Winforms button: Does Visible = false imply Enabled = false? - winforms

Simple question: I have a WinForms button, and I want to make it both (conditionally) invisible and disabled (to be sure that if someone clicks in the space where the invisible button lives, it won't activate it.) Does button.Visible = false also imply button.Enabled = false, or do I need to set/reset both properties at the appropriate time?

If the control is not visible, it is effectively disabled. Clicking in the area where it would appear (or rolling in and out of that area) were it visible will not cause an event to fire.
EDIT: To clarify, based on other responses and comments, the button is not disabled and underlying event functionality is still available programmatically, but the button will not be physically available/visible on the form and the user will not be able to interact with it in any way (unless you, as the programmer, provide another method programmatically).

Setting Visible to false does not change the Enabled property. However, setting the property to false does make the control effectively not even there. If you click in the empty space left by an invisible the button, the button's click event won't fire.

I don't think it implies it is disabled. It just means the control is not visible on the form hence there is no way to perform the action on it. If you set the visible property to false and then invoked the Click event through code it would process. However, if you set the Enabled property to False I would imagine it wouldn't

Pretty sure if .Visible = false, the '_Click' action is disabled. For instance, if you .PerformClick() in your code, and .Visible = true, _Click will execute. If false, _Click will not execute.

Related

WPF menu and multitouch

I have a menu that is implemented in a way that when a menu item is pressed, a popup containing it's sub-items is open.
When running with touch screen, occasionally user touches 2 menu items at the same time with his fingers - and this leads to one of the menuitems have a touch capture which is not released until another window gets focus, making the app seem stuck.
How can I prevent such a case?
thanks
You could use a queue that contains delegates:
When triggering a command, add the delegate to the queue.
Then grab the first delegate of the queue and flush it afterwards.
Now you only have 1 "command".
I found the cause for the problem: the popup used to display submenu items had StaysOpen set to false.
This causes the Popup to capture input so it can know when to close itself once a click was made outside its boundaries.
Setting its StaysOpen property to True fixed the issue.

Displaying a WPF context menu after a D&D operation

Here is my problem; I want to display a context menu, with items created on the fly in the code behind, when a D&D operation has finished.
What I can't do is
Insert an item that will cancel cancel the drop operation, if selected
I can't find a way to keep the menu open when I click anywhere outside of the menu
How can I do these two things?
Displaying the context menu will not block the D&D operation from completing, so it won't wait until the user addresses the context menu. You would have to somehow save the D&D action (capture what is being dropped and hold on to it) and wait to complete the action until after the context menu has been addressed.
A context menu will automatically close when it loses focus. However there is a StaysOpen property that overrides this behavior. If you set StaysOpen to true, it will remain open until you explicitly close it (by settings IsOpen to false).

Is it possible to prevent userclick on a deactivated window but allow tooltips?

I have two windows open at a time, Suppose I click one button on a deactivated(non focused) window, I dont want the code behind the button to work, unless the user click the button again. At the same time, I want to show the tooltip when the user place the cursor on it.
you can use following property to show tool tips on disabled state
ToolTipService.ShowOnDisabled="True"
I put IsHitTestVisible = false in the grid of the window where I want the above behaviour and I get the expected behaviour
Thanks

Name of closing button on Windows Forms

What's the name of the default red button with an X in the middle at the top right?
EDIT: I want to get the event associated with clicking that button.
You cannot disable the close box on its own using in properties window like you can with the minimize and maximize boxes. You can however disable the control box which contains them all.
Setting ControlBox to false will remove the minimize, maximize and close buttons.
You might want to consider why you are doing this though, as it's generally a good idea to let users quit out of windows using the close button (think of it as a cancel button).
EDIT:
You can handle when the user clicks on that close button using either the Closing or the Closed events of the Form. The difference between the two is that the Closing event fires before the form has closed (meaning that you can veto the closure by setting the Cancel property of the FormClosingEventArgs to true), whereas the Closed event fires after the form has actually closed.
it is possible to hook all messages goes to a form by implementing ImessageFilter interface
this link can be use full Using IMessageFilter to create a generic filter for operating system events
You can disable it by setting the ControlBox to false in the form properties, or in code like the following:
this.ControlBox = false;
Setting this will also hide the minimize and maximize buttons if that is OK. If not, the solution is a bit more elaborate.

WPF toplevel MenuItem enable/disable based on task

I have a top-level menu item which is responsible for refreshing a datagrid in the same window. My current control flow is:
User clicks on refresh
In the click event handler, I:
Disable the menuitem, by setting oMenuItem.IsEnabled = false.
Dispatch an action to refresh the grid and in that action, I re-enable the menuitem, by setting IsEnabled = true
The problem is that the user can click refresh even when it's disabled and it's as if the clicks get queued up. When the action returns it goes on to process the remaining, "queued-up" clicks. What I expect is: all clicks while the menuitem is disabled are ignored and only when it's enabled, the clicks are acknowledged.
The weird thing is that if I just disable it and never enable it it stays that way, i.e., it is disabled.wpf,
"Dispatch an action" you mean by calling Dispatcher.BeginInvoke() or some other kind of async opetation?
Anyway, in both cases you can get a "handle" to the operation (DispatcherOperation or IAsyncResult) and store it as a field when you dispatch your operation. When it completes - set this field to null.
In the click event handler of the menu-item check this field. If it's null it means it is safe to start the operation. If it is not null - return immediately and do nothing.
And something not related to your question but important - why not use Commands? That way you don't need to play with event handling and enabling/disabling. And of course commands can be invoked by multiple means (for example - the user selected the command from the menu using the keyboard and pressed Enter. No mouse clicks involved, but should do the same as clicking the menu item).
Alex.

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