Scaling images in a WPF ListBox - wpf

I've started developing my code using the example from SO WPF: arranging collection items in a grid. Now, to gain cell selection capability, I renamed each ItemsControl to ListBox, because a ListBox is-a ItemsControl (XAMl somewhat simplified):
<ListBox HorizontalContentAlignment="Stretch" VerticalContentAlignment="Stretch" ItemsSource="{Binding YourItems}">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<Grid/>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemContainerStyle>
<Style>
<Setter Property="Grid.Column" Value="{Binding X}"/>
<Setter Property="Grid.Row" Value="{Binding Y}"/>
</Style>
</ListBox.ItemContainerStyle>
<ListBox.ItemTemplate>
<DataTemplate>
<Image RenderOptions.BitmapScalingMode="LowQuality" Source="{Binding ...ImageSource, Mode=OneWay}">
</Image>
</DataTemplate>
</ListBox.ItemTemplate>
The grid is filled with glyph run test imaged, based on the code here.
Surprisingly it worked - kind of. Selection works. However, in the case of the ItemsControl, there was no scroll bar. Everything scaled nicely. When I made the window smaller, the grid cells shrunk and so did the images. When I made the window larger, everything scaled up.
Now, with the ListBox that's not the case. The images size stays fixed. If the window isn't large enough, there's an horizontal scroll bar and when the window isn't large enough, some of the images are hidden and the user needs to scroll to the right.
So, my question is: If a ListBox is-an ItemControl, why don't my images scale the same? What should I do to correct it?

This is because ListBox and ItemsControl use different styles. You might easily apply the ItemControl's default style to your ListBox:
<ListBox Style="{StaticResource ResourceKey={x:Type ItemsControl}}">

Related

ItemsControl Not Creating ContentPresenter

Why isn't my ItemsControl creating a ContentPresenter for each item? I'm guessing this is what's making my items not show up (they're set to visible and in the right spot when I inspect using the Live Visual Tree). I'm basically reusing code that works up above in a different ItemsControl and I haven't been able to find anything while searching Google/Stackoverflow with this issue. I can include view model code but I don't think it's related because I see the appropriate values in the Live Property Explorer and can see each WellContainer is in it's appropriate grid cell.
XAML:
<ItemsControl
Grid.Row="1"
Grid.Column="1"
ItemsSource="{Binding Wells}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Grid
x:Name="m_WellGrid"
Margin="5"
wpf:GridHelpers.RowCount="{Binding RowCount}"
wpf:GridHelpers.ColumnCount="{Binding ColumnCount}">
</Grid>
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style>
<Setter
Property="Grid.Row"
Value="{Binding Path=WellRow}"/>
<Setter
Property="Grid.Column"
Value="{Binding Path=WellCol}"/>
</Style>
</ItemsControl.ItemContainerStyle>
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBlock
Text="A"
Margin="4"/>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
Live Visual Tree Inspection:
The ItemsControl is designed to wrap the items in a container only when necessary, that is, when the item is not eligible to be its own container. From your comment we find that WellContainer derives from Control, thus is eligible to be its own container1 and is not wrapped in a ContentPresenter. Unfortunately there's no way to control this behavior directly, but you could subclass ItemsControl and override the ItemsControl.IsItemItsOwnContainerOverride method to modify the default behavior.
1 As we can see in the ItemsControl source code it is enough for the item to be of UIElement type to be eligible to be its own container.

Adding shapes to Canvas. How to bind to VM

Sorry that the title is a bit vague but I could'n come up with a better one.
For arguments sake let's say I'm developing a simple drawing application, where the user just clicks and drags to draw a line (I'm not really developing that, but just to keep it simple).
I have a custom shape for the line to draw. Now I want to add new lines to the view as needed, but I'd like to use an ObservableCollection property via data binding on the view model to do that. Usaully I would use an ItemsControl. But of course the ItemsControl automatically positions it's items, which is not what I want.
Does anyone have an idea how to do that? Is there a way to disable the layout functions of an ItemsControl?
You can change the ItemsPanelTemplate of an ItemsControl so it uses a Canvas instead of a StackPanel to hold its items, then use the ItemContainerStyle to bind the Canvas.Top and Canvas.Left properties to your data object to position them.
<ItemsControl ItemsSource="{Binding MyCollection}">
<!-- ItemsPanelTemplate -->
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<!-- ItemContainerStyle -->
<ItemsControl.ItemContainerStyle>
<Style>
<Setter Property="Canvas.Top" Value="{Binding Y}" />
<Setter Property="Canvas.Left" Value="{Binding X}" />
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>
I have a blog article about the ItemsControl that explains in more detail how an ItemsControl works if you're interested.

How to load large number of controls in Canvas selectively

I have a big size Canvas and a lot of small user controls placed over it. At a time only a small portion of the canvas is visible on screen. The usercontrols are created by the ItemsControl which is Data bound to a ViewModel.
<Canvas Height="10000" Width="10000" Background="White" >
<ItemsControl ItemsSource="{Binding Path=MyData}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Views:MyControl />
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Canvas />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemContainerStyle>
<Style TargetType="ContentPresenter">
<Setter Property="Canvas.Left" Value="{Binding Left}"/>
<Setter Property="Canvas.Top" Value="{Binding Top}"/>
</Style>
</ItemsControl.ItemContainerStyle>
</ItemsControl>
</Canvas>
Now since the number of usercontrols is huge, it takes a lot of time to load the whole canvas. I want to load only those controls which are in the visible frame currently. If I move the canvas, the usercontrols under the new visible area should be loaded. The prime reason I want to do this is because of performance lag associated with loading large number of usercontrols. I want to do it in Canvas what VirtualizingStackPanel does to StackPanel.
Is there a way to do it?
Thanks for the help
First, test loading blank user controls. That is user controls that display nothing at all. If this is fast enough it tells us that the problem is not in the canvas handling the large number of user controls but in initialising the user controls.
So, if that is the case, create a simple place holder user control that on IsVisibleChanged event firing loads the target user control using itself as the canvas.
All depends on the first test.
Look into virtualization. Instead of using Canvas, use a ListBox with your own implementation of VirtualizingPanel, that can act just as a Canvas and will only create the controls that are supposed to be visible.
There are many great resources on UI virtualization, here are two quick picks:
UI Virtualization in WPF by kirupa
Implementing a virtualized panel in WPF (Avalon) by Dan Crevier

VirtualizingStackPanel doesn't clear the text of TextBoxes in the ItemTemplate

I have ItemsControl with VirtualizingStackPanel as items panel like this:
<ItemsControl Style="{StaticResource ItemsControl}" Name="itemsControl"
Margin="0,100,0,0" HorizontalAlignment="Stretch" Height="80">
<ItemsControl.ItemTemplate>
<DataTemplate>
<TextBox />
</DataTemplate>
</ItemsControl.ItemTemplate>
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<VirtualizingStackPanel Orientation="Horizontal" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
Style is following:
<Style x:Key="ItemsControl" TargetType="ItemsControl">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="ItemsControl">
<ScrollViewer VerticalScrollBarVisibility="Hidden"
HorizontalScrollBarVisibility="Visible">
<ItemsPresenter />
</ScrollViewer>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
I set a collection with 100.000 elements as ItemsSource and get really good performance. Everything is fine except of one thing. When I input text in one of the text boxes and then start to scroll I see that that text appears everywhere throughout the list!
I understand what the VirtualizingStackPanel does. It's continuously loading elements that become visible as we scroll. I understand some aspects of it's virtualizing technique but I have no idea how to understand this strange behavior. I failed to find good doc's on WPF/Silverlight virtualization, so, please, explain me what is going on
VirtualizingStackPanel does not actually continiously load elements. Instead, it re-uses the existing elements (controls) and simply replaces the DataContext behind them.
So if you have an VirtualizingStackPanel with 100,000 items, and only 10 are visible at a time, it usually renders about 14 items (extra items for a scroll buffer). When you scroll, the DataContext behind those 14 controls gets changed, but the actual controls themselves will never get replaced.
If you do something like enter Text in TextBox #1, and that TextBox.Text is not bound to anything, then the Text will always show up because the control is getting re-used. If you bind the TextBox.Text to a value, then the DataContext will change when you scroll which will replace the displayed Text.
Not sure how to turn off recycling directly in a VirtualizingStackPanel but this is the syntax in a ListBox. I would have posted as a comment but I wanted formatted code.
<ListBox VirtualizingStackPanel.VirtualizationMode="Standard" />

WPF UI persistence in TabControl

I am having issues with something that seems like it should be very simple but in fact has proven quite difficult.
Lets say you have a TabControl bound to an itemsource of ViewModels and the items displayed using a DataTemplate. Now lets say the DataTemplate consists of a Grid with two columns and a Grid splitter to resize the columns.
The problem is if you resize the columns on one tab, and switch to another tab, the columns are also resized. This is because the TabControl shares the DataTemplate among all tabs. This lack of UI persistence is applied to all elements of the template which can make for a frustrating experience when various UI components are adjusted. Another example is the scroll position in a DataGrid (on a tab). A DataGrid with few items will be scrolled out of view (only one row visible) if a DataGrid with more rows was scrolled to the bottom on another tab. On top of this, if the TabControl has various items defined in multiple DataTemplates the view is reset when you switch between items of differenet types. I can understand that this approach saves resources but the resultant functionality seems quite contradictory to expected UI behavior.
And so i'm wondering if there is a solution/workaround to this as i'm sure it's something that others have encountered before. I've noticed a few similar questions on other forums but there was no real solution. One about using the AdornerDecorator but that doesn't seem to work when used with a DataTemplate. I'm not keen on binding all the UI properties (like column width, scroll position) to my ViewModels and in fact I tried it for the simple GridSplitter example and I didn't manage to make it work. The width of the ColumnDefinitions were not necessarily affected by a grid splitter. Regardless, it would be nice if there were a general solution to this. Any thoughts?
If I ditch the TabControl and use an ItemsControl will I encounter a similar issue? Would it be possible to modify the TabControl Style so it doesn't share the ContentPresenter between tabs?
I've been messing with this on and off for a quite a while now. Finally, instead of trying to fix/modify the TabControl I simply recreated it's functionality. It's actually worked out really well. I made a Tab'like'Control out of a Listbox (Tab headers) and an ItemsControl. The key thing was to set the ItemsPanelTemplate of the ItemsControl to a Grid. A bit of Styling, and a DataTrigger to manage the Visibility of the Items and voila. It works perfect, each "Tab" is a unique object and preserves all it's UI states like scroll position, selections, column widths, etc. Any downsides or problems that might occur with this type of solution?
<DockPanel>
<ListBox
DockPanel.Dock="Top"
ItemsSource="{Binding Tabs}"
SelectedItem="{Binding SelectedTab}"
ItemContainerStyle="{StaticResource ImitateTabControlStyle}">
<ListBox.ItemsPanel>
<ItemsPanelTemplate>
<StackPanel
Orientation="Horizontal">
</StackPanel>
</ItemsPanelTemplate>
</ListBox.ItemsPanel>
<ListBox.ItemTemplate>
<DataTemplate>
<StackPanel
Margin="2,2,2,0"
Orientation="Horizontal" >
<TextBlock
Margin="4,0" FontWeight="Bold"
Padding="2"
VerticalAlignment="Center" HorizontalAlignment="Left"
Text="{Binding Name}" >
</TextBlock>
<Button
Margin="4,0"
Command="{Binding CloseCommand}">
<Image Source="/TERM;component/Images/Symbol-Delete.png" MaxHeight="20"/>
</Button>
</StackPanel>
</DataTemplate>
</ListBox.ItemTemplate>
</ListBox>
<ItemsControl
ItemsSource="{Binding Tabs}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<Grid />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<ContentControl
Content="{Binding}">
<ContentControl.Style>
<Style>
<Style.Triggers>
<DataTrigger
Binding="{Binding IsSelected}" Value="False">
<Setter Property="ContentControl.Visibility" Value="Hidden" />
</DataTrigger>
</Style.Triggers>
</Style>
</ContentControl.Style>
</ContentControl>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</DockPanel>

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