help developing web based multiplayer game - x3d

i want to develop a web based multi player game. how can i use x3d format to make such game? or will i stick to standard download and play type game usually written in c++?

If you want to make a 3D game for the web, you should definitely have a look at http://unity3d.com/

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Game Development With NLP TOOLKIT

I'm not that mature in coding. I'm curious about can I use NLP Toolkit for game development.
I have a game in my mind. It is like there are three different difficulties. The player selects one of them. And the word pops out according to the difficulty level that the player selected. After that 10 additional blob comes out and you will enter words according to the word that came out in the middle. For example, the school came out from the selection.
So I will enter words like book, teacher, computer, homework, parental pressure, future anxiety, fear of the morning, cafeteria, childhood, school bus and I will get +10 points.
Can I use NLP Toolkit for this and what will be the correct way to develop this? I want to develop this game for phones and computers at the same time so there will be some porting work to be done but none of a big deal. Maybe we can just code it for mobile and run it, through emulators.
So my main questions are these; What is the correct way to develop this game (which language or which tools should I use) can I use NLP Toolkit and if use it will it make my work easier. I have taken a look at spaCy too. But I'm developing my game in Turkish but there isn't support for it.
I was thinking to develop this game on python and graphical interface via css but I dunno how accurate that is. As I said I'm a newcomer to this community. And English isn't my first language so sorry for mistakes and unclear sentences. Thanks for your help and kindness. Thanks in regards.

Interfacing with iPhone/Android Music Playing over bluetooth with Pebble

I would like to create a simple Pebble watchapp that can play/pause and skip songs that are currently playing on the phone, similar to the built-in app.
I have never created a watchapp, but I have done the Hello World official example app.
I don't really know where to start, as I haven't found much in the way of documentation as far as interfacing with the phone. I do not want my app to require a companion app.
The pebble documentation is short at best, and doesn't (AFAICS) contain relevant information.
https://developer.getpebble.com/2/api-reference/
Where could I go about finding the information on how to interface with the phone's music control without a companion app?
Thanks
You cannot control the music player from a Pebble app running on the watch.
What others have done in the past (See peapod on github) is write a Pebble app that talks to an iOS companion app with appmessage. The iOS companion app controls the music player.

choosing 3D library / platform for mobile and Desktop application

I want to build an application for mobile (ios,android) and Desktop (Windows) or Web.
The application will look like this: a 3D object which the user can play with the camera perspective around it and some menus.
What I need is to manipulate a 3D Object like torus or tube. by manipulate I mean: change materials and edit the object like a polygon. of course I also need menus and communication to a server.
*Optional: I am not sure if I need to load 3D model from a file.
What I don't understand is should I look for all in one solution or combine a cross platform framework with other libraries? Are Game engine suitable for this task?
My options so far:
Use Three.js with PhoneGap and write in java script
Use OGRE and write in C++ with some cross-platform framework that allow me to write in C++.
I never developed for mobile and I wonder about those cross-platform frameworks: does the application's size is big? does the application runs well? which obstacles should i have comparing writing separate applications for each platform?
Thank you for your help
Might want to look at libgdx .

Any good open source online RPG starter kit for development?

Does anyone know of a good open source toolkit that allows level designer and graphic designer or someone with basic programming experience to create multiplayer online Role Playing Game ? The game can be a simple 2D interface in a 2d virtual world.
I know Microsoft have a starter kit something like the following :
http://creators.xna.com/en-US/starterkit/roleplayinggame
that allows developer to create RPG game running on XBox platform but i am looking more on multiplayer role playing game on the web platform where player can play directly with their browser.
regards
Andrew
Tried these??...
RPG MAKER for XP
http://tkool.jp/products/rpgxp/eng/
ECLIPSE MMORPG creator
http://www.freemmorpgmaker.com/index.php
Also as a stand-alone game developer (which i presume you are) i would suggest You go through these for a good grasp of the challenges ahead:
Game Development & Production
Game Developer's Open Source Handbook
UPDATE: You might be interested in Quake-Live
For a few sample of Quake Live on Youtube:
http://www.youtube.com/results?search_query=quake+live+demo&aq=f
RPG Toolkit seems to be a good one too
For 2D single-player:
http://rpgjs.com/
For 2D MMO:
http://browserquest.mozilla.org/
Unity3D is free for you to develop games for the web (and desktop I think), you can later upgrade your account in order to deploy your game into more platforms. Really easy to use and the programing is friendly enough for you to learn (lots of tutorials everywhere).
Pokemon Essentials is good for pokemon games, but I have used it for many other RPG games.
https://www.youtube.com/watch?v=mlnzaEhH5cI <-- It's in the description

Programming a chess AI

I'm looking to try and write a chess AI. Is there something i can use on the .NET framework (or maybe even a chess program scripted in Lua) that will let me write and test a chess AI without worrying about actually makign a chess game?
Not sure about what you are trying to do.
If you are looking for a ready-to-use chess GUI, you can use WinBoard.
It is completely decoupled from the underlying chess engine(s), thanks to an established communication protocol. Your chess engine thus becomes a console app exchanging commands with the GUI.
A more modern alternative following the same concept is UCI. A GUI supporting UCI is Arena.
I write a Computer Chess Blog that takes you through all the steps of writing a chess engine in C# from scratch, it includes a computer chess links section and a chess game starter kit.
http://www.chessbin.com
Adam Berent
Here are some open source chess boards / games that run on Windows.
GNU XBoard
SCID
C# Micro Chess
Use one of the open source chess games.
Figure out the interface that decides the computer's next move.
Implement your own AI using the same interface and remove the user interface part.
Compare your AI to the included one.
Fun!

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