How to install applications on playbook from appworld? - mobile

How to install applications on playbook from appworld? I have installed the simulator but I did not fid any way to install some application from appworld.

If you mean how to install applications from App World on the simulator, then it cannot be done unless you contact the author and obtain the .bar file directly from them. Then you use the regular SDK tools to install the .bar file (e.g. blackberry-deploy).
The simulator does not support App World, and may never support it.

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Can you create a build using expo without counting foe the EAS build count?

I am trying to figure out if all the methods to create a build using expo must go through EAS (Expo Application Services) since apparently they limit the free tier to 30 builds per month.
Can I build the web-app locally without an EAS account / 100% for free?
The documentation isn't clear to me.
I do not have enough rep to comment so I will ask here and edit/delete later.
Have you tried building your application manually using android studio / xcode? You should be able to generate a build folder for both platforms and open that folder with android studio or xcode, make, build and run the project to test.
For android:
Step 1: install OpenJDK
Step 2: install android studio
Step 3: CD in your application folder and locate package.json.
Step 4: Run npm android in the same directory where package.json is located
This should open up android studio for you in the same directory and you can start debugging there with the android studio built in emulator. You can also build an APK of your application and install it to your device or connect your mobile device to android studi via wifi pairing and install the application on your android.
According to this video, using eas build --local should do the trick

can react-primitives be used in electronjs app?

I read from react-primitives readme https://github.com/lelandrichardson/react-primitives#readme, stated that we need to install target platform library to use react-primitives. For windows there is this react-native-windows. If I develop app that uses react-primitives on ElectronJS, is it possible?
I want to develop multi platform app that runs on windows, linux, macOS, android, iOS, and web with one codebase.
Electron is basically a browser. So if you follow the web setup guide for react-primitives it should work perfectly fine.
From the installation follow :
web:
npm install --save react-dom react-native-web react-art
This also means you can have one config for all your needs.

Google App Engine: portable SDK or way of uploading?

I've used Google App Engine, and as far as I know the only way to update my application files on Google's servers is to use the App Engine SDK. And as far as I know the App Engine SDK is a Mac or Windows package, which is not portable (requires installation on the local machine).
I need a portable version, or another way to update my application files on Google's servers using a Mac. I found this https://code.google.com/p/appengine-portable/ which purports to offer portable versions for Windows, but not Mac.
Is there a way for me to use the App Engine SDK on Mac without installing?
Is there any alternative way for me to update my application files on Google's servers?
This is not where you looking for, but have a look at this post: http://googleappengine.blogspot.nl/2012/07/develop-in-cloud-with-exos-cloud-ide.html
I am only talking about the Python SDK here. You haven't said which .
Just use the linux SDK, and run that on Mac or Windows. I haven't used mac. But I do appengine development on Windows and Linux and have never used the Launcher. Just follow the directions for unix on windows. (Well change your file paths and slashes ;-)
The python SDK and dev server is all pure python.
The Windows and OS X packages are just the the SDK and the GUI launcher. As far as I know the SDK is pure Python and portable. Either use the SDK that comes with installer or download the SDK alone.
The linux version on the documentation download page contains only the SDK, or get it on the Google App Engine googlecode project (it will be called google_appengine_x.x.x.zip):
https://code.google.com/p/googleappengine/downloads/list
Simply download the SKD, extract it somewhere (on my Mac, I link it to /usr/local/google_appengine because some script like nosegae expects it there, but it's not necessary). The SDK doesn't need to be installed, doesn't need to be in path. You can run appcfg.py from the SDK directory or using the absolute path.
Below is the Makefile I am using to run and upload an app (with make serve and make upload):
PYTHON=$(shell pwd)/venv/bin/python
GAE=/usr/local/google_appengine
APPSERVER=${GAE}/dev_appserver.py
APPCFG=${GAE}/appcfg.py
PORT=8080
SRC=./src
.PHONY: serve upload test
serve:
open "http://localhost:${PORT}"
${PYTHON} ${APPSERVER} --port=${PORT} ${SRC}
upload:
${PYTHON} ${APPCFG} --oauth2 update ${BUILD}
test:
cd ${SRC}; ${PYTHON} runtest.py

Is Android Installer (.apk file) supported in Tizen Os?

Is .apk file based installation supported on Tizen Os ?
The native applications of both are entirely different, .apk for android coded in Java and .tpk for Tizen coded in C++. So its impossible to directly instal .apk files in Tizen.
But OpenMobile has created an application named ACL for Tizen which will run almost any android applications in Tizen platform.
First you will have to install the application in the Tizen device and you have to load the apk within the ACL application.
No it is not supported directly, although there are some third-party emulators.
Tizen supports its own format .tpk for native and .wgt(which uses and extends W3C specifications) for Web Apps. Android uses adb for deployment, Tizen uses sdb for deployment.
Not directly, but there is one compatibility layer for that. http://openmobile.co/pdf/Data_Sheet_ACL_for_Tizen_8.pdf
Since android app is written by java, and Tizen OS is base on C/C++. it's not supported.

stbuild not found

I am trying to build native application for ios using sencha touch but every time I use packaging command it gives me error that stbuild in not an external and internal command.
I searched a lot on this problem but did not get any solution.
I had a same problem.
But it worked when I run SenchaSDKTools/stbuild.pkg.
like below:
/Applications/SenchaSDKTools-2.0.0-Beta/stbuild.pkg
Have you installed "Sencha SDK Tools"? If not, then you should install it.
You can also use the sencha command for native packaging of the application.
Like,
sencha package generate <configTemplate.json>
Sencha Touch 2 Native Packaging for Android
Sencha Touch 2 Native Packaging for iOS
If you have already installed the Sencha SDK Tools, the executable file stbuild.exe file will be installed into the windows system root folder (e.g. C:\Windows) while a subdirectory named stbuild will be installed in the same folder. Check to see if it is there. If it is not, it can be downloaded separately from http://dl.dropbox.com/u/8793605/stbuild.msi.
This can happen if the SenchaTouch installer goes awry. In my case the installer won't run on my Windows 7 system, so I duplicated it's effects manually from a Windows XP install.
NOTE: From my research it appears that from the version 2.1 tools onwards, the stbuild will be installed to the sencha tools location and no longer into the windows system directory (which is as it always should have been! - I don't know what they were thinking).

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