Composite WPF: Global variables? - wpf

In a Composite WPF application, what is the best way to store global variables needed by several modules? For example, I am working on an application in which several modules need to get a file name, so they can fetch the data they need from the file.
Is there a best practice for storing information like this in a Composite WPF app? How do I get the information to my modules while still keeping loose couplings? Thanks for your help
David Veeneman
Foresight Systems

Write a service that encapsulates the logic you require and package that service into a module. Then have your other modules use that service to get their job done. Note that the service may expose the file name directly, or may instead choose to expose operations that operate on an underlying file without consumers being aware of said file.

Create an interface who's responsibility it is to return the "selected file name". Unlike most services / dependencies, it won't do a lot of processing - it's just responsible for returning a value. Use dependency injection to provide an implementor of this service to all places that need it.
At the moment this file name might seem truly global, but imagine your app had to transition from SDI to MDI. It's never a good idea to have true singletons in you composite apps.

Thanks for both answers, both of which look very good. I came up with a third approach while out on my morning run, and I think I'm going to try this one:
I load all of the modules in my Composite WPF app at startup and activate only the views that will be shown initially. So, all of my modules, even the ones not shown, are available as soon as startup completes.
When they are initialized, each module that needs the file path will subscribe to a FileOpened composite event in the Prism event aggregator. When a file is opened from the Shell, the Shell View Model will publish a FileOpened composite event. The composite event will carry the file path as its payload.
So, when the FileOpened event is published by the Shell view model, the appropriate callback method in each module will be called by the Prism event aggregator, and the filePath will be passed to each module's view model.

Related

How should Prism modules know about each other's views?

I'm very new to modules in Prism and am struggling to understand how to use them properly. I want to have a navigation panel like in the image below, which I stole from Google.
Let's say that I have 3 modules for 3 separate concerns: NavigationModule, HelpModule, and FeedbackModule. If I want to show "Help" when the app first loads, my understanding is that I would do something like the following:
Define Regions for navigation and content in my Shell (main WPF project)
Upon execution, load the navigation view into the navigation Region
Upon initialization of the NavigationModule, load a view from HelpModule into the main content Region
This leaves me with a few questions about what modules should know about each other:
Should the Shell's project have a reference to the NavigationModule in order to load its view?
Should the NavigationModule have a reference to the HelpModule in order to load its view? And a reference to FeedbackModule in order to load its views on demand?
If the answer to these questions is "no," then what's the best way for modules to be aware of each other's views? I could create a shared class library with constants for view names, but it seems a bit troublesome to maintain a bunch of strings that way whereas with references I could use nameof(). I would appreciate any direction. Thanks.
Modules should not "know" each other in the sense of having a project reference from one module to another, because that kind of defeats anything gained from having modules in the first place, that is, to have a modular application (built of components that can be swapped out independent of each other).
Modules should interact through shared interfaces, which are define outside of modules, that is either in the framework or in assemblies that "are" no modules themselves. Depending on your requirements, you should define upfront (and enforce in the build process) which modules there are and which interface-assemblies and which module is allowed to reference which interface-assembly.
So how to show the Help-view when the application loads? Send a message (e.g. via IEventAggregator or any other communication mechanism) when it's time to load the initial view (whatever that may be). The Help-module listens for the message and navigates to the Help-view. Important: the SessionResume-module might also listen for our message. It's the responsibility of whomever choses which modules to deploy to only deploy modules that are compatible with each other.

What is the correct way to solve the ambiguous reference issue in WCF services?

Project Structure
I have a silverlight project SLProj, that references a silverlight class library project called ServiceClients. ServiceClients has two wcf service references, Svc1.svc and Svc2.svc. Both Svc1.svc and Svc2.svc are in two different WCF projects which use the same set of DataContracts which are again in a different class library project called MyDataContracts.dll.
Problem description
Now in my ServiceClients project I get an ambiguous reference issue when I need to use a datacontract class which is present in both the service references. If this were a winforms or webforms project, I could reference the MyDataContracts.dll and reuse the common types. But since, this MyDataContracts.dll was built using a non silverlight class library, it can't be referenced in the silverlight project
Workaround...
I am not sure if this below is the best method to go about taking care of this issue. Can anybody let me know if there is a cleaner way to solve this problem, or is this the best way we have so far?
create a single service reference.
click the 'show all files' button in the solution explorer
drill into the service reference and find Reference.svcmap and open it
find the MetadataSources section
add a second line to include the address to your second service. for example:
MetadataSource Address="http://address1.svc" Protocol="http" SourceId="1"
MetadataSource Address="http://address2.svc" Protocol="http" SourceId="2"
save, close, and update service reference.
Use Automapper
Map the DataContracts with AutoMapper.
You will have to invest some time in understanding AutoMapper and reworking your application. Also AutoMapper adds overhead because all data objects will be mapped. But first you will have a clean solution without hacks and second you gain a decoupled and simple data object layer just for your client. Once done you can forget the mapping but you stay flexible for future changes.
If you never have worked with Automapper it's important to play around with it before starting. Automapper is special and needs some time to familiarise with it.
So there. These are the rough steps:
1. Create a subdirectory and sub-namespace Data and copy the DataContracts. Remove the attributes and properties your client doesn't need because these mapped classes live only in your client. You can also change some types or flatten some complex properties.
2. Create an AutoMapperInit.cs like described at Automapper (read the Getting Started Guide). Use the conflicting references like this:
using ref1 = YourProjectServiceReference1;
using ref2 = YourProjectServiceReference2;
3. Wrap the service client like this:
Example GetExample() {
return AutoMapper.Map<ref1.Example, Example>(ref1.YourService.GetExample());
}
The wrapper also needs the same using directives as in step 2.
4. In this wrapper add a static initializer like this (assuming your wrapper class is called Wrapper):
static Wrapper() {
AutoMapperInit.CreateMaps();
}
5. Omit service references in the client and use using YourClient.Data;, the namespace you created in step 1.
Your client is now decoupled from the service and you don't have conflicts anymore.
Disclaimer: I am not affiliated with AutoMapper. I just used it in a project with a similar problem and am happy with it and wanted to share my experience.
Your workaround is actually quite OK. We've used it in several projects like this with 3 service references. It is actually a workaround for the IDE which for some reason only allows to select one service to create a service reference at a time.
Another thing you could try-out is to multi-target your shared contract to .NET and Silverlight, using the same codebase. Details on how to do such thing is described in http://10rem.net/blog/2009/07/13/sharing-entities-between-wcf-and-silverlight. Might be more work but feel less hacky.

How does the Composite C1 architecture work?

Can anyone give a high level description of what is going on in the Composite C1 core? In particular I am interested in knowing how the plugin architecture works and what the core components are of the system i.e. when a request arrives what is happening in the architecture. The description doesn't have to be too verbose just a list of steps and the classes involved.
Hopefully one of the core development team would enlighten me... and maybe publish some more API (hint hint more class documentation please).
From request to rendered page
The concrete path a request takes depends on the version of C1 you're using, since it was changed to use Routing in version 2.1.2. So lets see
< 2.1.2
Composite.Core.WebClient.Renderings.RequestInterceptorHttpModule will intercept all incoming requests and figure out if the requested path correspond to a valid C1 page. If it does, the url will be rewritten to the C1 page handler ~/Rendererings/Page.aspx
2.1.1
Composite.Core.Routing.Routes.Register() adds a C1 page route (Composite.Core.Routing.Pages.C1PageRoute) to the Routes-collection that looks at the incoming path, figures out if its a valid C1 page. If it is, it returns an instance of ~/Rendererings/Page.aspx ready to be executed.
Okay, so now we have an instance of a IHttpHandler ready to make up the page to be returned to the client. The actual code for the IHttpHandler is easy to see since its located in ~/Renderers/Page.aspx.cs.
OnPreInit
Here we're figuring out which Page Id and which language that was requested and looking at whether we're in preview mode or not, which datascope etc.
OnInit
Now we're fetching the content from each Content Placeholder of our page, and excuting its functions it may contain. Its done by calling Composite.Core.WebClient.Renderings.Page.PageRenderer.Render passing the current page and our placeholders. Internally it will call the method ExecuteFunctions which will run through the content and recursively resolve C1 function elements (<f:function />), execute them and replace the element with the functions output. This will be done until there are no more function elements in the content in case functions them selves output other functions.
Now the whole content is wrapped in a Asp.Net WebForms control, and inserted into our WebForms page. Since C1 functions can return WebForms controls like UserControl etc., this is necessary for them to work correctly and trigger the Event Lifecycle of WebForms.
And, that's basically it. Rendering of a requested page is very simple and very extendable. For instance is there an extension that enables the usage of MasterPages which simply hooks into this rendering flow very elegantly. And because we're using Routing to map which handler to use, its also possible to forget about ~/Rendering/Page.aspx and just return a MvcHandler if your a Mvc fanatic.
API
Now, when it comes to the more core API's there are many, depending on what you want to do. But you can be pretty sure, no matter what there is the necessary ones to get the job done.
At the deep end we have the Data Layer which most other API's and facades are centered around. This means you can do most things working with the raw data, instead of going through facades all the time. This is possible since most configuration of C1 is done by using its own data layer to store configuration.
The Composite C1 core group have yet to validate/refactor and document all the API's in the system and hence operate with the concept of 'a public API' and what can become an API when the demand is there. The latter is a pretty darn stable API, but without guarantees.
The public API documentation is online at http://api.composite.net/
Functions
Functions is a fundamental part of C1 and is a technique to abstract logic from execution. Basically everything that either performs a action or returns some data/string/values can be candidates for functions. At the lowest level a function is a .Net class implementing the IFunction interface, but luckily there are many easier ways to work with it. Out of the box C1 supports functions defined as XSLT templates, C# methods or Sql. There are also community support for writing functions using Razor or having ASP.Net UserControls (.ascx files) to be functions.
Since all functions are registered in C1 during system startup, we use the Composite.Functions.FunctionFacade to execute whatever function we know the name of. Use the GetFunction to get a reference to a function, and then Execute to execute it and get a return value. Functions can take parameters which are passed as real .Net objects when executing a function. There is also full support for calling functions with Xml markup using the <f:function /> element, meaning that editors, designers, template makers etc. easily can access a wealth of functionality without having to know how to write .Net code.
Read more about functions here http://users.composite.net/C1/Functions.aspx and how to use ie Razor to make functions here http://docs.composite.net/C1/ASP-NET/Razor-Functions.aspx
Globalization and Localization
C1 has full multi-language support in the core. Composite.Core.Localization.LocalizationFacade is used for managing the installed locales in the system; querying, adding and removing. Locales can be whatever CultureInfo object is known by your system.
Composite.Core.ResourceSystem.StringResourceSystemFacade is used for getting strings at runtime that matches the CultureInfo your request is running in. Use this, instead of hardcoding strings on your pages or in your templates.
Read more about Localization here http://docs.composite.net/C1/HTML/C1-Localization.aspx
Global events
Composite.C1Console.Events.GlobalEventSystemFacade is important to know if you need to keep track on when the system is shutting down so you can make last-minute changes. Since C1 is highly multithreaded its easy to write extensions and modules for C1 that are multithreaded as well, taking advantage of multi core systems and parallelization and therefor its also crucial to shut down ones threads in a proper manner. The GlobalEventSystemFacade helps you do that.
Startup events
If you write plug-ins these can have a custom factory. Other code can use the ApplicationStartupAttribute attribute to get called by the Composite C1 core when the web app start up.
Data events
You can subscribe to data add, edit and delete events (pre and post) using the static methods on Composite.Data.DataEvents<T>. To attach to these events when the system start up, use the ApplicationStartupAttribute attribute.
Data
Composite.Core.Threading.ThreadDataManager is important if your accessing the Data Layer outside of a corresponding C1 Page request. This could be a custom handler that just has to feed all newest news as a Rss feed, or your maybe writing a console application. In these cases, always remember to wrap your code that accesses the data like this
using(Composite.Core.Threading.ThreadDataManager.EnsureInitialize())
{
// Code that works with C1 data layer goes here
}
For accessing and manipulating data its recommended NOT to use the DataFacade class, but wrap all code that gets or updates or deletes or adds data like this
using(var data = new DataConnection())
{
// Do things with data
}
IO
When working with files and directories its important to use the C1 equivalent classes Composite.Core.IO.C1File and Composite.Core.IO.C1Directory to .Net's File and Directory. This is due to the nature where C1 can be hosted on Azure, where you might not have access to the filesystem in the same way as you have on a normal Windows Server. By using the C1's File and Directory wrappers you can be sure that code you write will be able to run on Azure as well.
C1 Console
The console is a whole subject on itself and has many many API's.
You can create your own trees using Composite.C1Console.Trees.TreeFacade or Composite.C1Console.Elements.ElementFacade and implementing a Composite.C1Console.Elements.Plugins.ElementProvider.IElementProvider.
You can use the Composite.C1Console.Events.ConsoleMessageQueueFacade to send messages from the server to the client to make it do things like open a message box, refreshing a tree, set focus on a specific element, open a new tab etc. etc.
Composite.C1Console.Workflow.WorkflowFacade is used for getting instances of specific workflows and interacting with them. Workflows is a very fundamental part of C1 and is the way multi-step operations are defined and executed. This makes it possible to save state of operation so ie. a 10 step wizard is persisted even if the server restarts or anything else unexpected happens. Workflows are build using Windows Workflow Foundation, so are you familiar with this, you should be feeling at home
There is also a wealth of javascript facades and methods you can hook into when writing extensions to the Console. Much more than i could ever cover here so i will refrain myself from even getting started on that subject here.
composite.config
A fundamental part of C1 is providers, almost everything is made up of providers, even much of the core functionality. Everything in the console from Perspectives to Trees and elements and actions are feeded into C1 with providers. All the standard functions, the datalayer and all the widgets for use with the Function Call editor is feeded into C1 with providers. All the localisation strings for use with the Resources, users and permissions, url formatters etc. is all providers.
Composite.Data.Plugins.DataProviderConfiguration
Here all providers that can respond to the methods on DataFacade, Get, Update, Delete, Add etc. are registered. Every provider informs the system which interfaces it can interact with and C1 makes sure to route all requests for specific interfaces to their respective dataproviders.
Composite.C1Console.Elements.Plugins.ElementProviderConfiguration
Here we're defining the perspectives and the trees inside the Console. All the standard perspectives you see when you start the Console the first time are configured here, no magic or black box involved.
Composite.C1Console.Elements.Plugins.ElementActionProviderConfiguration
Action providers are able to add new menuitems to all elements in the system, based on their EntityToken. This is very powerful when you want to add new functionality to existing content like versioning, extranet security, custom cut/paste and the list goes on.
Composite.C1Console.Security.Plugins.LoginProviderConfiguration
A LoginProvider is what the C1 console will use to authenticate a user and let you log in or not. Unfortunately this isn't very open but with some reflection you should be all set.
Composite.Functions.Plugins.FunctionProviderConfiguration
Composite C1 will use all the registered FunctionProviders to populate its internal list of functions on system startup.
Composite.Functions.Plugins.WidgetFunctionProviderConfiguration
WidgetProviders are used in things like the Function Call Editor or in Forms Markup to render custom UI for selecting data.
Composite.Functions.Plugins.XslExtensionsProviderConfiguration
Custom extensions for use in XSLT templates are registered here
And then we have a few sections for pure configuration, like caching or what to to parallelize but its not as interesting as the providers.
Defining and using sections
Sections in composite.config, and other related .config files are completely standard .Net configuration and obeys the rules thereof. That means that to be able to use a custom element, like ie. Composite.Functions.Plugins.WidgetFunctionProviderConfiguration it has to be defined as a section. A section has a name and refers to a type that would inherit from System.Configuration.ConfigurationSection. Composite uses the Microsoft Enterprise Libraries for handling most of these common things like configuration and logging and validation and therefor all Composites sections inherit from Microsoft.Practices.EnterpriseLibrary.Common.Configuration.SerializableConfigurationSection. Now, this type just has to have properties for all the elements we want to be able to define in the .config-file, and .Net will automatically make sure to wire things up for us.
If you want to access configuration for a particular section you would call Composite.Core.Configuration.ConfigurationServices.ConfigurationSource.GetSection(".. section name") and cast it to your specific type and your good to go.
Adding extra properties to already defined sections
Normally .Net would complain if you write elements or attributes in the .config files that aren't recognized by the type responsible for the section or for the element. This makes it hard to write a truly flexible module-system where external authors can add specific configuration options to their providers, and therefor we have the notion of a Assembler. Its a ConfigurationElement class with a Microsoft.Practices.EnterpriseLibrary.Common.Configuration.ObjectBuilder.AssemblerAttribute attribute assigned to it that in turns takes a Microsoft.Practices.EnterpriseLibrary.Common.Configuration.ObjectBuilder.IAssembler interface as argument that is responsible for getting these custom attributes and values from the element in the .config file and emit usable object from it. This way .Net won't complain about an invalid .config file, since we inject a ConfigurationElement object that has properties for all our custom attributes, and we can get hold of them when reading the configuration through the IAssembler
Slides
Some overview slides can be found on these lins
Overview
Extensibility points
Page request handling
Function system
Data system
Data type system
Inspiration and examples
The C1Contrib project on GitHub is a very good introduction how to interact with the different parts of C1. Its a collection of small packages, that can be used as it is, or for inspiration. There are packages that manipulates with dynamic types to enable interface inheritance. Other packages uses the javascript api in the console, while others show how to make Function Providers, Trees and hook commands unto existing elements. There is even examples of how to manipulate with the Soap webservice communication going on between client and server so you can make it do things the way you want it. And the list goes on.

CakePHP and Plugins

I need to create plugins that hook into the functionality of my main application. CakePHP plugins only instantiate themselves when its own controller is called meaning I cannot affect the processes of my main application.
mainapp/action2baffected
myplugin/
I like the idea of having self contained pluggable models , is there any other way to get this to work? Creating models on the fly etc or write a plugin system from scratch with no cakeiness!
You can use components and behaviors (from the plugins) into your core application. There is one very good presentation of Pierre MARTIN Using reusing-plugins. It's a really inspirational resource.
We have put quite a lot of work into making plugins truly self contained in Infinitas
You can have a look at some of the methods that are used, but the main code is in the events. Everything from cache configs, db connections and include assets like css/js are done from within the plugin, even injecting some markup into views is handled.

Silverlight Prism Module Not Ready

I'm building a Silverlight 4.0 application with Prism (a.k.a. Composite Application Guidance). I have two modules, both defined in my ModuleCatalog.xaml as WhenAvailable. My Application_OnStart instantiates my Bootstrapper and invokes it's Run() method. Well after my application is started and up and running (in fact, the user has to click a button in the UI), I then attempt to load the modules:
foreach (ModuleInfo mi in moduleCatalog.Modules)
...
Type moduleType = Type.GetType(mi.ModuleType); // moduleType ends up null!
Sometimes, moduleType ends up null. I've verified that when I encounter the null, the ModuleInfo's State is LoadingTypes not ReadyForInitialization. I assume this means it's still downloading the separate *.xap files for my modules and bringing their types into the application domain.
So what can I do? I'd happily block if I knew there was some event I could listen to to know they're finally all loaded.
If you are going to use Prism, you should not bypass it and create your modules yourself. That is not the way Prism is supposed to work. Prism does not provide an event for load completion as that is not something you should need to do.
Simple case:
If you define a module catalogue then all those modules will be loaded progressively, so no need to load any manually in that simple case. You can create a start-up module in your root Silverlight app with a few module dependencies and that will be enough to get the first page visible while to rest of the app loads.
More info needed:
I can't tell what you are actually trying to accomplish from the above snippet, so more information would help, but you should be using Unity to resolve interfaces and never Type.GetType() directly. Your generally should not need to resolve a module itself and there are also methods for triggering load-on-demand loading in Prism (don't have them handy at the moment... will update this).
Thanks:
Your have accidentally provided a clue to the answer to another question I asked in Stack Overflow so thanks for that.

Resources