Practical examples for C practice? - c

I know several programming languages including Objective-C, Java, C#, and python, and C. However, I need to brush up my efficiency in C.
In most languages that happen to be high-level, object-based, and GUI-oriented, I create a few standard object-oriented examples to orient me to the language/framework. I usually create a "car" example where I model a car and allow the user to adjust the speed, watching the mileage increase.
However, something tells me this example is not as practical to carry over to C in a unix command-line setting. What are some good basic ideas to 'test myself' in a unix command-line based C setting?
Thanks for any input!
EDIT:
Thanks for the answers. My basic concern with the car example is that I shouldn't be attempting object-oriented in this environment, but rather do something that is more suited to the language. Thanks to Duck for the suggestion of recreating command line utilities.

Get yourself a copy of
C Programming Language (2nd Edition)

Recreate (for the umpteenth time) any of the standard command line utilities - cat, ls, touch, more, less, etc. Write a basic shell. These will exercise C and re-familiarize you with unix system calls.

try this: http://www.gowrikumar.com/c/
They provide puzzles and problems, have you spot them, and then you can check your answer. Might not be enough for what you asked for, but it might be a start?

You can write something similar with structures. Create a car structure and create functions that operate on the Car structure passed as a pointer (explicit this parameter). You can use conio.h or ncurses.h to do fancy console animation using timers. This can be fun and may provide some insight. You will also need to read keyboard input to increase/decrease speed.

Get "Advanced Programming in the Unix Environment" by W. Richard Stevens. The lectures and examples in this book are much more in tune, more realistic and practical to the type of work that is done in C. They show you the intent and purpose (and to a high the degree the philosophy) of the language.
That, IMO, will be better for brushing up your C (in addition to revisiting the oldie-but-goldie K&R book.)
I strongly recommend you go this route (in particular if you are coming from a UI, object-oriented world.) One world of caution: Do not try to do OO in C. It can be done, but that is not your immediate purpose. Learn how to code and model procedurally in C (in particular with examples tuned to its intended purpose.)

Related

How to make ansi c function programmable for non-programmers using simple if-then-else-clauses?

I have a software for home automation written in ansi C, running on ARM Cortex M4. Now, I'd like to let regulation part to be programmed by my friend, that knows regulations well, but is not C or any other language programmer.
My current plan is to hide details from him as much as possible, so he can concentrate on program logic and flow.
Instead of this :
if (struct1.struct2.struct3.temperature_of_room < 20) struct1.struct2.out = 1;
I let him use this :
if (T_ROOM) OUTPUT(HEAT,ON)
and then say
#define T_ROOM struct1.struct2.struct3.temperature_of_room and similar...
I'm willing to do this for all other data he will use I'd also like some sort of debugging (with printf) to this scheme and some other usefull concepts...
I wonder if there are any better or more efficient ways to do this ? Any other pointers? I bet someone has also done this, but I can't find anything usefull on search engines...
Thanks in advance,
regards,
Bul.
This tends to be a bad idea. You're not the first one to come up with the idea of "a simplified language for non-programmers". The problem is, you invariably end up with another programming language anyway. Except yours will be a lot buggier and awkward than the ones already existing.
The better approach is either to get the requirements from him and then write the code yourself, or use a visual programming language like this. Though if it's on an embedded ARM device, that might not be an option.
Let him write the regulation part in pseudo code or text, and you implement it yourself. It's easier and much less error-prone than your method.

Which tutorails can help in understanding hardware interaction with C

I want to learn hardcore c programming used in Linux kernel but when i read those stuff everything goes on the top of my head. i am not able to understand the code and dat structures they use with pointer to pointer function. its all very confusing with me. I have been trying for long time but i am not able to find a resource where someone has fullyy documented the harware interaction code explaining each and every line of code.
Can anyone point me in right direction how should i go
You've got two problems: understanding some quite sophisticated language constructs: pointers to function pointers I would guess are probably only a small part, I'll bet there are some much gnarlier things going on when you have multiple threads of control. Then there is the problem domain to which these techniques are being applied - really low level stuff interacting with hardware.
You are probably being unrealistic in expecting to learn these two things at the same time. To take an analogy, imagine asking for something to explain Shakespear's plays (say Merchant of Venice) line by line, to someone who neither speaks English, not understands the concepts of lending money or of a legal system.
My recommendation: Study C coding in detail until you understand in general how to use function pointers, and more important why you use them, how to write multi-threaded code, why you need concepts such a mutices and sempahores. Then also read about the general principles of low level programming, for example Deitel & Deitel covers a lot of material about OS development.
I learned a lot about writing modules by reading this book (it's free): http://lwn.net/Kernel/LDD3/
It is a very understandable introduction to kernel development.
You might also want to have a look at this old paper:
http://cm.bell-labs.com/cm/cs/who/dmr/cacm.html
It explains very concisely the concepts in Unix and may help you to keep things simple.

Resources for learning C program design [closed]

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Coming from a OO background (C#/java) I'm looking for resources to learn how to design pure C programs well.
Whilst i'm familiar with the syntax of C, and i can write small programs, i'm unsure of the approach to take for larger applications, and what techniques to employ. Anything you guys can recommend.
EDIT: I'm happy to completly abandon OO for the purposes of programming in C, my interest is in learning how to structure a program without OO, I want to learn about good ways of designing programs in procedural languages such as C.
This posting has a list of UNIX books which includes most of the classic C/Unix works. For C programming on Windows, Petzold's Programming Windows is probably the best start.
For C program design, some of the UNIX programming books will tell you snippets but I'm not aware of a 'C program architecture' book.
If you're used to java, some tips for C programming are:
Make use of stack. Often when you call a procedure you will want to have variables allocated in the caller's stack frame and pass pointers to them into the procedure you want to call. This will be substantially faster than dynamically allocating memory with malloc() and much less error-prone. Do this wherever appropriate.
C doesn't do garbage collection, so dynamically allocating data items is more fiddly and you have to keep track of them to make sure they get freed. Variables allocated on the stack (see 1) are more 'idiomatic' where they are applicable. Plus, you don't have to free them - this is a bonus for local variables.
Apropos of (2), consider an architecture where your functions return a status or error code and pass data in and out using the stack as per (1).
Get to know what setjmp() and longjmp() do. They can be quite useful for generic error handler mechanisms in lieu of structured exception handling functionality.
C does not support exceptions. See (3).
Lint is your friend. Splint is even friendlier.
Learn what the preprocessor does and what you shouldn't do with it even if you can.
Learn the ins and outs of endian-ness, word alignment, pointer arithmetic and other low-level architectural arcana. Contrary to popular opinion these are not rocket science. If you're feeling keen, try dabbling in assembly language and get a working knowledge of that. It will do much for your understanding of what's going on in your C program.
C has no concept of module scope, so plan your use of includes, prototype declarations, and use of extern and static to make private scopes and import identifiers.
GUI programming in C is tedious on all platforms.
Apropos of (10) learn the C API of at least one scripting language such as Tcl, Lua or Python. In many cases, the best use of C is as a core high-performance engine on an application that is substantially written in something else.
The equivalent of a constructor is an initializing function where you pass in a pointer to the item you want set up. Often you can see this in the form of a call to the function that looks like setup_foo(&my_foo). It's better to separate allocation from initialising, as you can use this function to initialise an item you have allocated on the stack. A similar principle applies to destructors.
Most people find Hungarian notation about as readable as written Hungarian. The exception to this is native Hungarian speakers, who typically find Hungarian notation about as legible as Cuneiform.. Unfortunately, Hungarian notation is widely encountered in Windows software and the entire Win32 API uses it, with the expected effects on the legibility of software written on this platform.
C/Unix books, even really good ones like the ones written by the late W Richard Stevens tend to be available secondhand quite cheaply through Amazon marketplace. In no particular order, get a copy of K&R, Stevens APUE and UNP 1 & 2, the Dragon book, Rochkind, Programming Pearls, Petzold and Richter (if working on Windows) and any of the other classic C/Unix works. Read, scribble on them with a pencil and generally interact with the books.
There are many, many good C/Unix programming resources on the web.
Read and understand the Ten Commandments of C Programming and some of the meta-discussion as to the why's and wherefores behind the commandments. This is showing its age to a certain extent, although most of it is still relevant and obscure compilers are still quite common in the embedded systems world.
Lex and Yacc are your friend if you want to write parsers.
As Navicore points out below (+1), Hanson's 'C Interfaces and Implementations' is a run-down on interface/implementation design for modular architecture with a bunch of examples. I have actually heard of this book and heard good things about it, although I can't claim to have read it. Aside from the C idioms that I've described above, this concept is arguably the core of good procedural design. In fact, other procedural languages such as Modula-2 actually make this concept explicit in their design. This might be the closest thing to a 'C Program Architecture' book in print.
Read the C FAQ.
My concerns going from OO back to C were addressed in David Hanson's "C Interfaces and Implementations".
C Interfaces and Implementations
Seriously, its approach made a huge difference in avoiding accidentally building the large ball of yarn that many non-oo systems wind up as.
Here's some interesting responses from a different question regarding OO programming in C. I made a post about some C code I worked with which basically impelmented object orientation stopping just short by not including virtual methods.
If I were doing C coding, I would use this technique to define 'objects'.
I find keeping Design Patterns in mind is always helpful, and can be implemented in most languages.
Here's a nice PDF discussing object oriented C programming.
While it is written as a somewhat language-agnostic text, Code Complete provides a lot of good guidance on code structure and organization, along with construction practices.

Need Help Understanding Compilers/HLL->Assembly

I am an electronics student and I have programmed mostly in Assembly. Last night I saw an amazing article that discussed writing a compiler in Ruby. What the author had done was use GCC to peek how the C translates to Assembly. That resonated a lot for me. I could finally see how the C program translated to Assembly.My question/request to the community here is: Could you show me resources that discusses the link between those two better? Should I be reading about compilers? Should I be learning System programming? I dont know what to do. I really want to be better at programming and learn this better. Thank you for your help.
Related:
Learning to write a compiler
Is it beneficial for a programmer to learn how to build a compiler?
Can someone tell me the very basics of how computer programming works?
and others...
There really are a couple things going on here. First thing you should look at is something like a compilers book. There are several old ones, like the famous Dragon book, that are very good. I just discovered another one today, through, from the same guy who wrote the Art of Assembly Language Programming, on How to Write Great Code. I've only read the sample chapters so far, but it looks very good and also seems to address just what you want without dropping immediately into the wonders of LALR(1) grammars and so on.
"Systems programming" is more about, well, programming systems. In a systems programming ouse, you learn about using various system calls and other stuff to build useful programs. You need to know that too, but it's a different track than "how it happens."
A computer organization book, like the one aaronis refers to, is more about how the program gets from the assembly language level to actual gates and such. It's also called "computer architecture", as the phrase was used when Amdahl, Blaauw, and Brooks invented the term: instruction sets, how they're implemented, and how you make quantitative choices in the design of the things.
The classic reference text on compilers is Aho and Ullman, Principles of Compiler Design, aka the dragon book. The current edition has a few more authors and an updated title....
Compilers: Principles, Techniques, and Tools
When I took a Computer Organization class they went through the low level details of how processors have come to be, how they process instructions, and how assembly is translated into machine code. Maybe a little lower than what you are looking for, but I think getting a glimpse of how this type of translation occurs from a higher level language to a lower level language is really neat. I think we used this book or one similar:
http://www.amazon.com/Computer-Organization-Design-Interface-Architecture/dp/1558606041
Another good resource is Alan Holub's Compiler Design in C.

Learn C first before learning Objective-C [closed]

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Being an aspiring Apple developer, I want to get the opinions of the community if it is better to learn C first before moving into Objective-C and ultimately the Cocoa Framework?
My gut says learn C, which will give me a good foundation.
I would learn C first. I learned C (and did a lot in C) before moving to Obj-C. I have many colleagues who never were real C programmers, they started with Obj-C and learned only as much C as necessary.
Every now and then I see how they solve a problem entirely in Obj-C, sometimes resulting in a very clumsy solutions. Usually I then replace some Obj-C code with pure C code (after all you can mix them as much as you like, the content of an Obj-C method can be entirely, pure C code). Without any intention to insult any Obj-C programmer, there are solutions that are very elegant in Obj-C, these are solutions that just work (and look) a lot better thanks to objects (OOP programming can make complex programs much more lovely than functional programming; polymorphism for example is a brilliant feature)... and I really like Obj-C (much more than C++! I hate the C++ syntax and some language features are plain overkill and lead to bad development patterns IMHO); however, when I sometimes re-write Obj-C code of my colleagues (and I really only do so, if I think this is absolutely necessary), the resulting code is usually 50% smaller, needs only 25% of the memory it used before and is about 400% faster at runtime.
What I'm trying to say here: Every language has its pros and cons. C has pros and cons and so does Obj-C. However, the really great feature of Obj-C (that's why I even like it more than Java) is that you can jump to plain C at will and back again. Why this is such a great feature? Because just like Obj-C fixes many of the cons of pure C, pure C can fix some of the cons of Obj-C. If you mix them together you'll receive a very powerful team.
If you only learn Obj-C and have no idea of C or only know the very basics of it and never tried how elegantly it can solve some common problems, you actually learned only half of Obj-C. C is a fundamental part of Obj-C. The ability to use C at any time and everywhere is a fundamental feature of it.
A typical example was some code we used that had to encode data in base64, but we could not use an external library for that (no OpenSSL lib). We used a base64 encoder, entirely written using Cocoa classes. It was working okay, but when we made it encode 200 MB of binary data, it took an eternity and the memory overhead was unacceptable. I replaced it with a tiny, ultra compact base64 encoder written entirely as one C function (I copied the function body into the method body, method took NSData as input and returned NSString as output, however inside the function everything was C). The C encoder was so much more compact, it beat the pure Cocoa encoder by the factor 8 in speed and the memory overhead was also much less. Encoding/Decoding data, playing around with bits and similar low level tasks are just the strong points of C.
Another example was some UI code that drew a lot of graphs. For storing the data necessary to paint the graphs, we used NSArray's. Actually NSMutableArray's, since the graph was animated. Result: Very slow graph animation. We replaced all NSArray's with normal C arrays, objects with structs (after all graph coordinate information is nothing you must have in objects), enumerator access with simple for loops and started moving data between the arrays with memcopy instead of taking data from one array to the other one, index for index. The result: A speed up by the factor 4. The graph animated smoothly, even on older PPC systems.
The weakness of C is that every more complex program gets ugly in the long run. Keeping C applications readable, extensible and manageable demands a lot of discipline of a programmer. Many projects fail because this discipline is missing. Obj-C makes it easy for you to structure your application using classes, inheritance, protocols and so on. That said, I would not use pure C functionality across the borders of a method unless necessary. I prefer to keep all code in an Objective-C app within the method of an object; everything else defeats the purpose of an OO application. However within the method I sometimes use pure C exclusively.
You can readily enough learn C and Objective-C at the same time -- there's certainly no need to learn the minutiae of C (including pointer arithmetic and so on) before starting with Objective-C's additions to the language, and as a novice programmer getting underway with Objective-C quickly may help you to start "thinking in objects" more quickly.
In terms of available resources, Apple's documentation does typically assume familiarity with C, so starting with The Objective-C 2.0 Programming Language won't be of much benefit to you. I would invest in a copy of Programming in Objective-C by Stephen Kochan (depending on how quickly you want to get underway, you may consider waiting for the second edition):
Programming Objective-C Developers Library
Programming Objective-C 2.0 Developers Library
It assumes no prior experience, and teaches you Objective-C and as much C as you need.
If you're feeling a little ambitious, you might start with Scott Stevenson's "Learn C" Tutorial, but it does have some prerequisites ("You should already know at least one scripting or programming language, including functions, variables and loops. You'll also need to type commands into the Mac OS X Terminal.").
(Just for the record and for context: I learned both at the same time back in 1991 -- it didn't seem to do me any harm. I did, though, have a background in BASIC, Pascal, Logo, and LISP.)
I thought a lot about this issue before writing my book on Objective-C. First, I really believe that learning the C language before learning Objective-C is the wrong path. C is a procedural language containing many features that are not necessary for programming in Objective-C, especially at the novice level. In fact, resorting to some of these features goes against the grain of adhering to a good object-oriented programming methodology. It’s also not a good idea to teach all the details of a procedural language (and attacking a problem's solution with functions and structured programming techniques) before learning an object-oriented one. This can start the programmer off in the wrong direction potentially leading to developing the wrong orientation and mindset for fostering a good object-oriented programming discipline. Just because Objective-C is an extension to the C language doesn’t mean you have to learn C first!
I think that teaching Objective-C and the underlying C language as a single integrated language is the right approach. There's no reason to learn that a "for" statement is from the C language and not from its superset Objective-C language. Further, why learn in detail about things like C arrays and strings (and manipulating them) before learning about array (NSArray) and string objects (NSString), for example? Many C texts devote a lot of time to structures, and pointers to structures, and iterating through arrays with pointers. But you can start writing Objective-C programs without knowing about any of these C language features. And for a novice programmer, that's a big deal. Not only does that shorten the learning curve but also reduces the amount of material that has to be learned (and some of it selectively filtered out) to writing Objective-C programs.
I do agree that you will want to learn most, if not all, of the underlying C features, but many can be deferred until a solid grasp of defining classes and methods, working with objects and message expressions, and understanding the concepts of inheritance and polymorphism are well-understood.
I'd dive right in with Objective C - if you've already got a few languages under your belt, it's not the syntax which is the learning curve, it's Cocoa.
I think that, for the most part, learning C is a good idea no matter what arena you're going in to, at least to get the hang of the inner workings of software development before using prepackaged goods, that way if something goes wrong you have a better chance of understanding the inner workings. There's plenty of discussion about this on SO, and it's a rather subjective question, but in general you will inherently be using C within your Objective-C code, so I guess it's really up to you. I'm a ground up kind of person, but sometimes it can get in the way and I know several smart people who worked their way from the top down, I think the important part is that you get to understanding the inner workings as it will set your capabilities apart from those who don't as well as increase your capabilities.
It's a good idea to learn C before learning Objective-C, which is a strict superset of C. This means that Objective-C can support all normal C code, so the code common to C programs is bound to show up even in Objective-C code.
In addition to looking at things purely from a language point of view, you will find that Mac OS X is a complete Unix operating system. All the system level libraries are written in C.
It is probably possible to learn both at the same time, but I think you will appreciate and understand Objective-C more if you have a solid working knowledge of C first.
I'd learn Objective-C and learn as much C as you need as you go along.
The areas of C that you won't depend on much:
Pointer arithmetic and arrays. I haven't used C arrays at all.
C strings. Objective-C's strings do the job nicer and safer.
Manual memory management if you use GC in Obj-C 2.1. I highly recommend this route for development speed and performance reasons.
As you learn Objective-C and Cocoa, you cannot avoid learning bits of C. For example, rectangles are common represented by CGRect, a C struct.
If you have time, by all means learn C. As others have said here, Kochan's book (second and first editions) is excellent as a book to dip into.
There are a lot of things you can't do purely in Objective-C, so learning some basic C skills will be pretty critical. You'll at least need to understand variable declarations and the basic C library functions, or you'll be frustrated.
Honestly, so many languages are based on the C syntax that it's a good thing to be familiar with. I'd take a week or two to familiarize yourself with C regardless.
That said, I did just teach myself Objective C, and I have to be honest: I didn't find my C experience to be as useful as I would have thought. Objective C was definitely eye-opening for me.
You can jump directly into Objective-C, with the following benefits:
You'll learn "some" C in the way.
You'll learn the C parts that are relevant for you .
At least for me is easier to learn a new language when I'm interested in some specific app or sample, and I fail when I have to learn other thing that is not exactly what I'm interested on.
You can always refine your C knowledge later if you get interested in lower level programming.
Better, I don't know, even less as I am not familiar with Objective-C.
But bases of C aren't so hard to learn, it isn't a very complex language (in terms of syntax, not in terms of mastering!), so go for it, it won't be wasted time.
Personally, I think it is always a good idea to learn C, it gives a good insight of how computer works. After all, most languages and systems are still written in C. Then move on! :-)
PS.: By "move on", I didn't mean "drop it", just "learn more, learn different". Once you know C, you might never drop it: Java uses JNI to call C routines for low level stuff, Python, Lua, etc. are often extended with C code (Lua reference even just assumes some C knowledge for some functions which are just a thin wrapper to the C function behind), and so on.
Yes, learning C language before any other advanced langauges will help you to learn quiclky other langauges.
According to Wikipedia, Objective-C is a strict super-set of C. This being the case, I would suggest learning C first. Then when you learn Objective-C it will be clear what parts are added as part of Objective-C.
C gives you very little abstraction from assembly. Some C Compilers will even let you inline assembly. This can be very useful for thinking about how the computer works, which is important to know.
That being said, if you're really interested in Object-C don't let yourself get stuck writing something in C just because its "good for you". You don't need to frustrate yourself while you're trying to learn a new skill set. It is important that you have fun with what you're doing.
Do you want to be a hard-core developer? Then learn c first.
The books you need to completely master c are some of the best writings in technology. Here's what you need:
C Programming Language
The Standard C Library
Objective C is sufficiently different from C as to not merit learning C first.
From a syntax / language-family perspective one is almost better off studying SmallTalk (on which objective C is based)
From a practical perspective, focus your efforts on learning one language at a time.
Later, if you wish to learn another language, C++, Java and Python are 1) easy to learn as a bunch 2) popular and thus marketable 3) powerful.
You should have a basic knowledge of C before starting Objective_C, but there's no need master every detail of C.
I've published my notes after reading "Programming in Objective-C" in case it helps someone else.
learn objective c with programming-
Depending on many languages you already know it may be a better idea to just start learning Objective-C. The foundation in most languages are basically the same, it's the syntax that is different. Learning C first isn't really going to make much of a difference when it comes to learning Objective-C.
I learned Objective-C straight away and it worked fine for about a year now, I just had some difficulty reading C code when I downloaded project to see how they work, but now I really feel the need to learn C. You can try learning ObjC without C, but sooner or later, you will need C.
IMHO one should first learn at least some C and especially about pointers. That’s even more important if one comes from a language that doesn’t have pointers. A lot of people ask about code like
NSString *string = [[NSString alloc] init];
string = #"something";
since they don’t know about the distinction between a pointer and the object it points to.
Of course one doesn’t have to learn all of C before one can start with Objective-C, but some fundamental things are absolutely necessary.
Heck no, go straight to objective C!
I moved from ActionScript 3 to Objective C, and I already have an intern at a company!
Do what you want.
If you learn some other language prior, then you will always have confusion in writing right syntax. I do not know purpose, but Object C uses weird (not common) syntax for calling object methods. It names it as sending messages, yes, it is true accordingly pure Object Oriented concept, however most Object oriented languages name that as calling method and use more traditional syntax of calling methods. Garbage collection is also something very odd, Object C is based on old school reference count. So you will have difficulties to accept it if you switch from other language.
I am writing a book Object C quick migration guide for C/C++ programmers hoping to help people to pickup all differences quicker.

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