WPF animation issue on button click - wpf

I would like to show some animation of button, before click event of button is fired. I am using following XAML to achieve that but it seems like Button.IsPressed trigger is getting fired after click event.
How to set trigger so it will show animation first before click event?
<Button x:Name="button"
Width="131"
Height="37"
Content="Button"
Margin="0,0,0,22"
Click="button_Click">
<Button.Style>
<Style TargetType="{x:Type Button}">
<Style.Triggers>
<Trigger Property="Button.IsPressed" Value="True">
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width"
From="130"
To="0"
Duration="0:0:2"/>
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>
EDIT: I tried this but same thing.
<EventTrigger RoutedEvent="PreviewMouseLeftButtonDown">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width"
From="130"
To="0"
Duration="0:0:2"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>

You didn't mention when exactly you want the animation to start but you could try and use PreviewMouseLeftButtonDown

Related

How to write a style for a control that changes width of another control?

Is there any way to write a Style for a control that changes width of another control?
<Style x:Key="SubMenuStyle" TargetType="Label">
<Setter Property="HorizontalContentAlignment" Value="Center"/>
<Setter Property="FontFamily" Value="Arial"/>
<Setter Property="FontSize" Value="14"/>
<Setter Property="BorderThickness" Value="1"/>
<Setter Property="BorderBrush" Value="LightCyan"/>
<Style.Triggers>
<EventTrigger RoutedEvent="MouseLeftButtonDown">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Menu" Storyboard.TargetProperty="Width" To="0" Duration="0:0:.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
This code leads to error:
TargetName property cannot be set on a Style Setter
I know I can write codes below and it works:
<Label Name="Owners" Margin="0,1,0,0" MouseLeftButtonDown="SubMenuClicked" Style="{StaticResource SubMenuStyle}">
<Label.Triggers>
<EventTrigger RoutedEvent="MouseLeftButtonDown">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="Menu" Storyboard.TargetProperty="Width" To="0" Duration="0:0:.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Label.Triggers>
</Label>
But since I use this trigger in multiple labels I want to write it in a style once.
This is my code to define controls:
<Border Name="Menu" Grid.Column="2" Grid.Row="1" Width="0" HorizontalAlignment="Right" BorderBrush="LightBlue" BorderThickness="2" CornerRadius="2" Background="LightCyan">
<StackPanel Name="MenuPanel">
<Button Style="{StaticResource MenuButtonsStyle}">
<Button.Triggers>
<EventTrigger RoutedEvent="Button.Click">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetName="ListsMenu" Storyboard.TargetProperty="Height" To="86" Duration="0:0:.6"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Button.Triggers>
</Button>
<StackPanel Name="ListsMenu" Height="0">
<Label Name="Owners" Margin="0,1,0,0" MouseLeftButtonDown="SubMenuClicked" Style="{StaticResource SubMenuStyle}"/>
<Label Name="Contacts" MouseLeftButtonDown="SubMenuClicked" Style="{StaticResource SubMenuStyle}"/>
<Label Name="Groups" MouseLeftButtonDown="SubMenuClicked" Style="{StaticResource SubMenuStyle}"/>
</StackPanel>
</StackPanel>
</Border>
Scenario: There is a border, It's default width is zero, It will raise to 165 in another trigger which works fine, I want to animate it to zero again when labels are clicked, but I can not access the width of that border in lables style
You claim that you use triggers in multiple labels so you can define trigger one time like this
<Storyboard x:Key="animation">
<DoubleAnimation Storyboard.TargetName="ListsMenu" Storyboard.TargetProperty="Height" To="86" Duration="0:0:.6"/>
</Storyboard>
and later when you need you can call it
<EventTrigger RoutedEvent="MouseEnter" >
<BeginStoryboard Storyboard="{StaticResource animation}"/>
</EventTrigger>
But I'm a bit confused what you meant to acquire.
You cannot get access in style since style does not have a namescope, as it was said. If it changes label's width you could do this in style like this
<Style x:Key="style_button" TargetType="Button">
<Style.Triggers>
<EventTrigger RoutedEvent="MouseEnter">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="Width" To="300" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>
but it invokes by StoryBoard.TargetName to another object.
try :
<EventTrigger RoutedEvent="MouseLeftButtonDown">
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.Target="{Binding ElementName=Menu}"
Storyboard.TargetProperty="Width" To="0" Duration="0:0:.5"/>
</Storyboard>
</BeginStoryboard>
</EventTrigger>
TargetName is only valid inside Templates.

Style.Trigger vs. Grid.Trigger

In my Code I have defined two Triggers, a Label and a Canvas.
The description of my problem:
When the cursor goes straight across the Label, the Style.Trigger gets activated and the background colour changes (to orange). When the cursor runs across the canvas-area the Grid.Trigger gets activated and changes the background color(to violet). So far, so good.Is the cursor now, running (after the Grid.Trigger was active) across the label-area the background does not change at all.
It seems to me that the Grid.Trigger gets priority once it was active.
<Window x:Class="Sample01.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="350" Width="525">
<Grid>
<Grid.Resources>
<!-- Defined Style starts here -->
<Style x:Key="{x:Type Label}" TargetType="{x:Type Label}" >
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Trigger.Setters>
</Trigger.Setters>
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="DarkOrange" Duration="0:0:0.5"
Storyboard.TargetProperty="Background.Color"
/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="White" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color" />
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
<!-- End defined Style-->
</Grid.Resources>
<!-- Define Trigger -->
<Grid.Triggers>
<EventTrigger RoutedEvent="MouseEnter"
SourceName="canvas">
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="BlueViolet" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="MouseLeave"
SourceName="canvas">
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="White" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Grid.Triggers>
<Label x:Name="label" VerticalAlignment="Top" Height="100" BorderBrush="Black" BorderThickness="2" Content="LABEL"/>
<Canvas x:Name="canvas" Height="100" VerticalAlignment="Bottom"
IsHitTestVisible="True"
Background="AntiqueWhite"
/>
</Grid>
Can someone explain this behavior ?
You're running into the order of precedence of value sources for Dependency Properties. A common case of this is when you set a local value directly on an element, a value set in a style is overridden. In this case, you're applying an animation to the property, which takes precedence over anything set in the Style (or even a local value).
To allow the Style to take over again you need to make the animation no longer apply to the Label. You can do this by explicitly removing the initial animation, which will reset back to the original state, like a Property Trigger does:
<EventTrigger RoutedEvent="FrameworkElement.MouseEnter"
SourceName="canvas">
<BeginStoryboard x:Name="GridMouseover">
<Storyboard>
<ColorAnimation To="BlueViolet" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="FrameworkElement.MouseLeave"
SourceName="canvas">
<RemoveStoryboard BeginStoryboardName="GridMouseover"/>
</EventTrigger>
The disadvantage of this is that you lose the smooth animation back to White. VisualStateManager is a much better choice for this kind of thing in many cases because it handles that for you automatically.
The other thing you can do is tell the Storyboard to stop applying itself after finishing by changing the FillBehavior:
<EventTrigger RoutedEvent="FrameworkElement.MouseEnter"
SourceName="canvas">
<BeginStoryboard>
<Storyboard>
<ColorAnimation To="BlueViolet" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="FrameworkElement.MouseLeave"
SourceName="canvas">
<BeginStoryboard>
<Storyboard FillBehavior="Stop">
<ColorAnimation To="White" Duration="0:0:1"
Storyboard.TargetProperty="Background.Color"
Storyboard.TargetName="label" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>

Change Background on DragEnter

I want to change the background of a framework element when the DragEnter event is fired and revert its background when the DragLeave event is fired. Additionally, I want this applied in a style.
Heres what I have currently:
<EventTrigger RoutedEvent="Button.DragEnter">
<BeginStoryboard x:Name="DragHoverStoryboard">
<Storyboard>
<DoubleAnimation Storyboard.Target="??????????"
Storyboard.TargetProperty="Background"
Duration="0:0:0"
To="{DynamicResource HoverBrush}" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Button.DragLeave">
<StopStoryboard BeginStoryboardName="DragHoverStoryboard" />
</EventTrigger>
<EventTrigger RoutedEvent="Button.Drop">
<StopStoryboard BeginStoryboardName="DragHoverStoryboard" />
</EventTrigger>
The problem here is that I can't apply target by a name because this style can be applied to any FrameworkElement. How do I apply the target to the element that the Style is attached to?
Storyboard.Target is not the problem, just leave it out. However, you need to change the rest of the animation. To animate a color, use a ColorAnimation instead of a DoubleAnimation. Also, the property "Background" does not contain a color but a brush, so animate the property "Background.Color" instead. Here is a working example:
<Style TargetType="Button">
<Setter Property="Background" Value="Red"/>
<Style.Triggers>
<EventTrigger RoutedEvent="Button.DragEnter">
<BeginStoryboard x:Name="DragHoverStoryboard">
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="Background.Color"
Duration="0:0:0" To="Green" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
<EventTrigger RoutedEvent="Button.DragLeave">
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="Background.Color"
Duration="0:0:0" To="Red" />
</Storyboard>
</BeginStoryboard>
</EventTrigger>
</Style.Triggers>
</Style>

Trigger on MouseHover?

I was wondering if there was a way to setup a trigger on MouseHover, not MouseOver.
I would like an action to occur when the user keeps their mouse over a specified area for X seconds instead of when they just MouseOver it in passing.
To make the IsMouseOver trigger begin after X seconds, you should be able to use a Storybard and set the BeginTime Property. Here's an example for a Button which increases its size by 50% when the mouse is hovering it for 2 seconds.
To skip the animation part you can set Duration="0" for the DoubleAnimations
<Button Content="Button"
Height="23"
Width="75"
RenderTransformOrigin="0.5 0.5">
<Button.RenderTransform>
<ScaleTransform />
</Button.RenderTransform>
<Button.Style>
<Style TargetType="Button">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard>
<Storyboard BeginTime="00:00:02">
<DoubleAnimation Storyboard.TargetProperty="(Button.RenderTransform).(ScaleTransform.ScaleX)" To="1.5"/>
<DoubleAnimation Storyboard.TargetProperty="(Button.RenderTransform).(ScaleTransform.ScaleY)" To="1.5"/>
</Storyboard>
</BeginStoryboard>
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<DoubleAnimation Storyboard.TargetProperty="(Button.RenderTransform).(ScaleTransform.ScaleX)" To="1.0"/>
<DoubleAnimation Storyboard.TargetProperty="(Button.RenderTransform).(ScaleTransform.ScaleY)" To="1.0"/>
</Storyboard>
</BeginStoryboard>
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Button.Style>
</Button>

Problem animating a WPF button

I have a button, this is a unique button, and his style should çn't match the style of all the others. So when you pass your mouse over this button, it should change its image. But it is not working, Here is the code... I'm starting at WPF so if you can point me what am I doing wrong would be really appreciated
<Button Name="RemoveButton" ClickMode="Press" BorderThickness="0" Background="Transparent" Style="{StaticResource ButtonStyle1}">
<Button.Content>
<Grid>
<Image x:Name="CloseActive" x:FieldModifier="public" Height="12" VerticalAlignment="Center" Source="/HTFS.Atlas.Portfolio.PortfolioClient.WCF.Controls;component/Images/tab-close.png" Visibility="Hidden" />
<Image x:Name="CloseInactive" x:FieldModifier="public" Height="12" VerticalAlignment="Center" Source="/HTFS.Atlas.Portfolio.PortfolioClient.WCF.Controls;component/Images/tab-close-inactive.png" />
</Grid>
</Button.Content>
<Button.Resources>
<Storyboard x:Key="MouseOverAnimation">
<DoubleAnimation Storyboard.TargetName="CloseActive" Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="0:0:0.5" />
<DoubleAnimation Storyboard.TargetName="CloseInactive" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:0.5" />
</Storyboard>
<Storyboard x:Key="MouseOutAnimation">
<DoubleAnimation Storyboard.TargetName="CloseInactive" Storyboard.TargetProperty="Opacity" From="0" To="1" Duration="0:0:0.5" />
<DoubleAnimation Storyboard.TargetName="CloseActive" Storyboard.TargetProperty="Opacity" From="1" To="0" Duration="0:0:0.5" />
</Storyboard>
<Style x:Key="CloseButtonStyle" TargetType="{x:Type Control}">
<Style.Triggers>
<Trigger Property="IsMouseOver" Value="True">
<Trigger.EnterActions>
<BeginStoryboard Storyboard="{StaticResource MouseOverAnimation}" />
</Trigger.EnterActions>
<Trigger.ExitActions>
<BeginStoryboard Storyboard="{StaticResource MouseOutAnimation}" />
</Trigger.ExitActions>
</Trigger>
</Style.Triggers>
</Style>
</Button.Resources>
</Button>
For the CloseActive image, instead of using Visibility="Hidden" try Opacity="0".
In your animation you're adjusting the opacity of the image, but it's still hidden.
In addition to removing the visibility attribute, try putting the animation triggers directly in Button.Triggers
<Button.Triggers>
<EventTrigger RoutedEvent="Button.MouseEnter">
<BeginStoryboard Storyboard="{StaticResource MouseOverAnimation}" />
</EventTrigger>
<EventTrigger RoutedEvent="Button.MouseLeave">
<BeginStoryboard Storyboard="{StaticResource MouseOutAnimation}" />
</EventTrigger>
</Button.Triggers>
since you can't use Storyboard.TargetName in a storyboard called from a style. You'll also have to use event triggers instead of normal triggers.
You can also remove the CloseButtonStyle since it won't be used.

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