I have two versions of PHP installed on the system, one in /opt/local (API=20090626) and another in /opt/php54 (API=20100525). I'm trying to compile an extension for the /opt/php54 version, so I run /opt/php54/bin/phpize in the extension directory, then ./configure --enable-<ext> && make && sudo make install. The problem though is that the compiled extension is not for API=20100525, but rather for API=20090626 (the one in /opt/local). Even when running make install, it tries to install it in /opt/local instead of /opt/php54.
What am I doing wrong?
Add --with-php-config=/opt/php54/bin/php-config to the configure string.
Related
Everytime I try to build and run a program, including the standard 'Hello world!' nothing happens, I get:
==== Program exited with exit code: 0 ====
Time elapsed: 000:00.000 (MM:SS.MS)
Press any key to continue...
At the bottom it says:
'ming32-make' is not recognized as an internal or external command, operable prgram or batch file.
I have Codelite version 16 on Windows 10. I also have MinGW installed to C: and have edited the Environment variables to include C:\MinGW\bin
However, in command prompt gcc --version shows me the gcc version in C:\Users\me> and not C:\MinGW
I don't know if this is relevant or not.
All the other results seem to suggest a compiler not found problem, but this does not seem to be my case. Thanks in advance.
This is what I have installed at the moment. Can I get 'make'from one of the other files?
The Installed files
Looks like you either don't have ming32-make.exe or it can't be found.
Also I notice you still use old MinGW. I would recommend switching to newer MinGW-w64 (which supports both Windows 32-bit and 64-bit).
The standalone build from https://winlibs.com/ does include ming32-make.exe, and since you can just unzip it (no installation needed) you can try it without removing the old MinGW. Just make sure you don't have anything in your PATH variable to avoid running programs from the wrong location.
ming32-make.exe is either not installed or can't be found on your Environment variable PATH.
No, there is no mingw32-make in that bin folder. When I used the Installer originally I only selected: mingw32-gcc-g++-bin although there were other bin files. Where can I get it?
mingw32-make is outdated.
See How to compile makefile using MinGW?
If you are having problems with mingw, I would recommend using MSYS2 or a package manager like Chocolatey.
Just get rid of the previous installation first. Not mandatory but prevents confusion and storage drain due to multiple copies of mingw.
To install MinGw using chocolatey, run cmd as admin and use
choco install mingw
For make
choco install make
What worked for me was also installing mingw32-base-bin from the Installer (see second option in image in the original question).
The installation tutorial I was following did not mention installing this.
I've decided to leave this here as an answer in case someone else runs into a similar problem.
MSYS is a good option for compilers in recent CodeLite or VS-Code installation. https://www.msys2.org/.
Once you downloaded the compiler using the following steps from the installer but still have the problem with the make then follow these steps:
Reopen the MSYS2 terminal from your windows if that is previously installed.
Run the command pacman -S --needed base-devel mingw-w64-x86_64-toolchain
You will be asked to select the option from the list. You should select the option which refers to mingw-w64-x86_64-make.
Once the installation is successfully done, then open CodeLite settings->Buid Settings and check your Make file location. If that is empty or showing an unknown location then click the three dots at the very right of that box. The browse and navigate to location or where you installed the make by pacman. In my case it is C:/msys64/usr/bin/make.exe.
Click Apply and Save.
Now it might be needed to create a fresh workspace and re-run your code.
For some reason, my yum installer does not link library files. For example, I am trying to include in a c file, so I run sudo yum install c-ares. Everything installs, but when I run the program, I get the error:
fatal error: ares.h: No such file or directory
The same thing happens when I try to include other packages, such as
Any thoughts on how I can get yum to put these libraries in the right place?
There are usually two packages - one containing the library so you can run existing programs and another for development that contains the headers that has the name with "-devel" appended to it.
So in this case you need to also install "c-ares-devel"
you need to install the development packages. Like c-ares-devel
I am working with a BeagleBoard and I have already compiled ZMQ library with arm-linux-gnueabi gcc compiler. The problem is I don't know where to copy all that files because I don't have make command nor I am able to install it.
If I run:
uname -mrs
I get:
Linux 3.2.8-mg01.3 armv7l
Thanks in advance!
Build & install required library on your build machine:
./configure --prefix=/custom/location
make && make install
And then just copy /custom/location from your build machine to the target machine's root /.
You need to check that no stuff are being overwritten (or at least that no dependencies got lost).
Another, correct way, would be to create an installable package (i.e., deb or rpm), but that is a different question.
I am a begineer trying to get code in C. I am working on a Mac and using xcode. My only past experience has been with java using eclipse and everything was pretty straight forward. I have almost no experience with terminal.
I am required to learn a bit of C for a project I will be working on and the learning of syntax is coming along okay, but I am at a point where I need to include some libraries in my c program. Specifically I am attempting to make plots with gnuplots.
I have downloaded gnuplot-4.6.3 from their repository and I do not even know how to install the files. I have been looking around and have tried using terminal to use the ./configure command when I am in the gnuplot-4.6.3 directory. But I really don't know what I am doing so I don't even know where to go next or what to do next.
Sorry if this is so trivial, I honestly just have never done this before and I cannot find a good tutorial on what to do.
Thanks for any help you can offer.
I would recommend using MacPorts for installing third-party tools and libraries. It knows the dependencies required and will install them as part of the installation.
Download it from macports.org.
Install it, and allow it to modify your ~/.profile so that /opt/local/bin is in your $PATH (any issue then just do export PATH=/opt/local/bin:$PATH from the command line).
sudo port selfupdate
sudo port install gnuplot
Now that will install the library into /opt/local/lib with the include files in /opt/local/include, so now just add that library to your Xcode project. Select the target and in the Build Phases tab open up the Link Binary With Libraries and press the + button and select Add Other. Now find /opt/local/lib/libgnuplot.a (I am assuming that's what it's called; I don't have it installed my self):
Now add /opt/local/include to your Header Search Paths so the compiler can find the gnuplot header files. Select the target and in Build Setting type in "header search" in the search box. Now double-click on the Header Search Path in the target column (or the project column to the right) and add /opt/local/include:
It's fine! You're learning then! Keep up! When I hit this kind of problem you may want to learn about the basis for linux gcc/g++ compilation and linking processes. Then you should learn Cmake and Automake, which are basically packages to configure projects before compiling building.
A typical (good) project in Unix systems build with commands
./configure
make
sudo make install
or
cmake CMakelists.txt
make all
sudo make install
That's what you need to do after downloading a source tarball online to install unix programs.
Now since you are using Mac, there are so-called package installers, one which is macports and homebrew. I personally suggest homebrew than macports here (I've tried both, although macports still outnumber homebrew with the number of repos, homebrew has the newest support, especially when upgrading to a new OS). So to install homebrew you can do
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Execute that in your terminal (see http://brew.sh/) for more information.
Then you could simply install GNUplot by
brew install gnuplot
I want to build some package from source (e2fsprogs to be more concrete) and install its header files to my system. After that I will delete the build tree so it will not be accessible anymore. What is the right way to do this?
When I want to install program, I make simply:
$ ./configure
$ make
# make install
What are the equivalent actions when I want to install headers?
For e2fsprogs, quoting verbatim from the INSTALL file shipped with the sources:
7) Install the include files and libraries
You can run `make install-libs' to install the include files and
libraries. Please note that this installation is not needed for the
programs to work. It is only needed if you expect to develop other
programs using the libraries or if you want to compile other program
using these libraries (like the 4.4BSD dump and restore port).
More generally though, when I want to find out what is the 'proper' way to install something that has worked for others, I look at:
What the package looks like, in my favourite distro
How the package is built for my favourite distro