Blend Behaviours - can you bind to their properties? - wpf

I am currently migrating a number of attached behaviours I have created to Blend Behaviours so that they support drag and drop within Expression Blend. I have noticed that authors of Blend behaviours tend to define the behaviour properties as dependency properties.
I have created a behaviour, TiltBehaviour, which exposes a public dependency property, TiltFactor, of type double. Within Expression Blend I can set the value of this property, however, the option to add a "Data Binding ..." is grayed out:
I have also noticed that Behaviors extend DependencyObject, therefore they do not have a DataContext and therefore cannot inherit the DataContext of the element to which they are attached. This feels like a real weakness to me!
So, the bottom-line is, if I cannot set a binding to my behaviors dependency property in Blend, and it does not inherit a DataContext, why bother using dependency properties at all? I could just use CLR properties instead.

Blend behaviors would be almost useless unless they supported binding! I recreated your tilt behavior and it supports binding in Blend 4 with no problems so I don't know exactly where you went wrong. Perhaps you can reproduce my simple example and then infer what's wrong with your setup.
Here's the (non-functional) tilt behavior with dependency property:
public class TiltBehavior : Behavior<FrameworkElement>
{
public double TiltFactor
{
get { return (double)GetValue(TiltFactorProperty); }
set { SetValue(TiltFactorProperty, value); }
}
public static readonly DependencyProperty TiltFactorProperty =
DependencyProperty.Register("TiltFactor", typeof(double), typeof(TiltBehavior), new UIPropertyMetadata(0.0));
}
Then just create a new window and drop the behavior onto the grid and Blend creates this:
<Grid>
<i:Interaction.Behaviors>
<local:TiltBehavior/>
</i:Interaction.Behaviors>
</Grid>
and the Blend "Data Binding..." option is available in the properties tab.
I tested this with both WPF and Silverlight projects. The built-in behaviors, triggers and actions all support binding by virtue of using being dependency properties and all the Blend samples use binding heavily and so this has to work.
In fact you can just drop a built-in behavior like FluidMoveBehavior onto your grid and check that Duration, which is a dependency property, supports binding. If that doesn't work, I have no idea what's going on!
Let's consider then how binding works for these strange beasts called behaviors.
As WPF or Silverlight programmers we are very familiar with binding for things like FrameworkElement. It has a property called DataContext that we can manipulate to control the default binding source and that property is inherited by nested elements when we don't override it.
But behaviors (and triggers and actions) are not of type FrameworkElement. They are ultimately derived from DependencyObject, as we might expect. But while we can using binding on any class derived from DependencyObject, our familiar DataContext is missing at this low-level and so the binding has to supply the source. That's not very convenient.
So behaviors are derived (on WPF anyway) from Animatable and Animatable is derived from Freezable. The Freezable class is where the simplicity of dependency objects intersects with the complexity of framework elements. The Freezable class is also the base class for more familiar things like brushes and image sources. These classes don't need the full complexity of a framework element, but they want to participate, in a limited way with the elements that they are associated with.
Through a complicated magical process, Freezable instances acquire an inheritance context: the framework element they are most closely associated with, and when a default binding is used (one without a source), the Freezable uses the DataContext of it's associated element instead.
In fact as you learn about behaviors the AssociatedObject is a central concept; for a behavior it is the thing that the behavior is attached to. But the important point is that all Freezable objects can use the DataContext of their AssociatedObject by proxy.
All this magic is what Josh Smith calls the:
Hillberg Freezable Trick
And so all this leads up to saying that due to the Hillberg Freezable Trick, Blend behaviors support binding using the data context of their associated element as the default source. As a result, bindings for behaviors seem to "just work" without any effort on our part. Behaviors are a thousand times more useful because of this.

Edit: dain is correct you can still bind to the DataContext which is created artificially, how often have you seen people bind to a SolidColorBrush.Color? It also works even though SolidColorBrush inherits from DependencyObject and hence has no DataContext.
See this blog post on the inheritance context.
The thing is that since the behaviours are attached, they do not appear in the logical tree and hence would not inherit a DataContext anyway.

Related

What is the most minimal xaml element that can change a DataContext?

I'm wondering what element can be used, when the only thing you want to change is the DataContext.
I'm aware that I could wrap it in a grid or something, but all of those are rather heavy weight when I just need to change the data context for a single element, so that I can more easily bind to attributes without them getting too long.
The concept of the WPF class hierarchy is described at Microsoft: WPF Architecture. There you can find the System.Windows.FrameworkElement:
The two most critical things that FrameworkElement introduces are data binding and styles.
Checking the properties of FrameworkElement, there the DataContext property is defined. This means the following capability is available:
Support for data binding and dynamic resource references: The property-level support for data binding and resources is implemented by the DependencyProperty class and embodied in the property system, but the ability to resolve a member value that is stored as an Expression (the programming construct that underlies both data binding and dynamic resources) is implemented by FrameworkElement. For more information, see Data Binding Overview and XAML Resources.
The Data​Context property is now available and used at all inherited controls, which you can see at the following class hierarchy:

WPF+MVVM: How to use plain old ViewModelBase when DependencyProperty is needed

I am using a 3rd party WPF control whose MVVM support relies on dependency properties on the VM it is bound to. The sample that comes with the control uses a ViewModelBase class derived from DependencyObject so all is well.
My ViewModelBase implements INotifyPropertyChanged and for various reasons it is unrealistic to change it to DependencyObject.
My question is how do I use my ViewModels with this WPF control? I guess what I need is something like "embedding a dependencyobject" or "plugging dependency properties" in a plain old ViewModel.
By the way my MVVM application is interface based, i.e. everywhere SomeViewModel is ISomeViewModel.
In general, a properly designed control shouldn't require binding to a DependencyProperty, as a DP can bind to any property without issue. As such, I'd revisit whether this is truly a bug in the control implementation first, and correct that.
However, if you must do this, realize you're going to violate MVVM - using DependencyObject within a ViewModel is, by its very nature, injecting view specific framework elements into the VM. Once you decide you're okay with doing this, you can always have your ViewModel expose a DependencyObject as a property, and bind to a DependencyProperty defined on that DependencyObject instead of directly to your VM's property.

Delayed "rendering" of WPF/Silverlight Dependency Properties?

Is there a way to know the first time a Dependency Property is accessed through XAML binding so I can actually "render" the value of the property when needed?
I have an object (class derived from Control) that has several PointCollection Dependency Properties that may contain 100's or 1000's of points. Each property may arrange the points differently for use in different types shapes (Polyline, Polygon, etc - its more complicated then this, but you get the idea). Via a Template different XAML objects use TemplateBinding to access these properties. Since my object uses a Template I never know what XAML shapes may be in use for my object - so I never know what Properties they may or may not bind to. I'd like to only fill-in these PointCollections when they are actually needed.
Normally in .NET I'd but some logic in the Property's getter, but these are bypassed by XAML data binding.
I need a WPF AND Silverlight compatible solution.
I'd love a solution that avoids any additional complexities for the users of my object.
Update
One way that I've found to do this is using Value Converters. In my situation I had multiple point collections. There was a main dep. property that contained the usual shape of the data. Two alternate shapes were needed for reuse in other areas/contexts.
At first I had 3 dep. props. But, I could have just had one property (the usual shape) and used a value converted to transform the points into my other 2 desired shapes. Doing this I only make the one set of points in the control. The expense of transforming points to the secondary shapes is only incurred when used. Now my main control doesn't need to anticipate how data needs to look for every possible template thrown at the control - now its the template designers problem.
Update 2
Certainly INotifyPropertyChanged and regular properties are the recommended way to handle this.
You don't necessarily have to use dependency properties to enable data-binding. However, you then have to implement INotifyPropertyChanged if changes at the source should be propagated to the target of the binding. A "normal" .NET property is easy to lazy load perhaps like this:
PointCollection points
public PointCollection Points {
get {
return this.points ?? (this.points = CreatePoints());
}
}
PointCollection CreatePoints() {
// ...
}
I'm not sure how you can fit INotifyPropertyChanged into your control, but it sounds a bit strange that your control supplies data to other parts of the system. Perhaps you need to create a view-model containing the data that you then can let your control data-bind to.
If I paraphrase your question to
How do I get notified when dependency property is changed?
will this be correct? I draw this from your phrase "Normally in .NET I'd but some logic in the Property's getter, but these are bypassed by XAML data binding".
If I'm correct, then you can register your own property changed callback. It's always called. Doesn't matter who caused the change binding, style or trigger. The following code snippet is taken from MSDN Article "Dependency Property Callbacks and Validation":
public static readonly DependencyProperty CurrentReadingProperty =
DependencyProperty.Register(
"CurrentReading",
typeof(double),
typeof(Gauge),
new FrameworkPropertyMetadata(
Double.NaN,
FrameworkPropertyMetadataOptions.AffectsMeasure,
new PropertyChangedCallback(OnCurrentReadingChanged),
new CoerceValueCallback(CoerceCurrentReading)
),
new ValidateValueCallback(IsValidReading)
);
public double CurrentReading
{
get { return (double)GetValue(CurrentReadingProperty); }
set { SetValue(CurrentReadingProperty, value); }
}
Your takeaway here is OnCurrentReadingChanged() method. Hope this helps :).

How can I implement a "pass-through" DataBinding?

A little background: I am loading a WPF UI from a database which is stored in a table of properties (Control type, label, margin, etc.) which I load into a class I call ControlPresenter. Basically I set ControlPresenter as the DataContext of a ContentPresenter and use a TemplateSelector to choose which type of control to load. The DataTemplate(s) load their properties off the DependencyProperties exposed by the ControlPresenter.
This all works extremely well. The problem I'm running into comes when I try to bind data (e.g. TextBox's Text property to a presenter's Name property) in other presenters (which have normal properties that implement INotifyPropertyChanged) to these controls. The control's DataContext is the associated ControlPresenter so I can't bind directly to the other presenters and I can't set up two bindings on the same dependency property (I can't bind the control and the desired presenter property to the same DP).
Possible solutions:
I could convert all of the other presenters to use DPs (extremely time consuming and prone to cause problems with inheritance)
I could use two DPs for each property I want to pass through and try to tie them together through changed notifications
Both of these seem problematic and prone to breaking so I'm hoping someone else has come up with a better solution.
Edit: I came up with a solution that works fairly well (see below). Thanks to everyone that looked at this and if you come up with a better method than I did please let me know.
There are several ways of accessing out of scope DataContexts.
1) ElementName Binding
This is probably the least useful as, in most real world scenarios, what you are trying to bind to is out of namescope anyway. But it is a way to access a parallel or parent Data Context as long as the Framework Element is within namescope.
<TextBox Text="{Binding ElementName=ControlSomewhereElseBoundToSomeOtherControlPresenter, Path=DataContext.SomeTextPropertyOnTheControlPresenter}" />
2) RelativeSource Binding
This is similar to #1 but using RelativeSource to navigate to the appropriate visual element and grab the DataContext. Of course, this assumes that the DataContext you are trying to get at is ABOVE where you currently are in the Visual Tree.
3) Use a Static Relay
You could expose your alternative ControlPresenters within a static class that acts as a facade to your ViewModel. Then, within each ViewModel construct instance properties that pass through to the static methods / properties. This is a common way for achieving shared storage across multiple View Models. I realize this technique would require you to alter your pattern a bit, but adding a simple ViewModel wrapper around these "ControlPresenter" classes seems a lot more simple than the options you described.
I ended up setting the bindings in code by setting Binding.Source to the desired ViewModel and then using the path in the database for Binding.Path. I store the bindings in a Dictionary(Of DependencyProperty, BindingBase) and when the Control loads I use BindingOperations.SetBinding to set the bindings on the control. This seems to work pretty well except for occasional order of operations issues (e.g. If you set SelectedItem/SelectedValue prior to the ItemsSource it will be set but won't display in a ComboBox).

INotifyPropertyChanged vs. DependencyProperty in ViewModel

When implementing the ViewModel in a Model-View-ViewModel architecture WPF application there seem to be two major choices how to make it databindable. I have seen implementations that use DependencyProperty for properties the View is going to bind against and I have seen the ViewModel implementing INotifyPropertyChanged instead.
My question is when should I prefer one over the other? Are there any performance differences? Is it really a good idea to give the ViewModel dependencies to WPF? What else do I need to consider when make the design decision?
Kent wrote an interesting blog about this topic: View Models: POCOs versus DependencyObjects.
Short summary:
DependencyObjects are not marked as
serializable
The DependencyObject class overrides and seals the Equals() and
GetHashCode() methods
A DependencyObject has thread affinity – it can only be accessed
on the thread on which it was
created
I prefer the POCO approach. A base class for PresentationModel (aka ViewModel) which implements INotifyPropertyChanged interface can be found here: http://compositeextensions.codeplex.com
According to the WPF performance guide, DependencyObjects definitely perform better than POCOs that implement INotifyPropertyChanged:
http://msdn.microsoft.com/en-us/library/bb613546.aspx
The choice is totally based on your business logic and UI abstraction level. If you dont want a good separation then DP will work for you.
DependencyProperties will be applicable mainly at the VisualElements level so it won't be good idea if we create lot of DPs for each of our business requirements. Also there is a greater cost for DP than a INotifyPropertyChanged. When you design a WPF/Silverlight try to design UI and ViewModel totally separate so that at any point of time we can change the Layout and UI controls (Based on theme and Styles)
Refer this post also - https://stackoverflow.com/questions/275098/what-applications-could-i-study-to-understand-datamodel-view-viewmodel . The link has a lot of reference to Model-View-ViewModel pattern, which is very relevant to this discussion.
From an expressiveness standpoint, I thoroughly enjoy using dependency properties and cringe at the thought of INotifyPropertyChanged. Apart from the string property names and possible memory leaks due to event subscription, INotifyPropertyChanged is a much more explicit mechanism.
Dependency properties imply "when this, do that" using easily-understood static metadata. It is a declarative approach that gets my vote for elegance.
Dependency properties are intended to supports binding (as a target) on UI elements not as a source to data binding, this is where INotifyProperty comes in. From a pure point of view you shouldn't use DP on a ViewModels.
"In order to be the source of a binding, a property does not need to be a dependency property; you can use any CLR property as a binding source. However, in order to be the target of a binding, the property must be a dependency property. For a one-way or two-way binding to be effective, the source property must support change notifications that propagate to the binding system and thus the target. For custom CLR binding sources, this means that the property must support INotifyPropertyChanged. Collections should support INotifyCollectionChanged."
All dependency objects cannot be serialised (This could hamper the use of ViewModels and DTO (POCO)'s.
There are differences between DP within Silverlight compared to WPF.
http://msdn.microsoft.com/en-us/library/cc221408(v=VS.95).aspx
http://msdn.microsoft.com/en-us/library/cc903933(VS.95).aspx
INotifyPropertyChanged when used also gives you the ability to add more logic in the code of your getters and setter of your properties.
DependencyProperty example:
public static DependencyProperty NameProperty = DependencyProperty.Register( "Name", typeof( String), typeof( Customer ) );
public String Name
{
set { SetValue( NameProperty, value ); }
get { return ( String ) GetValue( NameProperty ); }
}
In your getter and setter --- all you can do is simply call SetValue and GetValue respectively, b/c in other parts of the framework the getter/setter is not called, instead it directly calls SetValue, GetValue, so your property logic wouldnt reliably be executed.
With INotifyPropertyChanged, define an event:
public event PropertyChangedEventHandler PropertyChanged;
And then simply have any logic anywhere in your code, then call:
// ...
// Something cool...
// ...
if( this.PropertyChanged != null )
{
PropertyChanged( this, new PropertyChangedEventArgs( "Name" ) );
}
// More cool stuff that will reliably happen...
This could be in a getter/setter, or anywhere else.
Is it really a good idea to give the ViewModel dependencies to WPF?
.NET 4.0 will have System.Xaml.dll, so you won't have to take a dependency on an arbitrary framework to utilize it. See Rob Relyea's post about his PDC session.
My take
XAML is a language for describing objects, and WPF is a framework whose described objects are UI elements.
Their relationship is similar to C#, a language for describing logic, and .NET, a framework which implements particular kinds of logic.
XAML's purpose is declarative object graphs. The W*F technologies are great candidates for this paradigm, but XAML exists independently of them.
XAML and the entire dependency system were implemented as separate stacks for WF and WPF, probably to leverage the experience of different teams without creating a dependency (no pun intended) between them.
I too had to consider this decision recently.
I found that the INotifyPropertyChanged mechanism suited my needs better because it allowed me to glue my GUI to an existing business logic framework without duplicating state. The framework I was using had its own observer pattern and it was easy to forward one level of notification on to the next. I simply had a class which implemented the observer interface from my business logic framework and the INotifyPropertyChanged interface.
With DP you cannot define the backend that stores the state yourself. I would have had to let .net cache a copy of every item of state I was binding to. This seemed like an unnecessary overhead - my state is large and complicated.
So here I found INotifyPropertyChanged better for exposing properties from business logic to GUI.
That being said where I needed a custom GUI widget to expose a property and for changes to that property to affect other GUI widgets DP proved the simple solution.
So there I found DP useful for GUI to GUI notification.
Dependency properties are the glue of custom control creation. If you are interested in using Intelli-sense to show your properties in the properties window at XAML design time you must use Dependency properties. INPC will never show a property in the property window at design time.
It seems that Dependency Properties should be used in controls that you create such as Buttons. To use properties in XAML and use all the WPF features, those properties must Dependency Properties.
However, your ViewModel is better off using INotifyPropertyChanged. Using INotifyPropertyChanged will give you the ability to have getter/setter logic if you need to.
I recommend checking out Josh Smith's version of a base class for a ViewModel that already implements INotifyPropertyChanged:
http://joshsmithonwpf.wordpress.com/2007/08/29/a-base-class-which-implements-inotifypropertychanged/
I think this is an excellent example of how to do a ViewModel.
I think DependencyProperty and INotifyPropertyChanged are used for two different things in Binding : the first for enabling a property to be a target of a binding and receive the input from another property (use {Binding ...} to set the property), the last when you want the value of a property to be used as the source of a binding (name in the Binding Path Expression).
So the choice is merely technical.
I prefer a more direct approach, which I blogged about in Presentation Model Without INotifyPropertyChanged. Using an alternative to data binding, you can bind directly to CLR properties without any bookkeeping code. You just write plain-old .NET code in your View Model, and it gets updated when your Data Model changes.
There is only one thing why to prefer a DependencyObject - Binding will work better. Just try an example with a ListBox and TextBox, populate list with data from INotifyPropertyChanged property vs. DependencyProperty and edit current item from TextBox...
If you want to expose properties to other controls you must use Dependency properties... But good luck because they take a while to figure out...

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