I have a problem understanding how to build view models based on the following models
(I simplified the models to be clearer)
public class Hit
{
public bool On { get; set;}
public Track Track { get; set; }
}
public class Track
{
public ObservableCollection<Hit> Hits { get; set; }
public LinearGradientBrush Color { get; set; }
public Pattern Pattern { get; set; }
}
public class Pattern
{
public string Name { get; set; }
public ObservableCollection<Tracks> Tracks { get; set; }
}
Now, my problem is, how to build the ViewModels..
I need to keep the original relationships through the models, beacaus i have a Serialize() method on the Pattern that serializes it to an XML file.. (with the related Tracks and Hits)
To be able to bind the pattern to the user controls and it's nested templates I should also have a PatternViewModel with an ObservableCollection<TrackViewModel> in it, same thing for the TrackViewModel and the HitViewModel.. and i neet to have custom presentation properties on the view models that aren't part of the business object (colors and more..)
It just seem not a good thing to me to duplicate all of the relationships of the models on the view models...
and keeping track of all this relations while coding the viewmodels is also much more error prone..
anyone has a better approach/solution?
One thing I've done, with some success, is to move the ObservableCollection out of the model. Here's my general pattern:
In the model objects, expose a property of type IEnumerable<TModel> that gives read-only access to the collection. Use a plain old List<TModel>, not an ObservableCollection, as the backing collection.
For code that needs to mutate the models' collections (add, delete, etc.), add methods to the model object. Don't have outside code directly manipulating the collection; encapsulate that inside methods on the model.
Add events to the model for each type of change you allow. For example, if your model only supports adding items to the end of the collection, and deleting items, then you would need an ItemAdded event and an ItemDeleted event. Create an EventArgs descendant that gives information about the item that was added. Fire these events from the mutation methods.
In your ViewModel, have an ObservableCollection<TNestedViewModel>.
Have the ViewModel hook the events on the model. Whenever the model says an item was added, instantiate a ViewModel and add it to the ViewModel's ObservableCollection. Whenever the model says an item was deleted, iterate the ObservableCollection, find the corresponding ViewModel, and remove it.
Apart from the event handlers, make sure all of the collection-mutation code is done via the model -- treat the ViewModel's ObservableCollection as strictly something for the view's consumption, not something you use in code.
This makes for a lot of duplicate code for each different ViewModel, but it's the best I've been able to come up with. It does at least scale based on the complexity you need -- if you have a collection that's add-only, you don't have to write much code; if you have a collection that supports arbitrary reordering, inserts, sorting, etc., it's much more work.
I ended up using part of the solution that Joe White suggested, in a slighty differ manner
The solution was to just leave the models as they were at the beginning, and attaching to the collections an eventhandler for CollectionChanged of the inner collections, for example, the PatternViewModel would be:
public class PatternViewModel : ISerializable
{
public Pattern Pattern { get; set; }
public ObservableCollection<TrackViewModel> Tracks { get; set; }
public PatternViewModel(string name)
{
Pattern = new Pattern(name);
Tracks = new ObservableCollection<TrackViewModel>();
Pattern.Tracks.CollectionChanged += new NotifyCollectionChangedEventHandler(Tracks_CollectionChanged);
}
void Tracks_CollectionChanged(object sender, NotifyCollectionChangedEventArgs e)
{
switch (e.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (Track track in e.NewItems)
{
var position = Pattern.Tracks.IndexOf((Track) e.NewItems[0]);
Tracks.Insert(position,new TrackViewModel(track, this));
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (Track track in e.OldItems)
Tracks.Remove(Tracks.First(t => t.Track == track));
break;
case NotifyCollectionChangedAction.Move:
for (int k = 0; k < e.NewItems.Count; k++)
{
var oldPosition = Tracks.IndexOf(Tracks.First(t => t.Track == e.OldItems[k]));
var newPosition = Pattern.Tracks.IndexOf((Track) e.NewItems[k]);
Tracks.Move(oldPosition, newPosition);
}
break;
}
}
}
So i can attach the new Color/Style/Command on the view models to keep my base models clean
And whenever I add/remove/move items in the base models collection, the view models collections remain in sync with each other
Luckily I don't have to manage lots of object in my application, so duplicated data and performance won't be a problem
I don't like it too much, but it works well, and it's not a huge amount of work, just an event handler for the view model that contains others view model collections (in my case, one for PatternViewModel to sync TrackViewModels and another on TrackViewModel to manage HitViewModels)
Still interested in your thoughs or better ideas =)
I think I had the same problem and if you do it like "PatternViewModel with an ObservableCollection<TrackViewModel>" you also get a massive impact on your performance because you start duplicating data.
My approach was to build - for your expample - a PatternViewModel with a ObservableCollection<Track>. It's no contradiction to MVVM because the view is bound to the collection.
This way you may avoid the duplication of the relationships.
One solution I've been considering, although I'm not sure if it would work perfectly in practice, is to use converters to create a viewmodel around your model.
So in your case, you could bind Tracks directly to (as an example) a listbox, with a converter that creates a new TrackViewModel from the Track. All your control would ever see would be a TrackViewModel object, and all your models will ever see is other models.
I'm not sure about the dynamic updating of this idea though, I've not tried it out yet.
Related
I'm still not totally sure what constitutes a view model. I have a class that I use to wrap my model and alter the data slightly, but I am not sure whether it constitutes a view model. What is necessary to be considered a view model? Is it merely not supposed to have direct dependencies on the view, so that the viewmodel does not know how the view uses its properties and the view does not know what is in the viewmodel? and when the view wants to update anything it just gives some abstract command that the viewmodel takes and uses to update the model?
As I understand it in MVVM, I'm supposed to use properties on the view that bind to properties on the viewmodel that bind to properties on the model.
and in the reverse direction, I'm supposed to use commands from the view to the viewmodel, which then can either uses Icommand to command the model, or can just call public functions in the model to make changes to it.
One confusing thing is that in the example of MVVM that I saw made it seem like in MVVM the view should have no code behind other than perhaps creating commands, but I don't see how I could do that in my current project. I'm making a custom control using lots of controls that are interacting on events.
how would I make one treeview expand on another treeview's expand without using events?
Often, View Models end up being very similar to your domain models. One of the main goals of having View Models is to separate the GUI development from the business logic. For example, let's say you have a "User" domain model that has an IsAdmin property which you don't want exposed to the View. You create a View Model called "UserViewModel" that still has the ID, Username, and Password (see example code below), but doesn't have an IsAdmin property. Another approach is to use the domain model inside your view model, see the "AlternateUserViewModel" class below. There are pros and cons to any View Model solution. Creating the UserViewModel class with properties means you are essentially duplicating the objects you created for the domain model, since often times your domain models will be very similar to your view models. With the AlternateUserViewModel approach, there's not clear separation between your business logic layer and your GUI layer because the view model still needs to "know" about the domain model. What approach you decide on really depends on the environment you're working in. For personal projects, I like using the 2nd approach because separating the business logic from the design layer isn't such a major concern that I wouldn't want to let the view model layer "see" the domain model layer, but for a large corporation where you have separate teams working on the design layer and the back-end, the first approach may be preferred.
public class User
{
public int ID { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public bool IsAdmin { get; set; }
}
public class UserViewModel
{
public int ID { get; set; }
public string Username { get; set; }
public string Password { get; set; }
}
public class AlternateUserViewModel
{
public User User { get; set; }
public User ToDomainModel()
{
if (User == null)
return null;
// if this is an existing user, retrieve it from the database so you're not overwriting the IsAdmin property
if (User.ID != default(int))
{
User existingUser = UserService.GetUserByID(User.ID);
existingUser.Username = User.Username;
existingUser.Password = User.Password;
// IsAdmin is not set because you don't want that property exposed in the View Model
return existingUser;
}
else
{
return new User
{
Username = User.Username,
Password = User.Password,
IsAdmin = false
};
}
}
}
You have a number of questions here (consider breaking it into multiple posts). I'll try to answer some.
I think of ViewModel as THE app, in other words, this is where most of the app's logic happens.
In other words, ViewModel receives an input of:
Commands from the View
Changes in bound properties from the View
Events from a background service (e.g. when data is received from the Web)
Other events from the system or from domain models
and generates an output of:
changing properties that the View would bind to (e.g. IsBusy that could cause the View to display the waiting indicator)
showing/hiding stuff in the View (indirectly, of course, for example using various bool Properties)
causing navigation to other Views (also indirectly, since it doesn't have direct access to NavigatonService available to the View).
Another way to think about the ViewModel is like so: the ViewModel is the complete user-facing state of the system. In other words, this state and nothing else would be used by the View to show/present this state in some user-understandable way.
About Commands vs. Events:
Unfortunately, not everything in WPF is exposed as a Command. Buttons generate Commands, but not all controls do.
Luckily, you can use Behaviors to translate Events to Commands and some frameworks provide the implementation. Here's an example of how MVVM Light does this. Blend also provides this functionality.
Also, why do you need to generate Commands in the code-behind? Frameworks like MVVMLight provide an implementation of a RelayCommand (or DelegateCommand) that removes the need to create different ICommand implementations. You can just as easily implement it yourself.
I'm using the MVVM pattern in our WPF application to allow for comprehensive unit testing. The MVVM pattern itself is working great, however I'm struggling to adapt the pattern in a way that means I can use the design-time data support of WPF.
As I'm using Prism the ViewModel instances are generally injected into the constructor of the view, like so
public MyView(MyViewModel viewModel)
{
DataContext = viewModel;
}
Dependencies for the ViewModel are then injected into the constructor, like so
public class MyViewModel
{
public MyViewModel(IFoo foo, IBar bar)
{
// ...
}
// Gets and sets the model represented in the view
public MyModel { get; set; }
// Read-only properties that the view data binds to
public ICollectionView Rows { get; }
public string Title { get; }
// Read-write properties are databound to the UI and are used to control logic
public string Filter { get; set; }
}
This is generally working really well except when it comes to design data - I wanted to avoid compiling design-data specific classes into my released assembly and so I opted to use the {d:DesignData} approach instead of the {d:DesignInstance} approach, however in order for this to work correctly my ViewModel now needs to have a parameterless constructor. In addition, I also often need to change additional properties either to have setters or to be modifiable collections in order to be able to set these properties in XAML.
public class MyViewModel
{
public MyViewModel()
{
}
public MyViewModel(IFoo foo, IBar bar)
{
// ...
}
// Gets and sets the model represented in the view
public MyModel { get; set; }
// My read-only properties are no longer read-only
public ObservableCollection<Something> Rows { get; }
public string Title { get; set; }
public string Filter { get; set; }
}
This is worrying me:
I have a parameterless constructor that is never intended to be called and isn't unit tested
There are setters for properties that only the ViewModel itself should be calling
My ViewModel is now a jumbled mixture of properties that should be modified by the view, and those that shouldn't - this makes it tricky to tell at a glance which piece of code is responsible for maintaining any given property
Setting certain properties at design time (e.g. to see styling on the Filter text) can actually end up invoking ViewModel logic! (so my ViewModel also needs to be tollerant of otherwise mandatory dependencies being missing at design time)
Is there a better way to get design-time data in a WPF MVVM application in a way that doesn't compromise my ViewModel in this way?
Alternatively should I be building my ViewModel differently so that it has more simple properties with the logic separated out somewhere else.
First, I would recommend you to have a look at this video where Brian Lagunas provides several best practices about MVVM. Brian is - at least - involved in the development of Prism, as his name appears in the nuget packages information. Didn't check further.
On my side I only use bits of Prism, and my Model and ViewModel always offer blank constructors (like what Brian shows), the data context is assigned in the view's XAML, and I set the properties values like :
<MyView.DataContext>
<MyViewModel />
</MyView.DataContext>
and
public void BringSomethingNew()
{
var myView = new View();
(myView.DataContext as ViewModel).Model = myModel;
UseMyView();
}
Another benefit with this approach is that the ViewModel is created once, with the same path at design and run time, so you create less objects and save GC efforts. I find this elegant.
With regards to the setters, the design data will still work if you make them private, like:
public string MyProp { get; private set; }
Ok, customize it to manage NotifyPropertyChange at your convenience, but you've got the idea.
Now, I don't have yet a solution to manage ObesrvableCollections (I face the same problem, although putting multiple values in XAML sometimes work... ???), and yes, I agree that you have to manage the case when the properties are not set, like setting default values in the constructor.
I hope this helps.
I too have worked with NUnit testing with WPF and MVVM implementation. However, my version is reversed from yours. You are creating the view first, then creating the model to control it.
In my version, I create the MVVM model FIRST and can unit test it till the cows come home and not worry about any visual design... if the model is broken, so too will the visual implementation.
in my MVVM model, I have a method to "GetTheViewWindow". So, when I derive from my MVVM baseline, each view model has its own view its responsible for. So via a virtual method, each instance will do its own new view window when being applied for production.
public class MyMVVMBase
{
private MyViewBaseline currentView;
public MyMVVMBase()
{ // no parameters required }
public virtual void GetTheViewWindow()
{ throw new exception( "You need to define the window to get"; ) }
}
public class MyXYZInstanceModel : MyMVVMBase
{
public override void GetTheViewWindow()
{
currentView = new YourActualViewWindow();
}
}
Hope this helps as an alternative to what you are running into.
MVVM pattern is implemented in my Silverlight4 application.
Originally, I worked with ObservableCollection of objects in my ViewModel:
public class SquadViewModel : ViewModelBase<ISquadModel>
{
public SquadViewModel(...) : base(...)
{
SquadPlayers = new ObservableCollection<SquadPlayerViewModel>();
...
_model.DataReceivedEvent += _model_DataReceivedEvent;
_model.RequestData(...);
}
private void _model_DataReceivedEvent(ObservableCollection<TeamPlayerData> allReadyPlayers, ...)
{
foreach (TeamPlayerData tpd in allReadyPlayers)
{
SquadPlayerViewModel sp = new SquadPlayerViewModel(...);
SquadPlayers.Add(sp);
}
}
...
}
Here is a peacie of XAML code for grid displaying:
xmlns:DataControls="clr-namespace:System.Windows.Controls;
assembly=System.Windows.Controls.Data"
...
<DataControls:DataGrid ItemsSource="{Binding SquadPlayers}">
...</DataControls:DataGrid>
and my ViewModel is bound to DataContext property of the view.
This collection (SquadPlayers) is not changed after its creation so I would like to change its type to
List<SquadPlayerViewModel>
. When I did that, I also added
RaisePropertyChanged("SquadPlayers")
in the end of '_model_DataReceivedEvent' method (to notify the grid that list data are changed.
The problem is that on initial displaying grid doesn't show any record... Only when I click on any column header it will do 'sorting' and display all items from the list...
Question1: Why datagrid doesn't contain items initially?
Q2: How to make them displayed automatically?
Thanks.
P.S. Here is a declaration of the new List object in my view-model:
public List<SquadPlayerViewModel> SquadPlayers { get; set; }
You can't use List as a binding source, because List not implement INotifyCollectionChanged it is require for WPF/Silverlight to have knowledge for whether the content of collection is change or not. WPF/Sivlerlight than can take further action.
I don't know why you need List<> on your view model, but If for abstraction reason you can use IList<> instead. but make sure you put instance of ObservableCollection<> on it, not the List<>. No matter what Type you used in your ViewModel Binding Only care about runtime type.
so your code should like this:
//Your declaration
public IList<SquadPlayerViewModel> SquadPlayers { get; set; }
//in your implementation for WPF/Silverlight you should do
SquadPlayers = new ObservableCollection<SquadPlayerViewModel>();
//but for other reason (for non WPF binding) you can do
SquadPlayers = new List<SquadPlayerViewModel>();
I usually used this approach to abstract my "Proxied" Domain Model that returned by NHibernate.
You'll need to have your SquadPlayers List defined something like this:
private ObservableCollection<SquadPlayerViewModel> _SquadPlayers;
public ObservableCollection<SquadPlayerViewModel> SquadPlayers
{
get
{
return _SquadPlayers;
}
set
{
if (_SquadPlayers== value)
{
return;
}
_SquadPlayers= value;
// Update bindings, no broadcast
RaisePropertyChanged("SquadPlayers");
}
}
The problem is that whilst the PropertyChanged event informs the binding of a "change" the value hasn't actually changed, the collection object is still the same object. Some controls save themselves some percieved unnecessary work if they believe the value hasn't really changed.
Try creating a new instance of the ObservableCollection and assigning to the property. In that case the currently assigned object will differ from the new one you create when data is available.
I'm currently working on what will be my first real foray into using MVVM and have been reading various articles on how best to implement it.
My current thoughts are to use my data models effectively as data transfer objects, make them serializable and have them exist on both the client and server sides.
It seems like a logical step given that both object types are really just collections of property getters and setters and another layer in between seems like complete overkill.
Obviously there would be issues with INotifyPropertyChanged not working correctly on the server side as there is no ViewModel to which to communicate, but as long as we are careful about constructing our proper domain model objects from data models in the service layer and not dealing the the data models on the server side I don't think it should be a big issue.
I haven't found too much info about this approach in my reading, so I would like to know if this is a pretty standard thing, is this just assumed to be the de facto way of doing MVVM in a multi-tier environment?
If I've got completely the wrong idea about things then thoughts on other approaches would be appreciated too.
You can use whatever model you feel comfortable with, yes all of your properties will need INotifyPropertyChanged behavior. How this will effect the service layer is entirely down to your implementation.
I'm assuming that you ment that you bind to your DTO's in your view?
How I see it is that there is an impedence mismatch between the layers of the application, that is your
Domain Model probably looks simliar to your Relational Model, with subtle but crucial differences. There is also
a mismatch between the Domain Model and your DTO's (objects may be flattened, computed properties, etc, ...). It's tempting to bind directly to the DTO's as they are probably designed to have what you need for the particular operation, however there is also an impedence mismatch between the DTO and what is needed by the view in order to acheive the desiged outcome. This is where the View Model comes in. The view model has responsibility to proxying the DTO properties to the view, it is responsible for letting the view know if there are validation errors, and routes commands to the appropriate handler (Save, Delete, etc, ...).
I tend to set things up in the following way :
// POCO object. Serializable.
public class AddressDto
{
public int Id { get; set; }
public string Street { get; set; }
public string City { get; set; }
public string Country { get; set; }
}
// IDataErrorInfo for validation.
public class AddressViewModel : INotifyPropertyChanged, IDataErrorInfo
{
private readonly AddressDto addressDto;
public AddressViewModel(AddressDto addressDto)
{
this.addressDto = addressDto;
}
public int Id { /* get and set for property changed event and update dto */ }
public string Street { /* get and set for property changed event and update dto */ }
public string City { /* get and set for property changed event and update dto */ }
public string Country { /* get and set for property changed event and update dto */ }
...
// IDataErrorInfo implementation
}
public class EditAddressViewModel : INotifyPropertyChanged
{
public AddressViewModel Address { /* get and set for property changed event */ }
public ICommand Save { /* setup command */ }
public ICommand Cancel { /* setup command */ }
private void Save()
{
}
private void Cancel()
{
}
}
Your EditAddressView would then bind to the EditAddressViewModel. Basically the rule is all of your UI behavior should be expressed in terms of your view model.
Yes that does mean extra work, howerver there are things you can do to simplify things a bit (code generation etc). I'm actually working on a library that aims to simplify whole MVVM process using a fluent api. Check it out at http://fluentviewmodel.codeplex.com/
I'm no expert on this. I had just the same scenario. I agree with you that that is quite an overkill. I've been using this solution for quite some time now and haven't encountered any issues. The INotifyPropertyChanged isn't a big problem for me since nothing on the server-side will subscribe to the PropertyChanged event. If you will use inheritance on your data models, then all must be serializable. In my scenario, I have two base classes for my data models: one that is used for data transfer, and the other not.
I decided to have a property "Model" on my ViewModel. In the model itself I already implement IPropertyNotifyChanged and IDataErrorInfo. In my ViewModel I thus skip properties where the code would simply "fall-through" to the model. Instead, the View binds directly to the model for those properties.
For more complicated cases, where I have to adjust the data in the model to fit the view, I do this in the ViewModel. Also, the commands, etc. are in the ViewModel. But I do not see the reason to have boilerplate code in the ViewModel repeating the same stuff which I already have in the model.
I noticed that ObservableCollection in WPF reflects changes in GUI only by adding or removing an item in the list, but not by editing it.
That means that I have to write my custom class MyObservableCollection instead.
What is the reason for this behaviour?
Thanks
The ObservableCollection has no way of knowing if you make changes to the objects it contains - if you want to be notified when those objects change then you have to make those objects observable as well (for example by having those objects implement INotifyPropertyChanged)
another way of achieving this would be that you implement a new XXXViewModel class that derives from DependencyObject and you put this one in the ObservableCollection.
for this look at this very good MVVM introduction: http://blog.lab49.com/archives/2650
an example for such a class would be:
public class EntryViewModel : DependencyObject
{
private Entry _entry;
public EntryViewModel(Entry e)
{
_entry = e;
SetProperties(e);
}
private void SetProperties(Entry value)
{
this.Id = value.Id;
this.Title = value.Title;
this.CreationTimestamp = value.CreationTimestamp;
this.LastUpdateTimestamp = value.LastUpdateTimestamp;
this.Flag = value.Flag;
this.Body = value.Body;
}
public Entry Entry
{
get {
SyncBackProperties();
return this._entry;
}
}
public Int64 Id
{
get { return (Int64)GetValue(IdProperty); }
set { SetValue(IdProperty, value); }
}
// Using a DependencyProperty as the backing store for Id. This enables animation, styling, binding, etc...
public static readonly DependencyProperty IdProperty =
DependencyProperty.Register("Id", typeof(Int64), typeof(EntryViewModel), new UIPropertyMetadata(new Int64()));
}}
important things here:
- it derives from DependencyObject
- it operates with DependencyProperties to support WPFs databinding
br
sargola
You can register a method in the view model class aginst the PropertyChanged event of data class objects and listen to them in View model when any change in the property of the data objects happen. This is very easy and straight way to have the control in View model when the items of an observable collection changes. Hope this helps...
Probably because items have no way to alert the collection when they are edited - i.e. they might not be observable. Other classes would have similar behavior - no way to alert you to a every change in the graph of referenced classes.
As a work-around, you could extract the object from the collection and then reinsert it after you are done processing. Depending on your requirements and concurrency model, this could just make the program ugly, though. This is a quick hack, and not suitable for anything that requires quality.
Instead, you could implement the collection with an update method that specifically triggers the ContentChanged (not sure about the name) event. It's not pretty, but it is at least quite easy to deal with.
Ideally, as kragen2uk says, it would be best to make the objects observable and keep your client code clean and simple.
see also this question.