value must be returned. Since void * can represent any pointer, it is the best choice.
malloc also cannot initialize the block: it has no knowledge of what's being allocated. This is in contrast with C++'s operator new, which does both the allocation and the initialization, as well as being type safe (it still returns a pointer instead of a reference, probably for historical reasons).
Also, malloc allocates a block of memory of a specific size, then returns a pointer to that memory (that's what malloc stands for: memory allocation). You're getting a pointer because that's what you get: an unitialized block of raw memory. When you do, say, malloc(sizeof(int)), you're not creating a int, you're allocating sizeof(int) bytes and getting the address of those bytes. You can then decide to use that block as an int, but you could also technically use that as an array of sizeof(int) chars.
The various alternatives (calloc, realloc) work roughly the same way (calloc is easier to use when dealing with arrays, and zero-fills the data, while realloc is useful when you need to resize a block of memory).
Suppose you create an integer array in a function and want to return it. Said array is a local variable to the function. You can't return a pointer to a local variable.
However, if you use malloc, you create an object on the heap whose scope exceeds the function body. You can return a pointer to that. You just have to destroy it later or you will have a memory leak.
It's because objects allocated with malloc() don't have names, so the only way to reference that object in code is to use a pointer to it.
When you say int x;, that creates an object with the name x, and it is referenceable through that name. When I want to set x to 10, I can just use x = 10;.
I can also set a pointer variable to point to that object with int *p = &x;, and then I can alternatively set the value of x using *p = 10;. Note that this time we can talk about x without specifically naming it (beyond the point where we acquire the reference to it).
When I say malloc(sizeof(int)), that creates an object that has no name. I cannot directly set the value of that object by name, since it just doesn't have one. However, I can set it by using a pointer variable that points at it, since that method doesn't require naming the object: int *p = malloc(sizeof(int)); followed by *p = 10;.
You might now ask: "So, why can't I tell malloc to give the object a name?" - something like malloc(sizeof(int), "x"). The answer to this is twofold:
Firstly, C just doesn't allow variable names to be introduced at runtime. It's just a basic restriction of the language;
Secondly, given the first restriction the name would have to be fixed at compile-time: if this is the case, C already has syntax that does what you want: int x;.
You are thinking about things wrong. It is not that int x is statically allocated and malloc(sizeof(int)) is dynamic. Both are allocated dynamically. That is, they are both allocated at execution time. There is no space reserved for them at the time you compile. The size may be static in one case and dynamic in the other, but the allocation is always dynamic.
Rather, it is that int x allocates the memory on the stack and malloc(sizeof(int)) allocates the memory on the heap. Memory on the heap requires that you have a pointer in order to access it. Memory on the stack can be referenced directly or with a pointer. Usually you do it directly, but sometimes you want to iterate over it with pointer arithmetic or pass it to a function that needs a pointer to it.
Everything works using pointers. "int x" is just a convenience - someone, somewhere got tired of juggling memory addresses and that's how programming languages with human-readable variable names were born.
Dynamic allocation is... dynamic. You don't have to know how much space you are going to need when the program runs - before the program runs. You choose when to do it and when to undo it. It may fail. It's hard to handle all this using the simple syntax of static allocation.
C was designed with simplicity in mind and compiler simplicity is a part of this. That's why you're exposed to the quirks of the underlying implementations. All systems have storage for statically-sized, local, temporary variables (registers, stack); this is what static allocation uses. Most systems have storage for dynamic, custom-lifetime objects and system calls to manage them; this is what dynamic allocation uses and exposes.
There is a way to do what you're asking and it's called C++. There, "MyInt x = 42;" is a function call or two.
I think your question comes down to this:
If a C programmer has the option of creating just int x or just int *x (both statically allocated)
The first statement allocates memory for an integer. Depending upon the placement of the statement, it might allocate the memory on the stack of a currently executing function or it might allocate memory in the .data or .bss sections of the program (if it is a global variable or static variable, at either file scope or function scope).
The second statement allocates memory for a pointer to an integer -- it hasn't actually allocated memory for the integer itself. If you tried to assign a value using the pointer *x=1, you would either receive a very quick SIGSEGV segmentation violation or corrupt some random piece of memory. C doesn't pre-zero memory allocated on the stack:
$ cat stack.c
#include <stdio.h>
int main(int argc, char *argv[]) {
int i;
int j;
int k;
int *l;
int *m;
int *n;
printf("i: %d\n", i);
printf("j: %d\n", j);
printf("k: %d\n", k);
printf("l: %p\n", l);
printf("m: %p\n", m);
printf("n: %p\n", n);
return 0;
}
$ make stack
cc stack.c -o stack
$ ./stack
i: 0
j: 0
k: 32767
l: 0x400410
m: (nil)
n: 0x4005a0
l and n point to something in memory -- but those values are just garbage, and probably don't belong to the address space of the executable. If we store anything into those pointers, the program would probably die. It might corrupt unrelated structures, though, if they are mapped into the program's address space.
m at least is a NULL pointer -- if you tried to write to it, the program would certainly die on modern hardware.
None of those three pointers actually point to an integer yet. The memory for those integers doesn't exist. The memory for the pointers does exist -- and is initially filled with garbage values, in this case.
The Wikipedia article on L-values -- mostly too obtuse to fully recommend -- makes one point that represented a pretty significant hurdle for me when I was first learning C: In languages with assignable variables it becomes necessary to distinguish between the R-value (or contents) and the L-value (or location) of a variable.
For example, you can write:
int a;
a = 3;
This stores the integer value 3 into whatever memory was allocated to store the contents of variable a.
If you later write:
int b;
b = a;
This takes the value stored in the memory referenced by a and stores it into the memory location allocated for b.
The same operations with pointers might look like this:
int *ap;
ap=malloc(sizeof int);
*ap=3;
The first ap= assignment stores a memory location into the ap pointer. Now ap actually points at some memory. The second assignment, *ap=, stores a value into that memory location. It doesn't update the ap pointer at all; it reads the value stored in the variable named ap to find the memory location for the assignment.
When you later use the pointer, you can choose which of the two values associated with the pointer to use: either the actual contents of the pointer or the value pointed to by the pointer:
int *bp;
bp = ap; /* bp points to the same memory cell as ap */
int *bp;
bp = malloc(sizeof int);
*bp = *ap; /* bp points to new memory and we copy
the value pointed to by ap into the
memory pointed to by bp */
I found assembly far easier than C for years because I found the difference between foo = malloc(); and *foo = value; confusing. I hope I found what was confusing you and seriously hope I didn't make it worse.
Perhaps you misunderstand the difference between declaring 'int x' and 'int *x'. The first allocates storage for an int value; the second doesn't - it just allocates storage for the pointer.
If you were to "dynamically allocate" a variable, there would be no point in the dynamic allocation anyway (unless you then took its address, which would of course yield a pointer) - you may as well declare it statically. Think about how the code would look - why would you bother with:
int x = malloc(sizeof(int)); *x = 0;
When you can just do:
int x = 0;
int numbers*;
numbers = malloc ( sizeof(int) * 10 );
I want to know how is this dynamic memory allocation, if I can store just 10 int items to the memory block ? I could just use the array and store elemets dynamically using index. Why is the above approach better ?
I am new to C, and this is my 2nd day and I may sound stupid, so please bear with me.
In this case you could replace 10 with a variable that is assigned at run time. That way you can decide how much memory space you need. But with arrays, you have to specify an integer constant during declaration. So you cannot decide whether the user would actually need as many locations as was declared, or even worse , it might not be enough.
With a dynamic allocation like this, you could assign a larger memory location and copy the contents of the first location to the new one to give the impression that the array has grown as needed.
This helps to ensure optimum memory utilization.
The main reason why malloc() is useful is not because the size of the array can be determined at runtime - modern versions of C allow that with normal arrays too. There are two reasons:
Objects allocated with malloc() have flexible lifetimes;
That is, you get runtime control over when to create the object, and when to destroy it. The array allocated with malloc() exists from the time of the malloc() call until the corresponding free() call; in contrast, declared arrays either exist until the function they're declared in exits, or until the program finishes.
malloc() reports failure, allowing the program to handle it in a graceful way.
On a failure to allocate the requested memory, malloc() can return NULL, which allows your program to detect and handle the condition. There is no such mechanism for declared arrays - on a failure to allocate sufficient space, either the program crashes at runtime, or fails to load altogether.
There is a difference with where the memory is allocated. Using the array syntax, the memory is allocated on the stack (assuming you are in a function), while malloc'ed arrays/bytes are allocated on the heap.
/* Allocates 4*1000 bytes on the stack (which might be a bit much depending on your system) */
int a[1000];
/* Allocates 4*1000 bytes on the heap */
int *b = malloc(1000 * sizeof(int))
Stack allocations are fast - and often preferred when:
"Small" amount of memory is required
Pointer to the array is not to be returned from the function
Heap allocations are slower, but has the advantages:
Available heap memory is (normally) >> than available stack memory
You can freely pass the pointer to the allocated bytes around, e.g. returning it from a function -- just remember to free it at some point.
A third option is to use statically initialized arrays if you have some common task, that always requires an array of some max size. Given you can spare the memory statically consumed by the array, you avoid the hit for heap memory allocation, gain the flexibility to pass the pointer around, and avoid having to keep track of ownership of the pointer to ensure the memory is freed.
Edit: If you are using C99 (default with the gnu c compiler i think?), you can do variable-length stack arrays like
int a = 4;
int b[a*a];
In the example you gave
int *numbers;
numbers = malloc ( sizeof(int) * 10 );
there are no explicit benefits. Though, imagine 10 is a value that changes at runtime (e.g. user input), and that you need to return this array from a function. E.g.
int *aFunction(size_t howMany, ...)
{
int *r = malloc(sizeof(int)*howMany);
// do something, fill the array...
return r;
}
The malloc takes room from the heap, while something like
int *aFunction(size_t howMany, ...)
{
int r[howMany];
// do something, fill the array...
// you can't return r unless you make it static, but this is in general
// not good
return somethingElse;
}
would consume the stack that is not so big as the whole heap available.
More complex example exists. E.g. if you have to build a binary tree that grows according to some computation done at runtime, you basically have no other choices but to use dynamic memory allocation.
Array size is defined at compilation time whereas dynamic allocation is done at run time.
Thus, in your case, you can use your pointer as an array : numbers[5] is valid.
If you don't know the size of your array when writing the program, using runtime allocation is not a choice. Otherwise, you're free to use an array, it might be simpler (less risk to forget to free memory for example)
Example:
to store a 3-D position, you might want to use an array as it's alwaays 3 coordinates
to create a sieve to calculate prime numbers, you might want to use a parameter to give the max value and thus use dynamic allocation to create the memory area
Array is used to allocate memory statically and in one go.
To allocate memory dynamically malloc is required.
e.g. int numbers[10];
This will allocate memory statically and it will be contiguous memory.
If you are not aware of the count of the numbers then use variable like count.
int count;
int *numbers;
scanf("%d", count);
numbers = malloc ( sizeof(int) * count );
This is not possible in case of arrays.
Dynamic does not refer to the access. Dynamic is the size of malloc. If you just use a constant number, e.g. like 10 in your example, it is nothing better than an array. The advantage is when you dont know in advance how big it must be, e.g. because the user can enter at runtime the size. Then you can allocate with a variable, e.g. like malloc(sizeof(int) * userEnteredNumber). This is not possible with array, as you have to know there at compile time the (maximum) size.