How to calculate how much does a set of arrays changes? - arrays

I have a set of arrays that describes a sequence of 3D positions. The structure is:
arr[N][0] = X;
arr[N][1] = Y;
arr[N][2] = Z;
where N goes from 0 to (total count of 3D-coords - 1).
How can I write a function that, taking a set of N arrays, returns a value from 0 to MAX where:
return value near 0 => the positions are very close together
return value near MAX => the positions have changed a lot.
Is there an algorithm/mathematical function for that?

One measure of scattering is the variance.
You can calculate the variance for each coordinate separately and then add them (and doing so should be mathematically correct).

Related

Find a unique integer in an array

I am looking for an algorithm to solve the following problem: We are given an integer array of size n which contains k (0 < k < n) many elements exactly once. Every other integer occurs an even number of times in the array. The output should be any of the k unique numbers. k is a fixed number and not part of the input.
An example would be the input [1, 2, 2, 4, 4, 2, 2, 3] with both 1 and 3 being a correct output.
Most importantly, the algorithm should run in O(n) time and require only O(1) additional space.
edit: There has been some confusion regarding whether there is only one unique integer or multiple. I apologize for this. The correct problem is that there is an arbitrary but fixed amount. I have updated the original question above.
"Dante." gave a good answer for the case that there are at most two such numbers. This link also provides a solution for three. "David Eisenstat" commented that it is also possible to do for any fixed k. I would be grateful for a solution.
There is a standard algorithm to solve such problems using XOR operator:
Time Complexity = O(n)
Space Complexity = O(1)
Suppose your input array contains only one element that occurs odd no of times and rest occur even number of times,we take advantage of the following fact:
Any expression having even number of 0's and 1's in any order will always be = 0 when xor is applied.
That is
0^1^....... = 0 as long as number of 0 is even and number of 1 is even
and 0 and 1 can occur in any order.
Because all numbers that occur even number of times will have their corresponding bits form even number of 1's and 0's and only the number which occurs only once will have its bit left out when we take xor of all elements of array because
0(from no's occuring even times)^1(from no occuring once) = 1
0(from no's occuring even times)^0(from no occuring once) = 0
as you can see the bit of only the number occuring once is preserved.
This means when given such an array and you take xor of all the elements,the result is the number which occurs only once.
So the algorithm for array of length n is:
result = array[0]^array[1]^.....array[n-1]
Different Scenario
As the OP mentioned that input can also be an array which has two numbers occuring only once and rest occur even number of times.
This is solved using the same logic as above but with little difference.
Idea of algorithm:
If you take xor of all the elements then definitely all the bits of elements occuring even number of times will result in 0,which means:
The result will have its bit 1 only at that bit position where the bits of the two numbers occuring only once differ.
We will use the above idea.
Now we focus on the resultant xor bit which is 1(any bit which is 1) and make rest 0.The result is a number which will allow us to differentiate between the two numbers(the required ones).
Because the bit is 1,it means they differ at this position,it means one will have 0 at this position and one will have 1.This means one number when taken AND results in 0 and one does not.
Since it is very easy to set the right most bit,we set it of the result xor as
A = result & ~(result-1)
Now traverse through the array once and if array[i]&A is 0 store the number in variable number_1 as
number_1 = number_1^array[i]
otherwise
number_2 = number_2^array[i]
Because the remaining numbers occur even number of times,their bit will automatically disappear.
So the algorithm is
1.Take xor of all elements,call it xor.
2.Set the rightmost bit of xor and store it in B.
3.Do the following:
number_1=0,number_2=0;
for(i = 0 to n-1)
{
if(array[i] & B)
number_1 = number_1^array[i];
else
number_2 = number_2^array[i];
}
The number_1 and number_2 are the required numbers.
Here's a Las Vegas algorithm that, given k, the exact number of elements that occur an odd number of times, reports all of them in expected time O(n k) (read: linear-time when k is O(1)) and space O(1) words, assuming that "give me a uniform random word" and "give me the number of 1 bits set in this word (popcount)" are constant-time operations. I'm pretty sure that I'm not the first person to come up with this algorithm (and I'm not even sure that I'm remembering all of the refinements), but I've reached the limits of my patience trying to find it.
The central technique is called random restrictions. Essentially what we do is to filter the input randomly by value, in the hope that we retain exactly one odd-count element. We apply the classic XOR algorithm to the filtered array and check the result; if it succeeded, then we pretend to add it to the array, to make it even-count. Repeat until all k elements are found.
The filtration process goes like this. Treat each input word x as a binary vector of length w (doesn't matter what w is). Compute a random binary matrix A of size w by ceil(1 + lg k) and a random binary vector b of length ceil(1 + lg k). We filter the input by retaining those x such that Ax = b, where the left-hand side is a matrix multiplication mod 2. In implementation, A is represented as ceil(1 + lg k) vectors a1, a2, .... We compute the bits of Ax as popcount(a1 ^ x), popcount(a2 ^ x), .... (This is convenient because we can short-circuit the comparison with b, which shaves a factor lg k from the running time.)
The analysis is to show that, in a given pass, we manage with constant probability to single out one of the odd-count elements. First note that, for some fixed x, the probability that Ax = b is 2-ceil(1 + lg k) = Θ(1/k). Given that Ax = b, for all y ≠ x, the probability that Ay = b is less than 2-ceil(1 + lg k). Thus, the expected number of elements that accompany x is less than 1/2, so with probability more than 1/2, x is unique in the filtered input. Sum over all k odd-count elements (these events are disjoint), and the probability is Θ(1).
Here's a deterministic linear-time algorithm for k = 3. Let the odd-count elements be a, b, c. Accumulate the XOR of the array, which is s = a ^ b ^ c. For each bit i, observe that, if a[i] == b[i] == c[i], then s[i] == a[i] == b[i] == c[i]. Make another pass through the array, accumulate the XOR of the lowest bit set in s ^ x. The even-count elements contribute nothing again. Two of the odd-count elements contribute the same bit and cancel each other out. Thus, the lowest bit set in the XOR is where exactly one of the odd-count elements differs from s. We can use the restriction method above to find it, then the k = 2 method to find the others.
The question title says "the unique integer", but the question body says there can be more than one unique element.
If there is in fact only one non-duplicate: XOR all the elements together. The duplicates all cancel, because they come in pairs (or higher multiples of 2), so the result is the unique integer.
See Dante's answer for an extension of this idea that can handle two unique elements. It can't be generalized to more than that.
Perhaps for k unique elements, we could use k accumulators to track sum(a[i]**k). i.e. a[i], a[i]2, etc. This probably only works for Faster algorithm to find unique element between two arrays?, not this case where the duplicates are all in one array. IDK if an xor of squares, cubes, etc. would be any use for resolving things.
Track the counts for each element and only return the elements with a count of 1. This can be done with a hash map. The below example tracks the result using a hash set while it's still building the counts map. Still O(n) but less efficient, but I think it's slightly more instructive.
Javascript with jsfiddle http://jsfiddle.net/nmckchsa/
function findUnique(arr) {
var uniq = new Map();
var result = new Set();
// iterate through array
for(var i=0; i<arr.length; i++) {
var v = arr[i];
// add value to map that contains counts
if(uniq.has(v)) {
uniq.set(v, uniq.get(v) + 1);
// count is greater than 1 remove from set
result.delete(v);
} else {
uniq.set(v, 1);
// add a possibly uniq value to the set
result.add(v);
}
}
// set to array O(n)
var a = [], x = 0;
result.forEach(function(v) { a[x++] = v; });
return a;
}
alert(findUnique([1,2,3,0,1,2,3,1,2,3,5,4,4]));
EDIT Since the non-uniq numbers appear an even number of times #PeterCordes suggested a more elegant set toggle.
Here's how that would look.
function findUnique(arr) {
var result = new Set();
// iterate through array
for(var i=0; i<arr.length; i++) {
var v = arr[i];
if(result.has(v)) { // even occurances
result.delete(v);
} else { // odd occurances
result.add(v);
}
}
// set to array O(n)
var a = [], x = 0;
result.forEach(function(v) { a[x++] = v; });
return a;
}
JSFiddle http://jsfiddle.net/hepsyqyw/
Assuming you have an input array: [2,3,4,2,4]
Output: 3
In Ruby, you can do something as simple as this:
[2,3,4,2,4].inject(0) {|xor, v| xor ^ v}
Create an array counts that has INT_MAX slots, with each element initialized to zero.
For each element in the input list, increment counts[element] by one. (edit: actually, you will need to do counts[element] = (counts_element+1)%2, or else you might overflow the value for really ridiculously large values of N. It's acceptable to do this kind of modulus counting because all duplicate items appear an even number of times)
Iterate through counts until you find a slot that contains "1". Return the index of that slot.
Step 2 is O(N) time. Steps 1 and 3 take up a lot of memory and a lot of time, but neither one is proportional to the size of the input list, so they're still technically O(1).
(note: this assumes that integers have a minimum and maximum value, as is the case for many programming languages.)

How to find minimum from an array in Octave?

I am a complete beginner at Octave!
I am struggling to figure out the minimum value from the array mse_array. I keep getting an error saying: "subscript indices must be either positive integers less than 2^31 or logicals"
Could someone help me? Here's my code:
function randomLines(data1, data2)
mse_array = []
A = rand(2,10)*100
for i = columns(A)
max = A (1, i)
min = A (2, i)
m = (max-min)/0.16
p = [m min];
array_function_values = polyval(p,data2);
current_mse = mseFunction(data1,array_function_values);
mse_array(end + 1) = current_mse
endfor
min_value = min(mse_array)
endfunction
Q: How to find a minimum from an array in Octave?
octave has built-in self-describing documentation to use once in doubts
A: Always re-read both help min and doc min
octave-3.2.4.exe:1> help min
`min' is a function from the file C:\Octave\3.2.4_gcc-4.4.0\libexec\octave\3.2.4\oct\i686-pc-mingw32\max.oct
-- Loadable Function: min (X)
-- Loadable Function: min (X, Y)
-- Loadable Function: min (X, Y, DIM)
-- Loadable Function: [W, IW] = min (X)
For a vector argument, return the minimum value. For a matrix
argument, return the minimum value from each column, as a row
vector, or over the dimension DIM if defined. For two matrices
(or a matrix and scalar), return the pair-wise minimum. Thus,
min (min (X))
returns the smallest element of X, and
min (2:5, pi)
=> 2.0000 3.0000 3.1416 3.1416
compares each element of the range `2:5' with `pi', and returns a
row vector of the minimum values.
For complex arguments, the magnitude of the elements are used for
comparison.
If called with one input and two output arguments, `min' also
returns the first index of the minimum value(s). Thus,
[x, ix] = min ([1, 3, 0, 2, 0])
=> x = 0
ix = 3
See also: max, cummin, cummax
Re-defining (thus rendering un-usable) elements as reserved words just increases troubles. Try to use your own naming convention, that will not harm the rest of the system -- i.e. anArrayMinimumVALUE or aSmallestVALUE, rather than "killing" the Octave function min() by creating a variable named by accident as "also" min
There are several things wrong with your code. Here are a few to get you started.
The error is probably occurring at this line:
min_value = min(mse_array)
You're using mse_array as an index into min, but the values in mse_array are likely to valid array indices as the error states. (I'm guessing at this purely based on the name of the variable, mse_array, which appear to be from some form of mean squared error calculation.) It's important to check the line number and everything else in error messages.
Another issue in that your for loop only evaluates once. The columns function will return the scalar number of columns of A. Thus your your loop declaration is equivalent to:
for i = 10
In other words, the code will only look at the last column of A. You probably want to use:
for i = 1:columns(A)
Lastly, it's a bad idea to overwrite the built-in min and max functions in Octave with your own variable names. If you overwrite the built-in min function, you won't be able to use it anymore directly until you call clear min (alternatively, you can call builtin, but you should avoid that). Instead, just choose better variable names.

Efficient way to detect "rank of corner" in flattened multi-dimensional array

This is a small piece of very frequently-called code, and part of a convolution algorithm I am trying to optimise (technically it's my first-pass optimisation, and I have already improved speed by a factor of 2, but now I am stuck):
inline int corner_rank( int max_ranks, int *shape, int pos ) {
int i;
int corners = 0;
for ( i = 0; i < max_ranks; i++ ) {
if ( pos % shape[i] ) break;
pos /= shape[i];
corners++;
}
return corners;
}
The code is being used to calculate a property of a position pos within an N-dimensional array (that has been flattened to pointer, plus arithmetic). max_ranks is the dimensionality, and shape is the array of sizes in each dimension.
An example 3-dimensional array might have max_ranks = 3, and shape = { 3, 4, 5 }. The schematic layout of the first few elements might look like this:
0 1 2 3 4 5 6 7 8
[0,0,0] [1,0,0] [2,0,0] [0,1,0] [1,1,0] [2,1,0] [0,2,0] [1,2,0] [2,2,0]
Returned by function:
3 0 0 1 0 0 1 0 0
Where the first row 0..8 shows the index offset given by pos, and the numbers below give the multi-dimensional indices. Edit: Below that I have put the value returned by the function (the value of 2 is returned at positions 12, 24 and 36).
The function is effectively returning the number of "leading" zeros in the multi-dimensional index, and is designed as it is to avoid needing to make a full conversion to array indices on every increment.
Is there anything I can do with this function to make it inherently faster? Is there a clever way of avoiding %, or another way to calculate the "corner rank" - apologies by the way if it has a more formal name that I do not know . . .
The only time you should return max_ranks is if pos equals zero. Checking for this allows you to remove the conditional check from your for-loop. This should improve both the worst case completion time, and speed of the looping for large values of max_ranks.
Here is my addition, plus a alternative way of avoiding the division operation. I believe that this is as fast as a handwritten div like #twalberg was suggesting, unless there is some way to produce the remainder without a second multiplication.
I'm afraid since the most common answer is 0 (which doesn't even get past the first mod call) you aren't going to see much improvement. My guess is that your average run time is very close to the run time of the modulus function itself. You might try searching for a faster way to determine if a number is a factor of pos. You don't actual need to calculate the remainder; you just need to know if there is a remainder or not.
Sorry if I made things confusing by restructuring your code. I believe this will be slightly faster unless your compiler was already making these optimizations.
inline int corner_rank( int max_ranks, int *shape, int pos ) {
// Most calls will not get farther than this.
if (pos % shape[0] != 0) return 0;
// One check here, guarantees that while loop below always returns.
if (pos == 0) return max_ranks;
int divisor = shape[0] * shape[1];
int i = 1;
while (true) {
if (pos % divisor != 0) return i;
divisor *= shape[++i];
}
}
Also try declaring pos and divisor as the smallest types possible. If they will never be greater than 255 you can use an unsigned char. I know that some processors can perform a divide with smaller numbers faster than larger numbers, but you have to set your variable types appropriately.

Summing blocks of numbers in a vector in matlab

I need to sum consecutive 96 value blocks in a vector of n (in one case 14112) values. The background is that the values are 15-min temperature measurements and I want to average 96 at a time (1 to 96, 96+1 to 2*96 ... n*96+1 to (n+1)*96) to produce a daily average. This could of course be done in a loop stepping 96 but my question is if there is a more efficient way to accomplish this in Matlab.
By using reshape and mean:
data = randn(1,14112); % example data. Row vector
m = 96; % block size. It is assumed that m divides length(data)
result = mean(reshape(data,m,[]));
As #Dan points out, if the number of elements is not a multiple of the block size some padding is necessary. The following code, due to him, does the necessary padding in the last block while keeping the mean of that block. Thanks also to #DennisJaheruddin for his sugggestion not to modifiy original variable:
data = randn(1,14100); % example data. Row vector
m = 96; % block size
n = length(data);
result = mean(reshape([data repmat(mean(data(n-mod(n,m)+1:n)), 1, m - mod(n, m))], m, []));
Here is an alternate way to nicely deal with the problem, it also works if the lenght of the data is not a nice multiple of the window size:
data = randn(1,14112);
w = 96;
N = numel(data);
M = NaN(w,ceil(N/w));
M(1:N) = data;
nanmean(M)
If you don't want to include partial days at the end, use fix instead of ceil.

How can I find a number which occurs an odd number of times in a SORTED array in O(n) time?

I have a question and I tried to think over it again and again... but got nothing so posting the question here. Maybe I could get some view-point of others, to try and make it work...
The question is: we are given a SORTED array, which consists of a collection of values occurring an EVEN number of times, except one, which occurs ODD number of times. We need to find the solution in log n time.
It is easy to find the solution in O(n) time, but it looks pretty tricky to perform in log n time.
Theorem: Every deterministic algorithm for this problem probes Ω(log2 n) memory locations in the worst case.
Proof (completely rewritten in a more formal style):
Let k > 0 be an odd integer and let n = k2. We describe an adversary that forces (log2 (k + 1))2 = Ω(log2 n) probes.
We call the maximal subsequences of identical elements groups. The adversary's possible inputs consist of k length-k segments x1 x2 … xk. For each segment xj, there exists an integer bj ∈ [0, k] such that xj consists of bj copies of j - 1 followed by k - bj copies of j. Each group overlaps at most two segments, and each segment overlaps at most two groups.
Group boundaries
| | | | |
0 0 1 1 1 2 2 3 3
| | | |
Segment boundaries
Wherever there is an increase of two, we assume a double boundary by convention.
Group boundaries
| || | |
0 0 0 2 2 2 2 3 3
Claim: The location of the jth group boundary (1 ≤ j ≤ k) is uniquely determined by the segment xj.
Proof: It's just after the ((j - 1) k + bj)th memory location, and xj uniquely determines bj. //
We say that the algorithm has observed the jth group boundary in case the results of its probes of xj uniquely determine xj. By convention, the beginning and the end of the input are always observed. It is possible for the algorithm to uniquely determine the location of a group boundary without observing it.
Group boundaries
| X | | |
0 0 ? 1 2 2 3 3 3
| | | |
Segment boundaries
Given only 0 0 ?, the algorithm cannot tell for sure whether ? is a 0 or a 1. In context, however, ? must be a 1, as otherwise there would be three odd groups, and the group boundary at X can be inferred. These inferences could be problematic for the adversary, but it turns out that they can be made only after the group boundary in question is "irrelevant".
Claim: At any given point during the algorithm's execution, consider the set of group boundaries that it has observed. Exactly one consecutive pair is at odd distance, and the odd group lies between them.
Proof: Every other consecutive pair bounds only even groups. //
Define the odd-length subsequence bounded by the special consecutive pair to be the relevant subsequence.
Claim: No group boundary in the interior of the relevant subsequence is uniquely determined. If there is at least one such boundary, then the identity of the odd group is not uniquely determined.
Proof: Without loss of generality, assume that each memory location not in the relevant subsequence has been probed and that each segment contained in the relevant subsequence has exactly one location that has not been probed. Suppose that the jth group boundary (call it B) lies in the interior of the relevant subsequence. By hypothesis, the probes to xj determine B's location up to two consecutive possibilities. We call the one at odd distance from the left observed boundary odd-left and the other odd-right. For both possibilities, we work left to right and fix the location of every remaining interior group boundary so that the group to its left is even. (We can do this because they each have two consecutive possibilities as well.) If B is at odd-left, then the group to its left is the unique odd group. If B is at odd-right, then the last group in the relevant subsequence is the unique odd group. Both are valid inputs, so the algorithm has uniquely determined neither the location of B nor the odd group. //
Example:
Observed group boundaries; relevant subsequence marked by […]
[ ] |
0 0 Y 1 1 Z 2 3 3
| | | |
Segment boundaries
Possibility #1: Y=0, Z=2
Possibility #2: Y=1, Z=2
Possibility #3: Y=1, Z=1
As a consequence of this claim, the algorithm, regardless of how it works, must narrow the relevant subsequence to one group. By definition, it therefore must observe some group boundaries. The adversary now has the simple task of keeping open as many possibilities as it can.
At any given point during the algorithm's execution, the adversary is internally committed to one possibility for each memory location outside of the relevant subsequence. At the beginning, the relevant subsequence is the entire input, so there are no initial commitments. Whenever the algorithm probes an uncommitted location of xj, the adversary must commit to one of two values: j - 1, or j. If it can avoid letting the jth boundary be observed, it chooses a value that leaves at least half of the remaining possibilities (with respect to observation). Otherwise, it chooses so as to keep at least half of the groups in the relevant interval and commits values for the others.
In this way, the adversary forces the algorithm to observe at least log2 (k + 1) group boundaries, and in observing the jth group boundary, the algorithm is forced to make at least log2 (k + 1) probes.
Extensions:
This result extends straightforwardly to randomized algorithms by randomizing the input, replacing "at best halved" (from the algorithm's point of view) with "at best halved in expectation", and applying standard concentration inequalities.
It also extends to the case where no group can be larger than s copies; in this case the lower bound is Ω(log n log s).
A sorted array suggests a binary search. We have to redefine equality and comparison. Equality simple means an odd number of elements. We can do comparison by observing the index of the first or last element of the group. The first element will be an even index (0-based) before the odd group, and an odd index after the odd group. We can find the first and last elements of a group using binary search. The total cost is O((log N)²).
PROOF OF O((log N)²)
T(2) = 1 //to make the summation nice
T(N) = log(N) + T(N/2) //log(N) is finding the first/last elements
For some N=2^k,
T(2^k) = (log 2^k) + T(2^(k-1))
= (log 2^k) + (log 2^(k-1)) + T(2^(k-2))
= (log 2^k) + (log 2^(k-1)) + (log 2^(k-2)) + ... + (log 2^2) + 1
= k + (k-1) + (k-2) + ... + 1
= k(k+1)/2
= (k² + k)/2
= (log(N)² + log(N))/ 2
= O(log(N)²)
Look at the middle element of the array. With a couple of appropriate binary searches, you can find the first and its last appearance in the array. E.g., if the middle element is 'a', you need to find i and j as shown below:
[* * * * a a a a * * *]
^ ^
| |
| |
i j
Is j - i an even number? You are done! Otherwise (and this is the key here), the question to ask is i an even or an odd number? Do you see what this piece of knowledge implies? Then the rest is easy.
This answer is in support of the answer posted by "throwawayacct". He deserves the bounty. I spent some time on this question and I'm totally convinced that his proof is correct that you need Ω(log(n)^2) queries to find the number that occurs an odd number of times. I'm convinced because I ended up recreating the exact same argument after only skimming his solution.
In the solution, an adversary creates an input to make life hard for the algorithm, but also simple for a human analyzer. The input consists of k pages that each have k entries. The total number of entries is n = k^2, and it is important that O(log(k)) = O(log(n)) and Ω(log(k)) = Ω(log(n)). To make the input, the adversary makes a string of length k of the form 00...011...1, with the transition in an arbitrary position. Then each symbol in the string is expanded into a page of length k of the form aa...abb...b, where on the ith page, a=i and b=i+1. The transition on each page is also in an arbitrary position, except that the parity agrees with the symbol that the page was expanded from.
It is important to understand the "adversary method" of analyzing an algorithm's worst case. The adversary answers queries about the algorithm's input, without committing to future answers. The answers have to be consistent, and the game is over when the adversary has been pinned down enough for the algorithm to reach a conclusion.
With that background, here are some observations:
1) If you want to learn the parity of a transition in a page by making queries in that page, you have to learn the exact position of the transition and you need Ω(log(k)) queries. Any collection of queries restricts the transition point to an interval, and any interval of length more than 1 has both parities. The most efficient search for the transition in that page is a binary search.
2) The most subtle and most important point: There are two ways to determine the parity of a transition inside a specific page. You can either make enough queries in that page to find the transition, or you can infer the parity if you find the same parity in both an earlier and a later page. There is no escape from this either-or. Any set of queries restricts the transition point in each page to some interval. The only restriction on parities comes from intervals of length 1. Otherwise the transition points are free to wiggle to have any consistent parities.
3) In the adversary method, there are no lucky strikes. For instance, suppose that your first query in some page is toward one end instead of in the middle. Since the adversary hasn't committed to an answer, he's free to put the transition on the long side.
4) The end result is that you are forced to directly probe the parities in Ω(log(k)) pages, and the work for each of these subproblems is also Ω(log(k)).
5) Things are not much better with random choices than with adversarial choices. The math is more complicated, because now you can get partial statistical information, rather than a strict yes you know a parity or no you don't know it. But it makes little difference. For instance, you can give each page length k^2, so that with high probability, the first log(k) queries in each page tell you almost nothing about the parity in that page. The adversary can make random choices at the beginning and it still works.
Start at the middle of the array and walk backward until you get to a value that's different from the one at the center. Check whether the number above that boundary is at an odd or even index. If it's odd, then the number occurring an odd number of times is to the left, so repeat your search between the beginning and the boundary you found. If it's even, then the number occurring an odd number of times must be later in the array, so repeat the search in the right half.
As stated, this has both a logarithmic and a linear component. If you want to keep the whole thing logarithmic, instead of just walking backward through the array to a different value, you want to use a binary search instead. Unless you expect many repetitions of the same numbers, the binary search may not be worthwhile though.
I have an algorithm which works in log(N/C)*log(K), where K is the length of maximum same-value range, and C is the length of range being searched for.
The main difference of this algorithm from most posted before is that it takes advantage of the case where all same-value ranges are short. It finds boundaries not by binary-searching the entire array, but by first quickly finding a rough estimate by jumping back by 1, 2, 4, 8, ... (log(K) iterations) steps, and then binary-searching the resulting range (log(K) again).
The algorithm is as follows (written in C#):
// Finds the start of the range of equal numbers containing the index "index",
// which is assumed to be inside the array
//
// Complexity is O(log(K)) with K being the length of range
static int findRangeStart (int[] arr, int index)
{
int candidate = index;
int value = arr[index];
int step = 1;
// find the boundary for binary search:
while(candidate>=0 && arr[candidate] == value)
{
candidate -= step;
step *= 2;
}
// binary search:
int a = Math.Max(0,candidate);
int b = candidate+step/2;
while(a+1!=b)
{
int c = (a+b)/2;
if(arr[c] == value)
b = c;
else
a = c;
}
return b;
}
// Finds the index after the only "odd" range of equal numbers in the array.
// The result should be in the range (start; end]
// The "end" is considered to always be the end of some equal number range.
static int search(int[] arr, int start, int end)
{
if(arr[start] == arr[end-1])
return end;
int middle = (start+end)/2;
int rangeStart = findRangeStart(arr,middle);
if((rangeStart & 1) == 0)
return search(arr, middle, end);
return search(arr, start, rangeStart);
}
// Finds the index after the only "odd" range of equal numbers in the array
static int search(int[] arr)
{
return search(arr, 0, arr.Length);
}
Take the middle element e. Use binary search to find the first and last occurrence. O(log(n))
If it is odd return e.
Otherwise, recurse onto the side that has an odd number of elements [....]eeee[....]
Runtime will be log(n) + log(n/2) + log(n/4).... = O(log(n)^2).
AHhh. There is an answer.
Do a binary search and as you search, for each value, move backwards until you find the first entry with that same value. If its index is even, it is before the oddball, so move to the right.
If its array index is odd, it is after the oddball, so move to the left.
In pseudocode (this is the general idea, not tested...):
private static int FindOddBall(int[] ary)
{
int l = 0,
r = ary.Length - 1;
int n = (l+r)/2;
while (r > l+2)
{
n = (l + r) / 2;
while (ary[n] == ary[n-1])
n = FindBreakIndex(ary, l, n);
if (n % 2 == 0) // even index we are on or to the left of the oddball
l = n;
else // odd index we are to the right of the oddball
r = n-1;
}
return ary[l];
}
private static int FindBreakIndex(int[] ary, int l, int n)
{
var t = ary[n];
var r = n;
while(ary[n] != t || ary[n] == ary[n-1])
if(ary[n] == t)
{
r = n;
n = (l + r)/2;
}
else
{
l = n;
n = (l + r)/2;
}
return n;
}
You can use this algorithm:
int GetSpecialOne(int[] array, int length)
{
int specialOne = array[0];
for(int i=1; i < length; i++)
{
specialOne ^= array[i];
}
return specialOne;
}
Solved with the help of a similar question which can be found here on http://www.technicalinterviewquestions.net
We don't have any information about the distribution of lenghts inside the array, and of the array as a whole, right?
So the arraylength might be 1, 11, 101, 1001 or something, 1 at least with no upper bound, and must contain at least 1 type of elements ('number') up to (length-1)/2 + 1 elements, for total sizes of 1, 11, 101: 1, 1 to 6, 1 to 51 elements and so on.
Shall we assume every possible size of equal probability? This would lead to a middle length of subarrays of size/4, wouldn't it?
An array of size 5 could be divided into 1, 2 or 3 sublists.
What seems to be obvious is not that obvious, if we go into details.
An array of size 5 can be 'divided' into one sublist in just one way, with arguable right to call it 'dividing'. It's just a list of 5 elements (aaaaa). To avoid confusion let's assume the elements inside the list to be ordered characters, not numbers (a,b,c, ...).
Divided into two sublist, they might be (1, 4), (2, 3), (3, 2), (4, 1). (abbbb, aabbb, aaabb, aaaab).
Now let's look back at the claim made before: Shall the 'division' (5) be assumed the same probability as those 4 divisions into 2 sublists? Or shall we mix them together, and assume every partition as evenly probable, (1/5)?
Or can we calculate the solution without knowing the probability of the length of the sublists?
The clue is you're looking for log(n). That's less than n.
Stepping through the entire array, one at a time? That's n. That's not going to work.
We know the first two indexes in the array (0 and 1) should be the same number. Same with 50 and 51, if the odd number in the array is after them.
So find the middle element in the array, compare it to the element right after it. If the change in numbers happens on the wrong index, we know the odd number in the array is before it; otherwise, it's after. With one set of comparisons, we figure out which half of the array the target is in.
Keep going from there.
Use a hash table
For each element E in the input set
if E is set in the hash table
increment it's value
else
set E in the hash table and initialize it to 0
For each key K in hash table
if K % 2 = 1
return K
As this algorithm is 2n it belongs to O(n)
Try this:
int getOddOccurrence(int ar[], int ar_size)
{
int i;
int xor = 0;
for (i=0; i < ar_size; i++)
xor = xor ^ ar[i];
return res;
}
XOR will cancel out everytime you XOR with the same number so 1^1=0 but 1^1^1=1 so every pair should cancel out leaving the odd number out.
Assume indexing start at 0. Binary search for the smallest even i such that x[i] != x[i+1]; your answer is x[i].
edit: due to public demand, here is the code
int f(int *x, int min, int max) {
int size = max;
min /= 2;
max /= 2;
while (min < max) {
int i = (min + max)/2;
if (i==0 || x[2*i-1] == x[2*i])
min = i+1;
else
max = i-1;
}
if (2*max == size || x[2*max] != x[2*max+1])
return x[2*max];
return x[2*min];
}

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