CanExecute method going to false problem - wpf

Well, in our application this usually works fine. But at some point, none of the CanExecute methods fire (even if I explicitly call CommandManager.InvalidateRequerySuggested(), the CanExecute methods don't run). Anyway, despite the fact that they don't run, they all get set to false, so every button, menu item, etc, bound to a CommandBinding, gets disabled until I click the MainWindow.
Now, I suspect another Window causing this, when we do a certain action, a Window pops up, and then after the next action, all the buttons become disabled, without going through the CanExecute method.
Has anyone seen such a behavior? Any suggestion on how to solve this, is greatly appreciated.
Thanks.

Fixed it. It was related to the other window I mentioned, but it wasn't exactly that. The problem was that we had a method to hide the mentioned window, in that method, we gave focus back to the main window, and THAT was the problem. Not sure how or why, but removing the
App.MainWindow.Focus()
Line fixed this problem. So, whenever you close or hide a child window, do not call the Focus() method on your Main one.
Thanks!

Related

WPF's command firing twice on fast doubleclick

From a production application, we notice that our WPF buttons fire the ICommand.Execute method twice on fast double click.
Now, on every Command, the application is covered with a full-screen spinner animation, preventing any further interaction with the application.
This github repo contains a minimalistic repro of the issue. Note that:
when the Button's Command fires, the "IsBusy" flag is set to true
as a consequence, the BusyIndicator overlay will be shown
as a consequence, the Button cannot be pressed again until after 300ms
However, especially on slow computers, when fast double-clicking (really fast, like gaming fast that is), it is possible to fire the command twice without the BusyIndicator blocking the second call (this can be seen if the output shows 2 'click' lines right after one another).
This is unexpected behavior to me, as the IsBusy flag is set to true right away on the UI thread.
How come a second click is able to pass through?
I would expect the IsBusy Binding to show the overlay on the UI thread, blocking any further interaction?
The github sample also contains 2 workarounds:
using the ICommand.CanExecute to block the Execute handler
using the PreviewMouseDown to prevent double clicks
I'm trying to understand what the issue is.
What work-around would you prefer?
Diagnosis
This is only my guess and not a solid and confirmed info, but it seems that when you click the mouse button, the hit-testing is done immediately, but all the mouse related events are only scheduled to be raised (using the Dispatcher I presume). The important thing is that the control that is clicked is determined at the time the click occurred, and not after the previous click has been completely handled (including all UI changes that potentially follow).
So in your case, even if the first click results in showing the BusyIndicator covering (and thus blocking) the Button, if you manage to click for the second time before the BusyIndicator is actually shown (and that does not happen immediately), the click event on the Button will be scheduled to be raised (which will happen after the BusyIndicator is shown), causing the command to be executed again even though at that point the BusyIndicator will possibly be blocking the Button.
Solution
If your goal is to prevent command execution while the previous one is still executing the obvious choice is to make the Command.CanExecute result depend on the state of the IsBusy flag. Moreover, I wouldn't even call it a workaround, but a proper design.
What you're facing here is a clear-cut example of why you shouldn't make your business logic rely on UI. Firstly, because rendering strongly depends on the machine's processing power, and secondly because covering a button with another control by far does not guarantee the button cannot be "clicked" (using for example UI Automation framework).

Form closing immediately

Dim details As New frmDetails(ID, JobID, True)
details.ShowDialog()
The form flashes open and immediately closes. If I use Show() rather than ShowDialog() it stays open and look fine. Here are some things I've checked:
Breaking in FormClosing shows only
System.Windows.Forms.Form.OnFormClosing
System.Windows.Forms.Form.CheckCloseDialog
System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FContinueMessageLoop
System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop
System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner
System.Windows.Forms.Application.ThreadContext.RunMessageLoop
System.Windows.Forms.Application.RunDialog
System.Windows.Forms.Form.ShowDialog
between the ShowDialog and the FormClosing.
CloseReason is "None"
Load runs to the end, as does VisibleChanged (though Activated never gets called).
There's no sign of any Exceptions being thrown.
Intellitrace doesn't show anything going on.
After the form closes, the DialogResult is "Cancel" (There's no reference to DialogResult in the form or its Designer)
I'm not doing any explicit threading
I'd appreciate any suggestions either as to what's going on or how to go about finding out.
Thanks.
In my case I was setting the DialogResult property on the load event to Cancel, and that was causing the dialog to close immediately after Load. I've set it to the default None and now I only set it to other value on the Click event of a button when I really need to close it.
Well, this will probably do nobody any good, but here's how I solved the problem:
There was a line in the Load method that read
Me.Text = ""
I have no idea what it was doing there (this isn't my code, thank goodness), especially since the value gets set again later on, but taking that line out stopped the form from mysteriously closing. Go figure.
I had a similar problem. In my case it was due to not specifying the parent window on the ShowDialog(). The dialog associated with the window that was topmost, which happened to be a combobox drop-down that was going away.
In my case, I changed the ShowDialog() call to use my application's main window as the parent, and problem solved.
Been debugging for couple of hours with the same problem. In my case the likely reason was that the parent form has setting ShowInTaskbar = false in Load event, while my form had this set to true in the designer. For some reason this caused the dialog result to be set to Cancel during initialization.

Avoid second click in silverlight button MVVM

I've seen I have a problem with several users that use to double-click in buttons.
I have several buttons bound to commands that launch many actions.
For example there are two windows that communicate between them through a mediator so when I click "close the other window", the bound command sends a "CloseTheOtherWindowMessage". The problem is that when a user makes double click it tries to close the window a second time and, as expected, it crashes.
I've tried to set the window BusyIndicator as IsBusy when I press the button but my finger is quicker than MVVM and it still let me double-click before it starts showing the BusyIndicator.
I've found many examples of how to only admit double click in MVVM using interaction.Behaviors but I want just the opposite. Is there any example or other good and general solution for this problem?
Why is it "as expected" when it crashes? A crash should never be "as expected".
Your finger shouldn't be "quicker than MVVM". The Dispatcher thread always acts deterministically and sequentially. Do you use a multi-threaded approach?
In the command's Execute method or handler, raise its CanExecuteChanged event, and the binding engine will immediately call CanExecute(...). Make it so that this method will return false the second time. Maybe use a timer, or, better yet, you can logically determine by your view model state alone that the action is not possible right now (i.e. because IsOtherStuffAvailable is currently false).

IsKeyboardFocused is always False inside OnRender()

I'm trying to make my own custom text editor for my program, which so far does syntax highlighting. It can't even edit text yet.
I've run into a snag when trying to display my caret.
In my OnRender() method, I use IsKeyboardFocused to check to see if I have keyboard focus, which if I do, then it goes ahead and draws my cursor.
I have told the keyboard via Keyboard.Focus(MyCustomTextEditor) to focus on my control when I click on it with my mouse, and when I intercept it using a GotKeyboardFocus event handler, I can verify using debugging messages that the focus was passed successfully.
However, no matter what I do, I can't seem to make IsKeyboardFocused = True inside OnRender(). I placed Debug.Print()'s at the beginning, end, middle, and every other place imaginable inside OnRender(), with the results always being False.
My method seems pretty straightforward. I just don't understand what I could have left out. Thanks for your time reading this!
Have you tried using FocusManager.FocusedElement to figure out what element is focused when you're expecting your control to have focus? That should give a few clues.
Shot in the dark, is OnRender() being called again after control load, or are you only checking on init? I recall focus issues involving setting focus on a control during the Loaded event, only to have focus revert afterwards.

WPF - Why isn't Keyboard.Focus() working?

have a TextBox item (MyTextBox) on a TabItem control. I have code that looks as follows:
MyTextBox.Focus();
Keyboard.Focus(MyTextBox);
When I run this code through the debugger I see the following after the lines are executed:
MyTextBox.IsFocused = true
MyTextBox.IsKeyboardFocused = false
Can anyone tell me why the textbox isn't receiving keyboard focus? It's just a standard TextBox control that is enabled.
When you try to set Focus to an element besides the things enumerated above by our coleague, you must also know that WPF does not allow cross threaded operations.
In some cases this exception is not raised like in the Focus method call case. What I've done to fix this issue is to call all the code that involves Keyboards focus in an action.
This action is ran inside the control dispatcher to make sure that my code is not being executed from another thread than the UI thread (e.g. timer event or an event raised from another thread):
[UIElement].Dispatcher.BeginInvoke(
new Action(
delegate{
/// put your Focus code here
}
)
);
MyTextBox.IsKeyboardFocused is false because you are looking at it under debugger and the keyboard focus is probably in your Visual Studio... Try debugging focus without breakpoints (e.g. Debug.Write or trace brakepoints) to see actual values of MyTextBox.IsKeyboardFocused in runtime.
Also notice that Focus() method returns boolean value that indicates whether focus was successfully set. Does it return False in your case? If yes, I would suggest stepping into Focus() method in order to find out what is wrong.
3 important properties must be true: IsVisible="True", Focusable="True". IsEnabled="True".
To be focusable, Focusable and IsEnabled must both be true.
http://msdn.microsoft.com/en-us/library/system.windows.uielement.focus.aspx
The accepted answer here does not solve the problem of textboxes who dont gain focus, no matter what the debugger tells you. If you have and can write to your textbox, then you have it keyboard-focused.
I found this here solving the problem (and actually gaining focus, not just settings the values so it looks like focus in the debugger), it comes very close to Pavlov's answer but with the "Focus code" : Keyboard.Focus does not work on text box in WPF
This worked for me (had to do UpdateLayout, otherwise Focus() didn't work immediately after changing tab from script)
tabControl.SelectedIndex = 2;
this.UpdateLayout();
txtMyTextBox.Focus();
It's important where your first two lines of code are executed.
If they are in an event handler that relates to the user pressing a key, using the mouse, altering the visibility of a control, or otherwise taking an action that might have an impact on focus, I find manually calling Focus() often doesn't work.
My theory is that internally, WPF operates as follows:
User or code takes action which could have an impact on focus, e.g. a TextBox control becomes enabled inside a focus scope which previously had no focusable control.
WPF notifies various event handlers, including yours which calls Focus().
WPF updates focus based on the state changes in step 1. This overrides whatever you did in step 2.
That is why this answer suggests to call your Focus() in a queued callback which will be executed after step 3.
Side note: you don't need to call both UIElement.Focus and Keyboard.Focus since the first includes the second (at least if you trust the Microsoft docs).
In conclusion, replace your first two lines of code with this:
// using System.Windows.Threading;
Dispatcher.BeginInvoke(DispatcherPriority.Input, MyTextBox.Focus);

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