How can I implement a "pass-through" DataBinding? - wpf

A little background: I am loading a WPF UI from a database which is stored in a table of properties (Control type, label, margin, etc.) which I load into a class I call ControlPresenter. Basically I set ControlPresenter as the DataContext of a ContentPresenter and use a TemplateSelector to choose which type of control to load. The DataTemplate(s) load their properties off the DependencyProperties exposed by the ControlPresenter.
This all works extremely well. The problem I'm running into comes when I try to bind data (e.g. TextBox's Text property to a presenter's Name property) in other presenters (which have normal properties that implement INotifyPropertyChanged) to these controls. The control's DataContext is the associated ControlPresenter so I can't bind directly to the other presenters and I can't set up two bindings on the same dependency property (I can't bind the control and the desired presenter property to the same DP).
Possible solutions:
I could convert all of the other presenters to use DPs (extremely time consuming and prone to cause problems with inheritance)
I could use two DPs for each property I want to pass through and try to tie them together through changed notifications
Both of these seem problematic and prone to breaking so I'm hoping someone else has come up with a better solution.
Edit: I came up with a solution that works fairly well (see below). Thanks to everyone that looked at this and if you come up with a better method than I did please let me know.

There are several ways of accessing out of scope DataContexts.
1) ElementName Binding
This is probably the least useful as, in most real world scenarios, what you are trying to bind to is out of namescope anyway. But it is a way to access a parallel or parent Data Context as long as the Framework Element is within namescope.
<TextBox Text="{Binding ElementName=ControlSomewhereElseBoundToSomeOtherControlPresenter, Path=DataContext.SomeTextPropertyOnTheControlPresenter}" />
2) RelativeSource Binding
This is similar to #1 but using RelativeSource to navigate to the appropriate visual element and grab the DataContext. Of course, this assumes that the DataContext you are trying to get at is ABOVE where you currently are in the Visual Tree.
3) Use a Static Relay
You could expose your alternative ControlPresenters within a static class that acts as a facade to your ViewModel. Then, within each ViewModel construct instance properties that pass through to the static methods / properties. This is a common way for achieving shared storage across multiple View Models. I realize this technique would require you to alter your pattern a bit, but adding a simple ViewModel wrapper around these "ControlPresenter" classes seems a lot more simple than the options you described.

I ended up setting the bindings in code by setting Binding.Source to the desired ViewModel and then using the path in the database for Binding.Path. I store the bindings in a Dictionary(Of DependencyProperty, BindingBase) and when the Control loads I use BindingOperations.SetBinding to set the bindings on the control. This seems to work pretty well except for occasional order of operations issues (e.g. If you set SelectedItem/SelectedValue prior to the ItemsSource it will be set but won't display in a ComboBox).

Related

What is the most minimal xaml element that can change a DataContext?

I'm wondering what element can be used, when the only thing you want to change is the DataContext.
I'm aware that I could wrap it in a grid or something, but all of those are rather heavy weight when I just need to change the data context for a single element, so that I can more easily bind to attributes without them getting too long.
The concept of the WPF class hierarchy is described at Microsoft: WPF Architecture. There you can find the System.Windows.FrameworkElement:
The two most critical things that FrameworkElement introduces are data binding and styles.
Checking the properties of FrameworkElement, there the DataContext property is defined. This means the following capability is available:
Support for data binding and dynamic resource references: The property-level support for data binding and resources is implemented by the DependencyProperty class and embodied in the property system, but the ability to resolve a member value that is stored as an Expression (the programming construct that underlies both data binding and dynamic resources) is implemented by FrameworkElement. For more information, see Data Binding Overview and XAML Resources.
The Data​Context property is now available and used at all inherited controls, which you can see at the following class hierarchy:

Advantage of Binding?

I am not sure that I fully understand the advantage of binding. For example, if I want to bind a string value to a TextBlock I need to do the following:
Create a class that extends INotifyPropertyChanged
Add a string to that class (say: MyString)
Extend the set method for MyString so that it calls another method (say: OnPropertyChanged)
Create the OnPropertyChanged method to call the PropertyChangedEventHandler event
Then I need to create a new instance of the class, set my TextBlock.DataContext to point to that class, and finally add the XAML bit for the binding.
Can someone explain the advantage of this over simply setting:
TextBlock.Text = MyString;
Thanks!
Any changes to MyString won't be automatically reflected in your UI.
Your code behind will be littered with "when this event occurs, update these pieces of data", so you'll essentially be writing your own messy data binding logic for each and every view.
The advantage is that you can both change and display the value in multiple places, without having to update some method to add another TextBlock assignment each time the value changes. Any new display control just binds itself to the property, the rest is automatic.
Now if you really just set the value in one place and show it in one control, then you're right, there's not much point.
The gain of using Data Binding isn't particularly noticeable for a TextBlock binding to a static string.
However if the value of MyString changes during application runtime it becomes much more useful - especially in a case where the object that owns that property is unaware of the TextBlock. This separation between UI and the underlying data layer can be created using a design pattern such as MVVM.
Data Binding is also useful for more complex properties such as Items in a ListBox control. Just bind the ListBox.Items to a property that is of type ObservableCollection and the UI will automatically update whenever the content of that collection changes.

MVVM and Custom Controls?

I'm working on PRISM application with modules, MVVM and so on. I understand PRISM pretty good now and I understand value of MVVM. All those things good to deliver business value which comes from testability, "uniformity" and so on.
But now I'm stuck with certain interaction issues. I already spent hours and hours trying to see how I set focus in Silverlight via MVVM. All this additional behaviors, attached properties, triggers. It just seems like bunch of junk code with MVVM being root cause.
For example, I need to create Lookup control which is basically textbox with button and popup window. This control itself needs lot of focus control, it needs to overlay view over parent (popups) and so on. It seems to be pretty easy to create it with code-behind, stick it into separate library and move on. My business forms will use this control inside my nice MVVM PRISM.
So, question is.. Is it justified to use code-behind in isolated islands like controls and keep MVVM and TDD for actual code that brings business value?
Is there line where you say "MVVM is not going to be used here" ?
I see absolutely nothing wrong with using Code Behind providing that the code is related to view-specific properties, such as setting Focus. Your ViewModel should never need to know about or care who or what has focus, since that is a View-Specific concept.
Usually I build UserControls in two ways: they are either built for a specific Model or ViewModel, or they are meant to be generic and have their values provided by whoever calls them.
In the case of the former, such as if I wanted a SearchResultsPopup, I would build the UserControl expecting to have something like a SearchResultsViewModel as the DataContext.
For example, my UserControl would expect to find the following properties on it's DataContext, and would use them in bindings to build the View.
ObservableCollection<SearchResult> Results
SearchResult SelectedResult
bool IsOpen
ICommand OkCommand
ICommand CancelCommand
I could then use the UserControl like this:
<local:SearchResultsPopup DataContext="{Binding MySearchResultsVM}" />
In the later situation, where I am creating something generic which can be used by any Model or ViewModel, I would use custom Dependency Properties to provide my UserControl with the values it needs to bind to.
So in this example, I would have DependencyProperties for
bool IsOpen
ICommand OkCommand
ICommand CancelCommand
And my XAML would look something like this:
<local:GenericPopup local:GenericPopup.IsOpen="{Binding IsPopupOpen}"
local:GenericPopup.SaveCommand="{Binding SavePopupCommand}"
local:GenericPopup.CancelCommand="{Binding HidePopupCommand}">
<local:MySearchResultsView ... />
</local:GenericPopup>
In summary, your UserControl is either a reflection of your ViewModel (meaning it becomes a View), or it is provided values by the View. The ViewModel doesn't care either way.

Blend Behaviours - can you bind to their properties?

I am currently migrating a number of attached behaviours I have created to Blend Behaviours so that they support drag and drop within Expression Blend. I have noticed that authors of Blend behaviours tend to define the behaviour properties as dependency properties.
I have created a behaviour, TiltBehaviour, which exposes a public dependency property, TiltFactor, of type double. Within Expression Blend I can set the value of this property, however, the option to add a "Data Binding ..." is grayed out:
I have also noticed that Behaviors extend DependencyObject, therefore they do not have a DataContext and therefore cannot inherit the DataContext of the element to which they are attached. This feels like a real weakness to me!
So, the bottom-line is, if I cannot set a binding to my behaviors dependency property in Blend, and it does not inherit a DataContext, why bother using dependency properties at all? I could just use CLR properties instead.
Blend behaviors would be almost useless unless they supported binding! I recreated your tilt behavior and it supports binding in Blend 4 with no problems so I don't know exactly where you went wrong. Perhaps you can reproduce my simple example and then infer what's wrong with your setup.
Here's the (non-functional) tilt behavior with dependency property:
public class TiltBehavior : Behavior<FrameworkElement>
{
public double TiltFactor
{
get { return (double)GetValue(TiltFactorProperty); }
set { SetValue(TiltFactorProperty, value); }
}
public static readonly DependencyProperty TiltFactorProperty =
DependencyProperty.Register("TiltFactor", typeof(double), typeof(TiltBehavior), new UIPropertyMetadata(0.0));
}
Then just create a new window and drop the behavior onto the grid and Blend creates this:
<Grid>
<i:Interaction.Behaviors>
<local:TiltBehavior/>
</i:Interaction.Behaviors>
</Grid>
and the Blend "Data Binding..." option is available in the properties tab.
I tested this with both WPF and Silverlight projects. The built-in behaviors, triggers and actions all support binding by virtue of using being dependency properties and all the Blend samples use binding heavily and so this has to work.
In fact you can just drop a built-in behavior like FluidMoveBehavior onto your grid and check that Duration, which is a dependency property, supports binding. If that doesn't work, I have no idea what's going on!
Let's consider then how binding works for these strange beasts called behaviors.
As WPF or Silverlight programmers we are very familiar with binding for things like FrameworkElement. It has a property called DataContext that we can manipulate to control the default binding source and that property is inherited by nested elements when we don't override it.
But behaviors (and triggers and actions) are not of type FrameworkElement. They are ultimately derived from DependencyObject, as we might expect. But while we can using binding on any class derived from DependencyObject, our familiar DataContext is missing at this low-level and so the binding has to supply the source. That's not very convenient.
So behaviors are derived (on WPF anyway) from Animatable and Animatable is derived from Freezable. The Freezable class is where the simplicity of dependency objects intersects with the complexity of framework elements. The Freezable class is also the base class for more familiar things like brushes and image sources. These classes don't need the full complexity of a framework element, but they want to participate, in a limited way with the elements that they are associated with.
Through a complicated magical process, Freezable instances acquire an inheritance context: the framework element they are most closely associated with, and when a default binding is used (one without a source), the Freezable uses the DataContext of it's associated element instead.
In fact as you learn about behaviors the AssociatedObject is a central concept; for a behavior it is the thing that the behavior is attached to. But the important point is that all Freezable objects can use the DataContext of their AssociatedObject by proxy.
All this magic is what Josh Smith calls the:
Hillberg Freezable Trick
And so all this leads up to saying that due to the Hillberg Freezable Trick, Blend behaviors support binding using the data context of their associated element as the default source. As a result, bindings for behaviors seem to "just work" without any effort on our part. Behaviors are a thousand times more useful because of this.
Edit: dain is correct you can still bind to the DataContext which is created artificially, how often have you seen people bind to a SolidColorBrush.Color? It also works even though SolidColorBrush inherits from DependencyObject and hence has no DataContext.
See this blog post on the inheritance context.
The thing is that since the behaviours are attached, they do not appear in the logical tree and hence would not inherit a DataContext anyway.

Dynamically specify and change a Silverlight DataGrid's columns during runtime (MVVM)

What's the best method of dynamically specifying DataGrid columns in the Silverlight DataGrid control at runtime following the MVVM pattern?
What I'd like to do would be bind the "DataGrid.Columns" property to a property in my ViewModel so that, if the user adds/removes columns, I simply update the ViewModel property and the DataGrid would change. Problem is, the "DataGrid.Columns" property can't be bound to (I don't think).
Because this property isn't available nor is the DataGrid control itself available at the ViewModel level, my current approach is to step outside of the MVVM pattern for this particular implementation and capture certain events in View's code-behind using MVVM Light's Messenger class and then talk directly with the DataGrid control to achieve this capability. I know this is a general statement to this approach without details but is there an easier way... or maybe not so much easier, but a better way that adheres to the MVVM pattern a little better?
It's driving me crazy that the DataGrid control's Columns property can't be bound... seems like such a simple thing.
FYI - Before it's suggested to use AutoGenerateColumns = True, the class being bound for each item in the collection that's bound to DataGrid.ItemsSource does not have individual properties to identify what is bound to the columns... it's a collection property that contains the columns in order to keep them completely dynamic so that particular path is out. Also, handling the AutoGeneratingColumns and using e.Cancel to show/hide columns is also iffy for this same reason (I think).
I agree that it is a pain that DataGrid.Columns cannot be bound to. My recommendation here would be to define your columns in the ViewModel in an ObservableCollection. In the View (code behind), handle the CollectionChanged event of this ObservableCollection, and modify the DataGrid.Columns in code.
While this solution is less elegant, it is straightforward. For your ViewModel, you can unit test that the CollectionChanged event is raised properly when columns are added, removed or moved. The View code cannot be tested, so I guess this is something you need to live with. The advantage is that, if some day the DataGrid.Columns property can be databound, it will be easy to refactor this to remove the code behind.
Another way (I think) would be to create an attached behavior or a Blend behavior to take care of this. Attach it to the DataGrid; instead of binding to the DataGrid.Columns directly, bind to a property on the behavior, and have the behavior modify the DataGrid (the AssociatedObect) directly.
Does that make sense?
Cheers,
Laurent

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