zend custom module - c

I am trying to build my own zend module (.so)
We have multiple functionality that can be done in our own module which will improve our performance on a high traffic website (50k+ visits a day).
These are simple module but I was wondering is the language used by zend is similar to C?
How easy is to translate current C code to Zend code?
Example:
I want to check how many nodes I have in a tree:
int nbNodes(Nodes *n, int *err) {
// count how many nodes a tree has
// Nodes *n = root of the tree
*err = 0;
if(emptyTree(n ,err)) {
return 0;
}
return nbNodes(n->leftSide, err) + nbNodes(n->rightSide, err) +1);
}

maybe this can help: http://devzone.zend.com/303/extension-writing-part-i-introduction-to-php-and-zend/
Of course what you see is very similar to c ;-)

Related

Why do we use structure of function pointers? [closed]

Closed. This question is opinion-based. It is not currently accepting answers.
Want to improve this question? Update the question so it can be answered with facts and citations by editing this post.
Closed 1 year ago.
Improve this question
As they say, your learn coding techniques from others' code. I've been trying to understand couple of free stacks and they all have one thing in common: Structure of function pointers. I've following of questions related to this architecture.
Is there any specific reason behind such an architecture?
Does function call via function pointer help in any optimization?
Example:
void do_Command1(void)
{
// Do something
}
void do_Command2(void)
{
// Do something
}
Option 1: Direct execution of above functions
void do_Func(void)
{
do_Command1();
do_Command2();
}
Option 2: Indirect execution of above functions via function pointers
// Create structure for function pointers
typedef struct
{
void (*pDo_Command1)(void);
void (*pDo_Command2)(void);
}EXECUTE_FUNC_STRUCT;
// Update structure instance with functions address
EXECUTE_FUNC_STRUCT ExecFunc = {
do_Command1,
do_Command2,
};
void do_Func(void)
{
EXECUTE_FUNC_STRUCT *pExecFunc; // Create structure pointer
pExecFun = &ExecFunc; // Assign structure instance address to the structure pointer
pExecFun->pDo_Command1(); // Execute command 1 function via structure pointer
pExecFun->pDo_Command2(); // Execute command 2 function via structure pointer
}
While Option 1 is easy to understand and implement, why do we need to use Option 2?
While Option 1 is easy to understand and implement, why do we need to use Option 2?
Option 1 doesn't allow you to change the behavior without changing the code - it will always execute the same functions in the same order every time the program is executed. Which, sometimes, is the right answer.
Option 2 gives you the flexibility to execute different functions, or to execute do_Command2 before do_Command1, based decisions at runtime (say after reading a configuration file, or based on the result of another operation, etc.).
Real-world example from personal experience - I was working on an application that would read data files generated from Labview-driven instruments and load them into a database. There were four different instruments, and for each instrument there were two types of files, one for calibration and the other containing actual data. The file naming convention was such that I could select the parsing routine based on the file name. Now, I could have written my code such that:
void parse ( const char *fileName )
{
if ( fileTypeIs( fileName, "GRA" ) && fileExtIs( fileName, "DAT" ) )
parseGraDat( fileName );
else if ( fileTypeIs( fileName, "GRA" ) && fileExtIs ( fileName, "CAL" ) )
parseGraCal( fileName );
else if ( fileTypeIs( fileName, "SON" ) && fileExtIs ( fileName, "DAT" ) )
parseSonDat( fileName );
// etc.
}
and that would have worked just fine. However, at the time, there was a possibility that new instruments would be added later and that there may be additional file types for the instruments. So, I decided that instead of a long if-else chain, I would use a lookup table. That way, if I did have to add new parsing routines, all I had to do was write the new routine and add an entry for it to the lookup table - I didn't have to modify any of the main program logic. The table looked something like this:
struct lut {
const char *type;
const char *ext;
void (*parseFunc)( const char * );
} LUT[] = { {"GRA", "DAT", parseGraDat },
{"GRA", "CAL", parseGraCal },
{"SON", "DAT", parseSonDat },
{"SON", "CAL", parseSonCal },
// etc.
};
Then I had a function that would take the file name, search the lookup table, and return the appropriate parsing function (or NULL if the filename wasn't recognized):
void (*parse)(const char *) = findParseFunc( LUT, fileName );
if ( parse )
parse( fileName );
else
log( ERROR, "No parsing function for %s", fileName );
Again, there's no reason I couldn't have used the if-else chain, and in retrospect it's probably what I should have done for that particular app1. But it's a really powerful technique for writing code that needs to be flexible and responsive.
I suffer from a tendency towards premature generalization - I'm writing code to solve what I think will be issues five years from now instead of the issue today, and I wind up with code that tends to be more complex than necessary.
Best explained via Example.
Example 1:
Lets say you want to implement a Shape class with a draw() method, then you would need a function pointer in order to do that.
struct Shape {
void (*draw)(struct Shape*);
};
void draw(struct Shape* s) {
s->draw(s);
}
void draw_rect(struct Shape *s) {}
void draw_ellipse(struct Shape *s) {}
int main()
{
struct Shape rect = { .draw = draw_rect };
struct Shape ellipse = { .draw = draw_ellipse };
struct Shape *shapes[] = { &rect, &ellipse };
for (int i=0; i < 2; ++i)
draw(shapes[i]);
}
Example 2:
FILE *file = fopen(...);
FILE *mem = fmemopen(...); /* POSIX */
Without function pointers, there would be no way to implement a common interface for file and memory streams.
Addendum
Well, there is another way. Based on the Shape example:
enum ShapeId {
SHAPE_RECT,
SHAPE_ELLIPSE
};
struct Shape {
enum ShapeId id;
};
void draw(struct Shape *s)
{
switch (s->id) {
case SHAPE_RECT: draw_rect(s); break;
case SHAPE_ELLIPSE: draw_ellipse(s); break;
}
}
The advantage of the second example could be, that the compiler could inline the functions, then you would have omitted the overhead of a function call.
"Everything in computer science can be solved with one more level of indirection."
The struct-of-function-pointers "pattern", let's call it, permits runtime choices. SQLite uses it all over the place, for example, for portability. If you provide a "file system" meeting its required semantics, then you can run SQLite on it, with Posix nowhere in sight.
GnuCOBOL uses the same idea for indexed files. Cobol defines ISAM semantics, whereby a program can read a record from a file by specifying a key. The underlying name-value store can be provided by several (configurable) libraries, which all provide the same functionality, but use different names for their "read a record" function. By wrapping these up as function pointers, the Cobol runtime support library can use any of those key-value systems, or even more than one at the same time (for different files, of course).

qt the best way to sync files with a sqlite db

I'm looking for the best way to sync files in some directories with a sqlite db.
First of all I use a thread that recursively look for files filtered by extension and add they do my db.
Next I use QFileSystemWatcher to watch if files change and it's work well.
The problem is that each time I run the app I don't know if the files are changed so I need to run the thread and it take 100% of cpu of one core during the execution (about 1 minute)
So how can I do to improve this algorithm?
Thanks
Regards
A993
edit:
The code is a recursive function, similar to this function that I use to count files in a directory (also this function take 100% of cpu)
int MediaScan_Thread::recursiveCount(QDir &dir)
{
int i=dir.entryInfoList(_filters,QDir::Files).count();
foreach(QFileInfo info, dir.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot))
{
QDir subdir(info.absoluteFilePath());
i += recursiveCount(subdir);
}
return i;
}
I'm working on linux but I would develop a multiplatform app.
I would iterate over one entryList() list, recursing the directories and checking the file filter on the files. There isn't an easy way to recursively search for file listings over multiple threads. But once you get the file listing, parallel processing on it should be easy.
I combined the calls for count and for the file listings to one hit on the I/O because there shouldn't be any reason to do this twice. This version will keep track of a QStringList of the query so more processing can be done later.
Using foreach on a recursive function can be problematic as a copy of the list is made so I switched to using a for-loop with iterators.
The special addition is mimicing the QDir nameFilters functionality since entryList() takes a fileFilters parameter that it uses for both directories and files (not what we want).
A feature that I omitted is a recursion depth limit to avoid searching forever.
This code sample was compiled but not tested
// declare in MediaScan_Thread and set them in constructor or wherever it needs to be:
QVector<QRegExp> _nameRegExps;
QStringList _filters;
QDir::Filters _dirFilters;
// ....
void MediaScan_Thread::initFilterRegExp()
{
_nameRegExps.clear();
for (int i = 0; i < _filters.size(); ++i)
{
_nameRegExps.append( QRegExp(_filters.at(i), (_dirFilters & QDir::CaseSensitive) ? Qt::CaseSensitive : Qt::CaseInsensitive, QRegExp::Wildcard) );
}
}
int MediaScan_Thread::recursiveCountAndMatchedFiles(QDir &dir, QStringList& matchedFiles )
{
int i = 0;
QFileInfoList lst = dir.entryInfoList( QStringList() , QDir::Files | QDir::Dirs | QDir::NoDotAndDotDot );
for ( auto itr = lst.begin(); itr != lst.end(); itr++ )
{
QFileInfo &info = (*itr);
if (info.isDir())
i += recursiveCountAndMatchedFiles( info.absoluteDir(), matchedFiles );
else
{
QString fileName = info.absoluteFilePath();
for (auto iter = _nameRegExps.constBegin(), end = _nameRegExps.constEnd();
iter != end; ++iter)
{
if (iter->exactMatch(fileName)) {
i++;
matchedFiles << fileName;
break;
}
}
}
}
return i;
}

How to make a plugin interface for a C program

I'm looking for a way to create a plugin interface for a C program. In the interest of a short and concise example, let's say I have the following program:
#include <stdio.h>
int complexFunction(int a, int b) { return a+b; }
int main() {
int a = 3;
int b = 6;
printf("The result of C(a, b) is %d.\n", complexFunction(a, b));
return 0;
}
Instead of using the defined complexFunction however, I would like to allow the user to code their own and then plug-in their implementation.
I have never worked with plugin implementations myself, but so far I have been able to come up with the following possibilities for a plugin interface:
Create a 'mini scripting language' which my program can parse and create a procedure pipeline for, then pass the variables into that pipeline. This would involve a lot of 'generic' functions for each possible action in the scripting language.
Use a pre-existing scripting language for the same purpose (however this may not be possible as I would need some very specialised scriptable functions).
Allow the user to write and compile a C file containing the definition of complexFunction(int, int), and dynamically load that at run-time. This is the least secure option but for development purposes it would be ideal as (only) I would author my own plugins and I could dynamically add functionality to my program.
My question is twofold:
What are the common ways of handling plug-in capabilities in Applications?
How can I accomplish (3) / is (3) even possible in C? After fopen-ing a file, can I somehow use it as code in the current program?
A scripting language (usually a pre-existing one like lua or something) is the most common way. 3 is possible- you could look in a predefined folder for dynamic libraries (.so or .dll files) and look for functions with specific names. Its doable, but there's huge security issues with it (you have no security really).
3)
If the user can compile your function into a .dll, you can use the following steps:
a) use LoadLibrary to load the dll
b) use GetProcAddress to get the address of the function
c) execute the function
Example:
typedef int (__cdecl *PCF)(int, int);
HMODULE hDll = LoadLibrary("x:\\Dllpath\\MyPlugIn.dll");
if (hDll != NULL)
{ PCF pfnComplexFunction = GetProcAddress(hDll, "complexFunction");
if (pfnComplexFunction != NULL)
{ int a = 3;
int b = 6;
printf("The result of C(a, b) is %d.\n", pfnComplexFunction(a, b));
}
FreeLibrary(hDll);
}
The function in the dll would need to be declared like
__declspec(dllexport) int __cdecl complexFunction(int a, int b)
{ return a + b;
}

Is there a Linux equivalent of SetWindowPos?

A while ago I wrote a script in C that used the Windows API functions EnumWindows, SetWindowPos and SetForegroundWindow to automatically arrange windows (by title) in a particular layout that I commonly wanted.
Are there Linux equivalents for these functions? I will be using Kubuntu, so KDE-specific and/or Ubuntu-specific solutions are fine.
The best way to do this is either in the window manager itself (if yours supports extensions) or with the protocols and hints designed to support "pagers" (pager = any non-window-manager process that does window organization or navigation things).
The EWMH spec includes a _NET_MOVERESIZE_WINDOW designed for use by pagers. http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#id2731465
Raw Xlib or Xcb is pretty rough but there's a library called libwnck specifically designed to do the kind of thing you're talking about. (I wrote the original library long ago but it's been maintained by others forever.) Even if you don't use it, read the code to see how to do stuff. KDE may have an equivalent with KDE-style APIs I'm not sure.
There should be no need to use anything KDE or GNOME or distribution specific since the needed stuff is all spelled out in EWMH. That said, for certain window managers doing this as an extension may be easier than writing a separate app.
Using old school X calls directly can certainly be made to work but there are lots of details to handle there that require significant expertise if you want to iron out all the bugs and corner cases, in my opinion, so using a WM extension API or pager library would be my advice.
#andrewdotn has a fine answer there but you can do this old school as well fairly simply by walking the tree starting at the root window of the display using XQueryTree and fetching the window name with XFetchName then moving it with XMoveWindow. Here is an example that will list all the windows and if any are called 'xeyes' they get moved to the top left. Like most X programs, there is more to it and this should probably be calling XGetWindowProperty to fetch the _NET_WM_NAME extended window manager property but the example works ok as a starter. Compile with gcc -Wall -g -o demo demo.c -lX11
#include <X11/Xlib.h>
#include <stdio.h>
#include <string.h>
static int
EnumWindows(Display *display, Window window, int depth)
{
Window parent, *children;
unsigned int count = 0;
int r = 1, n = 0;
char *name = NULL;
XFetchName(display, window, &name);
for (n = 0; n < depth; ++n) putchar(' ');
printf("%08x %s\n", (int)window, name?name:"(null)");
if (name && strcmp("xeyes", name) == 0) {
XMoveWindow(display, window, 5, 5);
}
if (name) XFree(name);
if (XQueryTree(display, window, &window, &parent, &children, &count) == 0) {
fprintf(stderr, "error: XQueryTree error\n");
return 0;
}
for (n = 0; r && n < count; ++n) {
r = EnumWindows(display, children[n], depth+1);
}
XFree(children);
return r;
}
int
main(int argc, char *const argv[])
{
Display *display = NULL;
if ((display = XOpenDisplay(NULL)) == NULL) {
fprintf(stderr, "error: cannot connect to X server\n");
return 1;
}
EnumWindows(display, DefaultRootWindow(display), 0);
XCloseDisplay(display);
return 0;
}
Yes, you can do this using the X Windows protocol. It’s a very low-level protocol so it will take some work. You can use xcb_query_tree to find the window to operate on, and then move it with xcb_configure_window. This page gives some details on how to do it. There’s a basic tutorial on using the library those functions come from, but you’ll probably want to Google for a better one.
It may seem daunting, but it’s not too bad. Here’s a 50-line C program that will move all your xterms 10px to the right:
#include <stdio.h>
#include <string.h>
#include <xcb/xcb.h>
void handle(xcb_connection_t* connection, xcb_window_t window) {
xcb_query_tree_reply_t *tree = xcb_query_tree_reply(connection,
xcb_query_tree(connection, window), NULL);
xcb_window_t *children = xcb_query_tree_children(tree);
for (int i = 0; i < xcb_query_tree_children_length(tree); i++) {
xcb_get_property_reply_t *class_reply = xcb_get_property_reply(
connection,
xcb_get_property(connection, 0, children[i], XCB_ATOM_WM_CLASS,
XCB_ATOM_STRING, 0, 512), NULL);
char* class = (char*)xcb_get_property_value(class_reply);
class[xcb_get_property_value_length(class_reply)] = '\0';
if (!strcmp(class, "xterm")) {
/* Get geometry relative to parent window */
xcb_get_geometry_reply_t* geom = xcb_get_geometry_reply(
connection,
xcb_get_geometry(connection, window),
NULL);
/* Move 10 pixels right */
uint32_t values[] = {geom->x + 10};
xcb_configure_window(connection, children[i],
XCB_CONFIG_WINDOW_X, values);
}
/* Recurse down window tree */
handle(connection, children[i]);
}
}
int main() {
xcb_connection_t *connection;
const xcb_setup_t *setup;
connection = xcb_connect(NULL, NULL);
setup = xcb_get_setup(connection);
xcb_screen_iterator_t screen = xcb_setup_roots_iterator(setup);
handle(connection, screen.data->root);
return 0;
}
There’s no error-checking or memory management, and what it can do is pretty limited. But it should be straightforward to update into a program that does what you want, or to turn it into a general-purpose helper program by adding command-line options to specify which windows to operate on and which operations to perform on them.
As it seems you are not looking specifically for a solution in code, but rather in a desktop environment, you need to take a look at one of the window managers that handle the window placement in such a desktop environment.
KDE's KWin's Window Attributes
Compiz (GNOME) has "Window Rules" and "Place Windows" in the CompizConfig Settings Manager application. See e.g. here
Openbox seems a lot harder to get right, although they link to a GUI tool at the bottom of this page.
The problem with using X directly is that X in itself knows nothing about your desktop environment (panels, shortcuts, etc.) and you'll have to compensate manually.
After googling for this, I'm surprised KDE is the only one that has a simple way to do this.

Compiler doesn’t locate GCD header file on Windows

I need to use Grand Central Dispatch in my program but I don’t know how to use it on Windows.
The error I’m getting is
error: dispatch/dispatch.h: No such file or directory
#include <dispatch/dispatch.h>
int main (int argc, const char * argv[])
{
dispatch_group_t group;
dispatch_queue_t queue; // thread queues to use
group = dispatch_group_create();
queue= dispatch_queue_create("queue", NULL);
dispatch_sync(queue, ^{
puts("Dispatch test");
} );
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
dispatch_main();
return 0;
}
Portable libdispatch
[libdispatch-dev] Lion libdispatch sources posted & next steps for macosforge repo
You might be able to use GCD API (libdispatch) on Windows. However, for Blocks, Blocks supported compiler(gcc with Apple's patch or LLVM clang) is needed.

Resources