passing functions as arguments in C [duplicate] - c

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Use of function pointer in C
(5 answers)
Closed 8 years ago.
I'm looking through one of my textbooks, and I see the following line of code for a C function:
node_t* func(node_t* n, int f(node_t *))
What exactly does this mean? There is a function as an argument in there. What is the point of that? Shouldn't you just be able to call any function in the file as long as it's been declared?
Also, in terms of assembly, is it the memory location of int f() that is being referenced?
Thank you.

node_t* func(node_t* n, int f(node_t *))
Is a function, called func that takes two parameters: n, a pointer to a node_t, and f, a pointer to a function that takes a node_t pointer and returns an int. The function func returns a pointer to a node_t.
Anyway, the most common use of this that comes to mind is for generic algorithms.
"Shouldn't you just be able to call any function in the file as long as it's been declared?"
As long as the function has been declared in the compilation unit, and the linker can find it at link time, that is true. However, function pointers are used when you want to be able to decide at run time which function to use (or compile time if you just want a generic function).
As a tangible example, consider qsort:
void qsort ( void * base, size_t num, size_t size, int ( * comparator ) ( const void *, const void * ) );
Now consider this:
typedef struct Student { int id; char* name; }
Student students[10];
//populate students
int sortByName(void* a, void* b)
{
Student* sa = a;
Student* sb = b;
return strcmp(a->name, b->name);
}
int sortById(void* a, void* b)
{
Student* sa = a;
Student* sb = b;
return a->id - b->id;
}
//sort by name:
qsort(students, 10, sizeof(Student), sortByName);
//sort by id:
qsort(students, 10, sizeof(Student), sortById);
The important part is that the sorting code didn't have to be changed. The sorting implementation is effectively generic. It's one algorithm that operates on different data types, and in this case, this generic-ness is facilitated by a function pointer.
There's other uses of function pointers as well (quite a few of them), such as call backs, or branching based on a map that maps something to a function.

The second argument is a function pointer to a function with signature int(node_t *). This way you can pass a call-back to func, like this:
int foo(node_t * p) { /* ... */ }
node_t n;
func(&n, foo); // note: the second argument is the function pointer
Here's a very stupid example to use this to move around a fictitious array:
T * array_next(T * arr, int n) { return arr + n; }
T * array_prev(T * arr, int n) { return arr - n; }
T * move_in_array(T * arr, T * (*f)(T *, int))
{
return f(arr, 1);
}
Now you can write code that moves around in an array in a run-time determined fashion using the callbacks:
T * p = move_in_array(some_array, flag ? array_next : array_prev);
The key design idea here is that we have a generic action function move_in_array whose specific implementation is passed as an argument in form of a function pointer.

Related

how does pointers work in type define in c? [duplicate]

I had some experience lately with function pointers in C.
So going on with the tradition of answering your own questions, I decided to make a small summary of the very basics, for those who need a quick dive-in to the subject.
Function pointers in C
Let's start with a basic function which we will be pointing to:
int addInt(int n, int m) {
return n+m;
}
First thing, let's define a pointer to a function which receives 2 ints and returns an int:
int (*functionPtr)(int,int);
Now we can safely point to our function:
functionPtr = &addInt;
Now that we have a pointer to the function, let's use it:
int sum = (*functionPtr)(2, 3); // sum == 5
Passing the pointer to another function is basically the same:
int add2to3(int (*functionPtr)(int, int)) {
return (*functionPtr)(2, 3);
}
We can use function pointers in return values as well (try to keep up, it gets messy):
// this is a function called functionFactory which receives parameter n
// and returns a pointer to another function which receives two ints
// and it returns another int
int (*functionFactory(int n))(int, int) {
printf("Got parameter %d", n);
int (*functionPtr)(int,int) = &addInt;
return functionPtr;
}
But it's much nicer to use a typedef:
typedef int (*myFuncDef)(int, int);
// note that the typedef name is indeed myFuncDef
myFuncDef functionFactory(int n) {
printf("Got parameter %d", n);
myFuncDef functionPtr = &addInt;
return functionPtr;
}
Function pointers in C can be used to perform object-oriented programming in C.
For example, the following lines is written in C:
String s1 = newString();
s1->set(s1, "hello");
Yes, the -> and the lack of a new operator is a dead give away, but it sure seems to imply that we're setting the text of some String class to be "hello".
By using function pointers, it is possible to emulate methods in C.
How is this accomplished?
The String class is actually a struct with a bunch of function pointers which act as a way to simulate methods. The following is a partial declaration of the String class:
typedef struct String_Struct* String;
struct String_Struct
{
char* (*get)(const void* self);
void (*set)(const void* self, char* value);
int (*length)(const void* self);
};
char* getString(const void* self);
void setString(const void* self, char* value);
int lengthString(const void* self);
String newString();
As can be seen, the methods of the String class are actually function pointers to the declared function. In preparing the instance of the String, the newString function is called in order to set up the function pointers to their respective functions:
String newString()
{
String self = (String)malloc(sizeof(struct String_Struct));
self->get = &getString;
self->set = &setString;
self->length = &lengthString;
self->set(self, "");
return self;
}
For example, the getString function that is called by invoking the get method is defined as the following:
char* getString(const void* self_obj)
{
return ((String)self_obj)->internal->value;
}
One thing that can be noticed is that there is no concept of an instance of an object and having methods that are actually a part of an object, so a "self object" must be passed in on each invocation. (And the internal is just a hidden struct which was omitted from the code listing earlier -- it is a way of performing information hiding, but that is not relevant to function pointers.)
So, rather than being able to do s1->set("hello");, one must pass in the object to perform the action on s1->set(s1, "hello").
With that minor explanation having to pass in a reference to yourself out of the way, we'll move to the next part, which is inheritance in C.
Let's say we want to make a subclass of String, say an ImmutableString. In order to make the string immutable, the set method will not be accessible, while maintaining access to get and length, and force the "constructor" to accept a char*:
typedef struct ImmutableString_Struct* ImmutableString;
struct ImmutableString_Struct
{
String base;
char* (*get)(const void* self);
int (*length)(const void* self);
};
ImmutableString newImmutableString(const char* value);
Basically, for all subclasses, the available methods are once again function pointers. This time, the declaration for the set method is not present, therefore, it cannot be called in a ImmutableString.
As for the implementation of the ImmutableString, the only relevant code is the "constructor" function, the newImmutableString:
ImmutableString newImmutableString(const char* value)
{
ImmutableString self = (ImmutableString)malloc(sizeof(struct ImmutableString_Struct));
self->base = newString();
self->get = self->base->get;
self->length = self->base->length;
self->base->set(self->base, (char*)value);
return self;
}
In instantiating the ImmutableString, the function pointers to the get and length methods actually refer to the String.get and String.length method, by going through the base variable which is an internally stored String object.
The use of a function pointer can achieve inheritance of a method from a superclass.
We can further continue to polymorphism in C.
If for example we wanted to change the behavior of the length method to return 0 all the time in the ImmutableString class for some reason, all that would have to be done is to:
Add a function that is going to serve as the overriding length method.
Go to the "constructor" and set the function pointer to the overriding length method.
Adding an overriding length method in ImmutableString may be performed by adding an lengthOverrideMethod:
int lengthOverrideMethod(const void* self)
{
return 0;
}
Then, the function pointer for the length method in the constructor is hooked up to the lengthOverrideMethod:
ImmutableString newImmutableString(const char* value)
{
ImmutableString self = (ImmutableString)malloc(sizeof(struct ImmutableString_Struct));
self->base = newString();
self->get = self->base->get;
self->length = &lengthOverrideMethod;
self->base->set(self->base, (char*)value);
return self;
}
Now, rather than having an identical behavior for the length method in ImmutableString class as the String class, now the length method will refer to the behavior defined in the lengthOverrideMethod function.
I must add a disclaimer that I am still learning how to write with an object-oriented programming style in C, so there probably are points that I didn't explain well, or may just be off mark in terms of how best to implement OOP in C. But my purpose was to try to illustrate one of many uses of function pointers.
For more information on how to perform object-oriented programming in C, please refer to the following questions:
Object-Orientation in C?
Can you write object oriented code in C?
The guide to getting fired: How to abuse function pointers in GCC on x86 machines by compiling your code by hand:
These string literals are bytes of 32-bit x86 machine code. 0xC3 is an x86 ret instruction.
You wouldn't normally write these by hand, you'd write in assembly language and then use an assembler like nasm to assemble it into a flat binary which you hexdump into a C string literal.
Returns the current value on the EAX register
int eax = ((int(*)())("\xc3 <- This returns the value of the EAX register"))();
Write a swap function
int a = 10, b = 20;
((void(*)(int*,int*))"\x8b\x44\x24\x04\x8b\x5c\x24\x08\x8b\x00\x8b\x1b\x31\xc3\x31\xd8\x31\xc3\x8b\x4c\x24\x04\x89\x01\x8b\x4c\x24\x08\x89\x19\xc3 <- This swaps the values of a and b")(&a,&b);
Write a for-loop counter to 1000, calling some function each time
((int(*)())"\x66\x31\xc0\x8b\x5c\x24\x04\x66\x40\x50\xff\xd3\x58\x66\x3d\xe8\x03\x75\xf4\xc3")(&function); // calls function with 1->1000
You can even write a recursive function that counts to 100
const char* lol = "\x8b\x5c\x24\x4\x3d\xe8\x3\x0\x0\x7e\x2\x31\xc0\x83\xf8\x64\x7d\x6\x40\x53\xff\xd3\x5b\xc3\xc3 <- Recursively calls the function at address lol.";
i = ((int(*)())(lol))(lol);
Note that compilers place string literals in the .rodata section (or .rdata on Windows), which is linked as part of the text segment (along with code for functions).
The text segment has Read+Exec permission, so casting string literals to function pointers works without needing mprotect() or VirtualProtect() system calls like you'd need for dynamically allocated memory. (Or gcc -z execstack links the program with stack + data segment + heap executable, as a quick hack.)
To disassemble these, you can compile this to put a label on the bytes, and use a disassembler.
// at global scope
const char swap[] = "\x8b\x44\x24\x04\x8b\x5c\x24\x08\x8b\x00\x8b\x1b\x31\xc3\x31\xd8\x31\xc3\x8b\x4c\x24\x04\x89\x01\x8b\x4c\x24\x08\x89\x19\xc3 <- This swaps the values of a and b";
Compiling with gcc -c -m32 foo.c and disassembling with objdump -D -rwC -Mintel, we can get the assembly, and find out that this code violates the ABI by clobbering EBX (a call-preserved register) and is generally inefficient.
00000000 <swap>:
0: 8b 44 24 04 mov eax,DWORD PTR [esp+0x4] # load int *a arg from the stack
4: 8b 5c 24 08 mov ebx,DWORD PTR [esp+0x8] # ebx = b
8: 8b 00 mov eax,DWORD PTR [eax] # dereference: eax = *a
a: 8b 1b mov ebx,DWORD PTR [ebx]
c: 31 c3 xor ebx,eax # pointless xor-swap
e: 31 d8 xor eax,ebx # instead of just storing with opposite registers
10: 31 c3 xor ebx,eax
12: 8b 4c 24 04 mov ecx,DWORD PTR [esp+0x4] # reload a from the stack
16: 89 01 mov DWORD PTR [ecx],eax # store to *a
18: 8b 4c 24 08 mov ecx,DWORD PTR [esp+0x8]
1c: 89 19 mov DWORD PTR [ecx],ebx
1e: c3 ret
not shown: the later bytes are ASCII text documentation
they're not executed by the CPU because the ret instruction sends execution back to the caller
This machine code will (probably) work in 32-bit code on Windows, Linux, OS X, and so on: the default calling conventions on all those OSes pass args on the stack instead of more efficiently in registers. But EBX is call-preserved in all the normal calling conventions, so using it as a scratch register without saving/restoring it can easily make the caller crash.
One of my favorite uses for function pointers is as cheap and easy iterators -
#include <stdio.h>
#define MAX_COLORS 256
typedef struct {
char* name;
int red;
int green;
int blue;
} Color;
Color Colors[MAX_COLORS];
void eachColor (void (*fp)(Color *c)) {
int i;
for (i=0; i<MAX_COLORS; i++)
(*fp)(&Colors[i]);
}
void printColor(Color* c) {
if (c->name)
printf("%s = %i,%i,%i\n", c->name, c->red, c->green, c->blue);
}
int main() {
Colors[0].name="red";
Colors[0].red=255;
Colors[1].name="blue";
Colors[1].blue=255;
Colors[2].name="black";
eachColor(printColor);
}
Function pointers become easy to declare once you have the basic declarators:
id: ID: ID is a
Pointer: *D: D pointer to
Function: D(<parameters>): D function taking <parameters> returning
While D is another declarator built using those same rules. In the end, somewhere, it ends with ID (see below for an example), which is the name of the declared entity. Let's try to build a function taking a pointer to a function taking nothing and returning int, and returning a pointer to a function taking a char and returning int. With type-defs it's like this
typedef int ReturnFunction(char);
typedef int ParameterFunction(void);
ReturnFunction *f(ParameterFunction *p);
As you see, it's pretty easy to build it up using typedefs. Without typedefs, it's not hard either with the above declarator rules, applied consistently. As you see i missed out the part the pointer points to, and the thing the function returns. That's what appears at the very left of the declaration, and is not of interest: It's added at the end if one built up the declarator already. Let's do that. Building it up consistently, first wordy - showing the structure using [ and ]:
function taking
[pointer to [function taking [void] returning [int]]]
returning
[pointer to [function taking [char] returning [int]]]
As you see, one can describe a type completely by appending declarators one after each other. Construction can be done in two ways. One is bottom-up, starting with the very right thing (leaves) and working the way through up to the identifier. The other way is top-down, starting at the identifier, working the way down to the leaves. I'll show both ways.
Bottom Up
Construction starts with the thing at the right: The thing returned, which is the function taking char. To keep the declarators distinct, i'm going to number them:
D1(char);
Inserted the char parameter directly, since it's trivial. Adding a pointer to declarator by replacing D1 by *D2. Note that we have to wrap parentheses around *D2. That can be known by looking up the precedence of the *-operator and the function-call operator (). Without our parentheses, the compiler would read it as *(D2(char p)). But that would not be a plain replace of D1 by *D2 anymore, of course. Parentheses are always allowed around declarators. So you don't make anything wrong if you add too much of them, actually.
(*D2)(char);
Return type is complete! Now, let's replace D2 by the function declarator function taking <parameters> returning, which is D3(<parameters>) which we are at now.
(*D3(<parameters>))(char)
Note that no parentheses are needed, since we want D3 to be a function-declarator and not a pointer declarator this time. Great, only thing left is the parameters for it. The parameter is done exactly the same as we've done the return type, just with char replaced by void. So i'll copy it:
(*D3( (*ID1)(void)))(char)
I've replaced D2 by ID1, since we are finished with that parameter (it's already a pointer to a function - no need for another declarator). ID1 will be the name of the parameter. Now, i told above at the end one adds the type which all those declarator modify - the one appearing at the very left of every declaration. For functions, that becomes the return type. For pointers the pointed to type etc... It's interesting when written down the type, it will appear in the opposite order, at the very right :) Anyway, substituting it yields the complete declaration. Both times int of course.
int (*ID0(int (*ID1)(void)))(char)
I've called the identifier of the function ID0 in that example.
Top Down
This starts at the identifier at the very left in the description of the type, wrapping that declarator as we walk our way through the right. Start with function taking <parameters> returning
ID0(<parameters>)
The next thing in the description (after "returning") was pointer to. Let's incorporate it:
*ID0(<parameters>)
Then the next thing was functon taking <parameters> returning. The parameter is a simple char, so we put it in right away again, since it's really trivial.
(*ID0(<parameters>))(char)
Note the parentheses we added, since we again want that the * binds first, and then the (char). Otherwise it would read function taking <parameters> returning function .... Noes, functions returning functions aren't even allowed.
Now we just need to put <parameters>. I will show a short version of the deriveration, since i think you already by now have the idea how to do it.
pointer to: *ID1
... function taking void returning: (*ID1)(void)
Just put int before the declarators like we did with bottom-up, and we are finished
int (*ID0(int (*ID1)(void)))(char)
The nice thing
Is bottom-up or top-down better? I'm used to bottom-up, but some people may be more comfortable with top-down. It's a matter of taste i think. Incidentally, if you apply all the operators in that declaration, you will end up getting an int:
int v = (*ID0(some_function_pointer))(some_char);
That is a nice property of declarations in C: The declaration asserts that if those operators are used in an expression using the identifier, then it yields the type on the very left. It's like that for arrays too.
Hope you liked this little tutorial! Now we can link to this when people wonder about the strange declaration syntax of functions. I tried to put as little C internals as possible. Feel free to edit/fix things in it.
Another good use for function pointers:Switching between versions painlessly
They're very handy to use for when you want different functions at different times, or different phases of development. For instance, I'm developing an application on a host computer that has a console, but the final release of the software will be put on an Avnet ZedBoard (which has ports for displays and consoles, but they are not needed/wanted for the final release). So during development, I will use printf to view status and error messages, but when I'm done, I don't want anything printed. Here's what I've done:
version.h
// First, undefine all macros associated with version.h
#undef DEBUG_VERSION
#undef RELEASE_VERSION
#undef INVALID_VERSION
// Define which version we want to use
#define DEBUG_VERSION // The current version
// #define RELEASE_VERSION // To be uncommented when finished debugging
#ifndef __VERSION_H_ /* prevent circular inclusions */
#define __VERSION_H_ /* by using protection macros */
void board_init();
void noprintf(const char *c, ...); // mimic the printf prototype
#endif
// Mimics the printf function prototype. This is what I'll actually
// use to print stuff to the screen
void (* zprintf)(const char*, ...);
// If debug version, use printf
#ifdef DEBUG_VERSION
#include <stdio.h>
#endif
// If both debug and release version, error
#ifdef DEBUG_VERSION
#ifdef RELEASE_VERSION
#define INVALID_VERSION
#endif
#endif
// If neither debug or release version, error
#ifndef DEBUG_VERSION
#ifndef RELEASE_VERSION
#define INVALID_VERSION
#endif
#endif
#ifdef INVALID_VERSION
// Won't allow compilation without a valid version define
#error "Invalid version definition"
#endif
In version.c I will define the 2 function prototypes present in version.h
version.c
#include "version.h"
/*****************************************************************************/
/**
* #name board_init
*
* Sets up the application based on the version type defined in version.h.
* Includes allowing or prohibiting printing to STDOUT.
*
* MUST BE CALLED FIRST THING IN MAIN
*
* #return None
*
*****************************************************************************/
void board_init()
{
// Assign the print function to the correct function pointer
#ifdef DEBUG_VERSION
zprintf = &printf;
#else
// Defined below this function
zprintf = &noprintf;
#endif
}
/*****************************************************************************/
/**
* #name noprintf
*
* simply returns with no actions performed
*
* #return None
*
*****************************************************************************/
void noprintf(const char* c, ...)
{
return;
}
Notice how the function pointer is prototyped in version.h as void (* zprintf)(const char *, ...);When it is referenced in the application, it will start executing wherever it is pointing, which has yet to be defined.
In version.c, notice in the board_init()function where zprintf is assigned a unique function (whose function signature matches) depending on the version that is defined in version.hzprintf = &printf; zprintf calls printf for debugging purposesorzprintf = &noprint; zprintf just returns and will not run unnecessary code
Running the code will look like this:
mainProg.c
#include "version.h"
#include <stdlib.h>
int main()
{
// Must run board_init(), which assigns the function
// pointer to an actual function
board_init();
void *ptr = malloc(100); // Allocate 100 bytes of memory
// malloc returns NULL if unable to allocate the memory.
if (ptr == NULL)
{
zprintf("Unable to allocate memory\n");
return 1;
}
// Other things to do...
return 0;
}
The above code will use printf if in debug mode, or do nothing if in release mode. This is much easier than going through the entire project and commenting out or deleting code. All that I need to do is change the version in version.h and the code will do the rest!
Function pointer is usually defined by typedef, and used as param & return value.
Above answers already explained a lot, I just give a full example:
#include <stdio.h>
#define NUM_A 1
#define NUM_B 2
// define a function pointer type
typedef int (*two_num_operation)(int, int);
// an actual standalone function
static int sum(int a, int b) {
return a + b;
}
// use function pointer as param,
static int sum_via_pointer(int a, int b, two_num_operation funp) {
return (*funp)(a, b);
}
// use function pointer as return value,
static two_num_operation get_sum_fun() {
return ∑
}
// test - use function pointer as variable,
void test_pointer_as_variable() {
// create a pointer to function,
two_num_operation sum_p = ∑
// call function via pointer
printf("pointer as variable:\t %d + %d = %d\n", NUM_A, NUM_B, (*sum_p)(NUM_A, NUM_B));
}
// test - use function pointer as param,
void test_pointer_as_param() {
printf("pointer as param:\t %d + %d = %d\n", NUM_A, NUM_B, sum_via_pointer(NUM_A, NUM_B, &sum));
}
// test - use function pointer as return value,
void test_pointer_as_return_value() {
printf("pointer as return value:\t %d + %d = %d\n", NUM_A, NUM_B, (*get_sum_fun())(NUM_A, NUM_B));
}
int main() {
test_pointer_as_variable();
test_pointer_as_param();
test_pointer_as_return_value();
return 0;
}
A function pointer is a variable that contains the address of a function. Since it is a pointer variable though with some restricted properties, you can use it pretty much like you would any other pointer variable in data structures.
The only exception I can think of is treating the function pointer as pointing to something other than a single value. Doing pointer arithmetic by incrementing or decrementing a function pointer or adding/subtracting an offset to a function pointer isn't really of any utility as a function pointer only points to a single thing, the entry point of a function.
The size of a function pointer variable, the number of bytes occupied by the variable, may vary depending on the underlying architecture, e.g. x32 or x64 or whatever.
The declaration for a function pointer variable needs to specify the same kind of information as a function declaration in order for the C compiler to do the kinds of checks that it normally does. If you don't specify a parameter list in the declaration/definition of the function pointer, the C compiler will not be able to check the use of parameters. There are cases when this lack of checking can be useful however just remember that a safety net has been removed.
Some examples:
int func (int a, char *pStr); // declares a function
int (*pFunc)(int a, char *pStr); // declares or defines a function pointer
int (*pFunc2) (); // declares or defines a function pointer, no parameter list specified.
int (*pFunc3) (void); // declares or defines a function pointer, no arguments.
The first two declararations are somewhat similar in that:
func is a function that takes an int and a char * and returns an int
pFunc is a function pointer to which is assigned the address of a function that takes an int and a char * and returns an int
So from the above we could have a source line in which the address of the function func() is assigned to the function pointer variable pFunc as in pFunc = func;.
Notice the syntax used with a function pointer declaration/definition in which parenthesis are used to overcome the natural operator precedence rules.
int *pfunc(int a, char *pStr); // declares a function that returns int pointer
int (*pFunc)(int a, char *pStr); // declares a function pointer that returns an int
Several Different Usage Examples
Some examples of usage of a function pointer:
int (*pFunc) (int a, char *pStr); // declare a simple function pointer variable
int (*pFunc[55])(int a, char *pStr); // declare an array of 55 function pointers
int (**pFunc)(int a, char *pStr); // declare a pointer to a function pointer variable
struct { // declare a struct that contains a function pointer
int x22;
int (*pFunc)(int a, char *pStr);
} thing = {0, func}; // assign values to the struct variable
char * xF (int x, int (*p)(int a, char *pStr)); // declare a function that has a function pointer as an argument
char * (*pxF) (int x, int (*p)(int a, char *pStr)); // declare a function pointer that points to a function that has a function pointer as an argument
You can use variable length parameter lists in the definition of a function pointer.
int sum (int a, int b, ...);
int (*psum)(int a, int b, ...);
Or you can not specify a parameter list at all. This can be useful but it eliminates the opportunity for the C compiler to perform checks on the argument list provided.
int sum (); // nothing specified in the argument list so could be anything or nothing
int (*psum)();
int sum2(void); // void specified in the argument list so no parameters when calling this function
int (*psum2)(void);
C style Casts
You can use C style casts with function pointers. However be aware that a C compiler may be lax about checks or provide warnings rather than errors.
int sum (int a, char *b);
int (*psplsum) (int a, int b);
psplsum = sum; // generates a compiler warning
psplsum = (int (*)(int a, int b)) sum; // no compiler warning, cast to function pointer
psplsum = (int *(int a, int b)) sum; // compiler error of bad cast generated, parenthesis are required.
Compare Function Pointer to Equality
You can check that a function pointer is equal to a particular function address using an if statement though I am not sure how useful that would be. Other comparison operators would seem to have even less utility.
static int func1(int a, int b) {
return a + b;
}
static int func2(int a, int b, char *c) {
return c[0] + a + b;
}
static int func3(int a, int b, char *x) {
return a + b;
}
static char *func4(int a, int b, char *c, int (*p)())
{
if (p == func1) {
p(a, b);
}
else if (p == func2) {
p(a, b, c); // warning C4047: '==': 'int (__cdecl *)()' differs in levels of indirection from 'char *(__cdecl *)(int,int,char *)'
} else if (p == func3) {
p(a, b, c);
}
return c;
}
An Array of Function Pointers
And if you want to have an array of function pointers each of the elements of which the argument list has differences then you can define a function pointer with the argument list unspecified (not void which means no arguments but just unspecified) something like the following though you may see warnings from the C compiler. This also works for a function pointer parameter to a function:
int(*p[])() = { // an array of function pointers
func1, func2, func3
};
int(**pp)(); // a pointer to a function pointer
p[0](a, b);
p[1](a, b, 0);
p[2](a, b); // oops, left off the last argument but it compiles anyway.
func4(a, b, 0, func1);
func4(a, b, 0, func2); // warning C4047: 'function': 'int (__cdecl *)()' differs in levels of indirection from 'char *(__cdecl *)(int,int,char *)'
func4(a, b, 0, func3);
// iterate over the array elements using an array index
for (i = 0; i < sizeof(p) / sizeof(p[0]); i++) {
func4(a, b, 0, p[i]);
}
// iterate over the array elements using a pointer
for (pp = p; pp < p + sizeof(p)/sizeof(p[0]); pp++) {
(*pp)(a, b, 0); // pointer to a function pointer so must dereference it.
func4(a, b, 0, *pp); // pointer to a function pointer so must dereference it.
}
C style namespace Using Global struct with Function Pointers
You can use the static keyword to specify a function whose name is file scope and then assign this to a global variable as a way of providing something similar to the namespace functionality of C++.
In a header file define a struct that will be our namespace along with a global variable that uses it.
typedef struct {
int (*func1) (int a, int b); // pointer to function that returns an int
char *(*func2) (int a, int b, char *c); // pointer to function that returns a pointer
} FuncThings;
extern const FuncThings FuncThingsGlobal;
Then in the C source file:
#include "header.h"
// the function names used with these static functions do not need to be the
// same as the struct member names. It's just helpful if they are when trying
// to search for them.
// the static keyword ensures these names are file scope only and not visible
// outside of the file.
static int func1 (int a, int b)
{
return a + b;
}
static char *func2 (int a, int b, char *c)
{
c[0] = a % 100; c[1] = b % 50;
return c;
}
const FuncThings FuncThingsGlobal = {func1, func2};
This would then be used by specifying the complete name of global struct variable and member name to access the function. The const modifier is used on the global so that it can not be changed by accident.
int abcd = FuncThingsGlobal.func1 (a, b);
Application Areas of Function Pointers
A DLL library component could do something similar to the C style namespace approach in which a particular library interface is requested from a factory method in a library interface which supports the creation of a struct containing function pointers.. This library interface loads the requested DLL version, creates a struct with the necessary function pointers, and then returns the struct to the requesting caller for use.
typedef struct {
HMODULE hModule;
int (*Func1)();
int (*Func2)();
int(*Func3)(int a, int b);
} LibraryFuncStruct;
int LoadLibraryFunc LPCTSTR dllFileName, LibraryFuncStruct *pStruct)
{
int retStatus = 0; // default is an error detected
pStruct->hModule = LoadLibrary (dllFileName);
if (pStruct->hModule) {
pStruct->Func1 = (int (*)()) GetProcAddress (pStruct->hModule, "Func1");
pStruct->Func2 = (int (*)()) GetProcAddress (pStruct->hModule, "Func2");
pStruct->Func3 = (int (*)(int a, int b)) GetProcAddress(pStruct->hModule, "Func3");
retStatus = 1;
}
return retStatus;
}
void FreeLibraryFunc (LibraryFuncStruct *pStruct)
{
if (pStruct->hModule) FreeLibrary (pStruct->hModule);
pStruct->hModule = 0;
}
and this could be used as in:
LibraryFuncStruct myLib = {0};
LoadLibraryFunc (L"library.dll", &myLib);
// ....
myLib.Func1();
// ....
FreeLibraryFunc (&myLib);
The same approach can be used to define an abstract hardware layer for code that uses a particular model of the underlying hardware. Function pointers are filled in with hardware specific functions by a factory to provide the hardware specific functionality that implements functions specified in the abstract hardware model. This can be used to provide an abstract hardware layer used by software which calls a factory function in order to get the specific hardware function interface then uses the function pointers provided to perform actions for the underlying hardware without needing to know implementation details about the specific target.
Function Pointers to create Delegates, Handlers, and Callbacks
You can use function pointers as a way to delegate some task or functionality. The classic example in C is the comparison delegate function pointer used with the Standard C library functions qsort() and bsearch() to provide the collation order for sorting a list of items or performing a binary search over a sorted list of items. The comparison function delegate specifies the collation algorithm used in the sort or the binary search.
Another use is similar to applying an algorithm to a C++ Standard Template Library container.
void * ApplyAlgorithm (void *pArray, size_t sizeItem, size_t nItems, int (*p)(void *)) {
unsigned char *pList = pArray;
unsigned char *pListEnd = pList + nItems * sizeItem;
for ( ; pList < pListEnd; pList += sizeItem) {
p (pList);
}
return pArray;
}
int pIncrement(int *pI) {
(*pI)++;
return 1;
}
void * ApplyFold(void *pArray, size_t sizeItem, size_t nItems, void * pResult, int(*p)(void *, void *)) {
unsigned char *pList = pArray;
unsigned char *pListEnd = pList + nItems * sizeItem;
for (; pList < pListEnd; pList += sizeItem) {
p(pList, pResult);
}
return pArray;
}
int pSummation(int *pI, int *pSum) {
(*pSum) += *pI;
return 1;
}
// source code and then lets use our function.
int intList[30] = { 0 }, iSum = 0;
ApplyAlgorithm(intList, sizeof(int), sizeof(intList) / sizeof(intList[0]), pIncrement);
ApplyFold(intList, sizeof(int), sizeof(intList) / sizeof(intList[0]), &iSum, pSummation);
Another example is with GUI source code in which a handler for a particular event is registered by providing a function pointer which is actually called when the event happens. The Microsoft MFC framework with its message maps uses something similar to handle Windows messages that are delivered to a window or thread.
Asynchronous functions that require a callback are similar to an event handler. The user of the asynchronous function calls the asynchronous function to start some action and provides a function pointer which the asynchronous function will call once the action is complete. In this case the event is the asynchronous function completing its task.
Starting from scratch function has Some Memory Address From Where They start executing. In Assembly Language They Are called as (call "function's memory address").Now come back to C If function has a memory address then they can be manipulated by Pointers in C.So By the rules of C
1.First you need to declare a pointer to function
2.Pass the Address of the Desired function
****Note->the functions should be of same type****
This Simple Programme will Illustrate Every Thing.
#include<stdio.h>
void (*print)() ;//Declare a Function Pointers
void sayhello();//Declare The Function Whose Address is to be passed
//The Functions should Be of Same Type
int main()
{
print=sayhello;//Addressof sayhello is assigned to print
print();//print Does A call To The Function
return 0;
}
void sayhello()
{
printf("\n Hello World");
}
After That lets See How machine Understands Them.Glimpse of machine instruction of the above programme in 32 bit architecture.
The red mark area is showing how the address is being exchanged and storing in eax. Then their is a call instruction on eax. eax contains the desired address of the function.
One of the big uses for function pointers in C is to call a function selected at run-time. For example, the C run-time library has two routines, qsort and bsearch, which take a pointer to a function that is called to compare two items being sorted; this allows you to sort or search, respectively, anything, based on any criteria you wish to use.
A very basic example, if there is one function called print(int x, int y) which in turn may require to call a function (either add() or sub(), which are of the same type) then what we will do, we will add one function pointer argument to the print() function as shown below:
#include <stdio.h>
int add()
{
return (100+10);
}
int sub()
{
return (100-10);
}
void print(int x, int y, int (*func)())
{
printf("value is: %d\n", (x+y+(*func)()));
}
int main()
{
int x=100, y=200;
print(x,y,add);
print(x,y,sub);
return 0;
}
The output is:
value is: 410
value is: 390
Since function pointers are often typed callbacks, you might want to have a look at type safe callbacks. The same applies to entry points, etc of functions that are not callbacks.
C is quite fickle and forgiving at the same time :)
Pointers to functions are useful because, as "The C Programming Language" book says, functions in C are not variables.
This means,
// Say you have add function
int add(int x, int y){
return x + y;
}
// Say you have another add function
int another_add(int x, int y){
return y + x;
}
int main(){
// Although the types of another_add and add are same
// You can't do
another_add = add
// You have a compute function that takes a function of int's signature
int (*compute)(int, int);
// You won't even be able to pass functions to other functions
// (Although when you do, C is just passing the pointer to that function)
// So, compute(add) is really compute(&add)
// But you can create a pointer to functions that are variables
// you can assign to and/or pass to other functions
int (*operation)(int, int);
// Now you can do
operation = &add;
// You could also do, the following to do the same thing
// When a function is passed in right hand side of assignment,
// C knows that you mean pointer, and you don't need explicit &
operation = add;
}
Similarly, an array is also not a variable in C. You can make up a similar example as above and test out.

Can I use memcmp along with qsort?

I am making C dynamic array library, kind of. Note that I'm doing it for fun in my free time, so please do not recommend million of existing libraries.
I started implementing sorting. The array is of arbitrary element size, defined as struct:
typedef struct {
//[PRIVATE] Pointer to array data
void *array;
//[READONLY] How many elements are in array
size_t length;
//[PRIVATE] How many elements can further fit in array (allocated memory)
size_t size;
//[PRIVATE] Bytes per element
size_t elm_size;
} Array;
I originally prepared this to start with the sort function:
/** sorts the array using provided comparator method
* if metod not provided, memcmp is used
* Comparator signature
* int my_comparator ( const void * ptr1, const void * ptr2, size_t type_size );
**/
void array_sort(Array* a, int(*comparator)(const void*, const void*, size_t)) {
if(comparator == NULL)
comparator = &memcmp;
// Sorting algorithm should follow
}
However I learned about qsort:
void qsort (void* base, size_t num, size_t size, int (*compar)(const void*,const void*));
Apparently, I could just pass my internal array to qsort. I could just call that:
qsort (a->array, a->length, a->elm_size, comparator_callback);
But there's a catch - qsort's comparator signature reads as:
int (*compar)(const void*,const void*)
While memcmp's signature is:
int memcmp ( const void * ptr1, const void * ptr2, size_t type_size );
The element size is missing in qsort's callback, meaning I can no longer have a generic comparator function when NULL is passed as callback. I could manually generate comparators up to X bytes of element size, but that sounds ugly.
Can I use qsort (or other sorting built-in) along with memcpy? Or do I have to chose between built-in comparator and built-in sorting function?
C11 provides you with an (admittedly optional) qsort_s function, which is intended to deal with this specific situation. It allows you to pass-through a user-provided void * value - a context pointer - from the calling code to the comparator function. The comparator callback in this case has the following signature
int (*compar)(const void *x, const void *y, void *context)
In the simplest case you can pass a pointer to the size value as context
#define __STDC_WANT_LIB_EXT1__ 1
#include <stdlib.h>
...
int comparator_callback(const void *x, const void *y, void *context)
{
size_t elm_size = *(const size_t *) context;
return memcmp(x, y, elm_size);
}
...
qsort_s(a->array, a->length, a->elm_size, comparator_callback, &a->elm_size);
Or it might make sense to pass a pointer to your entire array object as context.
Some *nix-based implementations have been providing a similar qsort_r function for a while, although it is non-standard.
A non-thread-safe way is use private global variable to pass the size.
static size_t compareSize = 0;
int defaultComparator(const void *p1, const void *p2) {
return memcmp(p1, p2, compareSize);
}
void array_sort(Array* a, int(*comparator)(const void*, const void*, size_t)) {
if(comparator == NULL) {
compareSize = a->elm_size;
comparator = &defaultComparator;
}
// Sorting algorithm should follow
}
You can make it thread-safe by make compareSize thread-local variable (__thread)
The qsort() API is a legacy of simpler times. There should be an extra "environment" pointer passed unaltered from the qsort() call to each comparison. That would allow you to pass the object size and any other necessary context in a thread safe manner.
But it's not there. #BryanChen's method is the only reasonable one.
The main reason I'm writing this answer is to point out that there are very few cases where memcmp will do something useful. There are not many kinds of objects where comparison by lexicographic order of constituent unsigned chars makes any sense.
Certainly comparing structs that way is dangerous because padding byte values are unspecified. Even the equality part of the comparison can fail. In other words,
struct foo { int i; };
void bar(void) {
struct foo a, b;
a.i = b.i = 0;
if (memcmp(&a, &b, sizeof a) == 0) printf("equal!");
}
may - by the C standard - print nothing!
Another example: for something as simple as unsigned ints, you'll get different sort orders for big- vs. little-endian storage order.
unsigned a = 0x0102;
unsigned b = 0x0201;
printf("%s", memcmp(&a, &b, sizeof a) < 0 ? "Less!" : "More!");
will print Less or More depending on the machine where it's running.
Indeed the only object type I can imagine that makes sense to compare with memcmp is equal-sized blocks of unsigned bytes. This isn't a very common use case for sorting.
In all, a library that offers memcmp as a comparison function is doomed to be error prone. Someone will try to use it as a substitute for a specialized comparison that's really the only way to obtain the desired result.

Container to save function pointer

I need a container to save function pointers to certain numbers.
Like
1 = function add
2 = function sub
3 = function mult
And so on. This is for a simple interrupt handler, where depending on the interrupt number a certain function should be called.
I thought that I can do this with a structured list, but I know the size of the maximal amount of entries. So I thought about an array of strings like
const char *functions[2];
a[0] = "add";
a[1] = "sub";
But then I don't know how I can further use the strings.
Any tips or thoughts?
Thanks in advance!
EDIT: To clarify, I have 2 important functions here, one, where I want to save a function pointer together with a number into some container. And another one, which just says "goto the function which is at a certain number in that container". So the first function gets an int number (say from 1 to 50) and a pointer to a function. Those should be saved together. The second function then just gets an int number as parameter and then it should call the function which is associated with that int number in my container. What I'm asking is how I could save a pointer that points to a function together with a number.
EDIT2: I do want to save function pointers. I thought I could maybe save the function name as a string and then use it later as function name because I didn't know another way.
If you want to store and use a function pointer you can do it like this:
// the functions you want to point to
int add(int a, int b) { do stuff }
int sub(int a, int b) { do some other stuff }
...
// declare and set a function pointer
int (*myFuncPtr) (int, int);
myFuncPtr = ⊂ // points to the function "sub". The & is optional
// now use it:
int result = myFuncPtr(23, 42);
The type of a function pointer depends on the return value and the parameters of the function you want to point to.
You can make the declaration of a function pointer variable easier
by using typedef:
typedef int (*funcPtr) (int, int);
Now declare and initialize a function pointer using the typedef like this:
funcPtr myFuncPtr = &add;
Of course you can now put many of those pointers into an array
and access them by the indices:
funcPtr funcPtrs[] = { &sub, add }; // like i said, the ampersand is optional
int result = funcPtrs[0](23, 42);
You have to store function pointers, so define a new function pointer type and make an array. According to your question the all functions should take two int parameters and return and int, so the new type should be something like this:
typedef int (*operation_t)(int,int);
Now you can create an array of operation_t. The whole code:
#include <stdio.h>
typedef int (*operation_t)(int,int);
int addInt(int n, int m) {
return n+m;
}
int subInt(int n, int m) {
return n-m;
}
int multipleInt(int n, int m) {
return n*m;
}
int main ()
{
const operation_t function_list[3] = {&addInt, &subInt, &multipleInt};
int i;
for(i = 0; i < 3; i++)
{
printf("inputs: 2 and 3 result: %d\n", function_list[i](2,3));
}
return 0;
}
The output:
Note that, as it's an array the indexes are 0, 1, 2.
To add an own ID you can create a stuct with the function pointer and an int ID.
typedef struct operation
{
int (*operation_p)(int,int);
int id;
} math_operation_t;
You can even build a linked list, and add functions dynamically if you define a third member variable, which should be the pointer to the next element.

Understanding function pointers and their syntax [duplicate]

I had some experience lately with function pointers in C.
So going on with the tradition of answering your own questions, I decided to make a small summary of the very basics, for those who need a quick dive-in to the subject.
Function pointers in C
Let's start with a basic function which we will be pointing to:
int addInt(int n, int m) {
return n+m;
}
First thing, let's define a pointer to a function which receives 2 ints and returns an int:
int (*functionPtr)(int,int);
Now we can safely point to our function:
functionPtr = &addInt;
Now that we have a pointer to the function, let's use it:
int sum = (*functionPtr)(2, 3); // sum == 5
Passing the pointer to another function is basically the same:
int add2to3(int (*functionPtr)(int, int)) {
return (*functionPtr)(2, 3);
}
We can use function pointers in return values as well (try to keep up, it gets messy):
// this is a function called functionFactory which receives parameter n
// and returns a pointer to another function which receives two ints
// and it returns another int
int (*functionFactory(int n))(int, int) {
printf("Got parameter %d", n);
int (*functionPtr)(int,int) = &addInt;
return functionPtr;
}
But it's much nicer to use a typedef:
typedef int (*myFuncDef)(int, int);
// note that the typedef name is indeed myFuncDef
myFuncDef functionFactory(int n) {
printf("Got parameter %d", n);
myFuncDef functionPtr = &addInt;
return functionPtr;
}
Function pointers in C can be used to perform object-oriented programming in C.
For example, the following lines is written in C:
String s1 = newString();
s1->set(s1, "hello");
Yes, the -> and the lack of a new operator is a dead give away, but it sure seems to imply that we're setting the text of some String class to be "hello".
By using function pointers, it is possible to emulate methods in C.
How is this accomplished?
The String class is actually a struct with a bunch of function pointers which act as a way to simulate methods. The following is a partial declaration of the String class:
typedef struct String_Struct* String;
struct String_Struct
{
char* (*get)(const void* self);
void (*set)(const void* self, char* value);
int (*length)(const void* self);
};
char* getString(const void* self);
void setString(const void* self, char* value);
int lengthString(const void* self);
String newString();
As can be seen, the methods of the String class are actually function pointers to the declared function. In preparing the instance of the String, the newString function is called in order to set up the function pointers to their respective functions:
String newString()
{
String self = (String)malloc(sizeof(struct String_Struct));
self->get = &getString;
self->set = &setString;
self->length = &lengthString;
self->set(self, "");
return self;
}
For example, the getString function that is called by invoking the get method is defined as the following:
char* getString(const void* self_obj)
{
return ((String)self_obj)->internal->value;
}
One thing that can be noticed is that there is no concept of an instance of an object and having methods that are actually a part of an object, so a "self object" must be passed in on each invocation. (And the internal is just a hidden struct which was omitted from the code listing earlier -- it is a way of performing information hiding, but that is not relevant to function pointers.)
So, rather than being able to do s1->set("hello");, one must pass in the object to perform the action on s1->set(s1, "hello").
With that minor explanation having to pass in a reference to yourself out of the way, we'll move to the next part, which is inheritance in C.
Let's say we want to make a subclass of String, say an ImmutableString. In order to make the string immutable, the set method will not be accessible, while maintaining access to get and length, and force the "constructor" to accept a char*:
typedef struct ImmutableString_Struct* ImmutableString;
struct ImmutableString_Struct
{
String base;
char* (*get)(const void* self);
int (*length)(const void* self);
};
ImmutableString newImmutableString(const char* value);
Basically, for all subclasses, the available methods are once again function pointers. This time, the declaration for the set method is not present, therefore, it cannot be called in a ImmutableString.
As for the implementation of the ImmutableString, the only relevant code is the "constructor" function, the newImmutableString:
ImmutableString newImmutableString(const char* value)
{
ImmutableString self = (ImmutableString)malloc(sizeof(struct ImmutableString_Struct));
self->base = newString();
self->get = self->base->get;
self->length = self->base->length;
self->base->set(self->base, (char*)value);
return self;
}
In instantiating the ImmutableString, the function pointers to the get and length methods actually refer to the String.get and String.length method, by going through the base variable which is an internally stored String object.
The use of a function pointer can achieve inheritance of a method from a superclass.
We can further continue to polymorphism in C.
If for example we wanted to change the behavior of the length method to return 0 all the time in the ImmutableString class for some reason, all that would have to be done is to:
Add a function that is going to serve as the overriding length method.
Go to the "constructor" and set the function pointer to the overriding length method.
Adding an overriding length method in ImmutableString may be performed by adding an lengthOverrideMethod:
int lengthOverrideMethod(const void* self)
{
return 0;
}
Then, the function pointer for the length method in the constructor is hooked up to the lengthOverrideMethod:
ImmutableString newImmutableString(const char* value)
{
ImmutableString self = (ImmutableString)malloc(sizeof(struct ImmutableString_Struct));
self->base = newString();
self->get = self->base->get;
self->length = &lengthOverrideMethod;
self->base->set(self->base, (char*)value);
return self;
}
Now, rather than having an identical behavior for the length method in ImmutableString class as the String class, now the length method will refer to the behavior defined in the lengthOverrideMethod function.
I must add a disclaimer that I am still learning how to write with an object-oriented programming style in C, so there probably are points that I didn't explain well, or may just be off mark in terms of how best to implement OOP in C. But my purpose was to try to illustrate one of many uses of function pointers.
For more information on how to perform object-oriented programming in C, please refer to the following questions:
Object-Orientation in C?
Can you write object oriented code in C?
The guide to getting fired: How to abuse function pointers in GCC on x86 machines by compiling your code by hand:
These string literals are bytes of 32-bit x86 machine code. 0xC3 is an x86 ret instruction.
You wouldn't normally write these by hand, you'd write in assembly language and then use an assembler like nasm to assemble it into a flat binary which you hexdump into a C string literal.
Returns the current value on the EAX register
int eax = ((int(*)())("\xc3 <- This returns the value of the EAX register"))();
Write a swap function
int a = 10, b = 20;
((void(*)(int*,int*))"\x8b\x44\x24\x04\x8b\x5c\x24\x08\x8b\x00\x8b\x1b\x31\xc3\x31\xd8\x31\xc3\x8b\x4c\x24\x04\x89\x01\x8b\x4c\x24\x08\x89\x19\xc3 <- This swaps the values of a and b")(&a,&b);
Write a for-loop counter to 1000, calling some function each time
((int(*)())"\x66\x31\xc0\x8b\x5c\x24\x04\x66\x40\x50\xff\xd3\x58\x66\x3d\xe8\x03\x75\xf4\xc3")(&function); // calls function with 1->1000
You can even write a recursive function that counts to 100
const char* lol = "\x8b\x5c\x24\x4\x3d\xe8\x3\x0\x0\x7e\x2\x31\xc0\x83\xf8\x64\x7d\x6\x40\x53\xff\xd3\x5b\xc3\xc3 <- Recursively calls the function at address lol.";
i = ((int(*)())(lol))(lol);
Note that compilers place string literals in the .rodata section (or .rdata on Windows), which is linked as part of the text segment (along with code for functions).
The text segment has Read+Exec permission, so casting string literals to function pointers works without needing mprotect() or VirtualProtect() system calls like you'd need for dynamically allocated memory. (Or gcc -z execstack links the program with stack + data segment + heap executable, as a quick hack.)
To disassemble these, you can compile this to put a label on the bytes, and use a disassembler.
// at global scope
const char swap[] = "\x8b\x44\x24\x04\x8b\x5c\x24\x08\x8b\x00\x8b\x1b\x31\xc3\x31\xd8\x31\xc3\x8b\x4c\x24\x04\x89\x01\x8b\x4c\x24\x08\x89\x19\xc3 <- This swaps the values of a and b";
Compiling with gcc -c -m32 foo.c and disassembling with objdump -D -rwC -Mintel, we can get the assembly, and find out that this code violates the ABI by clobbering EBX (a call-preserved register) and is generally inefficient.
00000000 <swap>:
0: 8b 44 24 04 mov eax,DWORD PTR [esp+0x4] # load int *a arg from the stack
4: 8b 5c 24 08 mov ebx,DWORD PTR [esp+0x8] # ebx = b
8: 8b 00 mov eax,DWORD PTR [eax] # dereference: eax = *a
a: 8b 1b mov ebx,DWORD PTR [ebx]
c: 31 c3 xor ebx,eax # pointless xor-swap
e: 31 d8 xor eax,ebx # instead of just storing with opposite registers
10: 31 c3 xor ebx,eax
12: 8b 4c 24 04 mov ecx,DWORD PTR [esp+0x4] # reload a from the stack
16: 89 01 mov DWORD PTR [ecx],eax # store to *a
18: 8b 4c 24 08 mov ecx,DWORD PTR [esp+0x8]
1c: 89 19 mov DWORD PTR [ecx],ebx
1e: c3 ret
not shown: the later bytes are ASCII text documentation
they're not executed by the CPU because the ret instruction sends execution back to the caller
This machine code will (probably) work in 32-bit code on Windows, Linux, OS X, and so on: the default calling conventions on all those OSes pass args on the stack instead of more efficiently in registers. But EBX is call-preserved in all the normal calling conventions, so using it as a scratch register without saving/restoring it can easily make the caller crash.
One of my favorite uses for function pointers is as cheap and easy iterators -
#include <stdio.h>
#define MAX_COLORS 256
typedef struct {
char* name;
int red;
int green;
int blue;
} Color;
Color Colors[MAX_COLORS];
void eachColor (void (*fp)(Color *c)) {
int i;
for (i=0; i<MAX_COLORS; i++)
(*fp)(&Colors[i]);
}
void printColor(Color* c) {
if (c->name)
printf("%s = %i,%i,%i\n", c->name, c->red, c->green, c->blue);
}
int main() {
Colors[0].name="red";
Colors[0].red=255;
Colors[1].name="blue";
Colors[1].blue=255;
Colors[2].name="black";
eachColor(printColor);
}
Function pointers become easy to declare once you have the basic declarators:
id: ID: ID is a
Pointer: *D: D pointer to
Function: D(<parameters>): D function taking <parameters> returning
While D is another declarator built using those same rules. In the end, somewhere, it ends with ID (see below for an example), which is the name of the declared entity. Let's try to build a function taking a pointer to a function taking nothing and returning int, and returning a pointer to a function taking a char and returning int. With type-defs it's like this
typedef int ReturnFunction(char);
typedef int ParameterFunction(void);
ReturnFunction *f(ParameterFunction *p);
As you see, it's pretty easy to build it up using typedefs. Without typedefs, it's not hard either with the above declarator rules, applied consistently. As you see i missed out the part the pointer points to, and the thing the function returns. That's what appears at the very left of the declaration, and is not of interest: It's added at the end if one built up the declarator already. Let's do that. Building it up consistently, first wordy - showing the structure using [ and ]:
function taking
[pointer to [function taking [void] returning [int]]]
returning
[pointer to [function taking [char] returning [int]]]
As you see, one can describe a type completely by appending declarators one after each other. Construction can be done in two ways. One is bottom-up, starting with the very right thing (leaves) and working the way through up to the identifier. The other way is top-down, starting at the identifier, working the way down to the leaves. I'll show both ways.
Bottom Up
Construction starts with the thing at the right: The thing returned, which is the function taking char. To keep the declarators distinct, i'm going to number them:
D1(char);
Inserted the char parameter directly, since it's trivial. Adding a pointer to declarator by replacing D1 by *D2. Note that we have to wrap parentheses around *D2. That can be known by looking up the precedence of the *-operator and the function-call operator (). Without our parentheses, the compiler would read it as *(D2(char p)). But that would not be a plain replace of D1 by *D2 anymore, of course. Parentheses are always allowed around declarators. So you don't make anything wrong if you add too much of them, actually.
(*D2)(char);
Return type is complete! Now, let's replace D2 by the function declarator function taking <parameters> returning, which is D3(<parameters>) which we are at now.
(*D3(<parameters>))(char)
Note that no parentheses are needed, since we want D3 to be a function-declarator and not a pointer declarator this time. Great, only thing left is the parameters for it. The parameter is done exactly the same as we've done the return type, just with char replaced by void. So i'll copy it:
(*D3( (*ID1)(void)))(char)
I've replaced D2 by ID1, since we are finished with that parameter (it's already a pointer to a function - no need for another declarator). ID1 will be the name of the parameter. Now, i told above at the end one adds the type which all those declarator modify - the one appearing at the very left of every declaration. For functions, that becomes the return type. For pointers the pointed to type etc... It's interesting when written down the type, it will appear in the opposite order, at the very right :) Anyway, substituting it yields the complete declaration. Both times int of course.
int (*ID0(int (*ID1)(void)))(char)
I've called the identifier of the function ID0 in that example.
Top Down
This starts at the identifier at the very left in the description of the type, wrapping that declarator as we walk our way through the right. Start with function taking <parameters> returning
ID0(<parameters>)
The next thing in the description (after "returning") was pointer to. Let's incorporate it:
*ID0(<parameters>)
Then the next thing was functon taking <parameters> returning. The parameter is a simple char, so we put it in right away again, since it's really trivial.
(*ID0(<parameters>))(char)
Note the parentheses we added, since we again want that the * binds first, and then the (char). Otherwise it would read function taking <parameters> returning function .... Noes, functions returning functions aren't even allowed.
Now we just need to put <parameters>. I will show a short version of the deriveration, since i think you already by now have the idea how to do it.
pointer to: *ID1
... function taking void returning: (*ID1)(void)
Just put int before the declarators like we did with bottom-up, and we are finished
int (*ID0(int (*ID1)(void)))(char)
The nice thing
Is bottom-up or top-down better? I'm used to bottom-up, but some people may be more comfortable with top-down. It's a matter of taste i think. Incidentally, if you apply all the operators in that declaration, you will end up getting an int:
int v = (*ID0(some_function_pointer))(some_char);
That is a nice property of declarations in C: The declaration asserts that if those operators are used in an expression using the identifier, then it yields the type on the very left. It's like that for arrays too.
Hope you liked this little tutorial! Now we can link to this when people wonder about the strange declaration syntax of functions. I tried to put as little C internals as possible. Feel free to edit/fix things in it.
Another good use for function pointers:Switching between versions painlessly
They're very handy to use for when you want different functions at different times, or different phases of development. For instance, I'm developing an application on a host computer that has a console, but the final release of the software will be put on an Avnet ZedBoard (which has ports for displays and consoles, but they are not needed/wanted for the final release). So during development, I will use printf to view status and error messages, but when I'm done, I don't want anything printed. Here's what I've done:
version.h
// First, undefine all macros associated with version.h
#undef DEBUG_VERSION
#undef RELEASE_VERSION
#undef INVALID_VERSION
// Define which version we want to use
#define DEBUG_VERSION // The current version
// #define RELEASE_VERSION // To be uncommented when finished debugging
#ifndef __VERSION_H_ /* prevent circular inclusions */
#define __VERSION_H_ /* by using protection macros */
void board_init();
void noprintf(const char *c, ...); // mimic the printf prototype
#endif
// Mimics the printf function prototype. This is what I'll actually
// use to print stuff to the screen
void (* zprintf)(const char*, ...);
// If debug version, use printf
#ifdef DEBUG_VERSION
#include <stdio.h>
#endif
// If both debug and release version, error
#ifdef DEBUG_VERSION
#ifdef RELEASE_VERSION
#define INVALID_VERSION
#endif
#endif
// If neither debug or release version, error
#ifndef DEBUG_VERSION
#ifndef RELEASE_VERSION
#define INVALID_VERSION
#endif
#endif
#ifdef INVALID_VERSION
// Won't allow compilation without a valid version define
#error "Invalid version definition"
#endif
In version.c I will define the 2 function prototypes present in version.h
version.c
#include "version.h"
/*****************************************************************************/
/**
* #name board_init
*
* Sets up the application based on the version type defined in version.h.
* Includes allowing or prohibiting printing to STDOUT.
*
* MUST BE CALLED FIRST THING IN MAIN
*
* #return None
*
*****************************************************************************/
void board_init()
{
// Assign the print function to the correct function pointer
#ifdef DEBUG_VERSION
zprintf = &printf;
#else
// Defined below this function
zprintf = &noprintf;
#endif
}
/*****************************************************************************/
/**
* #name noprintf
*
* simply returns with no actions performed
*
* #return None
*
*****************************************************************************/
void noprintf(const char* c, ...)
{
return;
}
Notice how the function pointer is prototyped in version.h as void (* zprintf)(const char *, ...);When it is referenced in the application, it will start executing wherever it is pointing, which has yet to be defined.
In version.c, notice in the board_init()function where zprintf is assigned a unique function (whose function signature matches) depending on the version that is defined in version.hzprintf = &printf; zprintf calls printf for debugging purposesorzprintf = &noprint; zprintf just returns and will not run unnecessary code
Running the code will look like this:
mainProg.c
#include "version.h"
#include <stdlib.h>
int main()
{
// Must run board_init(), which assigns the function
// pointer to an actual function
board_init();
void *ptr = malloc(100); // Allocate 100 bytes of memory
// malloc returns NULL if unable to allocate the memory.
if (ptr == NULL)
{
zprintf("Unable to allocate memory\n");
return 1;
}
// Other things to do...
return 0;
}
The above code will use printf if in debug mode, or do nothing if in release mode. This is much easier than going through the entire project and commenting out or deleting code. All that I need to do is change the version in version.h and the code will do the rest!
Function pointer is usually defined by typedef, and used as param & return value.
Above answers already explained a lot, I just give a full example:
#include <stdio.h>
#define NUM_A 1
#define NUM_B 2
// define a function pointer type
typedef int (*two_num_operation)(int, int);
// an actual standalone function
static int sum(int a, int b) {
return a + b;
}
// use function pointer as param,
static int sum_via_pointer(int a, int b, two_num_operation funp) {
return (*funp)(a, b);
}
// use function pointer as return value,
static two_num_operation get_sum_fun() {
return ∑
}
// test - use function pointer as variable,
void test_pointer_as_variable() {
// create a pointer to function,
two_num_operation sum_p = ∑
// call function via pointer
printf("pointer as variable:\t %d + %d = %d\n", NUM_A, NUM_B, (*sum_p)(NUM_A, NUM_B));
}
// test - use function pointer as param,
void test_pointer_as_param() {
printf("pointer as param:\t %d + %d = %d\n", NUM_A, NUM_B, sum_via_pointer(NUM_A, NUM_B, &sum));
}
// test - use function pointer as return value,
void test_pointer_as_return_value() {
printf("pointer as return value:\t %d + %d = %d\n", NUM_A, NUM_B, (*get_sum_fun())(NUM_A, NUM_B));
}
int main() {
test_pointer_as_variable();
test_pointer_as_param();
test_pointer_as_return_value();
return 0;
}
A function pointer is a variable that contains the address of a function. Since it is a pointer variable though with some restricted properties, you can use it pretty much like you would any other pointer variable in data structures.
The only exception I can think of is treating the function pointer as pointing to something other than a single value. Doing pointer arithmetic by incrementing or decrementing a function pointer or adding/subtracting an offset to a function pointer isn't really of any utility as a function pointer only points to a single thing, the entry point of a function.
The size of a function pointer variable, the number of bytes occupied by the variable, may vary depending on the underlying architecture, e.g. x32 or x64 or whatever.
The declaration for a function pointer variable needs to specify the same kind of information as a function declaration in order for the C compiler to do the kinds of checks that it normally does. If you don't specify a parameter list in the declaration/definition of the function pointer, the C compiler will not be able to check the use of parameters. There are cases when this lack of checking can be useful however just remember that a safety net has been removed.
Some examples:
int func (int a, char *pStr); // declares a function
int (*pFunc)(int a, char *pStr); // declares or defines a function pointer
int (*pFunc2) (); // declares or defines a function pointer, no parameter list specified.
int (*pFunc3) (void); // declares or defines a function pointer, no arguments.
The first two declararations are somewhat similar in that:
func is a function that takes an int and a char * and returns an int
pFunc is a function pointer to which is assigned the address of a function that takes an int and a char * and returns an int
So from the above we could have a source line in which the address of the function func() is assigned to the function pointer variable pFunc as in pFunc = func;.
Notice the syntax used with a function pointer declaration/definition in which parenthesis are used to overcome the natural operator precedence rules.
int *pfunc(int a, char *pStr); // declares a function that returns int pointer
int (*pFunc)(int a, char *pStr); // declares a function pointer that returns an int
Several Different Usage Examples
Some examples of usage of a function pointer:
int (*pFunc) (int a, char *pStr); // declare a simple function pointer variable
int (*pFunc[55])(int a, char *pStr); // declare an array of 55 function pointers
int (**pFunc)(int a, char *pStr); // declare a pointer to a function pointer variable
struct { // declare a struct that contains a function pointer
int x22;
int (*pFunc)(int a, char *pStr);
} thing = {0, func}; // assign values to the struct variable
char * xF (int x, int (*p)(int a, char *pStr)); // declare a function that has a function pointer as an argument
char * (*pxF) (int x, int (*p)(int a, char *pStr)); // declare a function pointer that points to a function that has a function pointer as an argument
You can use variable length parameter lists in the definition of a function pointer.
int sum (int a, int b, ...);
int (*psum)(int a, int b, ...);
Or you can not specify a parameter list at all. This can be useful but it eliminates the opportunity for the C compiler to perform checks on the argument list provided.
int sum (); // nothing specified in the argument list so could be anything or nothing
int (*psum)();
int sum2(void); // void specified in the argument list so no parameters when calling this function
int (*psum2)(void);
C style Casts
You can use C style casts with function pointers. However be aware that a C compiler may be lax about checks or provide warnings rather than errors.
int sum (int a, char *b);
int (*psplsum) (int a, int b);
psplsum = sum; // generates a compiler warning
psplsum = (int (*)(int a, int b)) sum; // no compiler warning, cast to function pointer
psplsum = (int *(int a, int b)) sum; // compiler error of bad cast generated, parenthesis are required.
Compare Function Pointer to Equality
You can check that a function pointer is equal to a particular function address using an if statement though I am not sure how useful that would be. Other comparison operators would seem to have even less utility.
static int func1(int a, int b) {
return a + b;
}
static int func2(int a, int b, char *c) {
return c[0] + a + b;
}
static int func3(int a, int b, char *x) {
return a + b;
}
static char *func4(int a, int b, char *c, int (*p)())
{
if (p == func1) {
p(a, b);
}
else if (p == func2) {
p(a, b, c); // warning C4047: '==': 'int (__cdecl *)()' differs in levels of indirection from 'char *(__cdecl *)(int,int,char *)'
} else if (p == func3) {
p(a, b, c);
}
return c;
}
An Array of Function Pointers
And if you want to have an array of function pointers each of the elements of which the argument list has differences then you can define a function pointer with the argument list unspecified (not void which means no arguments but just unspecified) something like the following though you may see warnings from the C compiler. This also works for a function pointer parameter to a function:
int(*p[])() = { // an array of function pointers
func1, func2, func3
};
int(**pp)(); // a pointer to a function pointer
p[0](a, b);
p[1](a, b, 0);
p[2](a, b); // oops, left off the last argument but it compiles anyway.
func4(a, b, 0, func1);
func4(a, b, 0, func2); // warning C4047: 'function': 'int (__cdecl *)()' differs in levels of indirection from 'char *(__cdecl *)(int,int,char *)'
func4(a, b, 0, func3);
// iterate over the array elements using an array index
for (i = 0; i < sizeof(p) / sizeof(p[0]); i++) {
func4(a, b, 0, p[i]);
}
// iterate over the array elements using a pointer
for (pp = p; pp < p + sizeof(p)/sizeof(p[0]); pp++) {
(*pp)(a, b, 0); // pointer to a function pointer so must dereference it.
func4(a, b, 0, *pp); // pointer to a function pointer so must dereference it.
}
C style namespace Using Global struct with Function Pointers
You can use the static keyword to specify a function whose name is file scope and then assign this to a global variable as a way of providing something similar to the namespace functionality of C++.
In a header file define a struct that will be our namespace along with a global variable that uses it.
typedef struct {
int (*func1) (int a, int b); // pointer to function that returns an int
char *(*func2) (int a, int b, char *c); // pointer to function that returns a pointer
} FuncThings;
extern const FuncThings FuncThingsGlobal;
Then in the C source file:
#include "header.h"
// the function names used with these static functions do not need to be the
// same as the struct member names. It's just helpful if they are when trying
// to search for them.
// the static keyword ensures these names are file scope only and not visible
// outside of the file.
static int func1 (int a, int b)
{
return a + b;
}
static char *func2 (int a, int b, char *c)
{
c[0] = a % 100; c[1] = b % 50;
return c;
}
const FuncThings FuncThingsGlobal = {func1, func2};
This would then be used by specifying the complete name of global struct variable and member name to access the function. The const modifier is used on the global so that it can not be changed by accident.
int abcd = FuncThingsGlobal.func1 (a, b);
Application Areas of Function Pointers
A DLL library component could do something similar to the C style namespace approach in which a particular library interface is requested from a factory method in a library interface which supports the creation of a struct containing function pointers.. This library interface loads the requested DLL version, creates a struct with the necessary function pointers, and then returns the struct to the requesting caller for use.
typedef struct {
HMODULE hModule;
int (*Func1)();
int (*Func2)();
int(*Func3)(int a, int b);
} LibraryFuncStruct;
int LoadLibraryFunc LPCTSTR dllFileName, LibraryFuncStruct *pStruct)
{
int retStatus = 0; // default is an error detected
pStruct->hModule = LoadLibrary (dllFileName);
if (pStruct->hModule) {
pStruct->Func1 = (int (*)()) GetProcAddress (pStruct->hModule, "Func1");
pStruct->Func2 = (int (*)()) GetProcAddress (pStruct->hModule, "Func2");
pStruct->Func3 = (int (*)(int a, int b)) GetProcAddress(pStruct->hModule, "Func3");
retStatus = 1;
}
return retStatus;
}
void FreeLibraryFunc (LibraryFuncStruct *pStruct)
{
if (pStruct->hModule) FreeLibrary (pStruct->hModule);
pStruct->hModule = 0;
}
and this could be used as in:
LibraryFuncStruct myLib = {0};
LoadLibraryFunc (L"library.dll", &myLib);
// ....
myLib.Func1();
// ....
FreeLibraryFunc (&myLib);
The same approach can be used to define an abstract hardware layer for code that uses a particular model of the underlying hardware. Function pointers are filled in with hardware specific functions by a factory to provide the hardware specific functionality that implements functions specified in the abstract hardware model. This can be used to provide an abstract hardware layer used by software which calls a factory function in order to get the specific hardware function interface then uses the function pointers provided to perform actions for the underlying hardware without needing to know implementation details about the specific target.
Function Pointers to create Delegates, Handlers, and Callbacks
You can use function pointers as a way to delegate some task or functionality. The classic example in C is the comparison delegate function pointer used with the Standard C library functions qsort() and bsearch() to provide the collation order for sorting a list of items or performing a binary search over a sorted list of items. The comparison function delegate specifies the collation algorithm used in the sort or the binary search.
Another use is similar to applying an algorithm to a C++ Standard Template Library container.
void * ApplyAlgorithm (void *pArray, size_t sizeItem, size_t nItems, int (*p)(void *)) {
unsigned char *pList = pArray;
unsigned char *pListEnd = pList + nItems * sizeItem;
for ( ; pList < pListEnd; pList += sizeItem) {
p (pList);
}
return pArray;
}
int pIncrement(int *pI) {
(*pI)++;
return 1;
}
void * ApplyFold(void *pArray, size_t sizeItem, size_t nItems, void * pResult, int(*p)(void *, void *)) {
unsigned char *pList = pArray;
unsigned char *pListEnd = pList + nItems * sizeItem;
for (; pList < pListEnd; pList += sizeItem) {
p(pList, pResult);
}
return pArray;
}
int pSummation(int *pI, int *pSum) {
(*pSum) += *pI;
return 1;
}
// source code and then lets use our function.
int intList[30] = { 0 }, iSum = 0;
ApplyAlgorithm(intList, sizeof(int), sizeof(intList) / sizeof(intList[0]), pIncrement);
ApplyFold(intList, sizeof(int), sizeof(intList) / sizeof(intList[0]), &iSum, pSummation);
Another example is with GUI source code in which a handler for a particular event is registered by providing a function pointer which is actually called when the event happens. The Microsoft MFC framework with its message maps uses something similar to handle Windows messages that are delivered to a window or thread.
Asynchronous functions that require a callback are similar to an event handler. The user of the asynchronous function calls the asynchronous function to start some action and provides a function pointer which the asynchronous function will call once the action is complete. In this case the event is the asynchronous function completing its task.
Starting from scratch function has Some Memory Address From Where They start executing. In Assembly Language They Are called as (call "function's memory address").Now come back to C If function has a memory address then they can be manipulated by Pointers in C.So By the rules of C
1.First you need to declare a pointer to function
2.Pass the Address of the Desired function
****Note->the functions should be of same type****
This Simple Programme will Illustrate Every Thing.
#include<stdio.h>
void (*print)() ;//Declare a Function Pointers
void sayhello();//Declare The Function Whose Address is to be passed
//The Functions should Be of Same Type
int main()
{
print=sayhello;//Addressof sayhello is assigned to print
print();//print Does A call To The Function
return 0;
}
void sayhello()
{
printf("\n Hello World");
}
After That lets See How machine Understands Them.Glimpse of machine instruction of the above programme in 32 bit architecture.
The red mark area is showing how the address is being exchanged and storing in eax. Then their is a call instruction on eax. eax contains the desired address of the function.
One of the big uses for function pointers in C is to call a function selected at run-time. For example, the C run-time library has two routines, qsort and bsearch, which take a pointer to a function that is called to compare two items being sorted; this allows you to sort or search, respectively, anything, based on any criteria you wish to use.
A very basic example, if there is one function called print(int x, int y) which in turn may require to call a function (either add() or sub(), which are of the same type) then what we will do, we will add one function pointer argument to the print() function as shown below:
#include <stdio.h>
int add()
{
return (100+10);
}
int sub()
{
return (100-10);
}
void print(int x, int y, int (*func)())
{
printf("value is: %d\n", (x+y+(*func)()));
}
int main()
{
int x=100, y=200;
print(x,y,add);
print(x,y,sub);
return 0;
}
The output is:
value is: 410
value is: 390
Since function pointers are often typed callbacks, you might want to have a look at type safe callbacks. The same applies to entry points, etc of functions that are not callbacks.
C is quite fickle and forgiving at the same time :)
Pointers to functions are useful because, as "The C Programming Language" book says, functions in C are not variables.
This means,
// Say you have add function
int add(int x, int y){
return x + y;
}
// Say you have another add function
int another_add(int x, int y){
return y + x;
}
int main(){
// Although the types of another_add and add are same
// You can't do
another_add = add
// You have a compute function that takes a function of int's signature
int (*compute)(int, int);
// You won't even be able to pass functions to other functions
// (Although when you do, C is just passing the pointer to that function)
// So, compute(add) is really compute(&add)
// But you can create a pointer to functions that are variables
// you can assign to and/or pass to other functions
int (*operation)(int, int);
// Now you can do
operation = &add;
// You could also do, the following to do the same thing
// When a function is passed in right hand side of assignment,
// C knows that you mean pointer, and you don't need explicit &
operation = add;
}
Similarly, an array is also not a variable in C. You can make up a similar example as above and test out.

Using array from main in function ( C )

is there any way to use static array, defined in main(), in another function, without giving it to the function as a parameter?
For example:
main() has defined array:
int Array[10];
filled with integers. I'd like to create a comparing function for qsort, that has to have this header:
int compar (const void* a, const void* b);
and I would like it to decide like this:
if Array[a]<Array[b] return 1
etc...
This array cannot be given to qsort directly, but is required for exact sorting.
Also, this array has to be static (no reallocing).
Does anyone have any ideas?
The only way is, of course, so make the address of the array available as a global variable.
This is possible even if the array itself is inside main(), but you have to initialize the global to the properly scoped address, and watch the life-time, of course.
int *mains_array;
static int qsort_callback(const void *a, const void *b)
{
/* use mains_array */
}
int main(void)
{
int secret_array[100];
mains_array = secret_array;
qsort(something, something, qsort_callback);
}
It's a pretty ugly solution, it should be given more thought.
You can't access a local variable from another function. You need to make it global or file scoped.
Global:
/* Declare Array outside any function */
int Array[10];
int main(...
or, file scoped:
/* Declare Array outside any function */
static int Array[10];
int main(...
Note:
Your compare function will receive pointers to the elements to compare. If you are sorting an array of int you need to dereference the pointer in your compare function:
I'm assuming that Array isn't the array you want to sort, but an array that contains information on how to sort an array.
int compare (const void * ap, const void * bp)
{
int a = *((int*)ap);
int b = *((int*)bp);
if (Array[a] < Array[b]) {
return 1;
}
if (Array[a] > Array[b]) {
return -1;
}
return 0;
}
qsort requires the address of the array, so you don't have a choice. But where is defined the array, that does not matter. You just need to be able to refer to it.
The qsort signature is:
void qsort(void *base, size_t nmemb, size_t size,
int (*compar)(const void *, const void *));
So you will call it by:
qsort(Array, 10, sizeof(int), compar);
And you'll do the compare function as usual:
int compar (const void* a, const void* b) {
return *((int*)a) - *((int*)b);
}
You need to understand that the values passed to compar are not the indexes but the address of the cells of your array. So you don't have to use Array from the compar function, you already have what you need.
You're already giving him your array by calling
qsort (a, numberOfElements, sizeOfEachElement, compare);
What you need to do in your compare function is this:
int compare (const void * a, const void * b)
{
//Here int can be other type
return ( *(int*)a - *(int*)b );
}

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