I have decided to use a silverlight player on my ASP.NET WebApp ,I haven't used silverlight before ,let me know would the player be able to run on Non-Windows platforms (such as Mac or Ubuntu) inside the browser ?
Silverlight is a browser-plugin. There are versions available for both Windows and Mac OS (see teh system requirements listed here). Your end-user will be directed to download the plugin for their specific OS if they do not have it installed. Once installed your application will run in exactly the same way on Mac and Windows.
For Linux there is Moonlight, which gives Silverlight plugin support, but I don't know how mature this is yet.
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My goal is to get together a really solid set of testing environments for my web development. I want to leverage more HTML5/CSS3 and need to develop my toolchain better for testing in different browser environments.
I natively work in Ubuntu 14.04 and Windows. I have a mac laptop but can't always have it with me when travelling.
This is how I envision getting all environments on one laptop:
1. Ubuntu Linux (xubuntu/xfce)
2. Virtualbox / Windows
3. Virtualbox / Hackintosh
4. IOS dev environment (virtualbox ?)
5. Android Dev environment (native linux?)
Anyone have input?
This is all spurred by recently viewing one of my sites on an original iPad which still has IOS5 / Safari5. i realized that not just windows technology is crufty anymore. Internet Explorer and Safari are starting to run into many of the same long term web compatibility issues.
Thanks!
try something like https://www.equafy.com?
there is a free plan that shall include all but Mac.
I have to create an application with metro design on vs2010 and windows 7.
The application should work both on pc and device without internet.
Initially i though of wpf but i do not know if it works on Mobile.
Please let me know how i can develop once such standalone application for
both device and PC also
Unfortunately, there is not a single platform that targets both PC and Phone...although, the presumption is that Windows Phone and Windows Store applications are moving toward a unified foundation.
Windows Store applications unfortunately don't run on Windows 7. Only Windows 8 and above, but the advantage is they work with the desktop version as well as the tablet version of windows.
If you want to target windows 7 and say windows phone as well, your best bet is to use portable class libraries to create a common "core" for the application. And use WPF for the desktop which has a lot in common with XAML for Windows Phone.
If you want to target windows phone 8, you have to use Visual Studio 2012 or above.
Pretty old question, but in case anyone is still blindfolded, there is UWP.
Furthermore, if you want to have XAML and C# deployed as native apps in a variety of platforms (UWP, Droid, iOS, WinPhone), be sure to check out Xamarin, which now belongs to Microsoft, and follows the awesomeness of open-source MIT just as the entire .NET does now.
I'm looking to build a mobile application that works on iOS and BlackBerry. I have been looking at the Appcelerator platform which seems quite highly recommended but I still don't see how I can build for both platforms easily.
The problem is that it looks like for iOS it needs to be built on a MAC and for BlackBerry it needs to be build in Windows! So what would be the easiest setup to target both platforms? Would I literally just have to do the build separately on two different machines?
This question has instructions for downloading the SDK for mac, user seems to have an issue with running the simulator however.
How to develop Blackberry apps on Mac OS?
If that doesn't work you could always use a vm of windows on a mac and create the titanium project as a shared project between the OS and the vm
See also: Is there any way to write a WinRt (Metro) app that will also work on Windows 7 and Vista?
I am trying to understand how to target both Windows 8 on Arm and Windows 7, given that Windows 7 cannot run WinRT apps. And as I understand it, apps can only be installed on ARM version of Windows 8 from the App Store.
So can Windows 8 on the Arm run none WinRT apps?
The definitive answer is out now. There will be a desktop, but you will not be able to install desktop apps. "WOA does not support running, emulating, or porting existing x86/64 desktop apps." All apps will come from the store and will have to abide by the Metro style app guidelines.
The only desktop apps appear to be Office (which seems to ship with the OS) and built-in apps like the control panel, Explorer, IE, etc. Everything else will be a new Metro-style app written against the Windows Runtime.
See this Building Windows 8 blog post for details.
"No legacy apps" is not the same as "no Desktop apps" though.
Nothing I've seen suggests that there won't be a regular Win32 with COM, IE, MSHTA, etc. on ARM along with an Explorer Desktop.
You may simply need to recompile C++ or .Net after some tweaking or "retargeting." Things like HTAs may even port with close to zero effort as long as they don't use any custom COM libraries. I'm surprised anyone ever expected any x86 code to run on ARM, even under some sort of WOW emulation. Microsoft has been pretty clear about that.
Whether it makes any sense to do much of this (desktop apps on ARM) is another matter, even if you can. The ARM-based devices are likely to be quite resource-constrained, which is the purpose in having them in the first place: cheap and portable.
Microsoft has made no statement about whether or not desktop apps will be supported on Arm processors. They have shown Microsoft Office running, but have not said whether that will be supported on the final platform.
For now the only statements have been about Metro style apps and those will be supported written in any language.
(I asked this question in another way, and got some interesting responses but I'm not too convinced.)
Is Mono's GtkSharp truly cross-platform? It seems to be Gnome based... how can that work with PC and Mac?
Can someone give me examples of a working Mac/PC/Linux app that is written with a single codebase in Microsoft .Net?
Realize this is now an old question, but Banshee fits the bill for being a cross-platform application that uses GTK#. It runs on Max, Linux and Windows.
http://banshee.fm/download/
Plastic SCM is supported on Windows, Linux, Solaris, and Mac OS X. The link includes screenshots on Windows and Linux.
The best example of a Gtk# app that runs on both Windows and Linux may be Medsphere's OpenVista. Granted, its not an app that many people need to run, but it is a very professional, polished, open-source Gtk# application. It shows how a professional Gtk# app can be written.
http://medsphere.org/community/project/openvista-cis
Gtk# is cross platform. However the only platform where it looks nice is Linux/BSD running GNOME. If possible somehow, separate frontend and backend and develop separate user interfaces for Linux, Windows and OS X. Even wx, which does a really good job in looking okay on all three platforms, has its limits.
Working Mac/PC/Linux app in Gtk#? Tomboy runs on all three I think.
It would be more correct to say that GNOME is GTK-based than it is to say that GTK is GNOME based. GTK is a toolkit that GNOME sits on top of, and you can get GTK for several platforms, including Windows. That's how GIMP works on Windows: you install GTK first.