Does Silverlight 4 install on a non-Intel Mac? - silverlight

Does Silverlight 4 install on a non-Intel Mac?

No. This link implies that only Silverlight 1 is installable on a PPC Mac. Apple Downloads site. Anything later requires OSX 10.5 or higher, which is Intel-only.
Here's another link, from Microsoft's FAQ site, which states OSX 10.4.8 or higher. Again, OSX 10.4.8 is Intel only.

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How to compile and run C on a Surface Pro X?

I'd like to program some Ansi-C on a Surface Pro X. On my Computer I just set up VS Code as an editor and installed Msys2 which comes with the GCC. But the same won't work on the Surface Pro X, cause if the processor architecture as I understand (correct me if I'm wrong).
So my question is: How can I compile and run C on a Surface Pro X and also check for Ansi C conformity. It also would be nice to be able to work in VS Code.
Also is this a general problem of the Surface Pro X? Would those issues also appear when trying to program java or python?
I don't have a Surface Pro X or any other ARM Windows device, however it should be possible to use VS Code since there has been a Windows on ARM version since May 2020 (download on the usual Visual Studio Code download page).
I am not sure on what development environments are available for Windows on ARM, but you could always install WSL (the Windows subsystem for Linux) where you can then install pretty much anything you want. You can then link your VS Code to your WSL and work there.
To install development tools for any language you would then follow instructions on how to install that environment for Linux (eg. using apt-get for Debian and it's derivatives like Ubuntu).
To install basic development tools for Java and C/C++ in WSL type sudo apt install default-jdk default-jre gcc g++, python is generally already installed in a linux environment.

In C, how do I install GL/glx.h , GL/gl.h and GL/glu.h on Mac OS

I have some code which includes the headers GL/glx.h , GL/gl.h and GL/glu.h . I do not even know what these are, and Google is not a lot of help because there is so much noise in the search results. So (optionally) what are they, but more importantly, how do I install them on a Mac (Mac OS 10.15.4). I have installed other stuff using homebrew so that would be my preference.
EDIT: By renaming the headers to OpenGL/glx.h etc, I can now find gl.h abd glu.h but not glx.h.
This answer openGL glx.h missing form xcode 4 mac lion says "If you install XQuartz you get X11 which has glx.h" but this is not correct, at least not for me. I have installed xquartz using brew, but still cannot find glx.h.
Another site suggested installing Xcode, which I did, but that does not contain glx.h either.
Installing xquartz fixed it. OpenGL (at least the versions I found) is insufficient because it does not include glx.h. The page xquartz.org says, "The XQuartz project is an open-source effort to develop a version of the X.Org X Window System that runs on OS X. Together with supporting libraries and applications, it forms the X11.app that Apple shipped with OS X versions 10.5 through 10.7."
So I downloaded and installed xquartz, and then compiled with -I/opt/X11/include instead of -I/usr/X11R6/include, and linked with -L/opt/X11/lib instead of -L/usr/X11R6/lib; as suggested at fatal error 'GL/glx.h' file not found on mac after Xquartz is installed ; and it all worked.

Why isn't Xcode running on my Macbook Pro?

I just downloaded Xcode 6.4 onto my macbook pro with OS X 10.9.5, Thing is it keeps sayings Xcode only works on 10.10.4 or higher? Any suggestions? Would like to learn C.
Any ideas?
According to Wikipedia the latest version of Xcode that will with with OS X 10.9.5 is Xcode 6.2. You can't get this version from the App Store AFAIK, but Apple do keep older versions available for download in Developer Centre. Just go there, sign in if needed, search for Xcode 6.2, and you should be able to download the DMG directly and install. Or alternatively, here is a direct link to Xcode 6.2. Sign in may be required.
Alternatively, you could upgrade your OS to the latest if your hardware supports it.

How to install CDT to Eclipse Luna

I am trying to install the C/C++ development tools for Eclipse Luna.
Taking reference from this page here, I navigated to Help> Install New Software> and placed http://download.eclipse.org/tools/cdt/releases/8.4
in the "Works with" section.
I got the options for C/C++ Development Tools and C/C++ Development Tools SDK which I downloaded and restarted Eclipse. However, on restarting eclipse I cannot find any place/interface to create C programs or files. The tools are showing up in the installed softwares list(screen attached).
I have also installed MinGw as instructed here.
Have I missed any step? How can I start C development in Luna. Please advice.
I had the same issue with Luna. I installed Java 1.7.0_80, which then allowed me to change to the C/C++ Perspective and create new C/C++ projects.
My system previously only had Java 1.6.0_45, which was sufficient to run Luna but apparently insufficient to run CDT in its entirety.
Your JDK version is below 1.6 which is too old. You should upgrade it to 1.7 or higher.
I had the same problem - installing java 8 helped.
I had exactly the same problem, using Luna SR 1a on Ubuntu 12.04 LTS.
Switching from Java 1.6.0_34 to 1.7.0_75 fixed the issue - everything works now

cleartool support on Ubuntu without using rich client

Is there a way to get native clear case support on Ubuntu 12+? I've only seen it supported via remote rich client. We have red hat and suse machines with cleartool installed and I would like a similar set up for Ubuntu so we could re-use the same scripts.
The "System Requirements for Rational ClearCase" from IBM does mention Ubuntu, but with the caveat:
Ubuntu 12.04 kernel issue with ClearCase 8.0.1:
For Ubuntu 12.04 LTS, do not use Kernel 3.5. This kernel is not a LTS and is not supported by ClearCase. Even though Ubuntu will try to upgrade the kernel to 3.5, you must keep using kernel 3.2.x to be able to use ClearCase.

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