Is there any libc project that does not requires linux kernel - c

I am using a custom user space environment that has barely no OS support: only one char device, mass storage interface and a single network socket.
To provide C programming to this platform, I need a libc. Is there any libc project that is configurable enough so that I can map low-level IO to the small API I have access to ?
AFAIK glibc and uclibc are expecting linux syscalls, so I can't use them (without trying to emulate linux syscalls, which is something I prefer to avoid).

There are several different libc's to choose from, but all will need some work to integrate into your system.
uClibc has a list of other C libraries.
The most interesting ones on that list are probably
dietlibc
newlib
FreeDOS has a LIBC
EGLIBC might be simpler to port than the "standard" glibc.

newlib might serve this purpose.

Related

Is there a difference between libc, newlib and uclibc interface?

I'm trying to cross-compile an SSH-server to port it on an home-made OS, using newlib (because the OS uses a lib which is based on newlib).
I got some troubles with the RedHat Newlib, and I was wondering if I can do my porting with another library (for example uclibc) ?
Is there differences between this 3 "libc" interfaces (libc, newlib, and uclibc) ?
GNU libc (glibc) includes ISO C, POSIX, System V, and XPG interfaces. uClibc provides ISO C, POSIX and System V, while Newlib provides only ISO C.
While you might be able to port other libraries, they have specific OS dependencies. Unless your OS itself is POSIX compliant, it will probably be an unrealistic prospect.
Even with Newlib, it is your responsibility to implement the syscalls appropriately to support devices, file-systems and memory management.
main difference is the size of the library, uclibc and newlib are focused on embedded systems so they want to be small and fast, while glibc is focused in full functionality.
so basically there might not be all functions in the embedded versions, but the standard c interfaces should be same in all c libraries. the datatypes might be different, especially names of fields in a structures are often not standardized.

The C language and Mac OSX

I was wondering whether anybody here could help me better understand the relationship between OSX and C. There's some developer information related to C++ in xcode but nothing for C.
I believe one fundamental difference is that osx uses libc as opposed to glibc. Can anybody point me to libc documentation? I can't seem to find any.
I've seen the usr/includes folder but all that does is make me wonder where I can get a reference that elucidates all the options available to me. For instance, I just discovered <tree.h>. That's all well and good but is there any documentation? Or do I need to trawl the includes folder?
It seems that you're asking whether the functionality that OSX provides to you as a programmer is partially different from other *nix systems; focusing on the functionality that OSX's implementation of the C Standard Library provides you with.
Now keep in mind that while the C Standard Library is a very common way to take advantage of the functionality the operating system kernel exposes, it's not the only way. You can use other low-level libraries, or write low-level functions yourself.
Having said that, consider the following:
OSX, like many other *nix systems, is "mostly POSIX-compliant". Meaning that its particular C Standard Library implementation will likely expose headers defined by the POSIX standard. This is the stuff you can rely on regardless of whether you use libc, glibc, or some other implementation of the C Standard Library.
Depending on the particular C Standard Library you're using, it might come with additional functionality, like BSD libc - we say "superset of the POSIX Standard Library" to that. While it can contain implementations of things specific to BSD (and therefore OSX), it mostly seems to contain things that can be implemented regardless of the operating system flavour. For example, the sys/tree.h header that you mention is "an implementation of Red-black tree and Splay tree" - by no means something that couldn't have been implemented on a Linux system!
To sum up:
OSX comes with an implementation of the C Standard Library called BSD libc that provides some additional headers on top of what the POSIX Standard defines.
The difference in functionality between the XNU kernel used by OSX and other *nix kernels will not necessarily be captured in the difference between the C Standard Library implementations. If you want to know what the XNU kernel can do for you that the Linux kernel can't, the place to start is with the kernels themselves.
So your question can be split into:
What is the difference between glibc and BSD libc?
and
What is the difference between the XNU kernel and the Linux kernel?
It's a bit unclear what you're asking.
OS X is based on top of FreeBSD, a POSIX-compliant UNIX operating system. The relationship between OS X and C is that C is one of many programming languages that you can code in to develop for the platform (C is the core of Objective-C, an otherwise unused language that Apple champions).
OS X doesn't use libc. clang, the compiler that ships as part of Apple's developer tools package for OS X, uses libc. There's a difference. If you want to use glib, grab GCC from Homebrew or Macports and use it to compile your programs instead of clang.
Lastly, you can't find documentation for libc, as all C libraries, like libc, glibc, etc, all provide the same set of functions if they are standards-compliant. There tend to be few differences end-user-wise between the different C libraries; so, if you want to find out about a header file, use man, like this: man clang to read clang documentation, for example.
Hope this helps.

C Code is too heavily compiler dependent

I'm writing an OS that should run on a variety of SoCs (e.g: Xilinx Zync, Freescale QorIQ).
My problem, not all of the provided IDEs (given by Xilinx, Freescale, etc.) provide the same libraries (standard C & POSIX libraries).
For instance, the CodeWarrior IDE has the timespec structure, while Xilinx's doesn't.
Also, sleep is implemented in some of the provided libs, but I have my own implementation.
I want my code to be independent of the compiler (some manufacturers provide more than one IDE and with a different compiler).
Any suggestions?
My suggestion: Code to POSIX standards. Where the vendor library falls short of POSIX, implement a POSIX layer yourself.
Leave the core OS generally #ifdef-free, and put the mess in a conditionally-compiled compatibility layer.
The simple (though longer-to-implement) solution is to not depend on the library provided by the vendor. Write your own library. Probably this can be done with a little bit of layering. All of them provide strlen(), for example.

how to find the implementation of a function in linux?

Sometimes, I want to know the implementation of a c function. My editor is vim. I have try ctags and cscope, and man.
man 2|3 only tell me how to use a function.
Both ctags and cscope can just find some of the implementation of functions.
They all can't find some functions. especially some system function(calls).
If a function can be use by include some header file, is there any way easily find the implementation of a function,
select(2) is a system call (but I suggest using poll(2) instead - google for C10K problem to understand why I prefer poll over select). So it is really implemented inside the linux kernel. The libc contains a small stub function (translating the C argument convention to the syscall convention, then doing the real syscall with e.g. some SYSENTER machine instruction). You could look into the source code of MUSL Libc (I recommend MUSL libc because its source is much easier to read) or the real Gnu libc to see that wrapper function.
FD_SET is just a macro, defined in /usr/include/x86_64-linux-gnu/sys/select.h and really in /usr/include/bits/select.h
But you are very right to try to find out how software functions of Linux are implemented: take advantage that it is free software.
Actually, the syscall layer is well defined and quite stable (see the syscalls(2) man page, and read Advanced Linux Programming for more. Look also for the Posix standards). It is much more interesting to study the source code of higher-level libraries using them (e.g. Qt, Gtk, ...).
From an application's point of view, syscalls are elementary "atomic" operations. strace is a handy utility to find which syscalls are done by some process (or running program).
You won't get around pulling in the sources of the module providing the function's implementation.
For Linux most of the modules in use are open source, so access to the sources shall be possible.
Where to get the sources from depends on library and/or the distribution in use. This includes the kernel.
There are distributions which may include all sources. Gentoo is one of those.
For Debian based distros it is easy to pull a package's sources using the apt-get tool:
$ apt-get source <package-name>
Other distros may use other ways to provide sources. Perhaps fellow SO experts might like to comment/answer regarding those.

automatically linking socket shared library in *nix

I am learning network programming through the sample source codes from this link http://cs.baylor.edu/~donahoo/practical/CSockets/textcode.html. During the compilation, just wondering why in Solaris environment, i have to manually link socket and nsl library in the make file but when in the linux machine, i dont need to do that ?
Documentation used: http://developers.sun.com/solaris/articles/solaris_linux_app.html
This is because linux's libc, the glibc (-lc, which is linked by default to all programs) includes socket part of POSIX; and nis/nis+ dynamic libraries in linux are loaded dynamically by libc too.
But in Solaris, there are a lot of libraries with basic functionality, which are not in libc.
(libc, libucb, libmalloc, libsocket, libxnet, etc). I think, it was a design solution to allow user link only parts of API he needs.
In linux there are some basic libraries outside libc too: libaio, librt, libm.
With separate library it is easier to update only some parts of system; and it is possible to have several implementations (e.g. to provide greater compatibility/workarounds with older versions of UNIX) of some libraries coexisting in same system.
This question is discussed a lot, e.g. http://web.archiveorange.com/archive/v/KcxCHdLNpD6NANxmAt3b http://mail.opensolaris.org/pipermail/opensolaris-code/2007-January/010316.html
are seriously considering folding libnsl and libsocket into libc.
It would be nice to move ONLY the current POSIX-based and other
standards-based functionality (Unix98 etc.) libnsl+libsocket functions
to libc and keep all the compatibilty-wrapper stuff in libnsl/libsocket
to avoid that libc gets bloated with 20years of Unix
backwards-compatibility workarounds
Because in Linux, the entire networking API is implemented in libc.so which is linked into every C program by default, while in Solaris, its implemented in separate libraries.

Resources