Fill the non-standard shape WPF window with an image - wpf

I have created a non standard shaped window with the
WindowStyle="None"
AllowsTransparency="True"
Background="Transparent"
approach.
I have arrived at the following:
A windows has a grid. The grid has an Image control (a superman logo) and a border control (blue panel) that will in turn contain listbox that is not yet visible due to the absense of elements.
At some point I need to fill an entire window with a patter, so I woul arrive at something like this:
If I just fill separate controls with a pattern, it wouldn't appear to be smoothly distributed along the page.
So my idea is to somehow dynamically get the path element out of the window and fill it with a pattern I need, and then display.
Can this be done via code at runtime?

A Path is probably the easiest way I know of, and is what I usually do for non-standard window shapes

Related

Scale all screen elements with window vb.net wpf

First time working on a GUI project.. and first time doing work on Windows so apologies in advance if this is a really noob question.
I'm taking baby steps into windows programming starting with vb.net WPF. Working in Visual Studio Express 2012.
I'm trying to work out how I can scale all the elements in a window with the window itself.
So for example, I'd create a window, say 1280x720, and place some images in the window. Say one at the top and one in the corner. (this is a basic media based application)
When I resize that window, I want the entire window to scale with it, so image 1 & 2 will get larger if the window gets larger, however this has to happen proportionally so that if I make the window a lot bigger in one direction one image can't overlap the other. Imagine the window is an image and I'm trying to resize it. (The overlap thing is the closest I've gotten to getting this working in my current attempts).
The layout in produciton will be more complex, comprising of mediaelements (video), images, text etc and all must scale accordingly.
This isn't something the user interacts with and so there are no form elements etc, and so I don't need form fields etc to stay the same size throughout scaling. I just need everything to scale like I'm scaling a picture. If for example I displayed this 1280x720 (16:9) layout on a 1920x1080 screen, maximised it should look identical only larger.
Hoping someone can point me in the right direction with this.
What I've tried so far- the few articles I did find on google relating to this (I may well be searching the wrong things) lead me to put all the elements in a viewbox, this lead to the overlap I mentioned earlier.
Ideas ?
I think you could use ViewBox container. The basic idea is as follows: ViewBox scales its content just as if it was an image scaled. This seems to be the closest result to what you've described in your question. Just put a Grid with absolutely-sized columns and rows into the ViewBox and set its Stretch to be Uniform:
<Viewbox Stretch="Uniform">
<Grid>
<..>Your controls, MediaElements, etc
<Grid>
</Viewbox>
You could also combine it (or entirely replace) with (e.g.) Grid Container : it gives you an ability to specify cell width and size usign star-syntax which is similair to html's percent syntax.
Another way is to use the DockPanel.
All-in-all there are plenty ways to achieve something similair and the way to go largely depends on the nuances of your particulair requirements.
Have a look at This tutorial to see a good overview of WPF containers and how to use them.

How to make a resizeable (from conner) layout like in 3d max main window

I have WPF prototype application which includes 1-4 other controls (WebBrowser control) like on picture
A need to resize a control (with facebook) taking it's conner and reducing size until the center of a window. If the size of this control would be less then "minSize" then it should be hidden\closed. Other layouts should fill an empty area.
I don't know from which controls should I start my experiments. No one does the right work.
I tried Grid, but it's impossible to take cell's conner to resize webBrowser control.
GridSplitter works just for two panels and doesn't let me take cell's conner.
Some developers say about custom control creating...

How to create a UserControl with an irregular shape?

In my Silverlight 4 application I need to create a user control with an irregular shape. The "main display" of the UC is a standard rectangle but I need to have tabs (simple text blocks, where the user can click) that are outside of the main display rectangle.
Is this possible with Silverlight 4? If so, how?
Thanks in advance.
You can position elements of a control outside its normal layout in a number of ways. You could use Canvas but if most of the control is standard Grid rectangle then you can use a Grid. The trick is to use negative Margins.
<Grid x:Name="LayoutRoot">
<Border Margin="0 -22 0 0">
<TextBlock Text="I appear above the UserControl layout" />
</Border>
</Grid>
Note that if the Usercontrol is being used as the Visual root then this won't work because the Silverlight plugin will not render beyound its client rectangle.
It is, you can have transparent background behind the tabs which can let clicks through, effectively behaving as if the shape was different. The UserControl will still have a rectangular shape including the tabs, unless you wrap then into a Popup and float out of the UC with some offset.
Technically, you can have elements outside the UserControl's rectangle if you use a Canvas for your LayoutRoot instead of a Grid. Elements in a Canvas aren't clipped to the canvas size. I wouldn't recommend this, however, because you won't be able to use Margin to size and align your controls inside it. It would be better to have all child controls inside a Grid LayoutRoot.
Which brings us to the question of irregularity. If you want to 'see through' parts of the control and be able to click through them (i.e. click objects underneath it), all you need to do is keep the UserControl's and the LayoutRoot's Background to null or just not set it at all. Wherever there is a lack of any background, clicks will go through. Note that if you set the background to Transparent it will make the control behave as a rectangle (as if it's filled with solid color) with respect to mouse input.
Another thing is if you want to see HTML controls under the see-through parts of your app. Then, you'll have to use windowless mode, but that's another can of worms.

WPF and Silverlight controls and layouts pan and zoom capabilities

I would like to understand the general requirements for WPF/Silverlight layout for making it possible to implement pan&zoom (drag and zoom) features. I don't mean pan&zoom for an image but for a total page (window) layout (or part of it) with some controls.
What features of the layout and what features of used custom controls make layout fixed and pan&zoom impossible?
General rule
With few exceptions, everything in WPF can be panned, zoomed, rotated, stretched, etc to your heart's content. This include single controls like Button, compound controls like ListBox, and containers like StackPanel.
The exceptions
Here are the exceptions:
If you are using Adorner and your AdornerDecorator is outside the panned/zoomed area, then the Adorners attached to your panned/zoomed area will pan but not zoom. The solution is to put an additional AdornerDecorator inside the panned/zoomed area.
If you use a Popup, it will display at the panned/zoomed location of its PlacementTarget but it will not itself be scaled. It will also not move as you pan the area containing its PlacementTarget (basically it sits in its own surface above the target control). To get around this, use a zero-size Canvas with high Z order instead when you want something to pop up within the zoom/pan area.
Any ContextMenu you define will be shown inside a popup, so the menu items will display normal size even when the area you clicked on is zoomed in or out. Because of the nature of a context menu, this is probably desirable behavior. If not, you can wrap the menu items in a ViewBox and tie the zoom to your main area's zoom.
Your ToolTips will display normal size even if the UI is panned or zoomed. Same solution as for ContextMenu.
If you used WinForms integration to integrated legacy WinForms controls and UI, they will not properly pan, zoom and clip in certain situations. There is an advanced technique for working around this, where you implement the WinForms control off-screen, then using BitBlt or similar copy the image into your window as an image, and forward mouse clicks and keystrokes to the offscreen window. This is a lot of work, though.
If you bypass WPF and directly use GDI+ or DirectX, or use Win32 hWnds to display content or UI, that content or UI will not be properly panned, zoomed or clipped to the window unless you do it yourself in your interface code.
Final notes
A good WPF UI always uses panels like Grid, DockPanel, etc to lay out controls in a flexible manner so they automatically adjust to container sizes, rather than using fixed sizes and positions. This is also true for the internal contents of your pan/zoom area as well, BUT there is an exception to this rule: the outermost element in your pan/zoom area must have a specified size. Otherwise what will define the area being panned/zoomed over?
The easy way to implement pan/zoom capabilities is to adjust the RenderTransform of the outermost control in your pan/zoom area. There are many different ways to implement controls for panning and zooming, for example you could use toolbar buttons and sliders, scroll bars, mouse wheel, spacebar+drag to pan, draggable areas of panned UI itself, or any combination of these. Whichever interface you choose, just have it update the RenderTransform appropriately from the code-behind and you're good to go.
If your chosen panning mechanism is scroll bars, you might want to use a ScrollViewer and only use the RenderTransform for the zoom.
Be sure you set clipping on the pan/zoom area. Otherwise if you zoom in or pan items off the side, they will still be visible outside the pan/zoom area.
Use a MultiScaleImage or Canvas area, and place everything you need to pan and zoom in it
<Canvas x:Name="panZoomPanel" Background="Transparent">
</Canvas>
In code use make a TranslateTransform and a ScaleTransform in a TransformGroup to pan and zoom
Check out other SO post or this example or this one
In general you can treat any composite set of UI elements the same as you would treat a single UIElement so the case of an image isn't really different than doing the same for an entire application. The best way to handle zooming based on user input (as opposed to automatic scaling that Viewbox does) is applying a ScaleTransform. This can be set on a high level parent element, like a Grid at the root of a Window layout. For panning you can combine in a TranslateTransform or in some cases use a ScrollViewer to handle moving the view of the content.
One really easy way of implementing zoom in XAML is to use a Silverlight ViewBox. This zooms the XAML not the pixels. You can specify the stretch to use and the ViewBox will scale based on this (Fill, None, Uniform etc). There are some great Viewbox blog posts on the web if you search for Silverlight+Viewbox on Google.
The panning is easily accomplished with a similar mechanism to drag and drop and there are also numerous how-to blog posts on this, available via Google. Just amounts to capturing MouseDown, MouseMove and MouseUp events.

How do you do relative positioning in WPF?

How can you relatively position elements in WPF?
The standard model is to use layout managers for everything, but what if you want to position elements (on a Canvas, for example) simply based on the position of other elements?
For example, you may want one element (say a button) to be attached the side of another (perhaps a panel) independent of the position or layout of that panel.
Anyone that's worked with engineering tools (SolidWorks, AutoCad, etc.) is familiar with this sort of relative positioning.
Forcing everything into layout managers (the different WPF Panels) does not make much sense for certain scenarios, where you don't care that elements are maintained by some parent container and you do not want the other children to be affected by a change in the layout/appearance of each other. Does WPF support this relative positioning model in any way?
Instead of putting (as in your example) a button directly on the canvas, you could put a stackpanel on the canvas, horizontally aligned, and put the two buttons in there.
Like so:
<Canvas>
<StackPanel Canvas.Left="100" Canvas.Top="100" Orientation="Horizontal">
<Button>Button 1</Button><Button>Button 2</Button>
</StackPanel>
</Canvas>
I think that it's quite flexible when you use more than 1 layout in a form, and you can create pretty much any configuration you want.
Good question. As far as I know, we need to have a different custom panel to get this feature. Since WPF is based on Visual Hierarchy there is no way to have this sort of Flat structure for the elements in the platform.
But Here is a trick to do this.
Place your elements in the same position and give relative displacement by using RenderTransform.TranslateTransform. This way your TranslateTransfrom's X and Y will always be relatuve to the other element.

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