I have a UserControl that contains an ItemsControl with a custom ItemsPanel, with a dependency property called "MaxColumns". I'd like to define a VisualState (at the UserControl level) that can animate the "MaxColumns" property on the custom panel.
In essence, the XAML looks something like:
<Grid x:Name="LayoutRoot">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="MyCoolState">
<VisualState x:Name="Normal" />
<VisualState x:Name="NotNormal">
<Storyboard>
<Int32Animation Duration="0"
Storyboard.TargetName="Details"
Storyboard.TargetProperty="(ItemsControl.ItemsPanel).(local:CoolPanel.MaxColumns)"
To="4" />
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateManager>
<ItemsControl x:Name="Details">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<local:CoolPanel x:Name="MyCoolPanel"
MaxColumns="1" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
</Grid>
However, I cannot for the life of me figure out what the right syntax is for the animation? If I use the syntax shown above, I get the error: "'ItemsPanel' property does not point to a DependencyObject in path '(0).(1)'". I'm presuming this is because it's technically pointing to a ItemsPanelTemplate?
If I refer to "MyCoolPanel" directly in the Storyboard.TargetName property, I get an error about Name scope (presumably because "MyCoolPanel" isn't in the namescope of LayoutRoot). I don't know if there is a way to qualify name scope in "TargetName"?
Does anyone have a solution for this? It seems like something that should be doable without resorting to custom attached properties? I mean, I'm not opposed to attached properties, but I feel like you ought to be able to do this directly in the XAML?
Okay, indeed the ItemsPanel is not a real object but a template with which the object is going to be created. So technically your reference is not going to work.
I've got the following about implementation:
you set some attached property on the ItemsPanel (which is anyway a template), but on the ItemsControl itself.
You bind the CoolPanel's MaxColumns to that attached property using RelativeSource FindAncestor.
Well, you could omit the attached property, and use Tag for it :-) Indeed, the ItemsControl is totally in your control, so there is no crime in abusing the Tag a little bit.
So the code would be like this:
<Grid x:Name="LayoutRoot">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="MyCoolState">
<VisualState x:Name="Normal" />
<VisualState x:Name="NotNormal">
<Storyboard>
<Int32Animation Duration="0"
Storyboard.TargetName="Details"
Storyboard.TargetProperty="Tag"
To="4" />
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateManager>
<ItemsControl x:Name="Details" Tag="3">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<local:CoolPanel
MaxColumns="{Binding Tag, RelativeSource={RelativeSource FindAncestor,
AncestorType=ItemsControl}}" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
</ItemsControl>
</Grid>
Related
In WPF, I have a ListBox with the list made up of UserControls. The controls are meant to navigate to different screens in the application. Each UserControl (called NavigationButton) has an icon and text. The icons are mostly combinations of multiple Path objects, so each icon is it's own UserControl, and they are being displayed using a ContentPresenter. I want to be able to animate the color of the icon depending on different states of the screen, but have tried a lot of options and have been unable to do this.
Here is a stripped down version of NavigationButton:
<DockPanel Margin="12,0,12,0">
<!-- Icon -->
<ContentPresenter x:Name="Content_Icon" Content="{Binding}" Width="20"/>
<!-- Text -->
<Grid Margin="9,0,0,0">
<TextBlock x:Name="TextBlock_Text" Text="{Binding ScreenName, Converter={StaticResource StringToStringUpperConverter}}" VerticalAlignment="Center"
FontSize="15" Foreground="#FFF2F2F2" />
</Grid>
Basically, I need to animate a property on the ContentPresenter, but don't know how to access it.
Here is the ListBox hosting the NavigationButtons:
<ListBox DockPanel.Dock="Top" ItemsSource="{Binding ScreenViewModels}"
SelectedItem="{Binding SelectedScreenViewModel}">
<ListBox.ItemTemplate>
<DataTemplate>
<my:NavigationButton/>
</DataTemplate>
</ListBox.ItemTemplate>
I have created a base UserControl (called IconBaseControl) that all of these icon UserConrols can inherit. The base control has a Brush DependencyProperty, called IconFill. The parts of the paths on the icon that can change are bound to this property:
<Path Data="<data>" Fill="{Binding RelativeSource={RelativeSource Mode=FindAncestor, AncestorType={x:Type my:IconBaseControl}}, Path=IconFill}"
I know the binding is working correctly because the colors change when I change the default color on the UserControl. Ideally I want to use a VisualStateManager, because there will be many different states. So, I have a VisualStateManager on NavigationButton, the UserControl containing the ContentPresenter that hosts the icon (all UserControls that inherit IconBaseControl), called Content_Icon. I tried something like this in one of the states:
<VisualState x:Name="Deselected">
<Storyboard>
<ColorAnimation Storyboard.TargetName="TextBlock_Text" Storyboard.TargetProperty="Foreground.Color"
To="#FF5e5e5e" Duration="0"/>
<ColorAnimation Storyboard.TargetName="Content_Icon" Storyboard.TargetProperty="IconFill"
To="#FF5e5e5e" Duration="0"/>
</Storyboard>
</VisualState>
But I get the following error:
InvalidOperationException: Cannot resolve all property references in the property path 'IconFill'. Verify that applicable objects support the properties.
I also tried binding the property of the storyboard with something like this:
Storyboard.TargetProperty="(IconBaseControl.IconFill)
But get this error:
IconBaseControl is not supported in a Windows Presentation Foundation (WPF) project.
I have also tried messing around in code behind but cannot figure out how to convert the ContentPresenter to an IconBaseControl. I figured the ContentTemplate property would be the way to go but it's Nothing.
Any suggestions on how to animate this property? Open to pretty much anything :) I'm coding in VB.Net but any C# suggestions are fine too.
Thanks in advance.
EDIT: Included code for NavigationButton
I find that creating sub-classes of WPF controls can get messy and isn't necessary unless it is a very advanced problem. In my opinion creating the IconBaseControl as a child of UserControl is overkill in your scenario.
Here's my suggestion assuming you are using MVVM: create the IconBaseControl as a normal UserControl. Just create a IconControl.xaml with IconControl.xaml.cs code behind file just like you would any other view.
Here is an example of what you would have inside IconControl:
<UserControl>
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition />
<ColumnDefinition />
</Grid.ColumnDefinitions>
<Grid.Style>
<Style>
<Style.Triggers>
<DataTrigger Binding="{Binding IsSelected}" Value="True">
<DataTrigger.EnterActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="(Background).(SolidColorBrush.Color)" To="#FF5e5e5e" Duration="0:0:0" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.EnterActions>
<DataTrigger.ExitActions>
<BeginStoryboard>
<Storyboard>
<ColorAnimation Storyboard.TargetProperty="(Background).(SolidColorBrush.Color)" To="White" Duration="0:0:0" />
</Storyboard>
</BeginStoryboard>
</DataTrigger.ExitActions>
</DataTrigger>
</Style.Triggers>
</Style>
</Grid.Style>
<Image Source="Icon.jpeg" />
<TextBlock Text="{Binding PageName}" Grid.Column="1" />
</Grid>
</UserControl>`
Notice that the background of the surrounding grid will change based on a binding to a value called IsSelected on the DataContext. So at this point you need to create a ViewModel called IconControlViewModel.cs that has the IsSelected boolean exposed as a dependency property.
Finally the view that contains these navigation buttons:
<UserControl>
<ItemsControl ItemsSource="{Binding ListOf_IconControlViewModels}">
<ItemsControl.ItemTemplate>
<DataTemplate DataType="{x:Type IconControlViewModel}">
<local:IconView />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
</UserControl>
Notice the DataTemplate that tells the ItemsControl what to render when it sees a IconControlViewModel in the ItemsSource list. This is how I would design it using the MVVM pattern. I hope this helps and let me know if you need clarification on my answer, or it's way off.
Cheers,
Eric
I have some controls in a DataTemplate and I'd like to control it's pressed state behaviour. I did the following where I just put in VisualStateManager in the DataTemplate but it doesn't seem to work. I think it's possible to understand what I'm trying to do below. Is it possible to do it inline inside the DataTemplate tags?
<ItemsControl ItemsSource="{Binding Items}">
....
<ItemsControl.ItemTemplate>
<DataTemplate>
<Grid ...>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
...
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="BorderThickness" Storyboard.TargetName="GridItemBorder">
<DiscreteObjectKeyFrame KeyTime="0" Value="3"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="Border" ...>
...
</Border>
</Grid>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
The short answer is that there is no "Pressed" visual state for the control type you're targeting -- so while you can reference any state in the Visual State Manager, it won't matter, because the control's code will never put it into that state.
You can see which visual states a control supports by looking at its definition (they're declared using the TemplateVisualState attribute), or by looking at this section on MSDN.
The way to go here might be to use the Button (or an override of [ButtonBase][2] that you write), since that has the "Pressed" visual state built in. You'd just have to write a Control Template for it that provides the layouts/styles that you're after.
Edit Here's an example:
Control template (resources section). This is a control template for the Button control, but it's not really a button. I'm just using it to take advantage of the "Pressed" visual state functionality.
<ControlTemplate x:Key="MyButtonTemplate" TargetType="Button">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Pressed">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(Border.BorderThickness)" Storyboard.TargetName="GridItemBorder">
<DiscreteObjectKeyFrame KeyTime="0" Value="3"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="GridItemBorder" BorderBrush="Orange" BorderThickness="1" Background="White">
<ContentPresenter Content="{TemplateBinding Content}" />
</Border>
</Grid>
</ControlTemplate>
Items control
Define the item template as a "Button" which uses the above ControlTemplate.
<ItemsControl ItemsSource="{Binding SelectedItems}">
<ItemsControl.ItemTemplate>
<DataTemplate>
<Button Template="{StaticResource MyButtonTemplate}" Content="{Binding}" />
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
So, hello everybody.
I've made two test programs for creating a own control. One in Silverlight, one in WPF. I created a kind of RangeSlider. This Slider has of course two Orientations, Horizontal and Vertical.
First I used two different techniques to create my RangeSlider. In WPF I used Triggers, in Silverlight (u know there arent Triggers) I changed the Visibility of the Horizontal and Vertical Template in CodeBehind.This runs.
Now:
I'm trying to use one technique for both, Silverlight and WPF. Therefore I use VisualStateManager.
I've a Template defining two Sliders (one for left value, the other for right value). Simplified on the important values it looks like that:
...
<ControlTemplate>
<Grid x:Name="PART_Content">
<!-- VSM: See following code sequence -->
<Grid x:Name="PART_HorizontalTemplate">
<Slider x:Name="PART_HorizontalSliderLeft"
Template="{StaticResource HorizontalSliderTemplate}"
Orientation="{TemplateBinding Orientation}" />
...
</Grid>
<Grid x:Name="PART_VerticalTemplate">
...
</Grid>
</Grid>
</ControlTemplate>
Additionally there is the VSM to switch between Horizontal and Vertical look:
<VisualStateManager.VisualStateGroups>
<VisualStateGroup>
<VisualState x:Name="Vertical">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="PART_HorizontalTemplate"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame Value="{x:Static Visibility.Collapsed}" KeyTime="0"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Horizontal" />
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
This still runs.
As you see in the code sequence, the visual of Slider is defined by a Template, here HorizontalSliderTemplate (I reduce code again):
<ControlTemplate x:Key="HorizontalSliderTemplate" TargetType="{x:Type Slider}">
<Border x:Name="Border" ...>
<!-- VSM here. Like above. -->
<Grid x:Name="Grid">
<Rectangle x:Name="PART_SelectionRange"/>
<Track x:Name="PART_Track">
...
</Track>
</Grid>
</Border>
</ControlTemplate>
Actually there is also a VerticalSliderTemplate.
But I want to combine both ControlTemplate in one Template and use VSM. Here we come to my problem:
I do not get running the VSM in the 'inner' ControlTemplate. It's nearly the same code as the running VSM-Part, just the TargetName is changed. I do not know how to debug what's running on GoToState, but I believe the VSM in the template is never found and from there never execute.
I can imagine that there's just a little detail missing, but I 'cant see the wood for the trees'. Maybe there is an important thing what I do not know about Templates or about VSM, and I'm off the track.
Or do I have to trigger the 'inner' VSM from outside, or there's a possibility to access onto Elements from 'outside VSM'?
Or is there no access on VSM in 'inner' Templates?
I hope I could explain my problem good enough and there is someone, who knows a solution or maybe a keyword what I can look for. Just entering keywords VSM, ControlTemplate, Storyboard, etc. in google gives no helping hand.
Thanks in advance.
I don't think you can have multiple VSMs inside one ControlTemplate.
Why don't you just use one VSM to toggle both.
<ControlTemplate>
<Grid x:Name="PART_Content">
<Grid x:Name="PART_HorizontalTemplate">
...
</Grid>
<Grid x:Name="PART_VerticalTemplate">
...
</Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup>
<VisualState x:Name="Vertical">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="PART_HorizontalTemplate"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame Value="{x:Static Visibility.Collapsed}" KeyTime="0"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Horizontal">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="PART_VerticalTemplate"
Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame Value="{x:Static Visibility.Collapsed}" KeyTime="0"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
</Grid>
</ControlTemplate>
So, I got a solution on it.
In the 'inner' template I added to the element I want to toggle a DataTrigger. This DataTrigger is bound to the PART_HorizontalTemplate Visibility and contains a Storyboard that do the action I need.
Maybe it's not really the kind of solution I was looking for, because it stretches the code a lot and makes it therefore looking more complex. But - and thats most important - it runs well.
The follow XAML represents an object I am trying to build in Expression Blend. I am having trouble with the DataTrigger in the StackPanel - the application does not go to Empty when the trigger matches the data. Further explanation is after this code:
<DataTemplate x:Key="SampleTemplate">
<StackPanel x:Name="SampleStack" Style="{StaticResource DefaultSampleStyle}" Width="64" Height="60">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0">
<Storyboard>
<ColorAnimation Duration="0" To="#FFDFE04B" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)" Storyboard.TargetName="SampleStack" d:IsOptimized="True"/>
</Storyboard>
</VisualTransition>
</VisualStateGroup.Transitions>
<VisualState x:Name="Empty">
<Storyboard>
<ColorAnimation Duration="0" To="#FF4B6FE0" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)" Storyboard.TargetName="SampleStack" d:IsOptimized="True"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<VisualStateManager.CustomVisualStateManager>
<ei:ExtendedVisualStateManager/>
</VisualStateManager.CustomVisualStateManager>
<i:Interaction.Triggers>
<ei:DataTrigger Binding="{Binding IsActive}" Value="False">
<ei:GoToStateAction StateName="Empty" UseTransitions="False"/>
</ei:DataTrigger>
</i:Interaction.Triggers>
<TextBlock x:Name="StartOn" Text="{Binding StartOn, StringFormat=hh:mm}"/><TextBlock x:Name="textBlock" Text="-" />
<TextBlock x:Name="EndOn" Text="{Binding EndOn, StringFormat=hh:mm}"/>
</StackPanel>
</DataTemplate>
If I use an EventTrigger with a Loaded value, the Empty state is correctly applied based on the IsActive binding.
If I use the existing DataTrigger and change a Property on the Stackpanel, such as Height, based on the binding of IsActive this also works.
Am I doing something fundamentally wrong in the XAML? Do you need a more complete example of the XAML to understand the issue?
do you need the GoToStateAction?
I guess, the problem is the Binding "at startup". I added a dispatcher and threw the NotifyPropertyChanged again after one second. Then it works. Propably you can workaround it like this. You wait till the control is loaded and then throw the PropertyChanged again. This is not a nice way and similar to your idea (If I use an EventTrigger with a Loaded value,...)
I would recommend you to use a DataStateBehaviour. If you hav a boolean to decide in which satte you have to go, this is great. It is a behaviour where you can bind the condition to a property and then set a true and a false state.
It would look like this (I did a few adjustments just for testing at my computer):
<DataTemplate x:Key="SampleTemplate">
<StackPanel x:Name="SampleStack" Width="64" Height="60" Background="White">
<i:Interaction.Behaviors>
<ei:DataStateBehavior Binding="{Binding IsChecked}" Value="True" TrueState="Empty" FalseState="Base"/>
</i:Interaction.Behaviors>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="VisualStateGroup">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Empty">
<Storyboard>
<ColorAnimation Duration="0" To="Red" Storyboard.TargetProperty="(Panel.Background).(SolidColorBrush.Color)" Storyboard.TargetName="SampleStack" d:IsOptimized="True"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Base"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<VisualStateManager.CustomVisualStateManager>
<ei:ExtendedVisualStateManager/>
</VisualStateManager.CustomVisualStateManager>
<TextBlock x:Name="StartOn" Text="Test"/>
</StackPanel>
</DataTemplate>
As you can see I added a second state to the VisualStateGroup (There is now empty and base). I would recommend this not only because the DataStateBehaviour needs at least two states in one group. If you have only one state, you have no chance to change the state of this group back to normal, e.g.
I hope this answer helps you.
BR,
TJ
Is it possible to hide a column of a datagrid, without using codebehind?
E.g. by using the VisualStateManager?
<UserControl
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:data="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data"
x:Class="Buttons.MainPage"
Width="640" Height="480">
<StackPanel x:Name="LayoutRoot" Width="624" HorizontalAlignment="Right" Margin="0,0,8,0" >
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="EditStates">
<VisualState x:Name="ReadOnly" />
<VisualState x:Name="Edit">
<Storyboard>
<ObjectAnimationUsingKeyFrames Storyboard.TargetName="ShownInEditMode" Storyboard.TargetProperty="(UIElement.Visibility)" BeginTime="00:00:00" Duration="00:00:00.0010000">
<DiscreteObjectKeyFrame KeyTime="00:00:00">
<DiscreteObjectKeyFrame.Value>
<Visibility>Visible</Visibility>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<data:DataGrid AutoGenerateColumns="False" ItemsSource="{Binding BBRNumbers}">
<data:DataGrid.Columns>
<data:DataGridTextColumn Header="AlwaysShown" Width="80" Binding="{Binding Municipality}" />
<data:DataGridTextColumn Header="ShownInEditMode" Width="73" Binding="{Binding Estate}" Visibility="Collapsed" />
</data:DataGrid.Columns>
</data:DataGrid>
</StackPanel>
Calling the following should then hide the column, but this doesnt work.
VisualStateManager.GoToState(this, "Edit", false);
Any ideas?
I haven't been able to come up with a simple solution to this as yet. However its only fair that I at least tell you why this isn't working. In order to animate a property the property needs to be DependencyProperty. The Visibility property of the DataGridColumn is not a DependencyProperty, hence it does not animate.
You can try setting column width = 0
You can either subclass DataGrid or create an attached property to toggle Visibility. However, unlike Opacity, you can't really 'animate' Visibility unless you enable FluidLayout in the VisualStateManager.
For more info regarding the fluid UI, please take a look at http://www.microsoft.com/design/toolbox/tutorials/fluidui/