Why everything in WPF is blurry? - wpf

Can someone explain why everything in WPF is blurry? Is this something that can be fixed?

The reason for this is the anti-aliasing system which spreads the line over multiple pixels if it doesn't align with physical device pixels.
WPF is resoultion independent. This means you specify the size of an user interface element in inches, not in pixels. A logical unit in WPF is 1/96 of an inch. This scale is chosen, because most screens have a resolution of 96dpi. So in most cases 1 logical unit matches to 1 physical pixel. But if the screen resolution changes, this rule is no longer valid.
All WPF controls provide a property SnapsToDevicePixels. If set to true, the control ensures the all edges are drawn excactly on physical device pixels. But unfortunately this feature is only available on control level.
Source: Draw lines excactly on physical device pixels

Quick Fix:
Use these options on every Container from root to your blurry control
UseLayoutRounding="True"
RenderOptions.BitmapScalingMode="NearestNeighbor"
SnapsToDevicePixels="True"
RenderOptions.ClearTypeHint="Enabled"
Explanation:
UseLayoutRounding=true fixes subpixel layout problems. They often occur because e.g. Effects resize controls to be something between pixels.
RenderOptions.BitmapScalingMode=NearestNeighbor fixes blurry sampling of bitmaps. Bitmaps are used when effects or other techniques are used. When they are reapplied to the container or control they might end up inbetween pixels and therefore interpolate the pixels of the bitmap.
SnapsToDevicePixels="True" fixes vertical and horizontal polygons, lines and rectangles being rendered inbetween pixels
RenderOptions.ClearTypeHint="Enabled" reenables cleartype on text. It is disabled very easily by effects or whenever the renderer does not know the exact background of a text.
You should use it on every Container because sometimes, e.g. by data templates these options are defaulted again for the sub controls.

I spent a couple of hours trying to figure out the cause of the blurriness on custom panels. On these custom panels we are using a drop shadow border effect. The drop shadow was the culprit. It actually causes blurry text if the panels are placed side by side. I don't have a high enough reputation to make a comment so I am answering the question.
UseLayoutRounding="True"
was the fix for my problems as answered by ecreif. although I did not need the other lines of code in his answer, I added them anyways.

The following worked for us when facing similar issue:-
Right Click and open the Properties Window for the executable.
Under "Compatibility" tab, click on "Change High DPI Settings" button then check the "Override High DPI scaling behavior" checkbox at "Application" drop-down selection.
Click on Apply/Ok buttons to save the settings then relaunch app.
P.S.: These settings could be deployed to User system via Windows Registry entry.

Related

Why is there a black lag every time a WPF window is resized?

Other questions on SE address how to speed up nested UI control resizing, but- what if there aren't any controls?
As you drag the edge of a WPF window, even a main window with no content, black bars flicker briefly during the drag. This produces a crummy feel- one that I don't want to inflict on customers:
It does get slower and heavier with a full UI on top of it as well. This doesn't even get into how ugly it looks when resizing using the top or left edges. Windows Forms- even with the heaviest UI I've built- never looks this bad right off the bat.
What can be done to make WPF window resizing performance comparable to win forms?
(I have Windows 7 x64 and a triple monitor system on an AT Radeon HD 7470.)
You could update your graphic card and try it out again but that wont change anything. The reason is pretty simple. We all get to see this sometimes based how fast/slow our computer is. Sometimes it runs smooth because we do not have many visuals to draw. The reason is no proper background color is found in graphic card at that moment in redrawing process. Your drivers are fine, and its not just because you use Wpf. Other techniques use the same mechanism behind redrawing.
The first thing WPF will do is clear out the dirty region that is going to redraw. The purpose of dirty regions is to reduce the amount of pixels sent to the output merger stage of the GPU pipeline. Here is where we see the black color. Window itself at that point has no background color or its background color is set to transparent and so to us the GPU draws the black background. Things run async in wpf which is good so.
To fix this you could set a fix color such as "White" to the Window. Then the WPF system will clean out the dirty region but fill it automatically with white color instead of black. This usually helps.
Match the window color or the color of top most layer. Dont let GPU use black and you should do fine. Btw Wpf is faster than WinForm so dont worry.
The look is crummy indeed, especially when using the top or left border.
Which exact problem your screen shot is showing depends on how long your app is taking to render as well as a couple of background related settings that you might be able to tweak to get better resize. Plus part of the ugly resize is specific to Aero.
While I can't address the specific crazy slowness of WPF redraw, I can at least give some insight on why you see black, where that is coming from, and whether you can change to a less annoying fill-in color.
It turns out there are multiple different sources of the black and the bad resize behavior from different Windows versions that combine together. Please see this Q&A which explains what is going on and provides advice for what to do (again, not specific to making WPF faster but just seeing what you can do given the speed you have):
How to smooth ugly jitter/flicker/jumping when resizing windows, especially dragging left/top border (Win 7-10; bg, bitblt and DWM)?

Scale all screen elements with window vb.net wpf

First time working on a GUI project.. and first time doing work on Windows so apologies in advance if this is a really noob question.
I'm taking baby steps into windows programming starting with vb.net WPF. Working in Visual Studio Express 2012.
I'm trying to work out how I can scale all the elements in a window with the window itself.
So for example, I'd create a window, say 1280x720, and place some images in the window. Say one at the top and one in the corner. (this is a basic media based application)
When I resize that window, I want the entire window to scale with it, so image 1 & 2 will get larger if the window gets larger, however this has to happen proportionally so that if I make the window a lot bigger in one direction one image can't overlap the other. Imagine the window is an image and I'm trying to resize it. (The overlap thing is the closest I've gotten to getting this working in my current attempts).
The layout in produciton will be more complex, comprising of mediaelements (video), images, text etc and all must scale accordingly.
This isn't something the user interacts with and so there are no form elements etc, and so I don't need form fields etc to stay the same size throughout scaling. I just need everything to scale like I'm scaling a picture. If for example I displayed this 1280x720 (16:9) layout on a 1920x1080 screen, maximised it should look identical only larger.
Hoping someone can point me in the right direction with this.
What I've tried so far- the few articles I did find on google relating to this (I may well be searching the wrong things) lead me to put all the elements in a viewbox, this lead to the overlap I mentioned earlier.
Ideas ?
I think you could use ViewBox container. The basic idea is as follows: ViewBox scales its content just as if it was an image scaled. This seems to be the closest result to what you've described in your question. Just put a Grid with absolutely-sized columns and rows into the ViewBox and set its Stretch to be Uniform:
<Viewbox Stretch="Uniform">
<Grid>
<..>Your controls, MediaElements, etc
<Grid>
</Viewbox>
You could also combine it (or entirely replace) with (e.g.) Grid Container : it gives you an ability to specify cell width and size usign star-syntax which is similair to html's percent syntax.
Another way is to use the DockPanel.
All-in-all there are plenty ways to achieve something similair and the way to go largely depends on the nuances of your particulair requirements.
Have a look at This tutorial to see a good overview of WPF containers and how to use them.

WPF, any easy way to work with different screen resolutions?

Given a WPF Application running full screen, a fair amount of controls some of which will animate from off screen to center. I was wondering if there are any special ways to save on the amount of time required to optimize an application for different screen resolutions?
For example, using Blend I've setup some text, which is originally off screen to scroll into view. Now in design mode the start positions are static. If resolution changes the start positions will obviously not be correct.
So I guess to correct this, during app startup. I need to
Check resolution
Move the text box to the desired start location
Adjust the storyboard as required, so the frames all have correct co-ordinates depending on the res of the screen.
I don't mind doing all of this, but if there is an easier way please share!
Thanks
In WPF layout of controls should be made in such way, that when size of window or content changes, controls automaticaly resize/reposition themselves to reflect this change.
This is highly affected how your layout is made, especialy by using specific panels, that do layout of their child elements.
This is also made obvious by using device-independent units for sizes, margins and sometimes positions of controls. And also allows different kind of zooming and scaling of whole UI without any need to redesign the whole thing.
If you are trying to position your controls absolutely, either by using Canvas panel or margins, your are doing it totaly wrong.
In WPF, scene is measured in abstract units, not pixels, and controls are freely scaled. There should be no problems to center something, or what?

WPF Tiled Background Misalignment

We have quite a complex WPF application (that I cannot show here) that somehow has the tiled background misaligned of one of its user controls. I was unable to reproduce this problem in a "clean" WPF project but will try to illustrate the problem in this picture:
(source: kintespace.com)
The gray area represents the user control and the black and red checks represents the tiled background inside the user control. The white background represents the window hosting the control. The VisualBrush is used here but the same problem comes with the DrawingBrush. I would prefer not to use the ImageBrush.
Can you open a "clean" WPF project and build something that will cause a tiled background to be misaligned like this?
You can do this if the layout root of the user control has a -10 left margin and a -10 top margin. the tiled backgoround in on the layout root of the usercontrol so, it looks like a alignment problem not a brush problem.
This problem is related to the tiled background cramming itself into the calculated height of the UserControl instance in the hosting Window. I am still unable to replicate this problem in a new project but it is "solved" (by stacking panels in the user control horizontally instead of vertically).
Here are two diagnostic techniques that can be useful in situations like yours:
Take your complex project, make a copy, and start tearing out large sections of code and XAML until the problem disappears. Then put the last section back and tear things out more gently. Repeat until you find the change that makes the difference.
Run the application, break where a local variable references your UserControl, then explore the visual tree just above and below your UserControl in the Locals or Watch window. Look at each Visual's internal properties VisualOffset, VisualTransform, and VisualContentBounds. These properties will usually clue you in to what property is being set incorrectly, and from there you can figure out why.

Silverlight 3: Techniques for adjusting to screen resolution

My developer's box has a screen resolution of 1680 x 1050. I'm developing a full-screen Silverlight 3 application that I'm considering deploying to the Internet. So, I want to make sure the application looks good on a variety of screen resolutions. I just started testing on other boxes, the first one having a screen resolution of 1024 x 768. During the test I found some of the pages on the application were partially truncated. It seems the controls on the page didn't adjust for the lower screen resolution. So, I'm looking for some tips on how to make a Silverlight application, to the extent possible, adjust for screen resolution. For example, are there things one should or should not do on XAML to make adapting to screen resolution easier? Should I just optimize for a minimum screen resolution? Your thoughts and suggestions are welcomed.
You can easily enforce a minimum acceptable resolution by setting the MinHeight and MinWidth properties of your root visual. (Of course, this should be less than the minimum screen resolution to account for browser chrome.)
Try to specify absolute Width and Height only when necessary: for example, for images or icons of fixed dimensions, or for obvious cases like TextBoxes (whose width should reflect the average length of the data entered).
Grid panels are excellent for mixing scalable and fixed layout areas. The star sizing specification takes a bit of getting used to--it's not as simple as a percentage-based proportioning--but it's much more flexible, especially in combination with row/column min/max dimensions.
You don't really need to test on multiple resolutions unless you're interested in testing a range of dots per inch--just resize the browser to approximate different screens. Since there's always a bit of give and take depending on the user's browser configuration, you'll have to account for some variance anyway.
You can make your application scale with the Silverlight Toolkit ViewBox or make it strech with layout controls like the Grid, StackPanel, and WrapPanel. Make your main UserControl have a Width and Height of Auto (or remove the width and height entirely) and the size of the app will resize to the size of the parent div (the default HTML template uses 100%x100%). Then just resize the browser accordingly. IE8 has developer tools that can help you see your app resized to specific screen resolutions.
Testing on a variety of screen resolutions is always a good idea.
I covered the resizing of elements and making it resolution independent on another thread.
You can have a look here, there are multiple ways to sizing and resizing things automatically.

Resources