Can a toolchain for any ARM processor be used to compile any operating system? What is the dependency of toolchain on OS?
My problem may sound trivial...I have no idea about toolchains for ARM.
Can a toolchain for any Arm processor be used to compile any
Operating system?
It depends on the target OS. If it has support for the ARM architecture (such as Linux) then only configuration and patches are missing, but generally yes.
What is the dependency of toolchain on
OS?
I'm only experienced in GCC, so I'd say binutils, glibc+kernel headers and then GCC. If you want threads, you'd need pthreads too.
See this article on how to bootstrap Linux on ARM. While it's rather old, the same process applies, with appropriate patches.
You might want to look at BuildRoot for building a toolchain to target Arm and other processors.
In general, no. The toolchain has compiler libraries that depend on the system libC libraries, and these come from the operating system (unless you're compiling for small "bare metal" systems without an operating system, in which case they come from somewhere else).
Thus, programs compiled with a given toolchain will only work on systems with a compatible libC. For instance, if you have a toolchain for ARM GlibC-based systems, it will work to compile programs for standard ARM Linux systems that use GlibC, but won't work on ARM uClinux systems that use uClibc, or on ARM bare-metal systems using Newlib.
There are some other minor dependencies as well (which I'm less familiar with), but that's the biggest one.
There are many cross platform compiler are available even many version of gcc also provides... to compile kernel for arm you need to get cross compiler and change the top level Makefile of kernel folder ex: ARCH = arm and CROSS_COMPILE = arm-linux-, the CROSS_COMPILE argument depends on where u kept the gcc-cross-platform tool...
Here ARCH stands for Architecture
Related
The question says it all. I need to cross-compile for a Cyrix CPU. The system the compiler (doesn't have to be gcc) needs to run on is a 64bit Kubuntu, with an i5 processor. I couldn't find anything useful googling, except for a piece of information saying that "Cx486DX is software-compatible with i486". So I ran
gcc -m32 -march=i486 helloworld.c -o helloworld486.bin
but executing helloworld486.bin on the Cyrix machine gives me a floating point exception. My knowledge about CPUs is rather limited and I'm out of ideas now, any help would be really appreciated.
Unfortunately you need more than just a compiler that generates instructions for the 486. The compiler libraries, as well as any libraries that are linked in statically should be suitable as well. The GCC version included in most current Linux distributions is able to generate 486-only object files (I think), but its libraries and stub objects (e.g. crtbegin.o) have been pre-generated for 686 CPUs.
There are two main alternatives here:
Use a Linux build system that is compiled for 486 itself, either in a VM or in a chroot jail. Unfortunately getting a modern Linux distribution for the 486 is a bit of an issue - every single major distribution has moved on. Perhaps a (much) older Linux distribution would be of help?
Create a full cross-compiler toolchain for the 486. You can then cross-compile separate versions of all needed libraries and have your build scripts use them. Quite honestly, ensuring that nothing from the (usually 686-based) build host slips through to the build result is not very easy. It oftens amounts to cross-compiling a whole Linux system from scratch, ala CLFS.
An automated cross-compiler toolchain build script, such as crosstool-ng might be of help.
Could you add more details about your target system? Is it an embedded system or just an old PC? What OS is it using? Would it be possible to just run your compile in a VM with a version of the target OS?
I was using PIC micro controller for my projects. Now I would like to move to ARM based Controllers. I would like to start ARM using Linux (using C). But I have no idea how to start using Linux. Which compiler is best, what all things I need to study like a lot of confusions. Can you guys help me on that? My projects usually includes UART, IIC, LCD and such things. I am not using any RTOS. Can you guys help me?
Sorry for my bad English
Once you put a heavyweight OS like Linux on a device, the level of abstraction from the hardware it provides makes it largely irrelevant what the chip is. If you want to learn something about ARM specifically, using Linux is a way of avoiding exactly that!
Morover the jump from PIC to ARM + Linux is huge. Linux does not get out of bed for less that 4Mb or RAM and considerably more non-volatile storage - and that is a bare minimum. ARM chips cover a broad spectrum, with low-end parts not even capable of supporting Linux. To make Linux worthwhile you need an ARM part with MMU support, which excludes a large range of ARM7 and Cortex-M parts.
There are plenty of smaller operating systems for ARM that will allow you to perform efficient (and hard real-time) scheduling and IPC with a very small footprint. They range form simple scheduling kernels such as FreeRTOS to more complete operating systems with standard device support and networking such as eCOS. Even if you use a simple scheduler, there are plenty of libraries available to support networking, filesystems, USB etc.
The answer to your question about compiler is almost certainly GCC - thet is the compiler Linux is built with. You will need a cross-compiler to build the kernel itself, but if you do have an ARM platform with sufficient resource, once you have Linux running on it, your target can host a compiler natively.
If you truly want to use Linux on ARM against all my advice, then the lowest cost, least effort approach to doing so is perhaps to use a Raspberry Pi. It is an ARM11 based board that runs Linux out of the box, is increasingly widely supported, and can be overclocked to 900MHz
You can also try using the Beagle Bone development board. To start with it has few features like UART I2C and others also u can give a try developing the device driver modules for the hardware.
ARM Linux compilers and build toolchains are provided by many vendors. Below are your options which I know of:
1.ARM themselves in form of their product DS-5 ;
2.Codesourcery now acquired by Mentor graphics. See some instructions to obtain & install, codesourcery toolchain for ARM linux here
3.To first start programming using ARM (C , assembly ) I find this Windows-Cygwin version of ARM linux tool chain very helpfull. Here. These are prebuilt executables which work under Cygwin(A Posix shell layer) on Windows.
4.Another option would be to cross compile gcc/g++ toolchain on Linux for ARM target of your choice. Search and web will have information about how it is done. But this could be a slightly mroe involved and long-winding process.
enjoy ARM'ing.
First, you should question yourself if you really need to program assembly language, most modern compilers are hard to beat when it comes to generating optimized code.
Then if you decide you really need it, you can make life easier for your self by using inline assembler, and let the compiler write the glue code for you, as shown in this wikipedia article.
Then the compiler to use: For free compilers there are practically only two choices: either gcc or clang.
There is also a non free toolchain from arm which when i last tried, 5 years ago, produced about 30% faster code than gcc at the time. I have not used it since.
The latest version of this compiler can be found here
You can also write standalone assembler code in .s files, both gcc and clang can compile .s into .o in the same way you would compile a .c or .cpp file.
Compile
If you are using a STM32 based microcontroller you need to get CMSIS and GNU arm-non-eabi-gcc package installed. Then you need to write your own makefile to pass your c codes into arm gcc compiler.
Programming
For the programming step you need to install openocd and configure that for your specific programmer. You can find a full description on how to do that on my blog
http://bijan.binaee.com/index.php/2016/04/14/how-to-program-cortex-m-under-gnulinux-arch/ and in my GitHub repository.
IDE
I'm using vim with CTags but you can use gEdit with the Shortcut plugin if you need a simpler text editor.
I'm trying to build my own toolchain for an Raspberry-Pi.
I know there are plenty of prebuilt Toolchains. This work is for educational reasons.
I'm following the embedded arm linux from scratch book.
And succeeded in building a gcc and uClib so far.
I'm building for the target arm-unknown-linux-eabi.
Now that it comes to preparing a bootable filesystem i'm questioning myself about the bootloader build.
The part about the bootloader for this System seems to be incomplete.
Now I'm questioning myself how do I build a uboot for this System with my arm-unknown-linux-eabi toolchain.
Do I need to build a toolchain which doesn't depend on linux kernel calls.
My first reasearch lead me to the point that there are separate kind of tool chain
the OS dependent (linux kernel sys-calls etc...) and the ones which don't need to have a kernel underneath. Sometimes refered to as "Bare-Metal" toolchain or "standalone" toolchain.
Some sources mention that it would be possible to build an U-Boot with the linux toolchain.
If this is true why and how should this work?
And if I have to build a second toolchain for "Bare Metal" Toolchain where can I find informations about the difference between these two. Do I need another libstdc?
You can built U-Boot with the same cross-toolchain used to build the kernel - and most probably the rest of the user-space of the system.
A bootloader is - by definition - self-contained and doesn't care about your choice of C-runtime library because it doesn't use it. Therefore the issue of sys-calls doesn't come into it.
A toolchain is always going to need to be hosted by a fully functioning development system - invariably not your target system. Whatever references you see to a 'bare-metal toolchain' are not referring to the compiler's use of sys-calls (it relies heavily on the operating system for I/O). What is important when building bootloaders and kernels is that compiler and linker are configured to produce statically linked code that can run at specific memory address.
In almost all possible ways, there is no difference between the embedded and the Linux toolchain. But there is one exception.
That exception is __clear_cache - a function that can be generated by the compiler and in a "Linux"-toolchain includes a system call to synchronize instruction and data caches. (See http://blogs.arm.com/software-enablement/141-caches-and-self-modifying-code/ for more information about that bit.)
Now, unless you explicitly add a call to that function, the only way I know for it to be invoked is by writing nested functions in C (a GCC extension that should be avoided).
But it is a difference.
What's the differences between arm-eabi-gcc and arm-elf-gcc?
Can they both compile the same source code for cortex-m3 arch?
arm-elf-gcc is the old toolchain supporting legacy floating-point accelerator (FPA) and the mixed-endian floating-point format.
arm-eabi-gcc is the newer geneartion of toolchain supporting VFP floating-point format.
I imagine they can compile the same source, but the later one is newer so that must be richer feature wise. What you want to hear depends on which OS / libraries you are compiling against. Toolchain, fundamental libraries and OS go arm in arm. They need to have same ABIs.
Recently I've been playing around with cross compiling using GCC and discovered what seems to be a complicated area, tool-chains.
I don't quite understand this as I was under the impression GCC can create binary machine code for most of the common architectures, and all that else really matters is what libraries you link with and what type of executable is created.
Can GCC not do all these things itself? With a single build of GCC, all the appropriate libraries and the correct flags sent to GCC, could I produce a PE executable for a Windows x86 machine, then create an ELF executable for an embedded Linux MIPS device and finally an executable for an OSX PowerPC machine?
If not can someone explain how you would achieve this?
With a single build of GCC, all the
appropriate libraries and the correct
flags sent to GCC, could I produce a
PE executable for a Windows x86
machine, then create an ELF executable
for an embedded Linux MIPS device and
finally an executable for an OSX
PowerPC machine? If not can someone
explain how you would achieve this?
No. A single build of GCC produces object code for one target architecture. You would need a build targeting Intel x86, a build targeting MIPS, and a build targeting PowerPC. However, the compiler is not the only tool you need, despite the fact that you can build source code into an executable with a single invocation of GCC. Under the hood, it makes use of the assembler (as) and linker (ld) as well, and those need to be built for the target architecture and platform. Usually GCC uses the versions of these tools from the GNU binutils package, so you'd need to build that for the target platform too.
You can read more about building a cross-compiling toolchain here.
I don't quite understand this as I was
under the impression GCC can create
binary machine code for most of the
common architectures
This is true in the sense that the source code of GCC itself can be built into compilers that target various architectures, but you still require separate builds.
Regarding -march, this does not allow the same build of GCC to switch between platforms. Rather it's used to select the allowable instructions to use for the same family of processors. For example, some of the instructions supported by modern x86 processors weren't supported by the earliest x86 processors because they were introduced later on (such as extension instruction sets like MMX and SSE). When you pass -march, GCC enables all opcodes supported on that processor and its predecessors. To quote the GCC manual:
While picking a specific cpu-type will
schedule things appropriately for that
particular chip, the compiler will not
generate any code that does not run on
the i386 without the -march=cpu-type
option being used.
If you want to try cross-compiling, and don't want to build the toolchain yourself, I'd recommend looking at CodeSourcery. They have a GNU-based toolchain, and their free "Lite" version supports quite a few architectures. I've used it for Linux/ARM and Android/ARM.