I am creating a silver light 4 application which shows Hindi text using my custom Unicode font, its working fine when I embedded it in silver light application.
Custom font size is approximately 15 MB after compress in xap, it's too big. So is there any possible way to installed font on client machine using Silverlight.
I do not belive there is a way to actually install it, unless it is possible in a trusted SL4 Out Of browser app.
What you may want to do is package the font in a separate resource assembly and enable application library caching on the silverlight application.
You can do what was done over here to create a sub-set of your font using Blend SDK to make it much smaller: How to Create Subset Fonts in .NET?
Related
I'm using DesktopAppConverter to convert my WPF application into a windows store compatible app. Right now I'm able to get the AppX built but the problem is to do with my application assets.
At the moment, DesktopAppConverter is taking my existing Icon (which looks great in WPF) and using it to somehow create all the different Assets at different resolutions for the UWP app. The icons it creates are coming out looking terrible, really blocky and clearly upscaled.
The way I'm looking at it is that there's 2 options.
1 - I specify a really large Icon file in my WPF app that might somehow end up being scaled better inside DesktopAppConverter. The problem here is that with a large resolution Ico file, I end up with a crazy large file (Ico's don't compress very well from what I understand).
2 - I specify a folder of correctly scaled assets (created using UWP Tile Generator) when building through DesktopAppConverter. This is what I'd like to do. I don't really want to be tweaking my Assets every time.
The 3rd choice is the one I'm heading towards, but don't really want to do. It involves building with AppX, then replacing the assets, then using MakeAppX, then re-signing with the SignTool. All of that seems really unnecessary, so I'm hoping someone from MSFT can let me know I'm missing something fundamental.
Thanks.
The easiest way to handle the visual assets for your app package is to use the package manifest editor in Visual Studio 2017.
To use it for your converted app, create an empty UWP project and add the output of the conversion (incl. your appx manifest) in this project. Now you can use the editor to manage the visual assets, build your packages for store submission and much more.
Here is a document that describes the process:
https://learn.microsoft.com/en-us/windows/uwp/porting/desktop-to-uwp-packaging-dot-net
Thanks,
Stefan Wick - Windows Developer Platform
I am working on a project where there is requirement of GUI to be created in Silverlight. Some key requirements are:
Extremely rich GUI
Real time visualization process graphics
Support multiple themes
Support different display size
Support charting / trending controls
Same functionality for Desktop / Web using same code base
Same functionality to be available on embedded controller (based on Windows CE)
I understand that using Silverlight we can have same codebase for desktop / web applications. However challenge is to have the Silverlight application (windows and/or web) for Windows CE. I would like to understand what is the best way to implement Silverlight application on Windows CE with as much code reuse as possible.
I would appreciate if you could provide some inputs on what should our architecture approach be for this application development. Also, please let me know if you need more inputs on the requirement side...
"Silverlight" for Windows Embedded (SWE) is a bad name. It's not really what most would call Silverlight. It's simply a XAML-based engine that you can use Blend to develop for. For Windows CE, you must use C++ to develop for SWE. You cannot reuse SWE assemblies in other Silverlight projects. You cannot use other Silverlight assemblies in an SWE project. Your XAML itself will probably have some reusability, but XAML sharing from a code perspective is a challenge in its own right.
I want to pack my file in to a single executable file "setup.exe", my application is written in c# and WPF, I know that there are a lot of applications out in the store for creating a installation pack, but the point is which one would help me to build my installation pack just like Devexpress dose ?
For an UI similar to DevExpress you will need a setup authoring tool which offers an external UI and rich graphics.
Advanced Installer and InstallShield have some great UI themes which can get you started. You can also find a list of setup tools here:
http://en.wikipedia.org/wiki/List_of_installation_software
You'll probably have to roll a custom solution for this one. I expect nothing less of the Devexpress team then creating their own installer.
If you're application is not heavily bound into the registry and all kind of windows folders it should not be that hard to create an application that extracts some files into a directory and create some great UI while copying.
hi
i need to develop silverlight application for windows embedded.as i referred some links silverlight for windows embedded supports only native code(C++). for this i build my silverlight application in blend2 and i converted that xaml file into c++ files using XAML2CPP. and now im trying to create win32 smart device project using VS2008 but for that im not getting which option we have to select and how to do can anyone of help me
AFAIK this can be done in two ways:
You can use a SDK provided by the OEM of your device, then create a Smart Device Project based on this SDK, then you can start the development of your Silverlight C++ project.
If you are the OEM of the device (it means, you have a BSP and you configure and generate the OS images and SDKs). Then you can create a subproject of your OS design and even include your application as part of your OS image, or you could just generate a new SDK and use option 1.
I am trying to integrate IronPython in my Silverlight application but am unable to do so. After downloading the binaries, every time I try to add the dlls as references in my VS2010 solution all I get is an error about them not being compiled for Silverlight. I have even tried downloading the source distribution, but cannot set the various projects making up the solution to build against Silverlight (the only choices I have are different versions of the .net framework).
As the IronPython website explicitly states Silverlight compatibility, why is it not working? Is there any easier way of getting scripting capabilities in my Silverlight app?
You have to use binaries from IronPython-2.6.1\Silverlight\bin folder in Silverlight.