Can you break out of an if statement or is it going to cause crashes? I'm starting to acquaint myself with C, but this seems controversial. The first image is from a book on C
("Head First C") and the snippet shows code written by Harvard's CS classes staff. What is actually going on and has it something to do with C standards?
breaks don't break if statements.
On January 15, 1990, AT&T's long-distance telephone system crashed, and 60,000 people lost their phone service. The cause? A developer working on the C code used in the exchanges tried to use a break to break out of an if statement. But breaks don't break out of ifs. Instead, the program skipped an entire section of code and introduced a bug that interrupted 70 million phone calls over nine hours.
for (size = 0; size < HAY_MAX; size++)
{
// wait for hay until EOF
printf("\nhaystack[%d] = ", size);
int straw = GetInt();
if (straw == INT_MAX)
break;
// add hay to stack
haystack[size] = straw;
}
printf("\n");
break interacts solely with the closest enclosing loop or switch, whether it be a for, while or do .. while type. It is frequently referred to as a goto in disguise, as all loops in C can in fact be transformed into a set of conditional gotos:
for (A; B; C) D;
// translates to
A;
goto test;
loop: D;
iter: C;
test: if (B) goto loop;
end:
while (B) D; // Simply doesn't have A or C
do { D; } while (B); // Omits initial goto test
continue; // goto iter;
break; // goto end;
The difference is, continue and break interact with virtual labels automatically placed by the compiler. This is similar to what return does as you know it will always jump ahead in the program flow. Switches are slightly more complicated, generating arrays of labels and computed gotos, but the way break works with them is similar.
The programming error the notice refers to is misunderstanding break as interacting with an enclosing block rather than an enclosing loop. Consider:
for (A; B; C) {
D;
if (E) {
F;
if (G) break; // Incorrectly assumed to break if(E), breaks for()
H;
}
I;
}
J;
Someone thought, given such a piece of code, that G would cause a jump to I, but it jumps to J. The intended function would use if (!G) H; instead.
This is actually the conventional use of the break statement. If the break statement wasn't nested in an if block the for loop could only ever execute one time.
MSDN lists this as their example for the break statement.
As already mentioned that, break-statement works only with switches and loops. Here is another way to achieve what is being asked. I am reproducing
https://stackoverflow.com/a/257421/1188057 as nobody else mentioned it. It's just a trick involving the do-while loop.
do {
// do something
if (error) {
break;
}
// do something else
if (error) {
break;
}
// etc..
} while (0);
Though I would prefer the use of goto-statement.
I think the question is a little bit fuzzy - for example, it can be interpreted as a question about best practices in programming loops with if inside. So, I'll try to answer this question with this particular interpretation.
If you have if inside a loop, then in most cases you'd like to know how the loop has ended - was it "broken" by the if or was it ended "naturally"? So, your sample code can be modified in this way:
bool intMaxFound = false;
for (size = 0; size < HAY_MAX; size++)
{
// wait for hay until EOF
printf("\nhaystack[%d] = ", size);
int straw = GetInt();
if (straw == INT_MAX)
{intMaxFound = true; break;}
// add hay to stack
haystack[size] = straw;
}
if (intMaxFound)
{
// ... broken
}
else
{
// ... ended naturally
}
The problem with this code is that the if statement is buried inside the loop body, and it takes some effort to locate it and understand what it does. A more clear (even without the break statement) variant will be:
bool intMaxFound = false;
for (size = 0; size < HAY_MAX && !intMaxFound; size++)
{
// wait for hay until EOF
printf("\nhaystack[%d] = ", size);
int straw = GetInt();
if (straw == INT_MAX)
{intMaxFound = true; continue;}
// add hay to stack
haystack[size] = straw;
}
if (intMaxFound)
{
// ... broken
}
else
{
// ... ended naturally
}
In this case you can clearly see (just looking at the loop "header") that this loop can end prematurely. If the loop body is a multi-page text, written by somebody else, then you'd thank its author for saving your time.
UPDATE:
Thanks to SO - it has just suggested the already answered question about crash of the AT&T phone network in 1990. It's about a risky decision of C creators to use a single reserved word break to exit from both loops and switch.
Anyway this interpretation doesn't follow from the sample code in the original question, so I'm leaving my answer as it is.
You could possibly put the if into a foreach a for, a while or a switch like this
Then break and continue statements will be available
foreach ([1] as $i) if ($condition) { // Breakable if
//some code
$a = "b";
// Le break
break;
// code below will not be executed
}
for ($i=0; $i < 1 ; $i++) if ($condition) {
//some code
$a = "b";
// Le break
break;
// code below will not be executed
}
switch(0){ case 0: if($condition){
//some code
$a = "b";
// Le break
break;
// code below will not be executed
}}
while(!$a&&$a=1) if ($condition) {
//some code
$a = "b";
// Le break
break;
// code below will not be executed
}
There are two main ways,which is better?
Deal with error right now.
int func(){
rv = process_1();
if(!rv){
// deal with error_1
return -1;
}
rv = process_2();
if(!rv){
// deal with error_1
// deal with error_2
return -1;
}
return 0;
}
Deal with errors at go-to. I found a lot of this style of code in the Linux kernel code.
int func(){
rv = process_1();
if(!rv){
goto err_1
}
rv = process_2();
if(!rv){
goto err_2;
}
return 0;
err_2:
// deal with error_2
err_1:
// deal with error_1
return -1;
}
This is really prone to become a flame war, but here my opinion :
A lot of people will say that goto is inherently evil, that you should never use it.
While I can agree to a certain degree, I also can say that when it come to clean multiple variable (like by using fclose / free / etc etc), I find goto to be the cleanest (or more readable, at least) way of doing it.
To be clear, I advise to always use the simplest way for error handling, not using always goto.
For exemple,
bool MyFunction(void)
{
char *logPathfile = NULL;
FILE *logFile = NULL;
char *msg = NULL;
bool returnValue = false;
logPathfile = malloc(...);
if (!logPathfile) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
sprintf(logPathfile, "%s", "/home/user/exemple.txt");
logFile = fopen(logPathfile, "w");
if (!logFile) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
msg = malloc(...);
if (!msg) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
/* ... other code, with possibly other failure test that end with goto */
// Function's end
returnValue = true;
/* GOTO */END_FUNCTION:
free(logPathfile);
if (logFile) {
fclose(logFile);
}
free(msg);
return returnValue;
}
By using goto to handle the error, you now really reduce the risk to do memory leak.
And if in the futur you have to add another variable that need cleaning, you can add the memory management really simply.
Or if you have to add another test (let's say for example that the filename should not begin by "/root/"), then you reduce the risk to forgetting to free the memory because the goto whill handle it.
Like you said it, you can also use this flow structure to add rollback action.
Depending the situation, you maybe don't need to have multiple goto label thougth.
Let's say that in the previous code, if there is an error, we have to delete the created file.
Simply add
/* rollback action */
if (!returnValue) {
if (logPathfile) {
remove(logPathfile);
}
}
rigth after the goto label, and you're done :)
=============
edit :
The complexity added by using goto are, as far as I know, the following :
every variable that will be cleaned or use to use clean have to be intialized.
That should not be problematic since setting pointer to a valid value (NULL or other) should always be done when declaring the variable.
for example
void MyFunction(int nbFile)
{
FILE *array = NULL;
size_t size = 0;
array = malloc(nbFile * sizeof(*array));
if (!array) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
for (int i = 0; i < nbFile; ++i) {
array[i] = fopen("/some/path", "w");
if (!array[i]) {
// Error message (use possibly perror (3) / strerror (3))
goto END_FUNCTION;
}
++size;
}
/* ... other code, with possibly other failure test that end with goto */
/* GOTO */END_FUNCTION:
/* We need size to fclose array[i], so size should be initialized */
for (int i = 0; i < size; ++i) {
flcose(array[i]);
}
free(array);
}
(yeah, I know that If I had use calloc instead of malloc, I could have tested if array[i] != NULL to know if I need to fclose, but it's for the sake of the explanation ...)
You probably have to add another variable for the function return value.
I usually set this variable to indicate failure at the beginning (like setting false) and give it's success value just before the goto.
Sometime, in some situation, this can seem weird, but it's, in my opinion, still understandable (just add a comment :) )
I'd recommend you to read thoroughly the examples you have found (more if they are in the kernel code of an operating system.) The situation you describe corresponds to an algorithm that should make decisions at each stage of the execution, and those stages require to undo the previous steps.
You first allocate some resource #1, and continue.
then you allocate another resource (say resource #2) if that fails, then you have to free resource #1, as it is not longer valid.
...
finally you allocate resource #N, if that fails you must free resources #1 to #N-1.
The figure you show allows you to write in one line, a set of resource allocations, between which you have to decide if you continue.
In this scenario a policy like this is recommended (for novice C programmers, as it avoids the use of goto but becomes less readable (as it nests as things happen)
if ((res_1 = some_allocation(blablah)) != ERROR_CODE) {
if ((res_2 = some_other_allocation(blablatwo)) != ANOTHER_ERROR_CODE) {
...
if ((res_N = some_N_allocation(blablaN)) != NTH_ERROR_CODE) {
do_what_is_needed();
return_resource_N(res_N); /* free resN */
} else {
do_action_corresponding_to_failed_N(); /* error for failing N */
}
return_resource_N_minus_one(resN_1); /* free resN_1 */
...
} else {
do_action_corresponding_to_failed_2(); /* error for failing #2 */
}
return_resource_1(res1); /* free #1. (A): (see below) */
} else {
do_acttion_corresponding_to_failed_1(); /* error for failing #1 */
}
/* there's nothing to undo here, as we have returned the first resource in (A) above. */
nothing to say about this code, but that it has no gotos, but is incredible far less readable (it's a mess of nested things in which, when you fail for resource N, then you have to return up to N-1 resources.) you can messup the resources deallocated by putting them in the wrong position and it's error prone. But on the other side, it allocates and deallocates the things in just one place and is as compact as the code with gotos.
writing this code with gotos gives this:
if ((res_1 = some_allocation(blablah)) == ERROR_CODE) {
do_acttion_corresponding_to_failed_1(); /* error for failing #1 */
goto end;
}
if ((res_2 = some_other_allocation(blablatwo)) == ANOTHER_ERROR_CODE) {
do_action_corresponding_to_failed_2(); /* error for failing #2 */
goto res1;
}
...
if ((res_N = some_N_allocation(blablaN)) == NTH_ERROR_CODE) {
do_action_corresponding_to_failed_N(); /* error for failing #N */
goto resN1;
}
do_what_is_needed();
return_resource_N(res_N); /* free resN */
resN1: return_resource_N_minus_one(resN_1); /* free resN_1 */
...
res1: return_resource_1(res1); /* free #1. (A): (see below) */
end: /* there's nothing to undo here, as we have returned the first resource in (A) above. */
There's only thing that can be said about the first code that will make it perform better in some architectures. Dealing with goto is a pain for the compiler, as normally it has to make assumptions about all the possible resulting blocks that will end jumping to the same label, and this makes things far more difficult to optimice, resulting in not so optimiced code. (this is clear when you use structured blocks, and only implies one or two places you can come from), and you will get worse performance code (not much worse, but somewhat slower code)
You will agree with me that the equivalent code you post in your code is more readable, probably exactly the same level of correctness.
Other required use of goto constructs is when you have several nested loops and you have to exit more than the closest loop to exit.
for(...) {
for(...) {
...
for (...) {
goto out;
}
...
}
}
out:
this is also C specific, as other languages allow you to label the construct you want to exit from and specify it in the break statement.
E.g. in Java:
external_loop: for(...) {
for(...) {
...
for (...) {
break external_loop;
}
...
}
}
In this case you don't need to jump, as the break knows how many loops we need to exit.
One last thing to say. With just the while() construct, all other language constructs can be simulated, by introducing state variables to allow you to do things (e.g. stepping out of each loop by checking some variable used precisely for that). And even less.... if we allow for recursive function call, even the while() loop can be simulated, and optimicers are capable of guessing a faster implementation without recursion for the simulated block. Why in the schools nobody says never use if sentences, they are evil? This is because there's a frequent fact that newbies tend to learn one struct better than others and then, they get the vice of using it everywhere. This happens frequently with goto and not with others, more difficult to understand but easier to use, once they have been understood.
The use of goto for everything (this is the legacy of languages like assembler and early fortran) and maintaining that code normally ends in what is called spaghetti programming. A programmer just selects at random a place to write his/her code in the main code of a program, opens an editor and inserts it's code there:
Let's say that we have to do several steps, named A to F:
{
code_for_A();
code_for_B();
code_for_C();
code_for_D();
code_for_E();
code_for_F();
}
and later, some steps, named G and H have to be added to be executed at the end. Spaghetti programming can make the code end being something like this:
{
code_for_A();
code_for_B();
code_for_C(); /* programmer opened the editor in this place */
goto A;-------.
|
B:<---------------+-.
code_for_G(); | | /* the code is added in the middle of the file */
code_for_H(); | |
goto C;-------+-+--.
| | |
A:<---------------' | |
code_for_D(); | |
code_for_E(); | |
code_for_F(); | |
goto B; --------' |
|
C:<--------------------'
}
While this code is correct (it executes steps A to H in sequence), it will take a programmer some time to guess how the code flows from A to H, by following back and forward the gotos.
For an alternate open that can sometimes be used to "hide" the gotos, one of our programmers got us using what he calls "do once" loops. They look like this:
failed = true; // default to failure
do // once
{
if( fail == func1(parm1) )
{ // emit error
break;
}
failed = false; // we only succeed if we get all the way through
}while(0);
// do common cleanup
// additional failure handling and/or return success/fail result
Obviously, the if block inside the 'do once' would be repeated. For example, we like this structure for setting up a network connection because there are many steps that have the possibility of failure. This structure can get tricky to use if you need a switch or another loop embedded within, but it has proven to be a surprisingly handy way to deal with error detection and common cleanup for us.
If you hate it, don't use it. (smile) We like it.
I'm more of a student than I am a seasoned programmer and the other day I was refactoring a piece of code I wrote some time ago. In there, there was a function that was rather big in code size and had a structure like this:
if (eval)
return code;
...
if (different test)
return another code;
...
In all there were about 6 or 7 return points some of them with cleanup code inside of the branch. Some of them also responded to erroneous situations, paths where the function wouldn't fully process the input but rather return an error code.
Even though the code was commented and all it seemed to me hard on the eyes and difficult to read. So I was wondering if there are any best practices on the matter.
Reading code from all around the net I found different approaches to this matter. For example one would follow this scheme:
do {
whole body of the function;
while (false);
clean up code if necessary;
return code;
Mainly to be able to use break; sentences in different evaluations (since we were inside a loop) to exit the loop, do the cleanup if necessary and return the exit code. But that feels the same as gotos to me, with the limitation that they place to go to would only be forward in code.
Another one would be similar to mine, but have only one return statement at the end of the function and having a variable to hold error codes.
You can use goto for that.
code = firstCode;
if (condition != 0)
goto label;
code = secondCode;
if (anotherCondition != 0)
goto label;
label:
clean_up_code_if_necessary()
exit(code); // may be you should return from the function
but there could be many other options depending on the specific case.
Here is frequently used linux kernel idiom. When something fails, it rolls back and cleanup after previously executed code.
if(do_a()==FAIL)
goto fail_a;
if(do_b()==FAIL)
goto fail_c;
if(do_c()==FAIL)
goto fail_c;
/* rest of the code goes here */
/* if it's ok then set err to 0 and jump to ok */
err = 0;
goto ok;
// otherwise unroll what have been done
fail_c:
undo_c();
fail_b:
undo_b();
fail_a:
undo_a();
ok:
return err;
well , we need do differentiate between C and C++ , the way of handling things is quite different between C and C++.
In C , I would recommend use an Enum which states the current state of of the code , for example:
enum {State1,State2,Invalid_Argument,Error}
then , create a function that checkes whatever it needs, then return some constant from the enum above as return value:
int check_statement(arg1,arg2...)
and at last , use a switch case on the function above:
switch(check_statment(...)){
case state1:
...
return ...
case Error:
...
return..
}
Sometimes when I am programming, I find that some particular control structure would be very useful to me, but is not directly available in my programming language. I think my most common desire is something like a "split while" (I have no idea what to actually call this):
{
foo();
} split_while( condition ) {
bar();
}
The semantics of this code would be that foo() is always run, and then the condition is checked. If true, then bar() is run and we go back to the first block (thus running foo() again, etc). Thanks to a comment by reddit user zxqdms, I have learned that Donald E. Knuth writes about this structure in his paper "Structured programming with go to statements" (see page 279).
What alternative control structures do you think are a useful way of organizing computation?
My goal here is to give myself and others new ways of thinking about structuring code, in order to improve chunking and reasoning.
Note: I'm not asking about how to generalize all possible control structures, whether by using jne, if/goto, Lisp macros, continuations, monads, combinators, quarks, or whatever else. I'm asking what specializations are useful in describing code.
One that's fairly common is the infinite loop. I'd like to write it like this:
forever {
// ...
}
Sometimes, I need to have a foreach loop with an index. It could be written like this:
foreach (index i) (var item in list) {
// ...
}
(I'm not particularly fond of this syntax, but you get the idea)
Most languages have built-in functions to cover the common cases, but "fencepost" loops are always a chore: loops where you want to do something on each iteration and also do something else between iterations. For example, joining strings with a separator:
string result = "";
for (int i = 0; i < items.Count; i++) {
result += items[i];
if (i < items.Count - 1) result += ", "; // This is gross.
// What if I can't access items by index?
// I have off-by-one errors *every* time I do this.
}
I know folds can cover this case, but sometimes you want something imperative. It would be cool if you could do:
string result = "";
foreach (var item in items) {
result += item;
} between {
result += ", ";
}
Loop with else:
while (condition) {
// ...
}
else {
// the else runs if the loop didn't run
}
{
foo();
} split_while( condition ) {
bar();
}
You can accomplish that pretty easily using a regular while:
while (true) {
foo();
if (!condition) break;
bar();
}
I do that pretty frequently now that I got over my irrational distaste for break.
If you look at Haskell, although there is special syntax for various control structures, control flow is often captured by types. The most common kind of such control types are Monads, Arrows and applicative functors. So if you want a special type of control flow, it's usually some kind of higher-order function and either you can write it yourself or find one in Haskells package database (Hackage) wich is quite big.
Such functions are usually in the Control namespace where you can find modules for parallel execution to errorhandling. Many of the control structures usually found in procedural languages have a function counterpart in Control.Monad, among these are loops and if statements. If-else is a keyworded expression in haskell, if without an else doesn't make sense in an expression, but perfect sense in a monad, so the if statements without an else is captured by the functions when and unless.
Another common case is doing list operation in a more general context. Functional languages are quite fond of fold, and the Specialized versions like map and filter. If you have a monad then there is a natural extension of fold to it. This is called foldM, and therefor there are also extensions of any specialized version of fold you can think of, like mapM and filterM.
This is just a general idea and syntax:
if (cond)
//do something
else (cond)
//do something
also (cond)
//do something
else
//do something
end
ALSO condition is always evaluated. ELSE works as usual.
It works for case too. Probably it is a good way to eliminate break statement:
case (exp)
also (const)
//do something
else (const)
//do something
also (const)
//do something
else
//do something
end
can be read as:
switch (exp)
case (const)
//do something
case (const)
//do something
break
case (const)
//do something
default
//do something
end
I don't know if this is useful or simple to read but it's an example.
With (lisp-style) macros, tail-calls, and continuations all of this is quaint.
With macros, if the standard control flow constructs are not sufficient for a given application, the programmer can write their own (and so much more). It would only require a simple macro to implement the constructs you gave as an example.
With tail-calls, one can factor out complex control flow patters (such as implementing a state machine) into functions.
Continuations are a powerful control flow primitive (try/catch are a restricted version of them). Combined with tail-calls and macros, complex control flow patterns (backtracking, parsing, etc.) become straight-forward. In addition, they are useful in web programming as with them you can invert the inversion of control; you can have a function that asks the user for some input, do some processing, asks the user for more input, etc.
To paraphrase the Scheme standard, instead of piling more features onto your language, you should seek to remove the limitations that make the other features appear necessary.
if not:
unless (condition) {
// ...
}
while not:
until (condition) {
// ...
}
Labeled loops are something I find myself missing sometimes from mainstream languages. e.g.,
int i, j;
for outer ( i = 0; i < M; ++i )
for ( j = 0; j < N; ++j )
if ( l1[ i ] == l2[ j ] )
break outer;
Yes, I can usually simulate this with a goto, but an equivalent for continue would require you to move the increment to the end of loop body after the label, hurting the readability. You can also do this by setting a flag in the inner loop and checking it at each iteration of the outer loop, but it always looks clumsy.
(Bonus: I'd sometimes like to have a redo to go along with continue and break. It would return to the start of the loop without evaluating the increment.)
I propose the "then" operator. It returns the left operand on the first iteration and the right operand on all other iterations:
var result = "";
foreach (var item in items) {
result += "" then ", ";
result += item;
}
in the first iteration it adds "" to the result in all others it adds ", ", so you get a string that contains each item separated by commas.
if (cond)
//do something
else (cond)
//do something
else (cond)
//do something
first
//do something
then
//do something
else (cond)
//do something
else
//do something
end
FIRST and THEN blocks runs if any of 3 conditionals are evaluated to true. FIRST block runs before the conditional block and THEN runs after the conditional block has ran.
ELSE conditional or final write following FIRST and THEN statement are independent from these blocks.
It can read as :
if (cond)
first()
//do something
then()
else (cond)
first()
//do something
then()
else (cond)
first()
//do something
then()
else (cond)
//do something
else
//do something
end
function first()
//do something
return
function then()
//do something
return
These functions are just a form to read. They wouldn't create scope. It's more like a gosub/return from Basic.
Usefulness and readability as matter of discussion.
How about
alternate {
statement 1,
statement 2,
[statement 3,...]
}
for cycling through the available statements on each successive pass.
Edit: trivial examples
table_row_color = alternate(RED, GREEN, BLUE);
player_color = alternate(color_list); // cycles through list items
alternate(
led_on(),
led_off()
);
Edit 2: In the third example above the syntax is maybe a bit confusing as it looks like a function. In fact, only one statement is evaluated on each pass, not both. A better syntax might be something like
alternate {
led_on();
}
then {
led_off();
}
Or something to that effect. However I do like the idea that the result of which ever is called can be used if desired (as in the color examples).
D's scope guards are a useful control structure that isn't seen very often.
I think I should mention CityScript (the scripting language of CityDesk) which has some really fancy looping constructs.
From the help file:
{$ forEach n var in (condition) sort-order $}
... text which appears for each item ....
{$ between $}
.. text which appears between each two items ....
{$ odd $}
.. text which appears for every other item, including the first ....
{$ even $}
.. text which appears for every other item, starting with the second ....
{$ else $}
.. text which appears if there are no items matching condition ....
{$ before $}
..text which appears before the loop, only if there are items matching condition
{$ after $}
..text which appears after the loop, only of there are items matching condition
{$ next $}
Also note that many control structures get a new meaning in monadic context, depending on the particular monad - look at mapM, filterM, whileM, sequence etc. in Haskell.
ignoring - To ignore exceptions occuring in a certain block of code.
try {
foo()
} catch {
case ex: SomeException => /* ignore */
case ex: SomeOtherException => /* ignore */
}
With an ignoring control construct, you could write it more concisely and more readably as:
ignoring(classOf[SomeException], classOf[SomeOtherException]) {
foo()
}
[ Scala provides this (and many other Exception handling control constructs) in its standard library, in util.control package. ]
I'd like to see a keyword for grouping output. Instead of this:
int lastValue = 0;
foreach (var val in dataSource)
{
if (lastValue != val.CustomerID)
{
WriteFooter(lastValue);
WriteHeader(val);
lastValue = val.CustomerID;
}
WriteRow(val);
}
if (lastValue != 0)
{
WriteFooter(lastValue);
}
how about something like this:
foreach(var val in dataSource)
groupon(val.CustomerID)
{
startgroup
{
WriteHeader(val);
}
endgroup
{
WriteFooter(val)
}
}
each
{
WriteRow(val);
}
If you have a decent platform, controls, and/or reporting formatting you won't need to write this code. But it's amazing how often I find myself doing this. The most annoying part is the footer after the last iteration - it's hard to do this in a real life example without duplicating code.
Something that replaces
bool found = false;
for (int i = 0; i < N; i++) {
if (hasProperty(A[i])) {
found = true;
DoSomething(A[i]);
break;
}
}
if (!found) {
...
}
like
for (int i = 0; i < N; i++) {
if (hasProperty(A[i])) {
DoSomething(A[i]);
break;
}
} ifnotinterrupted {
...
}
I always feel that there must be a better way than introducing a flag just to execute something after the last (regular) execution of the loop body. One could check !(i < N), but i is out of scope after the loop.
This is a bit of a joke, but you can get the behavior you want like this:
#include <iostream>
#include <cstdlib>
int main (int argc, char *argv[])
{
int N = std::strtol(argv[1], 0, 10); // Danger!
int state = 0;
switch (state%2) // Similar to Duff's device.
{
do {
case 1: std::cout << (2*state) << " B" << std::endl;
case 0: std::cout << (2*state+1) << " A" << std::endl; ++state;
} while (state <= N);
default: break;
}
return 0;
}
p.s. formatting this was a bit difficult and I'm definitely not happy with it; however, emacs does even worse. Anyone care to try vim?
Generators, in Python, are genuinely novel if you've mostly worked with non-functional languages. More generally: continuations, co-routines, lazy lists.
This probably doesn't count, but in Python, I was upset there was no do loop.
Anto ensure I get no upvotes for this answer, I wind up annoyed at any language I work in for any period of time that lacks goto's.
for int i := 0 [down]to UpperBound() [step 2]
Missing in every C-derived language.
Please consider before you vote or write a comment:
This is not redundant to for (int i = 0; i <= UpperBound(); i++), it has different semantics:
UpperBound() is evaluated only once
The case UpperBound() == MAX_INT does not produce an infinite loop
This is similar to the response by #Paul Keister.
(mumble, mumble) years ago, the application I was working on had lots of variations of so-called control-break processing -- all that logic that goes into breaking sorted rows of data into groups and subgroups with headers and footers. As the application was written in LISP, we had captured the common idioms in a macro called WITH-CONTROL-BREAKS. If I were to transpose that syntax into the ever-popular squiggly form, it might look something like this:
withControlBreaks (x, y, z : readSortedRecords()) {
first (x) : { emitHeader(x); subcount = 0; }
first (x, y) : { emitSubheader(x, y); zTotal = 0; }
all (x, y, z) : { emitDetail(x, y, z); ztotal += z; }
last (x, y) : { emitSubfooter(x, y, zTotal); ++subCount; }
last (x) : { emitFooter(x, subcount); }
}
In this modern era, with widespread SQL, XQuery, LINQ and so on, this need does not seem to arise as much as it used to. But from time to time, I wish that I had that control structure at hand.
foo();
while(condition)
{
bar();
foo();
}
How about PL/I style "for" loop ranges? The VB equivalent would be:
' Counts 1, 2, ... 49, 50, 23, 999, 998, ..., 991, 990
For I = 1 to 50, 23, 999 to 990 Step -1
The most common usage I can see would be to have a loop run for a list of indices, and then throw in one more. BTW, a For-Each usage could also be handy:
' Bar1, Bar2, Bar3 are an IEnum(Wazoo); Boz is a Wazoo
For Each Foo as Wazoo in Bar1, Bar2, Enumerable.One(Boz), Bar3
This would run the loop on all items in Bar1, all items in Bar2, Boz, and Bar3. Linq would probably allow this without too much difficulty, but intrinsic language support might be a little more efficient.
One of the control structures that isn't available in many languages is the case-in type structure. Similar to a switch type structure, it allows you to have a neatly formatted list of possible options, but matches the first one that's true (rather then the first one that matches the input). A LISP of such such (which does have it):
(cond
((evenp a) a) ;if a is even return a
((> a 7) (/ a 2)) ;else if a is bigger than 7 return a/2
((< a 5) (- a 1)) ;else if a is smaller than 5 return a-1
(t 17)) ;else return 17
Or, for those that would prefer a more C-like format
cond
(a % 2 == 0):
a; break;
(a > 7):
a / 2; break;
(a < 5):
a - 1; break;
default:
17; break;
It's basically a more accurate representation of the if/elseif/elseif/else construct than a switch is, and it can come in extremely handing in expressing that logic in a clean, readable way.
How about iterating with a moving window (of n elements instead of 1) through a list?
This is tangentially related #munificent's answer, I think.
Something like
#python
#sum of adjacent elements
for x,y in pairs(list):
print x + y
def pairs(l):
i=0
while i < len(l)-1:
yield (l[i],l[i+1])
i+=1
It is useful for certain types of things. Don't get me wrong, this is easy to implement as a function, but I think a lot of people try to bring out for and while loops when there are more specific/descriptive tools for the job.