Is WPF required to learn XAML - wpf

I am planning to learn XAML. I wanted to know if I should first learn about WPF and then start XAML?
Please advice.

It depends on what your future plans are with XAML/WPF. If you want to get up and running and use it as quick as possible you might consider starting with XAML and WPF at the same time (but note that you can't learn or use WPF just be learning about XAML).
If you plan to work with XAML/WPF for a long time and you will have a lot of WPF projects ahead you probably should consider starting with "pure" WPF.
I belong to the latter camp and it helped me a lot to first get to know the WPF object model, rendering and layout system and then start with XAML, styles, templates etc. For me it made thinks easier to understand (and there is a lot to understand). I understood that XAML is just another way to represent/serialize a .NET object graph that is built as a layer on top.
This is also the way Charles Petzold's book is structured and I think it is the perfect book to start with when you want to get to know WPF really well.

Its not a good question but WPF applications are is built on XAML. I started learning from WPFTUTORIAL

You will find that you will are likely to learn both at the same time. That said, XAML is a designed to be a mark-up language and is used for several technologies, e.g. WPF and WCF et. al.
As #bitbonk mentions, several books on the subject first give you an introduction to WPF (Dependency Objects, Visual Tree and Logical Tree, Controls, etc) before showing any XAML markup.

Whatever you do make sure that your first 2 or 3 applications are throw away apps (not production code). I have seen way too many developers code themselves into a hole when learning to code with WPF. I would recommend studying the MVVM pattern as well. This is critical to building stable WPF applications.
Here are some blog posts I have written that may be of some assistance.
http://tsells.wordpress.com/category/mvvm/

Related

How can I write WPF efficiently?

When I first learned about Microsoft's then-new framework for developing desktop applications, WPF, I thought that one of the biggest benefits of it would be its efficiency. After all, I already know what the GUI controls and elements were that I wanted to use--I just have to slap them all on the page and then wire up all my bindings right, and I'll be done. After that, I learned about the MVVM pattern, which promised clean separation of concern within my WPF app.
I thought this was going to be great! I got into creating several different admin and data entry WPF apps with my team at work, and thus I began to crank out working software with robust but simple GUIs, right?
Not so fast, there, cowboy coder. My experience is that writing WPF is S-L-O-W.
Well, at least the way I do it. You see, after I have a picture of my GUI on a whiteboard, I code up the XAML with the controls that I want. This part, as expected, is fast--laying out the whole of a window is pretty quick. After that, its all the little stuff you want these elements to do takes awhile. I always seem to want to make this text bold in some cases; show a red error box in these other cases.
Then things unravel: this binding isn't working right over here--I have to write a converter and adjust the layout for the right values. Whoops, I forgot that extra NotifyPropertyChanged there. Oh, and I want to use a different template in this state vs. that, so I have to figure out what I can use to swap the templates in certain situation. This data is coming in asynchronously, so I need to make sure the right thing is happening on the right thread and that Property gets NotifyChanged as well. Crap, when I maximize my window, it doesn't stretch like I thought it would--must be because its container height isn't defined, but I don't want to define that, so I have to make it stretch in its parent. Oh, now I really want to make a user control out of this stuff over here, so I better implement some dependency properties...
On and on I go, spending hours and days on stuff that just feels so small and minor. I soon resort to cutting usability features and look-and-feel enhancements because this is taking just too darn long.
Does anyone have any tips or principles I need to try in order to write WPF efficiently?
A couple of things that have saved a lot of time for me:
Use DockPanel as your default panel for layout unless you have a good reason not to.
Keep a folder full of useful classes: a ViewModelBase class that implements INotifyPropertyChanged, a RelayCommand class, etc. There's no need to get fancy and try to make this a separate assembly that you build into your project; just write reasonably good implementations and copy/paste them into your new projects.
Get Resharper and use it. Use templates for creating dependency properties, properties that do change notification, and commands.
Find or build a good library for asynchronous task management.
I find that even for very simple applications I get more done faster with WPF than I did with Windows Forms. For applications that aren't very simple, there's absolutely no comparison.
For the most part, WPF applications are a lot of work to develop because it's harder to make the case for cutting out UI features. You can't just say, "Oh, that's not possible," because it probably is possible (whatever "it" is).
Write your own library, or find an existing one.
WPF is great, but out of the box it is missing some things that would make coding faster. I got tired of writing the same things repeatedly, so I ended up creating my own library full of things like converters, visual tree helpers, attached properties, custom controls, etc., and since then, my development time has sped up considerably.
In addition to my own library, I've also started using Microsoft's Prism and Galasoft's MVVM Light Toolkit. Both contain useful objects that I use all the time and are better than what I could code on my own. (Most used are NotificationObject from Prism, RelayCommand from MVVM Light Toolkit, and EventAggregator or Messenger from either one depending on the project, etc.)
Another thing I've done to speed up coding time is to take advantage of Visual Studio's macros. For example, to create a property with Change notification, I write the private property, hit Ctrl+E, Ctrl+R which generates the public version, then run a macro which automatically sets up the PropertyChanged notification in the setter method.
I almost never change the setter methods from the default macro'd one, and instead use the PropertyChanged event to handle any changes that should occur on the setter. This not only makes it easier to track application flow, but also greatly reduces the time I used to waste browsing through my public properties to alter a setter method.
I believe the right answer isn't for WPF at all, but it can fit what you're looking for.
Most of the times, when you want to leverage a new technology there's a time while you're not efficient, productive and your solutions aren't that impressive, innovative or just doesn't look like others.
What will give you more efficiency is working with WPF itself.
It's more about project management topics than programming. After finishing some project, your team and you should go to some room and discuss:
Success stories.
Problems during development.
Pros and cons.
Fails in the application architecture.
Communication problems within the team and customer.
... and so on.
If everyone shares their knowledge, project manager or team leader does a good job documenting each project story, finally everyone will have a "know-how".
In addition, it's important that you won't need to reinvent the wheel for every new project: if some pattern worked fine, do the same way next time, even if it's not the best way of doing it. And try to enhance it, if possible.
Design patterns, technologies, paradigms, languages, companies, colleagues and nothing are a silver bullet: Microsoft said WPF is a step-forward in Windows client developments, and it is that: a more modern approach to provide shinny user interfaces and a programming paradigm that fits nowadays' desired approaches, easing the relation between coders and designers, as WPF has XAML, which allows not only separation of concerns, but separation of professionals by area (designers, UI programmers, business programmers, ...).
Finally, as I said above, WPF won't be your silver bullet: learn from your own success and read a lot, see sample applications, download open source solutions, listen your colleagues, drink a coffee and, after all, after some headaches, some day in the near future, you'll leverage these technologies (and many others).
EDIT
I'd like to add that a good way of using the know-how is creating a Visual Studio guidance pack, so you can automate a lot of tasks like creating managers, views, models and other things just in the way your team would do by hand.
For example, you can create a guidance pack for a WPF CRM-like application and you can automate module creation. When you want to add a new module, guidance pack starts a process which adds all the necessary classes to start development this new module, and it can create a sample form already associated with a navigation manager, controller or whatever (it's just an example).
Guidance pack and T4 would be both good tools for automating tedious or repetitive tasks in everyday's tasks:
http://msdn.microsoft.com/en-us/library/ff631854.aspx
http://msdn.microsoft.com/en-us/library/bb126445.aspx
I have been using WPF since 2008 and can honestly say to do it right and clean does take more time than the same thing in WinForms would take to develop. I have written a lot more WPF than Winforms. That being said - if I need a simple internal utility - it is ALWAYS Winforms. If I have something forward facing to a client - it is always WPF. Why? Winforms are cheap and dirty and you get a lot for free. What you don't get is the fit and polish that WPF can provide. The flexibility with WPF does come at a cost - but in the longer run it's worth it for public facing software.
Yes WPF is a hurdle but it also has rewards. You are on the right track with a design pattern such as MVVM. Sounds like you have not even gotten to the "rewards" of dependency properties or event bubbling. But the control over the UI is great. Almost everything is a content control. In forms I was always writing custom controls to get the UI I wanted. In WFP I have never had to write a custom control for UI and doubt I ever will. The syntax is new but it is compact - I rewrote a Form app in WPF and the WPF has 1/3 the lines and more features. Read a whole book on WPF just to get grounded - I like PRO WPF in C# 2010. You could also say LINQ is complex but man does it do a lot in just a few key strokes. WPF is not something you just pick up on the fly as you next application.

Using the MVVM Light Toolkit to make Blendable applications

A while ago, I posted a question regarding switching between a Blend-authored GUI and a Visual Studio-authored one. I got it to work okay by adding my Blend project to my VS2008 project and then changing the Startup Application and recompiling. This would result in two applications that had completely different GUIs, yet used the exact same ViewModel and Model code. I was pretty happy with that.
Now that I've learned about the Laurent Bugnion's MVVM Light Toolkit, I would really like to leverage his efforts to make this process of supporting multiple GUIs for the same backend code possible. The question is, does the toolkit facilate this, or am I stuck doing it my previous way?
I've watched his video from MIX10 and have read some of the articles about it online. However, I've yet to see something that indicates that there is a clean way to allow a user to either dynamically switch GUIs on the fly by loading a different DLL. There are MVVM templates for VS2008 and Blend 3, but am I supposed to create both types of projects for my application and then reference specific files from my VS2008 solution?
UPDATE
I re-read some information on Laurent's site, and seemed to have forgotten that the whole point of the template was to allow the same solution to be opened in VS2008 and Blend. So anyhow, with this new perspective it looks like the templates are actually intended to use a single GUI, most likely designed entirely in Blend (with the convenience of debugging through VS2008), and then be able to use two different ViewModels -- one for design-time, and one for runtime.
So it seems to me like the answer to my question is that I want to use a combination of my previous solution, along with the MVVM Light Toolkit. The former will allow me to make multiple, distinct GUIs around my core code, while the latter will make designing fancy GUIs in Blend easier with the usage of a design-time ViewModel. Can anyone comment on this?
I checked your previous question and this one, and I had never really heard about switching projects to work in Blend and in Studio, and end up with two different UIs. I think this was not the intent of MSFT when they built Blend. Instead, the possibility to open the exact same project and code files in both IDEs (and all the discussions I had with the various teams at MSFT) hints that the intent was in fact to have one application only which can be edited in both environments.
I think that in the end, the goal is to have a variety of tools that you can use to edit your UI - XAML, Visual Studio designer, Blend. Depending on your role in the project (developer, designer, integrator) and depending on your ability with the tools, you can choose one or the other.
This doesn't mean that we never switch templates! Depending on the kind of application (for example between a SL4 desktop application or a WinPhone7 application), we use the same ViewModel (and below) code, but slap a different UI altogether on the files. I demoed how to do that in this video:
http://channel9.msdn.com/posts/kreekman/TechDays-2010-Understanding-the-Model-View-ViewModel-pattern/
This is the same talk I gave at MIX but extended by 15 minutes where I show how to reuse the ViewModel and model files, but use a completely different UI for WinPhone7.
Another application is switching templates when a window is resized (used very often in WPF, but also applicable to Silverlight) in order to show less details or a different layout for different screen sizes.
I hope that this reply doesn't confuse you :) and in fact, I'd love to hear your comments on that before we continue the discussion.
Cheers,
Laurent
I think MEFedMVVM would be a good candidate for this. It is simple and you can combine it with other frameworks.

.NET WPF UI Component Library

Which library to use for WPF?
Infragistics
ComponentOne
SyncFusions
ActiProSoftware
Telerik
#Reed - None of the Syncfusion WPF controls were ported from Windows Forms. With the grid control, most vendors use a simple ItemsControl based architecture. We have a much more elaborate infrastructure for highly optimized cell oriented rendering. This was implemented to achieve performance as close to Windows Forms performance as possible. The effort on our end to deliver this solution when contrasted with a pure ItemsControl based approach was at least 5x. We have a lot of customers using our Windows Forms controls in real-time scenarios and we wanted to give them the ability to move over to WPF without losing on the performance front. Our key controls offer excellent rendering performance even with millions of data points in direct contrast to solutions that are based on a simple ItemsControl based approach. Our controls often have a steeper adoption curve than others but in the long term we do believe that they are easier to maintain and update. Just my two cents:) Also, we are really keen to work with you on any issues that you are running into. Please let us know. My email is danielj(at)syncfusion.com.
#Tom - If you can send us feedback on the gauge we would greatly appreciate it. We are always looking for ways to improve and your feedback will be really useful.
Ultimately it depends on what you need. I think Syncfusion offers the widest and most actively deployed control suite on the WPF front. Disclaimer - I work for Syncfusion.
I work for a large firm which has long-term license agreement with Syncfusion so I had to use their products for years in pain.
I agree with Reed for Syncfusion's model. They converted their Winforms model (which has major bugs) to look it like WPF, I believe the whole suite is nothing to do with WPF, most of their controls cannot be controlled in XAML, you need to use code behind in order to style even simple things.
They are actually improving this to look more like WPF however with Syncfusion one issue is when you upgrade to a new version, it always breaks previous version based code. It is their marketing strategy and you spend weeks to figure out the new system.
One other issue with Syncfusion is they have quite poor documentation, their support is very weak, so you need to discover things on your own.
I used Telerik WPF in one project which is a much better choice, the performance is much better and the model is really easy to maintain.
We just started to buy DevExpress due to the pain of Syncfusion over years and I believe this is quite good WPF product. It is easy to use, they have really good support and nice documentation. The controls look very professional. First time I feel like I am using actual commercial .NET toolset.
*I do not work for DevExpress or Telerik.
They all have advantages and disadvantages.
Personally, I've found Telerik and Infragistics seemed more like they were designed specifically with WPF in mind.
Syncfusion's offering is more of a port of their Windows Forms product, so the design is more like they're other product lines.
That being said, each product you listed is good - and each have their own feature set. There is no substitute for trying a demo and seeing how you like working with the products in question.
I'm a fan of Component One, mainly based on personal taste.
ActiProSoftware have some good controls, but I find that they don't expose enough properties to make it easy to style and customize, though you can get around this with implicit styles.
Xceed have my favourite Grid control, lots of cool features and easy to work with.
I don't particularly like Telerik and I've never tried SyncFusion.
I would love to try Infragistics as that is one that I haven't tried, but have been really impressed with the demos. Does anyone have any comments on the architecture of Infragistics?
Like Reed said, they all have their advantages and disadvantages, but from my experiences I would recommend Component One.
HTH
None of the above, just use WPF Toolkit for DataGrid and VisualStateManager. It is not that hard to style the controls in WPF/Blend, plus it makes YOU more proficient and your code leaner.
P.S. Though, you might still use third-party reporting, since there no built in support for reporting in WPF.
If you are looking for a WPF Control Library there is the WpfDynamicUI Library.
It is an open source control building the user interface for the DataContext you provide.
It supports Charting, DataGrid, Map, Filtering, Paging, Nesting views and more...
Can be an alternative for building Line Of Business application.
PS: I am the coordinator of WpfDynamicUI

Moving from WinForms to WPF

Well we are considering to move from WinForms to WPF, what pitfalls does WPF have? And we got component one's flexgrid is there any wpf grid that has the same functions? one nice thing with it is that you can implement your own draw method for the cells... It can merge cells print and save to many file formats..
In general, WPF development is very different from WinForms. You should expect it will take some time to learn the new technology (or you might even need to hire new developers =)).
WPF approach is in many ways better than WinForms' one: check out styles and triggers, data binding, control templating, eventing model.
I would recommend you to start exploring it, but wait for the WPF 4 (and the boring MSDN page) to start the actual migration, because it is going to be even better and close some of the very annoying gaps.
First of all, WPF works pretty different from Windows Forms and likely requires a different approach on how to structure and design the application. At least it works way better if you do it the way it was conceived.
As for single Windows Forms controls, this shouldn't be a problem. There is a WindowsFormsHost which enables you to include Windows Forms controls in WPF.
The change from winforms to WPF is not a change I'd reccommend unless you have specific requirements which WPF fulfills - WPF is not intended to be a replacement, simply an alternative which is more suited towards graphically rich applications.
If you do have a specific requirement then you also might want to consider embedding WPF controls into winforms applications, rather than converting your entire application.
The learning curve is slow to get going, but once you get the idea it all starts to make sense. We have "Pro WPF in C# 2008" book floating round the office and its been a great help. Of course most things get googled to find an answer, but to find out why something is done the way it is this book was a great hope - to me anyway.
There are some annoying features but its still WPF is still quite new. Like most things, if you come across a problem someone has likely come across it before and there is an answer out there!!
J
Take a look here for a datagrid: http://wpf.codeplex.com/Release/ProjectReleases.aspx?ReleaseId=29117
The main hurdle with WPF is simply the huge amount of new stuff to learn (if you wish to use it properly). I'd think twice if you're on a tight schedule, but it might be worth it if you have 6 months to spare...
Speaking from just my experience, moving from Windows Forms to WPF took some re-learning. A few months into the transition most changes made total sense. WPF removes much of the frustration associated with using Windows Forms. It allows for a truly rich UI development experience especially when working in tandem with designers. I strongly recommend WPF Illustrated by Daniel Solis as a learning aid.
With reference to the grid, Syncfusion offers a WPF grid control that implements the features you have asked for. It implements true virtual mode with cell level customization, printing and export to multiple formats including Excel. Disclaimer - I work for Syncfusion.

Should I use the Model-View-ViewModel (MVVM) pattern in Silverlight projects?

One challenge with Silverlight controls is that when properties are bound to code, they're no longer really editable in Blend. For example, if you've got a ListView that's populated from a data feed, there are no elements visible when you edit the control in Blend.
I've heard that the MVVM pattern, originated by the WPF development community, can also help with keeping Silverlight controls "blendable". I'm still wrapping my head around it, but here are some explanations:
http://www.nikhilk.net/Silverlight-ViewModel-Pattern.aspx
http://mark-dot-net.blogspot.com/2008/11/model-view-view-model-mvvm-in.html
http://www.ryankeeter.com/silverlight/silverlight-mvvm-pt-1-hello-world-style/
http://jonas.follesoe.no/YouCardRevisitedImplementingTheViewModelPattern.aspx
One potential downside is that the pattern requires additional classes, although not necessarily more code (as shown by the second link above). Thoughts?
I definitely think you should use the MVVM pattern for Silverlight applications - and one of the benefits of the pattern is that you can actually make your application really blendable through some simple techniques. I often refer to "blendability" as "design for designability" - that you use certain techniques to make sure your application looks great in Blend.
One of the techniques - like Torbjørn points out - is to use a dependency injection framework and supply different implementations of your external services depending on wether the code is being executed in Blend or in the Browser. So I configure my container to use a dummy data provider when the code is executing in Blend, and that way you get design time support for your list boxes, data grids etc.
The challenge is often how to set the DataContext declaratively - so I often end up using a service locator class a a "front end" to the IoC container. That way I can bind the data context to a property on the service locator.
Another technique is create some kind of ObjectDataSource control (non visual) that has two properties: Design Time DataContext and RunTime Data Context. The control does the job of detecting where is being executing, and then setting the Parent DataContext to the right object.
I'm not sure if I can answer your question, but I have foudn the article below very valuable. Jonas Follesø is using ninject to switch out his services when in design/blend mode. Very nice!
http://jonas.follesoe.no/YouCardRevisitedImplementingDependencyInjectionInSilverlight.aspx
I also agree with Jonas regarding MVVM with Silverlight. I do believe that MVP is also a good choice, but recently I have had time to try both MVP and MVVM with Silverlight and I am much happier with the results from MVVM. (Yep, I changed my mind the more I used MVVM). The VM abstracts the binding of the Model from the View (obviously) in MVVM which allows for more binding scenarios (at least cleaner ways to do them) than with MVP. That's just one aspect, though.
I'll be posting some examples of both MVP and MVVM with Silverlight on my site.
I've tried a few options and I'm settling on MVVM as the best choice for me. Blendability is an important point, and I also find the VM aspect intuitive for rigging up dynamic behaviors and procedural effects and animations (like Nikhil's Silverlight.FX). At one point I tried to avoid Blend altogether through fluent interfaces but am finding the coupling between UI and behavior too painful in the long-run. I want to design my UI in Blend and then add effects and other behaviors in code, this is proving to be the best pattern for me to follow so far.
I think many of us are waiting for the trailblazers to go ahead and create really good sample apps using MVVM in Silverlight (and WPF for that matter). There are a number of tricky areas such as the lack of ICommand in Silverlight, or the difficulty of interacting with animations starting and stopping only using data binding.
Its definitely a pattern to watch for the future though, and is worth trying out if you don't mind 'cheating' occasionally in the places where you can't quite figure it out.
I love the ViewModel pattern and highly recommend it. I have a couple of "getting started with ViewModel" types of posts on my blog.
ViewModel Pattern
HelloWorld.ViewModel
Binding Converts - VisibilityConverter
Silverlight Airlines with a ViewModel
I agree with Jonas. MVVM seems to be the model that works best for me (though John Papa thinks MVP makes more sense). I have an MSDN Article on this coming out in March that hopefully will answer the call for a good example.
BTW, I would like to see some cohesion in the MVVM Framework department. There isn't a good solution for a framework to follow yet. I like Jonas' (I think Jonas' is the FX Framework) but since its not WPF compatible it might not be the right choice for some.
I've been using MVVM lately on a couple of different Silverlight projects and it's been working really well, I would definitely recommend it. Jonas's post is a great place to start, I've recently blogged on my MVVM experiences too and created a really simple solution to demo the main touch points.
There's a very good Techdays 2010 video introduction to the MVVM pattern, clearly explained:
TechDays 2010: Understanding the Model-View-ViewModel pattern
Hanselminutes podcast by Laurent
For more complicated applications that require a higher degree of automated testing it definitely makes sense, and the move away from DependencyProperties to DataContext binding is a lot neater than it's ASP.NET counterpart.
The biggest challenge I've found with Silverlight is testing the actual UI (there's one commercial framework so far I think), and the huge tangle of event calls you get into when using WCF services (or the WebClient for that matter) with Silverlight.
I've always thought MVVM and PresntationModel http://martinfowler.com/eaaDev/PresentationModel.html are essentially the same thing. PresentationModel is a lot easier to say.
I've used it succesfully in java swing, windows forms, WPF and silverlight. If you think in terms of separation of concerns a Presentation Model makes a lot of sense. You have one class whose only concern is providing a Presentation friendly Model.It really doesn't matter what technology is used to show it on the screen. It might change some implementation details but splitting the concerns apart is a good idea no matter how you show the information.
Because of that separation you can easily write tests against your presentation model regardless of the view technology. So that's a plus.
With the Feb 2009 release of Prism v2 by P&P, even better support for MVVM now available for Silverlight and WPF. See microsoft.com/compositewpf for more details.
Take a look at my article about MVVM and Silverlight in real life projects and decide for yourself.
http://alexburtsev.wordpress.com/2011/03/05/mvvm-pattern-in-silverlight-and-wpf/

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