I think all malloc(sizeof(structure)) can be replaced this way:
char[sizeof(structure)]
Then when is malloc necessary?
When you don't know how many object of some kind you need (e.g. linked list elements);
when you need to have data structures of size known only at runtime (e.g. strings based on unknown input); this is somewhat mitigated by the introduction of VLAs in C99, but see the next point:
when you know at compile time their size (or you can use VLAs), but it's just too big for the stack (typically a few MBs at most) and it would make no sense to make such thing global (e.g. big vectors to manipulate);
when you need to have an object whose lifetime is different than what automatic variables, which are scope-bound (=>are destroyed when the execution exits from the scope in which they are declared), can have (e.g. data that must be shared between different objects with different lifetimes and deleted when no one uses it anymore).
Notice that it isn't completely impossible to do without dynamic memory allocation (e.g. the whole rockbox project works almost without it), but there are cases in which you actually need to emulate it by using a big static buffer and writing your own allocator.
By the way, in C++ you will never use malloc()/free(), but the operators new and delete.
Related: a case in which trying to work without malloc has proven to be a big mess.
You will use malloc to dynamically allocate memory, either because:
you don't know at compile-time how much memory will be required,
you want to be able to reallocate memory later on (for instance using realloc),
you want to be able to discard the allocated memory earlier than by waiting for its release based on the scope of your variable.
I can see your point. You could think you could always using a declarative syntax for all of these, even using variables to declare the size of your memory spaces, but that would:
be non-standard,
give you less control,
possibly use more memory as you will need to do copies instead of re-allocating.
You will probably get to understand this in time, don't worry.
Also, you should try to learn more about the memory model. You don't use the same memory spaces when using a dynamic allocation and when using a static allocation.
For first pointers, visit:
Dynamic Memory Allocation
Static Memory Allocation
Stack vs Heap
Stack vs Heap?
How C Programming Works - Dynamic Data Structures
Friendly advice: I don't know if you develop C on *NIX or Windows, but in any case if you use gcc, I recommend using the following compilation flags when you teach yourself:
-Wall -ansi -pedantic -Wstrict-prototypes
You should read about dynamic memory allocation. You obviously don't know what it is.
The main difference between the two is that memory allocated with malloc() exists until you say so. Static memory such as char buff[10]; only exists in the function scope.
malloc is a dynamic memory allocator which helps u up to assign memory to ur variables according to ur need and therefore reduces the loss of memory.It is also supported by realloc() function through which u can edit the memory required which u have defined earlier through malloc() or calloc(). So in short we can say that malloc() can be used for managing the memory space and making use of the necessary memory without wasting it.
You never should do this the way you are proposing. Others already told you about the difference of allocating storage on the heap versus allocation on the function stack. But if and when you are allocating on the stack you should just declare your variable:
structure A = { /* initialize correctly */ };
There is no sense or point in doing that as an (basically) untyped char array. If you also need the address of that beast, well, take the address of with &A.
When you don't know how much memory to allocate at compile time. Take a very simple program, where you need to store the numbers entered by the user in linked list. Here you dont know how many numbers will be entered by the user. So as user enters a number you will create a node for it using malloc and store it in the linked list.
If you use char[sizeof(structure)] instead of malloc, then I think no dynamic memory allocation is done.
Besides the fact that your char[] method cannot resize or determine the size at runtime, your array might not be properly aligned for the type of structure you want to use it for. This can result in undefined behaviour.
Related
I am trying to undestand the C functions malloc and free. I know this has been discussed a lot on StackOverflow. However, I think I kind of know what these functions do by now. I want to know why to use them. Let's take a look at this piece of code:
int n = 10;
char* array;
array = (char*) malloc(n * sizeof(char));
// Check whether memory could be allocated or not...
// Do whatever with array...
free(array);
array = NULL;
I created a pointer of type char which I called array. Then I used malloc to find a chunk of memory that is currently not used and (10 * sizeof(char)) bytes large. That address I casted to type char pointer before assigning it to my previously created char pointer. Now I can work with my char array. When I am done, I'll use free to free that chunk of memory since it's not being used anymore.
I have one question: Why wouldn't I just do char array[10];? Wikipedia has only one small sentence to give to answer that, and that sentence I unfortunately don't understand:
However, the size of the array is fixed at compile time. If one wishes to allocate a similar array dynamically...
The slide from my university is similarily concise:
It is also possible to allocate memory from the heap.
What is the heap? I know a data structure called heap. :)
However, I've someone could explain to me in which case it makes sense to use malloc and free instead of the regular declaration of a variable, that'd be great. :)
C provides three different possible "storage durations" for objects:
Automatic - local storage that's specific to the invocation of the function it's in. There may be more than one instance of objects created with automatic storage, if a function is called recursively or from multiple threads. Or there may be no instances (if/when the function isn't being called).
Static - storage that exists, in exactly one instance, for the entire duration of the running program.
Allocated (dynamic) - created by malloc, and persists until free is called to free it or the program terminates. Allocated storage is the only type of storage with which you can create arbitrarily large or arbitrarily many objects which you can keep even when functions return. This is what malloc is useful for.
First of all there is no need to cast the malloc
array = malloc(n * sizeof(char));
I have one question: Why wouldn't I just do char array[10];?
What will you do if you don't know how many storage space do you want (Say, if you wanted to have an array of arbitrary size like a stack or linked list for example)?
In this case you have to rely on malloc (in C99 you can use Variable Length Arrays but for small memory size).
The function malloc is used to allocate a certain amount of memory during the execution of a program. The malloc function will request a block of memory from the heap. If the request is granted, the operating system will reserve the requested amount of memory.
When the amount of memory is not needed anymore, you must return it to the operating system by calling the function free.
In simple: you use an array when you know the number of elements the array will need to hold at compile time. you use malloc with pointers when you don't know how many elements the array will need to be at compile time.
For more detail read Heap Management With malloc() and free().
Imagine you want to allocate 1,000 arrays.
If you did not have malloc and free... but needed a declaration in your source for each array, then you'd have to make 1,000 declarations. You'd have to give them all names. (array1, array2, ... array1000).
The idea in general of dynamic memory management is to handle items when the quantity of items is not something you can know in advance at the time you are writing your program.
Regarding your question: Why wouldn't I just do char array[10];?. You can, and most of the time, that will be completely sufficient. However, what if you wanted to do something similar, but much much bigger? Or what if the size of your data needs to change during execution? These are a few of the situations that point to using dynamically allocated memory (calloc() or malloc()).
Understanding a little about how/when the stack and heap are used would be good: When you use malloc() or calloc(), it uses memory from the heap, where automatic/static variables are given memory on the stack, and are freed when you leave the scope of that variable, i.e the function or block it was declared in.
Using malloc and calloc become very useful when the size of the data you need is not known until run-time. When the size is determined, you can easily call one of these to allocate memory onto the heap, then when you are finished, free it with free()
Regarding What is the heap? There is a good discussion on that topic here (slightly different topic, but good discussion)
In response to However, I've someone could explain to me in which case it makes sense to use malloc() and free()...?
In short, If you know what your memory requirements are at build time (before run-time) for a particular variable(s), use static / automatic creation of variables (and corresponding memory usage). If you do not know what size is necessary until run-time, use malloc() or calloc() with a corresponding call to free() (for each use) to create memory. This is of course a rule-of-thumb, and a gross generalization. As you gain experience using memory, you will find scenarios where even when size information is known before run-time, you will choose to dynamically allocate due to some other criteria. (size comes to mind)
If you know in advance that you only require an array of 10 chars, you should just say char array[10]. malloc is useful if you don't know in advance how much storage you need. It is also useful if you need storage that is valid after the current function returns. If you declare array as char array[10], it will be allocated on the stack. This data will not be valid after your function returns. Storage that you obtain from malloc is valid until you call free on it.
Also, there is no need to cast the return value of malloc.
Why to use free after malloc can be understood in the way that it is a good style to free memory as soon as you don't need it. However if you dont free the memory then it would not harm much but only your run time cost will increase.
You may also choose to leave memory unfreed when you exit the program. malloc() uses the heap and the complete heap of a process is freed when the process exits. The only reason why people insist on freeing the memory is to avoid memory leaks.
From here:
Allocation Myth 4: Non-garbage-collected programs should always
deallocate all memory they allocate.
The Truth: Omitted deallocations in frequently executed code cause
growing leaks. They are rarely acceptable. but Programs that retain
most allocated memory until program exit often perform better without
any intervening deallocation. Malloc is much easier to implement if
there is no free.
In most cases, deallocating memory just before program exit is
pointless. The OS will reclaim it anyway. Free will touch and page in
the dead objects; the OS won't.
Consequence: Be careful with "leak detectors" that count allocations.
Some "leaks" are good!
Also the wiki has a good point in Heap base memory allocation:-
The heap method suffers from a few inherent flaws, stemming entirely
from fragmentation. Like any method of memory allocation, the heap
will become fragmented; that is, there will be sections of used and
unused memory in the allocated space on the heap. A good allocator
will attempt to find an unused area of already allocated memory to use
before resorting to expanding the heap. The major problem with this
method is that the heap has only two significant attributes: base, or
the beginning of the heap in virtual memory space; and length, or its
size. The heap requires enough system memory to fill its entire
length, and its base can never change. Thus, any large areas of unused
memory are wasted. The heap can get "stuck" in this position if a
small used segment exists at the end of the heap, which could waste
any magnitude of address space, from a few megabytes to a few hundred.
While taking my first steps with C, I quickly noticed that int array[big number] causes my programs to crash when called inside a function. Not quite as quickly, I discovered that I can prevent this from happening by defining the array with global scope (outside the functions) or using malloc.
My question is:
Starting at which size is it necessary to use one of the above methods to make sure my programs won't crash?
I mean, is it safe to use just, e.g., int i; for counters and int chars[256]; for small arrays or should I just use malloc for all local variables?
You should understand what the difference is between int chars[256] in a function and using malloc().
In short, the former places the entire array on the stack. The latter allocates the memory you requested from the heap. Generally speaking, the heap is much larger than the stack, but the size of each can be adjusted.
Another key difference is that a variable allocated on the stack will technically be gone after you return from the method. (Oh, your program may function as though it's not gone for a bit if you continue to access that array, but ho ho ho danger lurks.) A hunk of memory allocated with malloc will remain allocated until you explicitly free it or the program exits.
You should use malloc for your dynamic memory allocation. For statically sized arrays (or any other object) within functions, if the memory required is to big you will quickly get a segmentation fault. I don't think a 'safe limit' can be defined, its probably implementation specific and other factors come in play too, like the current stack and objects within it created by callers to the current function. I would be tempted to say that anything below the page size (usually 4kb) should be safe as long as there is no recursion involved, but I do not think there are such guarantees.
It depends. If you have some guarantee that a line will never be longer than 100 ... 1000 characters you can get away with a fixed size buffer. If you don't: you don't. There is a difference between reading in a neat x KB config file and a x GB XML file (with no CR/LF). It depends.
The next choice is: do you want your program to die gracefully? It is only a design choice.
I'm trying to port a C library to a embedded platform (Xilinx Microblaze), and the library contains some calls to malloc(), alloc(), calloc() and free().
These functions calls requite additional libraries to be imported in to the embedded platform, and will make the program code larger.
What's the best steps to take to remove dynamic allocation from a C program, and only use static allocation. What are the facts i should find out, what calculations should i make ? Any tips are welcome.
example of malloc call:
decoder->sync = malloc(sizeof(*decoder->sync));
if (decoder->sync == 0)
return -1;
Many Thanks,
Rosh
There are two issues to deal with when converting dynamic memory allocations (runtime) to static allocations (compile time). First, the compiler obviously has to know how much memory to allocate at compile time. In your example above it looks like whatever decoder->sync points to is a constant size, so it shouldn't be a problem. If you were allocating memory for a byte array for a variable length data sequence, though, you would have a problem. You would either have to allocate enough for the maximum possible data length, or break the data up into chunks, or... hopefully you get the idea.
The other issue is heap vs. stack. All dynamic memory allocations come from the heap. Non-global static memory allocations come from the stack, and stacks can be pretty small in embedded environments. This means that if the memory allocation is medium-to-largeish, you will probably need to make it global or "static" (locally scoped static variables also come out of the heap) to avoid stack overflow, even if the variable would not otherwise need to be global.
Hope this makes sense.
I know its possible to increase the size of a dynamically allocated array.
But can I increase the size of a statically allocated array?
If yes,how?
EDIT: Though this question is intended for C language, consider other languages too.Is it possible in any other language?
Simple answer is no, this cannot be done. Hence the name "static".
Now, lots of languages have things that look like statically allocated arrays but are actually statically allocated references to a dynamically allocated array. Those you could resize.
in VB .NET it would be:
Redim Preserve ArrayName(NewSize)
not sure what langauge you're after though...
And I wouldn't use this command a lot... its terribly inefficient. Linked lists and growing data structures are much more efficient.
No. It is not. There are two options here:
Use a dynamic one
Or,at the risk of wasting memory, if you have an idea about the maximum number of elements that the array will store, statically allocate accordingly
Yes, that was C.
If you're careful, you can use alloca(). The array is allocated on the stack, but in terms of the code style it's a lot like if you used malloc (you don't have to free it though, that's done automatically). I'll let you decide whether to call that a "static" array.
No. Static allocation gives the compiler permission to make all kinds of assumptions which are then baked into the program during compilation.
Among those assumptions are that:
it is safe to put other data immediately after the array (not leaving you room to grow), and
that the array starts at a certain address, which then becomes part of the machine code of the program; you can't allocate a new array somewhere (and use it) because the references to the address can't be updated.
(Well, references could be updated, if the program was stored in ram, but self-modifying programs are highly frowned upon, and surely more trouble than dynamic arrays.)
Technically, in C it isnĀ“t even possible to increase the size of a dynamically allocated array.
In fact, realloc() does some kind of "create new object & copy the data" routine. It does not modify the size of an existant heap-memory object at all.
So the answer is simple as that, that you are not be able to change the size of any object or array of objects after it has been allocated, neither if it was dynamically or statically allocated.
What you can do is to use the same strategy by developing a function which is creating another static allocated array of objects with the desired size and copy the data. If the new array of objects is smaller than the old one, the values inside the difference are discarded.
The only difference is, that the size of the new array, equivalent to the size of the old array, need to be fixed at compile-time.
Given a pointer to some variable.. is there a way to check whether it was statically or dynamically allocated??
Quoting from your comment:
im making a method that will basically get rid of a struct. it has a data member which is a pointer to something that may or may not be malloced.. depending on which one, i would like to free it
The correct way is to add another member to the struct: a pointer to a deallocation function.
It is not just static versus dynamic allocation. There are several possible allocators, of which malloc() is just one.
On Unix-like systems, it could be:
A static variable
On the stack
On the stack but dynamically allocated (i.e. alloca())
On the heap, allocated with malloc()
On the heap, allocated with new
On the heap, in the middle of an array allocated with new[]
On the heap, within a struct allocated with malloc()
On the heap, within a base class of an object allocated with new
Allocated with mmap
Allocated with a custom allocator
Many more options, including several combinations and variations of the above
On Windows, you also have several runtimes, LocalAlloc, GlobalAlloc, HeapAlloc (with several heaps which you can create easily), and so on.
You must always release memory with the correct release function for the allocator you used. So, either the part of the program responsible for allocating the memory should also free the memory, or you must pass the correct release function (or a wrapper around it) to the code which will free the memory.
You can also avoid the whole issue by either requiring the pointer to always be allocated with a specific allocator or by providing the allocator yourself (in the form of a function to allocate the memory and possibly a function to release it). If you provide the allocator yourself, you can even use tricks (like tagged pointers) to allow one to also use static allocation (but I will not go into the details of this approach here).
Raymond Chen has a blog post about it (Windows-centric, but the concepts are the same everywhere): Allocating and freeing memory across module boundaries
The ACE library does this all over the place. You may be able to check how they do it. In general you probably shouldn't need to do this in the first place though...
Since the heap, the stack, and the static data area generally occupy different ranges of memory, it is possible with intimate knowledge of the process memory map, to look at the address and determine which allocation area it is in. This technique is both architecture and compiler specific, so it makes porting your code more difficult.
Most libc malloc implementations work by storing a header before each returned memory block which has fields (to be used by the free() call) which has information about the size of the block, as well as a 'magic' value. This magic value is to protect against the user accidently deleting a pointer which wasn't alloc'd (or freeing a block which was overwritten by the user). It's very system specific so you'd have to look at the implementation of your libc library to see exactly what magic value was there.
Once you know that, you move the given pointer back to point at header and then check it for the magic value.
Can you hook into malloc() itself, like the malloc debuggers do, using LD_PRELOAD or something? If so, you could keep a table of all the allocated pointers and use that. Otherwise, I'm not sure. Is there a way to get at malloc's bookkeeping information?
Not as a standard feature.
A debug version of your malloc library might have some function to do this.
You can compare its address to something you know to be static, and say it's malloced only if it's far away, if you know the scope it should be coming from, but if its scope is unknown, you can't really trust that.
1.) Obtain a map file for the code u have.
2.) The underlying process/hardware target platform should have a memory map file which typically indicates - starting address of memory(stack, heap, global0, size of that block, read-write attributes of that memory block.
3.) After getting the address of the object(pointer variable) from the mao file in 1.) try to see which block that address falls into. u might get some idea.
=AD