building a dotnetnuke skin - dotnetnuke

I've created a dotnetnuke. I have two files named index.ascx and index.html that as you know index.ascx is made after the parsing of DNN.
Question: Do I still need the index.html after the skin is parsed by dotnetnuke?

You do not need the .html file on the webserver, it is not used for anything after the skin has been converted to .ascx.
You probably want to keep it on your local machine however. It depends on how you plan to implement any changes to your skin. If you want to change the .ascx directly then you don't need the .html any more. If you want to make changes in the .html and then regenerate the .ascx, yes of course you still need it.
Personally I always create skins in .ascx straight away and skip the .html step - then you don't have to worry about the converter getting it wrong.

you do not need the html unless you intend to access the file on your server and edit it. Once you edited the html file, you can then parse the skin again to reproduce the ASCX. other than that it serves no purpose sitting on the server

.HTML files usually aids a skin designer. You can keep it local and open it on normal browser to get the idea of the layout. On other hand .ascx file is everything

Related

How can I edit compressed JS files

I have had a developer create a website or app in React. This is already on a webserver and does what it should do. Now I want to develop the frontend myself, which would be no problem if I knew how to edit the code.
On the server I have an index.html, some stuff like favicon and a folder. This folder contains the folders "css", "js" & "media" and I don't understand their content. In the folder "css" are for example the files "main.12345.chunk.css" and "main.12345.chunk.css.map" Both look very cryptic.
Now I found out after some research that this is probably a compressed representation. Possibly compressed with Webpack?
But how can I edit these files in a meaningful way and understand what was coded there in the first place? Normally I would just download the file to be changed with Filezilla and edit it with an editor or Visual Studio code, but in this case I have no idea.
Those "cryptic" files are probably minified. Minification is a process where the original code is minified using several approaches, making it much smaller in size and also sometimes better performing. This is done by Webpack with a build process.
Those files are not meant to be develop with (or even read for that matter). Their sole purpose is to be optimized and be run in a production environment. It's very hard or even impossible to understand those, you would basically have to reverse-engineer them to understand what's going on. Many websites actually use minification for this additional bonus of protection of their application logic, because minimization basically obfuscates client side code. For example, the WhatsApp web client written in React is heavily obfuscated, in order to not allow anyone to write a WhatsApp client (there are efforts for this particular example, but it takes lots of time).
TL;DR: You have to get the original source files in order to edit them.
But how can I edit these files in a meaningful way and understand what was coded there in the first place?
They really are not designed for editing.
Edit the original source code to the application, then run its build script and deploy the output from it.

Write out SCSS code onto a page in Jekyll

I've created a web page that's for all intents and purposes, a style guide for other developers working on our application.
I have my .scss files within the _sass directory in my Jekyll project, and it's created all the CSS files beautifully. On my page however I want to display the code from these .scss files in the page within some <pre><code> tags.
Currently I have the code in here repeated in both places. When it was quite small it wasn't such a problem, but now it's got bigger it needs DRY-ing out.
I first went down the path of using Jekyll's {% include [path/to/file] %}, and then realised that only works for stuff in the _includes folder, and I couldn't use the include_relative option either as the _sass folder isn't a child of the location it's used.
Secondly I tried using the angular approach, as I'm already using it in my application. Threw in some <pre><code ng-include="'../_sass/components/_sflButton.scss'"> and expected it to work. Of course, it didn't because the _sass folder isn't generated into the actual site when you run it. And I can't seem to find a way of getting it to include it. Tried changing a few things in _config.yml to no avail.
So, TL;DR, I want to either be able to include the code from my _sass folder onto my page via Jekyll, or find a way of getting the _sass folder to be loaded into the generated site so I can load it in with Angular. Am I trying to do an impossible task here? Willing to listen to any suggestions that mean the code is only written in one place.
The theory behind getting this done is as follows:
_sass is a special directory for Jekyll (similar to _layouts, _includes) that is handled differently in comparison to other directories you create. Its contents are not output to the destination directory.
you can write simple ruby programs and add them to a directory called _plugins and Jekyll will run those custom programs during the build process. (Ignored by GitHub Pages).
Now write a ruby program to "read" the contents of _sass and have the resulting data be formatted as a hash and have this hash fed to existing site_payload
The hash can be additionally passed as a Drop instance to have the data available via the Liquid templates.
I concede this answer doesn't actually solve your problem esp., if you're not familiar with Ruby, and Jekyll codebase. but it'll serve as a starting point..

How can I predict links in box.net?

I'm a new user on box.net site and I've uploaded A LOT of .zip files that I want to use in my project.
The problem is that, normally, the share link is something like: box.net/1.zip .. so I can predict that the 100th file will be box.net/100.zip ... but this is not the case in box.net..
I cant obviously copy every files link manually since what I uploaded and need is ~1000 small .zip files and copying each files link will take ages.
So is there a way to fix this?
We recently released a new feature, where you can give your share a custom name. See the blog entry for more details on how to use it.
Right now, we have not exposed an API to set these custom links, but that will be coming soon.

cakephp disable routing for specific URLs

I have a CakePHP 1.3.10 app which I'm trying to make it do the following:
I want to embed a mp3 file in some views, using Google's reader flash audio player. If I put the mp3 file in the webroot directory of my app, there's no problem. However, I would like to have those files in a directory called AUDIO at the same level of my app directory. Like:
[public_html]
[app]
[cake]
[AUDIO]
...
The problem is that if I put my mp3 files there, when I link to them from my view, Cake looks for the controller audio, which doesn't exist, instead of just linking my file. I believe this has something to do with routing, so I was wondering if I can disable automatic routing for a specific folder (**audio in this case).
I want to do this in this way because in the future I might have to access those mp3 from other websites, so I don't want to put them deep into cake's directory system.
Thanks so much in advance for any tips!
Files that should be directly served by the web server without going through Cake should be put in the /app/webroot directory. You can create such a /webroot directory in plugins as well (see here), which technically will use routing, but behaves the same as the general webroot directory.
If you place them anywhere else you're going against Cake conventions, which I wouldn't recommend. Not because it's not possible, you're just making your life harder than it needs to be. You can edit the /app/webroot/.htaccess file to rewrite certain URLs to wherever you stored your files or use Media Views (as pointed out by #Ivo) if you really want to do this.
CakePHP won't be able to automatically find files in folders that it doesn't know about.
I'd suggest using Media Views to serve files from a custom directory.
If you want them to be freely downloadable, you can do this using MediaView also, or put them in a custom folder inside webroot. You'll need to include that folder in paths etc, though.

What are your recommendations for reducing the number of resources (JavaScript and CSS) that DotNetNuke loads?

The home page for DotNetNuke 5.2 is around 252.6KB. It uses 15 JavaScripts and 8 CSS files. The number of resources DotNetNuke uses seems excessive to me. I am looking for best practices creating DotNetNuke skins that limit the JavaScript and CSS resources.
You can use the Unload CSS Skin Object to remove links to some of the CSS files loaded by the framework (like Default.css, portal.css & any module-specific CSS files). You can then move all of those styles into the skin (or portal stylesheet, whichever is your preference), so that there's only one stylesheet that gets loaded.
I don't know of any solutions for combining JavaScript resources or reducing the number of scripts that DNN requires.
From 6.1 onward, the Client Resource Management component is the solution for this. It automatically combines all your files, cleaning them up, removing comments, and minifying if desired.
http://www.dotnetnuke.com/Resources/Wiki/Page/Client-Resource-Management-API.aspx
It takes a little getting used to, but the control is quite nice. You can decide which order they'll go in, you can group the files in bunches if you don't want one big single file - maybe you want certain bunches of scripts together but not all.
One thing to remember is that when you're doing development (as noted by the comment below, which I've since edited this post), you should always use debug=true in the web.config, otherwise if you are using Resource Mgmt and change your source files, you'll constantly need to regenerate the combined files by going into Site Settings, Client Resource Management, and increment the version. It's kind of a protection to keep anything from altering your clients' browser caches without intent (that's the message box that pops up to let you know when you do it). I'm sure if you have a zillion users this might make a difference.
Part of that is just the dynamic nature of DNN - there are some good resources that R2i has published about combining javascript and CSS
One concrete suggestion is to combine all your skin and contianer css in one file and if you have full control of the site to combine the css from the modules you use into that same file.
I know with the addition of the Telerik controls there is some abilities to combine resource files
Another thing that helps is to combine graphics into a single file and use CSS (the sprite technique) to cut down number of files loaded and calls to the sever
Like it was stated above, it's the nature of the beast. Each module will have at least 1 css file included. You can check out PageBlaster from snapsis.com, I believe it will do what you are looking for.

Resources