How to store cleaned and raw data in a database? - database

A raw data is stored in a database (multiple tables). it needs to be manually checked and corrected. The checked data should be stored in database along with the raw data as well. In that case, will it be good idea to create two separate databases (eg. raw_data and checked_data) ? Or there should be only one database?
Thanks

Generally speaking it is a lot easier to work within a single instance than across multiple instances. Distributed transactions perform slower. They require more typing (always having to add a database link). This is not just a matter of convenience but also of integrity. You may want to ensure that a given record is either in the RAW data set or the CLEANSED data set but not both. Checking this sort of thing is more manageable in a single database.
How you organize things in a single database depends to some extent on your chosen DBMS flavour, and what it supports. You can have a single schema (user account) and use a naming convention such as prefix, for example RAW_TABLE_1 and CLEAN_TABLE_1. Or you may want to use different schemas, which will allow you to retain the same table name, for example RAW_USER.TABLE_1 and CLEAN_USER.TABLE_1. Both approaches have advantages. It is always good to have a constant reminder of whether we are working with raw or clean data. On the other hand we may have tools or applications which we would like to use that expect the normal table names. Synonyms can help in this regard.

If your raw data and checked data are going to be very inormous than only use two different database
With normalization and using procedures you can maintain it in one database.

There is no recommended method here except your own preferences. You can store the cleansed data with raw data in same database but in different tables and may be prefix something like raw_ to the raw data tables.
Otherwise you may have a seperate database for each type of data. The benefits would be seperation where as the drawback would be costlier Join etc if need to be done between these two.

Related

How to store CQRS Read Models in SQL Server Table?

I'm looking into storing CQRS read models in SQL Server tables due to legacy system concerns (see approaches 2 & 3 of this question).
While I'd like to implement the read models using document database such as MongoDB, due to outside systems that can't be reworked at this time, I'm stuck with keeping everything in the rdbms for now.
Since I'm looking at storing records in a properly de-normalized way, what's the best way to actually store them when dealing with typical hierarchical data, such as the typical Customer / Order / LineItems /etc, that must all be displayed in the same view? [EDIT: What I'm thinking is that I put the data needed to query the model in separate fields, but the full object in a "object data field" with it]
Due to my legacy systems (mostly out of my control) I'm thinking that I'll add triggers to the legacy system tables or make sproc changes to keep my read models current, but how should I actually store the data itself?
I considered simply storing them as JSON in a field, or storing them as XML, as both can easily be serialized/deserialized from a .net application, and can reasonably easily be updated by triggers from other activities in the database. (Xpath/XQuery isn't so bad when you get used to it, and from another answer here, I found a JSON parser for T-SQL)
Is there a better approach? If not, should I use XML or JSON?
I would go with XML as it has a built-in support in SQL Server. In general I would avoid using any additional stuff written in T-SQL, as maintaining this can be a nightmare.

Storing data in text files instead of SQL Server

I'm intending to use both of SQL Server and simple text files to save my data.
Information like Users data are going to be stored in SQL Server, RSS fedd for each user are going to be stored in folder with the user Id as a title and inside this folder I can put the files that going to store the data in, each file can take only 20 lines, if there is more than 20 then I make a new file.
When I need to reed this data I simply call the last file in the user's folder.
I need to know what is the advantages and disadvantages of using this method?
thanx
I would suggest you to store the text file data into either VARCHAR(8000) or Blob and store inside the table in database.
The advantages of storing in database is:
All your data is stored in a single place. It is very easy for you to backup and restore in other place, if required
Database by default comes with concurrency and if you have say multiple users trying to access the same row, same table, database handles it inherently
When you go for files and database kind of hybrid approach, you are going for distributed storage and you have to always make sure that they are consistent
If you want to just store the latest text file content, go for UPDATE. If you want to keep history of earlier text files content, go for SCD Type 2 kind of storage or go for historical table containing previous text file data
Database is a single contained unit and you can do so many things on it like : Transparent data encryption, masking, access control and all security related stuff in a single contained unit. In hybrid approach, you have to manage security in two places.
When all your data is in a single place, and once you have proper indexes, you can write queries and come up with so many different reporting use cases, using SQL. But, if the data is distributed, you have to manage how will be handling the different reporting use cases.
The question is not quite correct.
You should start with clarification of requirements for the application. Answer to yourself the following questions:
What type of data queries need to be executed (selects, updates, reports).
How many users will be. How often requests from them will be coming. Does data must be synchronized across users (Concurrency).
Need of authentication and authorization, localization.
Need for modification history support.
Etc.
Databases usually have all this mechanisms and you do not have to implement them in your application.
Depending on your application needs you decide what strategy to use for storing the data: by means of database, files, or by both approaches.

Database alternatives?

I was wondering the trade-offs for using databases and what the other options were? Also, what problems are not well suited for databases?
I'm concerned with Relational Databases.
The concept of database is very broad. I will make some simplifications in what I present here.
For some tasks, the most common database is the relational database. It's a database based on the relational model. The relational model assumes that you describe your data in rows, belonging to tables where each table has a given and fixed number of columns. You submit data on a "per row" basis, meaning that you have to provide a row in a single shot containing the data relative to all columns of your table. Every submitted row normally gets an identifier which is unique at the table level, sometimes at the database level. You can create relationships between entities in the relational database, for example by saying that a given cell in your table must refer to another table's row, so to preserve the so called "referential integrity".
This model works fine, but it's not the only one out there. In some cases, data are better organized as a tree. The filesystem is a hierarchical database. starts at a root, and everything goes under this root, in a tree like structure. Another model is the key/value pair. Sleepycat BDB is basically a store of key/value entities.
LDAP is another database which has two advantages: stores rather generic data, it's distributed by design, and it's optimized for reading.
Graph databases and triplestores allow you to store a graph and perform isomorphism search. This is typically needed if you have a very generic dataset that can encompass a broad level of description of your entities, so broad that is basically unknown. This is in clear opposition to the relational model, where you create your tables with a very precise set of columns, and you know what each column is going to contain.
Some relational column-based databases exist as well. Instead of submitting data by row, you submit them by whole column.
So, to answer your question: a database is a method to store data. Technically, even a text file is a database, although not a particularly nice one. The choice of the model behind your database is mostly relative to what is the typical needs of your application.
Setting the answer as CW as I am probably saying something strictly not correct. Feel free to edit.
This is a rather broad question, but databases are well suited for managing relational data. Alternatives would almost always imply to design your own data storage and retrieval engine, which for most standard/small applications is not worth the effort.
A typical scenario that is not well suited for a database is the storage of large amounts of data which are organized as a relatively small amount of logical files, in this case a simple filesystem-like system can be enough.
Don't forget to take a look at NOSQL databases. It's pretty new technology and well suited for stuff that doesn't fit/scale in a relational database.
Use a database if you have data to store and query.
Technically, most things are suited for databases. Computers are made to process data and databases are made to store them.
The only thing to consider is cost. Cost of deployment, cost of maintenance, time investment, but it will usually be worth it.
If you only need to store very simple data, flat files would be an alternative (text files).
Note: you used the generic term 'database', but there are many many different types and implementations of these.
For search applications, full-text search engines (some of which are integrated to traditional DBMSes, but some of which are not), can be a good alternative, allowing both more features (various linguistic awareness, ability to have semi-structured data, ranking...) as well as better performance.
Also, I've seen applications where configuration data is stored in the database, and while this makes sense in some cases, using plain text files (or YAML, XML and such) and loading the underlying objects during initialization, may be preferable, due to the self-contained nature of such alternative, and to the ease of modifying and replicating such files.
A flat log file, can be a good alternative to logging to DBMS, depending on usage of course.
This said, in the last 10 years or so, the DBMS Systems, in general, have added many features, to help them handle different forms of data and different search capabilities (ex: FullText search a fore mentioned, XML, Smart storage/handling of BLOBs, powerful user-defined functions, etc.) which render them more versatile, and hence a fairly ubiquitous service. Their strength remain mainly with relational data however.

Can you provide some advice on setting up my database?

I'm working on a MUD (Multi User Dungeon) in Python and am just now getting around to the point where I need to add some rooms, enemies, items, etc. I could hardcode all this in, but it seems like this is more of a job for a database.
However, I've never really done any work with databases before so I was wondering if you have any advice on how to set this up?
What format should I store the data in?
I was thinking of storing a Dictionary object in the database for each entity. In htis way, I could then simply add new attributes to the database on the fly without altering the columns of the database. Does that sound reasonable?
Should I store all the information in the same database but in different tables or different entities (enemies and rooms) in different databases.
I know this will be a can of worms, but what are some suggestions for a good database? Is MySQL a good choice?
1) There's almost never any reason to have data for the same application in different databases. Not unless you're a Fortune500 size company (OK, i'm exaggregating).
2) Store the info in different tables.
As an example:
T1: Rooms
T2: Room common properties (aplicable to every room), with a row per **room*
T3: Room unique properties (applicable to minority of rooms, with a row per property per room - thos makes it easy to add custom properties without adding new columns
T4: Room-Room connections
Having T2 AND T3 is important as it allows you to combine efficiency and speed of row-per-room idea where it's applicable with flexibility/maintanability/space saving of attribute-per-entity-per-row (or Object/attribute/value as IIRC it's called in fancy terms) schema
Good discussion is here
3) Implementation wise, try to write something re-usable, e.g. have generic "Get_room" methods, which underneath access the DB -= ideally via transact SQL or ANSI SQL so you can survive changing of DB back-end fairly painlessly.
For initial work, you can use SQLite. Cheap, easy and SQL compatible (the best property of all). Install is pretty much nothing, DB management can be done by freeware tools or even FireFox plugin IIRC (all of FireFox 3 data stores - history, bookmarks, places, etc... - are all SQLite databases).
For later, either MySQL or Postgres (I don't do either one professionally so can't recommend one). IIRC at some point Sybase had free personal db server as well, but no idea if that's still the case.
This technique is called entity-attribute-value model. It's normally preferred to have DB schema that reflects the structure of the objects, and update the schema when your object structure changes. Such strict schema is easier to query and it's easier to make sure that the data is correct on the database level.
One database with multiple tables is the way to do.
If you want a database server, I've recommend PostgreSQL. MySQL has some advantages, like easy replication, but PostgreSQL is generally nicer to work with. If you want something smaller that works directly with the application, SQLite is a good embedded database.
Storing an entire object (serialized/encoded) as a value in the database is bad for querying - I am sure that some queries in your mud will NOT need to know 100% of attributes, or may retrieve a list of object by a value of attributes.
it seems like this is more of a job
for a database
True, although 'database' doesn't have to mean 'relational database'. Most existing MUDs store all data in memory, and read it in from flat-file saved in a plain-text data format. I'm not necessarily recommending this route, just pointing out that a traditional database is by no means necessary. If you do want to go the relational route, recent versions of Python come with sqlite which is a lightweight embedded relational database with good SQL support.
Using relational databases with your code can be awkward. Any change to a game logic class can require a parallel change to the database, and changes to the code that read and write to the database. For this reason good planning will help you a lot, but it's hard to plan a good database schema without experience. At least get your entity classes planned first, then build a database schema around it. Reading up on normalizing a database and understanding the principles there will help.
You may want to use an 'object-relational mapper' which can simplify a lot of this for you. Examples in Python include SQLObject, SQLAlchemy, and Autumn. These hide a lot of the complexities for you, but as a result can hide some of the important details too. I'd recommend using the database directly until you are more familiar with it, and consider using an ORM in the future.
I was thinking of storing a Dictionary
object in the database for each
entity. In htis way, I could then
simply add new attributes to the
database on the fly without altering
the columns of the database. Does that
sound reasonable?
Unfortunately not - if you do that, you waste 99% of the capabilities of the database and are effectively using it as a glorified data store. However, if you don't need aforementioned database capabilities, this is a valid route if you use the right tool for the job. The standard shelve module is well worth looking at for this purpose.
Should I store all the information in
the same database but in different
tables or different entities (enemies
and rooms) in different databases.
One database. One table in the database per entity type. That's the typical approach when using a relational database (eg. MySQL, SQL Server, SQLite, etc).
I know this will be a can of worms,
but what are some suggestions for a
good database? Is MySQL a good choice?
I would advise sticking with sqlite until you're more familiar with SQL. Otherwise, MySQL is a reasonable choice for a free game database, as is PostGreSQL.
One database. Each database table should refer to an actual data object.
For instance, create a table for all items, all creatures, all character classes, all treasures, etc.
Spend some time now and figure out how objects will relate to each other, as this will affect your database structure. For example, can a character have more than one character class? Can monsters have character classes? Can monsters carry items? Can rooms have more than one monster?
It seems pedantic, but you'll save yourself a whole lot of trouble early by figuring out what database objects "belong" to which other database objects.

How do you handle small sets of data?

With really small sets of data, the policy where I work is generally to stick them into text files, but in my experience this can be a development headache. Data generally comes from the database and when it doesn't, the process involved in setting it/storing it is generally hidden in the code. With the database you can generally see all the data available to you and the ways with which it relates to other data.
Sometimes for really small sets of data I just store them in an internal data structure in the code (like A Perl hash) but then when a change is needed, it's in the hands of a developer.
So how do you handle small sets of infrequently changed data? Do you have set criteria of when to use a database table or a text file or..?
I'm tempted to just use a database table for absolutely everything but I'm not sure if there are any implications to this.
Edit: For context:
I've been asked to put a new contact form on the website for a handful of companies, with more to be added occasionally in the future. Except, companies don't have contact email addresses.. the users inside these companies do (as they post jobs through their own accounts). Now though, we want a "speculative application" type functionality and the form needs an email address to send these applications to. But we also don't want to put an email address as a property in the form or else spammers can just use it as an open email gateway. So clearly, we need an ID -> contact_email type relationship with companies.
SO, I can either add a column to a table with millions of rows which will be used, literally, about 20 times OR create a new table that at most is going to hold about 20 rows. Typically how we handle this in the past is just to create a nasty text file and read it from there. But this creates maintenance nightmares and these text files are frequently looked over when data that they depend on changes. Perhaps this is a fault with the process, but I'm just interested in hearing views on this.
Put it in the database. If it changes infrequently, cache it in your middle tier.
The example that springs to mind immediately is what is appropriate to have stored as an enumeration and what is appropriate to have stored in a "lookup" database table.
I tend to "draw the line" with the rule that if it will result in a column in the database containing a "magic number" that maps to an enumeration value, then the enumeration should really exist as a lookup table. If it's unrelated to the data stored in the database (eg. Application configuration data rather than user generated data), then it's an enumeration all the way.
Surely it depends on the user of the software tool you've developed to consume the set of data, regardless of size?
It might just be that they know Excel, so your tool would have to parse a .csv file that they create.
If it's written for the developers, then who cares what you use. I'm not a fan of cluttering databases with minor or transient data however.
We have a standard config file format (key:value) and a class to handle it. We just use that on all projects. Mostly we're just setting persistent properties for our applications (mobile phone development) so that's an appropriate thing to do. YMMV
In cases where the program accesses a database, I'll store everything in there: easier for backup and moving data around.
For small programs without database access I store my data in the .net settings, which are stored in an xml file - of course this is a feature of c#, so it might not apply to you.
Anyway, I make sure to store all data in one place. Usually a database.
Have you considered sqlite ? It's file-based, which addresses your feeling that "just a file might do" (zero configuration), but it's a perfectly good database and scales remarkably well. It supports a number of APIs and there are numerous front ends for administering it.
If these are small config-like data, i use some simple and common format. ini, json and yaml are usually ok. Java and .NET fans also like XML. in short, use something that you can easily read to an in-memory object and forget about it.
I would add it to the database in the main table:
Backup and recovery (you do want to recover this text file, right?)
Adhoc querying (since you can do it will a SQL tool and join it to the other database data)
If the database column is empty the store requirements for it should be minimal (nothing if it's a NULL column at the end of the table in Oracle)
It will be easier if you want to have multiple application servers as you will not need to keep multiple copies of some extra config file around
Putting it into a little child table only complicates the design without giving any real benefits
You may well already be going to that same row in the database as part of your processing anyway, so performance is not likely to be a problem. If you are not, you could cache it in memory.

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