Should I use DTOs as my data models in MVVM? - wpf

I'm currently working on what will be my first real foray into using MVVM and have been reading various articles on how best to implement it.
My current thoughts are to use my data models effectively as data transfer objects, make them serializable and have them exist on both the client and server sides.
It seems like a logical step given that both object types are really just collections of property getters and setters and another layer in between seems like complete overkill.
Obviously there would be issues with INotifyPropertyChanged not working correctly on the server side as there is no ViewModel to which to communicate, but as long as we are careful about constructing our proper domain model objects from data models in the service layer and not dealing the the data models on the server side I don't think it should be a big issue.
I haven't found too much info about this approach in my reading, so I would like to know if this is a pretty standard thing, is this just assumed to be the de facto way of doing MVVM in a multi-tier environment?
If I've got completely the wrong idea about things then thoughts on other approaches would be appreciated too.

You can use whatever model you feel comfortable with, yes all of your properties will need INotifyPropertyChanged behavior. How this will effect the service layer is entirely down to your implementation.
I'm assuming that you ment that you bind to your DTO's in your view?
How I see it is that there is an impedence mismatch between the layers of the application, that is your
Domain Model probably looks simliar to your Relational Model, with subtle but crucial differences. There is also
a mismatch between the Domain Model and your DTO's (objects may be flattened, computed properties, etc, ...). It's tempting to bind directly to the DTO's as they are probably designed to have what you need for the particular operation, however there is also an impedence mismatch between the DTO and what is needed by the view in order to acheive the desiged outcome. This is where the View Model comes in. The view model has responsibility to proxying the DTO properties to the view, it is responsible for letting the view know if there are validation errors, and routes commands to the appropriate handler (Save, Delete, etc, ...).
I tend to set things up in the following way :
// POCO object. Serializable.
public class AddressDto
{
public int Id { get; set; }
public string Street { get; set; }
public string City { get; set; }
public string Country { get; set; }
}
// IDataErrorInfo for validation.
public class AddressViewModel : INotifyPropertyChanged, IDataErrorInfo
{
private readonly AddressDto addressDto;
public AddressViewModel(AddressDto addressDto)
{
this.addressDto = addressDto;
}
public int Id { /* get and set for property changed event and update dto */ }
public string Street { /* get and set for property changed event and update dto */ }
public string City { /* get and set for property changed event and update dto */ }
public string Country { /* get and set for property changed event and update dto */ }
...
// IDataErrorInfo implementation
}
public class EditAddressViewModel : INotifyPropertyChanged
{
public AddressViewModel Address { /* get and set for property changed event */ }
public ICommand Save { /* setup command */ }
public ICommand Cancel { /* setup command */ }
private void Save()
{
}
private void Cancel()
{
}
}
Your EditAddressView would then bind to the EditAddressViewModel. Basically the rule is all of your UI behavior should be expressed in terms of your view model.
Yes that does mean extra work, howerver there are things you can do to simplify things a bit (code generation etc). I'm actually working on a library that aims to simplify whole MVVM process using a fluent api. Check it out at http://fluentviewmodel.codeplex.com/

I'm no expert on this. I had just the same scenario. I agree with you that that is quite an overkill. I've been using this solution for quite some time now and haven't encountered any issues. The INotifyPropertyChanged isn't a big problem for me since nothing on the server-side will subscribe to the PropertyChanged event. If you will use inheritance on your data models, then all must be serializable. In my scenario, I have two base classes for my data models: one that is used for data transfer, and the other not.

I decided to have a property "Model" on my ViewModel. In the model itself I already implement IPropertyNotifyChanged and IDataErrorInfo. In my ViewModel I thus skip properties where the code would simply "fall-through" to the model. Instead, the View binds directly to the model for those properties.
For more complicated cases, where I have to adjust the data in the model to fit the view, I do this in the ViewModel. Also, the commands, etc. are in the ViewModel. But I do not see the reason to have boilerplate code in the ViewModel repeating the same stuff which I already have in the model.

Related

Correct way to handle commands that rely on multiple view models

I'm relatively new to WPF and MVVM and i am trying to understand how to use commands correctly when they have dependencies in more than 1 view model.
A couple of examples:
In my current application i have a RelayCommand which causes a save action to occur in a couple of different view models (they write a couple of different files). Currently i am handling this using a the mvvmlight messenger to send a message to those view models to get them to do the save which i think is the correct way to do it as it avoids having to provide some kind of delegate or event to/on those view models.
I have a RelayCommand in a view model that has a CanExecute method which relies on the state of 2 other view models. I've currently handled this via the mvvmlight messenger as well by having changes in the view models the CanExecute method depends on message that their state is now valid for the operation. This seems messy but the only alternative i could think of was to use a delegate or event effectively weaving the view models together which i believe i should be avoiding.
Is there some generally accepted way to deal with this which i am missing?
In general your view model layer should have a 1:1 relationship with your view, there should be no good reason for a "Save" function to exist in a view model which is then called by another view model.
What it sounds like you should be doing is putting that logic into a service i.e. something like this:
public interface ISerializationService
{
void Save(SomeData data);
}
Then you need an implementation for this service that does the actual work:
public class SerializationService : ISerializationService
{
void Save(SomeData data)
{
// actual save happens here
}
}
Your view models should then contain properties that point to instances of these services:
public class MyViewModel : ViewModelBase
{
[Inject]
public ISerializationService SerializationService { get; set; }
// called when the user clicks a button or something
private void ButtonClickCommand()
{
this.SerializationService.Save(this.SomeData);
}
}
The only question remaining is "What sets the value of SerializationService?", and for that you need a dependency injection framework. There are plenty out there, MVVMLight installs one itself, but Ninject is the de-facto standard. When implemented properly the injection framework will create all view models for you and then "inject" the dependencies, i.e. your SerializationService property, of type ISerializationService, will be initialized with an instance of your SerializationService class (which in a case like this will also be configured to be a singleton).
Dependency Injection takes a bit of work to get your head around but once you start using it you'll never look back. It facilitates complete separation-of-concerns whilst alleviating the need to pass pointers to everything all up and down your architectural hierarchy.

What constitutes a viewmodel?

I'm still not totally sure what constitutes a view model. I have a class that I use to wrap my model and alter the data slightly, but I am not sure whether it constitutes a view model. What is necessary to be considered a view model? Is it merely not supposed to have direct dependencies on the view, so that the viewmodel does not know how the view uses its properties and the view does not know what is in the viewmodel? and when the view wants to update anything it just gives some abstract command that the viewmodel takes and uses to update the model?
As I understand it in MVVM, I'm supposed to use properties on the view that bind to properties on the viewmodel that bind to properties on the model.
and in the reverse direction, I'm supposed to use commands from the view to the viewmodel, which then can either uses Icommand to command the model, or can just call public functions in the model to make changes to it.
One confusing thing is that in the example of MVVM that I saw made it seem like in MVVM the view should have no code behind other than perhaps creating commands, but I don't see how I could do that in my current project. I'm making a custom control using lots of controls that are interacting on events.
how would I make one treeview expand on another treeview's expand without using events?
Often, View Models end up being very similar to your domain models. One of the main goals of having View Models is to separate the GUI development from the business logic. For example, let's say you have a "User" domain model that has an IsAdmin property which you don't want exposed to the View. You create a View Model called "UserViewModel" that still has the ID, Username, and Password (see example code below), but doesn't have an IsAdmin property. Another approach is to use the domain model inside your view model, see the "AlternateUserViewModel" class below. There are pros and cons to any View Model solution. Creating the UserViewModel class with properties means you are essentially duplicating the objects you created for the domain model, since often times your domain models will be very similar to your view models. With the AlternateUserViewModel approach, there's not clear separation between your business logic layer and your GUI layer because the view model still needs to "know" about the domain model. What approach you decide on really depends on the environment you're working in. For personal projects, I like using the 2nd approach because separating the business logic from the design layer isn't such a major concern that I wouldn't want to let the view model layer "see" the domain model layer, but for a large corporation where you have separate teams working on the design layer and the back-end, the first approach may be preferred.
public class User
{
public int ID { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public bool IsAdmin { get; set; }
}
public class UserViewModel
{
public int ID { get; set; }
public string Username { get; set; }
public string Password { get; set; }
}
public class AlternateUserViewModel
{
public User User { get; set; }
public User ToDomainModel()
{
if (User == null)
return null;
// if this is an existing user, retrieve it from the database so you're not overwriting the IsAdmin property
if (User.ID != default(int))
{
User existingUser = UserService.GetUserByID(User.ID);
existingUser.Username = User.Username;
existingUser.Password = User.Password;
// IsAdmin is not set because you don't want that property exposed in the View Model
return existingUser;
}
else
{
return new User
{
Username = User.Username,
Password = User.Password,
IsAdmin = false
};
}
}
}
You have a number of questions here (consider breaking it into multiple posts). I'll try to answer some.
I think of ViewModel as THE app, in other words, this is where most of the app's logic happens.
In other words, ViewModel receives an input of:
Commands from the View
Changes in bound properties from the View
Events from a background service (e.g. when data is received from the Web)
Other events from the system or from domain models
and generates an output of:
changing properties that the View would bind to (e.g. IsBusy that could cause the View to display the waiting indicator)
showing/hiding stuff in the View (indirectly, of course, for example using various bool Properties)
causing navigation to other Views (also indirectly, since it doesn't have direct access to NavigatonService available to the View).
Another way to think about the ViewModel is like so: the ViewModel is the complete user-facing state of the system. In other words, this state and nothing else would be used by the View to show/present this state in some user-understandable way.
About Commands vs. Events:
Unfortunately, not everything in WPF is exposed as a Command. Buttons generate Commands, but not all controls do.
Luckily, you can use Behaviors to translate Events to Commands and some frameworks provide the implementation. Here's an example of how MVVM Light does this. Blend also provides this functionality.
Also, why do you need to generate Commands in the code-behind? Frameworks like MVVMLight provide an implementation of a RelayCommand (or DelegateCommand) that removes the need to create different ICommand implementations. You can just as easily implement it yourself.

Using WPF design data with the MVVM pattern

I'm using the MVVM pattern in our WPF application to allow for comprehensive unit testing. The MVVM pattern itself is working great, however I'm struggling to adapt the pattern in a way that means I can use the design-time data support of WPF.
As I'm using Prism the ViewModel instances are generally injected into the constructor of the view, like so
public MyView(MyViewModel viewModel)
{
DataContext = viewModel;
}
Dependencies for the ViewModel are then injected into the constructor, like so
public class MyViewModel
{
public MyViewModel(IFoo foo, IBar bar)
{
// ...
}
// Gets and sets the model represented in the view
public MyModel { get; set; }
// Read-only properties that the view data binds to
public ICollectionView Rows { get; }
public string Title { get; }
// Read-write properties are databound to the UI and are used to control logic
public string Filter { get; set; }
}
This is generally working really well except when it comes to design data - I wanted to avoid compiling design-data specific classes into my released assembly and so I opted to use the {d:DesignData} approach instead of the {d:DesignInstance} approach, however in order for this to work correctly my ViewModel now needs to have a parameterless constructor. In addition, I also often need to change additional properties either to have setters or to be modifiable collections in order to be able to set these properties in XAML.
public class MyViewModel
{
public MyViewModel()
{
}
public MyViewModel(IFoo foo, IBar bar)
{
// ...
}
// Gets and sets the model represented in the view
public MyModel { get; set; }
// My read-only properties are no longer read-only
public ObservableCollection<Something> Rows { get; }
public string Title { get; set; }
public string Filter { get; set; }
}
This is worrying me:
I have a parameterless constructor that is never intended to be called and isn't unit tested
There are setters for properties that only the ViewModel itself should be calling
My ViewModel is now a jumbled mixture of properties that should be modified by the view, and those that shouldn't - this makes it tricky to tell at a glance which piece of code is responsible for maintaining any given property
Setting certain properties at design time (e.g. to see styling on the Filter text) can actually end up invoking ViewModel logic! (so my ViewModel also needs to be tollerant of otherwise mandatory dependencies being missing at design time)
Is there a better way to get design-time data in a WPF MVVM application in a way that doesn't compromise my ViewModel in this way?
Alternatively should I be building my ViewModel differently so that it has more simple properties with the logic separated out somewhere else.
First, I would recommend you to have a look at this video where Brian Lagunas provides several best practices about MVVM. Brian is - at least - involved in the development of Prism, as his name appears in the nuget packages information. Didn't check further.
On my side I only use bits of Prism, and my Model and ViewModel always offer blank constructors (like what Brian shows), the data context is assigned in the view's XAML, and I set the properties values like :
<MyView.DataContext>
<MyViewModel />
</MyView.DataContext>
and
public void BringSomethingNew()
{
var myView = new View();
(myView.DataContext as ViewModel).Model = myModel;
UseMyView();
}
Another benefit with this approach is that the ViewModel is created once, with the same path at design and run time, so you create less objects and save GC efforts. I find this elegant.
With regards to the setters, the design data will still work if you make them private, like:
public string MyProp { get; private set; }
Ok, customize it to manage NotifyPropertyChange at your convenience, but you've got the idea.
Now, I don't have yet a solution to manage ObesrvableCollections (I face the same problem, although putting multiple values in XAML sometimes work... ???), and yes, I agree that you have to manage the case when the properties are not set, like setting default values in the constructor.
I hope this helps.
I too have worked with NUnit testing with WPF and MVVM implementation. However, my version is reversed from yours. You are creating the view first, then creating the model to control it.
In my version, I create the MVVM model FIRST and can unit test it till the cows come home and not worry about any visual design... if the model is broken, so too will the visual implementation.
in my MVVM model, I have a method to "GetTheViewWindow". So, when I derive from my MVVM baseline, each view model has its own view its responsible for. So via a virtual method, each instance will do its own new view window when being applied for production.
public class MyMVVMBase
{
private MyViewBaseline currentView;
public MyMVVMBase()
{ // no parameters required }
public virtual void GetTheViewWindow()
{ throw new exception( "You need to define the window to get"; ) }
}
public class MyXYZInstanceModel : MyMVVMBase
{
public override void GetTheViewWindow()
{
currentView = new YourActualViewWindow();
}
}
Hope this helps as an alternative to what you are running into.

How to update the UI using bindings

I have a DataGrid and two ListBoxes in my window. I am using Entity Framework to Connect to my SQL Server. Depending on the selections I make in the ListBoxes parameters will be passed to my stored procedure and data for my DataGrid will be retrieved. I was able to implement this functionality without using MVVM. I would like to know ways to implement this using MVVM. Please Help me out. Thanks in Advance.
First of all, MVVM is about separating the concerns of your code into the appropriate area. For example, talking to your database via EF should be done in the Model1. The ViewModel is responsible for holding the data, and for shaping or massaging it to make it more suitable for display (i.e. transforming enums to colors2, etc).
To implement your functionality in a MVVM way, you will need to use binding, and bind your viewmodel to your view:
<MyControl>
<LayoutRoot>
<ListBox ItemsSource={Binding MyItems} SelectedItem={Binding MySelection} />
</LayoutRoot>
</MyControl>
in the code behind for the View:
public class MyControl
{
public MyControl()
{
this.DataContext = new MyViewModel();
}
}
and your ViewModel will look something like this:
public class MyViewModel : INotifyPropertyChanged
{
public ObservableCollection<MyDataObject> MyItems
{
get { return _myItems; }
set
{
_myItems = value;
OnPropertyChanged("MyItems");
}
}
public MyDataObject MySelection { get; set; }
public void DoSomethingWithDatabase()
{
Model.DoSomething(MySelection);
}
}
This is just a VERY simple example to illustrate what is required if you do things the MVVM way (and I've deliberately missed out a bunch of stuff). To do a proper example and document all the essential bits you need to know would take at least a chapter in a book, so I'll refer you to a MSDN article for further reading: Implementing the Model-View-ViewModel Pattern.
1 And the Model may just be a stepping stone if you also implement SOA, the Model might just call a service which then talks to the database.
2 This can also be done with Converters in the View, but may not always be possible or practical in a converter.

How have you combined the advantages of the direct View-to-Model approach and MVVM in your WPF projects?

In our application we have many Model objects that have hundreds of properties.
For every property on the model:
public string SubscriptionKind { get; set; }
...100x...
we had to make an INotifyPropertyChanged-enabled property on the ViewModel:
#region ViewModelProperty: SubscriptionKind
private int _subscriptionKind;
public int SubscriptionKind
{
get
{
return _subscriptionKind;
}
set
{
_subscriptionKind = value;
OnPropertyChanged("SubscriptionKind");
}
}
#endregion
...100x...
which meant that when our View sent the Save event, we had to remap all these values of the view model back into the model:
customer.SubscriptionKind = this.SubscriptionKind
...100x...
This became tedious and time-consuming as the models kept changing and we had to map all changes up into the ViewModels.
After awhile we realized that it would be more straight-forward to just connect the DataContext of the View directly to the Model which enables us to bind the XAML elements directly to the Model object properties so that the save event would simply save the object without any mapping whatsoever.
What we lost in this move is:
the ability via UpdateSourceTrigger=PropertyChanged to do fine-grained validation and manipulation in the ViewModel Property Setters, which I really liked: this we don't have anymore since any change in XAML simple changes the dumb property on the Model
the ability (in the future) to create mock views which test our viewmodel's UI logic in a novel way, e.g. "if property SubscriptionKind is set to "Yearly" then (1) change discount to 10%, (2) run "congratulations animation", and (3) make order button more prominent.
Both of these approaches have obvious advantages, e.g. the first way "View-direct-to-Model" approach especially when combined with LINQ-to-SQL is pragmatic and enables you to produce useful software fast, and as long as you use {Binding...} instead of x:Name you still have the ability to "hand off your views to a Blend Designer".
On the other hand, although MVVM requires you to maintain tedious mapping of Model to ViewModel, it gives you powerful validation and testing advantages that the first approach doesn't have.
How have you been able to combine the advantages of these two approaches in your projects?
Since your ViewModel has access to the model, you can also just directly wrap the model's properties:
#region ViewModelProperty: SubscriptionKindprivate
// int _subscriptionKind; - Use the model directly
public int SubscriptionKind
{
get
{
return this.Model.SubscriptionKind;
}
set
{
if (this.Model.SubscriptionKind != value)
{
this.Model.SubscriptionKind = value;
OnPropertyChanged("SubscriptionKind");
}
}
}
#endregion
The advantage here is you can keep your validation in place in the ViewModel if you wish, and have more control over how it's set back to your model, but there is less duplication in place.
Why not use a mapping tool like AutoMapper? It's speedy and you don't have to write all of that mapping code:
Mapper.CreateMap<MyModel, MyViewModel>();
MyViewModel vm = Mapper.Map(myModelInstance);
Really easy and now you get the best of both worlds.
Automapper uses a technique that generates assemblies on the fly to do the mapping. This makes it execute just as fast as if you had written all of that tedious mapping code, but you don't have to.
Since my model objects are business objects, not directly related to the datamodel, I use them directly in the ViewModel.
The first mapping (datamodel to business object model) and the creation of properties are generated by a code generator.
I used a t4 Generator class to create my ViewModels from XAML not sure if this would help your situation.

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