Update UI from different process fails - wpf

I'm trying to put standard output from nmap into WPF window application (textbox exactly). I'm trying to use Dispatcher.Invoke but when nmap process starts everything just freezes. When I tried this in a console application (w/o Invoke), everything worked just fine, I think it's a problem with the Invoke method. Nmap itself is working, and finishing it work, but there is no response in my window.
Here's the code I'm using:
Process nmap = new Process();
nmap.StartInfo.FileName = Properties.Settings.Default.NmapResidentialPath;
nmap.StartInfo.Arguments = arguments.ToString();
nmap.StartInfo.UseShellExecute = false;
nmap.StartInfo.RedirectStandardOutput = true;
nmap.OutputDataReceived += new DataReceivedEventHandler(nmap_OutputDataReceived);
nmap.Start();
nmap.BeginOutputReadLine();
nmap.WaitForExit();
nmap.Close();
And the event handler method:
void nmap_OutputDataReceived(object sender, DataReceivedEventArgs e)
{
if (!String.IsNullOrEmpty(e.Data))
{
this.Dispatcher.Invoke(DispatcherPriority.Normal, (Action)(() => nmapOutput.Text += "\n" + e.Data));
}
}

This may be caused by various reasons.
First, Ensure that nmapOutput control is created on UI Thread.
Second, Dispatcher.Invoke may cause UI Thread deadlock (and it probably is in your case).
Always call Dispatcher.CheckAccess() before calling Invoke, or use BeginInvoke to perform this operation in async manner.

Related

MessageBox.Show early in App startup causes app to terminate

As part of my App's startup procedure, it checks data integrity, and if it finds a problem it pops up a message to the user telling them that it might take a while to repair things.
I'm showing the message using MessageBox.Show. Because the data check is done from a worker thread, I'm switching over to the UI thread to make that call, and then setting a ManualResetEvent to tell the worker thread when the user has acknowledged the message.
I kick off the data check/load very early in the app's lifecycle from the constructor in the main Application class, by spinning off a worker thread (using the ThreadPool).
When I run with the debugger, and the message is displayed, the app just waits for input. When I run without the debugger, the app terminates after displaying the dialog for 10 seconds.
That 10 seconds is a big clue - it tells me that the OS thinks the app took too long to initialize (the OS kills apps that take too long to start up).
I think that my MessageBox.Show is blocking the UI thread before the App.RootFrameNavigating has a chance to be invoked.
My questions:
Does my diagnosis sound right?
I'd prefer to kick off my data load early, because it is almost entirely IO, except for this Message Box, and the sooner I can get my Model loaded, the better, but do you normally delay your data load until later in the app lifecycle?
Any other ideas/suggestions? I can't guarantee which page will be the start page, because the app could be resuming to any page. I'm also thinking of having the MessageBox.Show delay itself until the app has initialized, perhaps polling away for a flag set by App.RootFrameNavigating - does that make sense?
I think your problem is a result of kicking off the worker thread in the Application constructor. You should use the appropriate life-cycle event, in this case: PhoneApplicationService.Activated Event
So, the solution I've come up with is to still kick off the data load in a worker-thread from the Application's constructor, but in my PhoneService's class ShowDialog method that I invoke to invoke MessageBox.Show, I check to see if the initial navigation has occurred:
private readonly ManualResetEvent _appInitialized = new ManualResetEvent(false);
public void AppInitialized()
{
_appInitialized.Set();
}
public void ShowDialog(string caption, string text, Action<MessageBoxResult> callback, MessageBoxButton button = MessageBoxButton.OKCancel)
{
_appInitialized.WaitOne();
DispatcherHelper.CheckBeginInvokeOnUI(() =>
{
var result = MessageBox.Show(text, caption, button);
if (callback != null)
{
callback(result);
}
});
}
Then in my Application class:
private bool _firstNavigate = true;
private void RootFrameNavigating(object sender, NavigatingCancelEventArgs e)
{
if (_firstNavigate)
{
_firstNavigate = false;
var navigationService = (NavigationService) sender;
navigationService.Navigated += NavigationServiceNavigated;
}
....
private void NavigationServiceNavigated(object sender, NavigationEventArgs e)
{
var navigationService = (NavigationService)sender;
navigationService.Navigated -= NavigationServiceNavigated;
PhoneServices.Current.AppInitialized();
}
Anyone see any issues with this approach? Anyone come up with a better way?

The calling thread cannot access this object because a different thread owns it

i have a problem whenever i Refresh the prograss bar i get the error The calling thread cannot access this object because a different thread owns it
how can i remove it
shashank
backgroundWorker12 = new BackgroundWorker();
timer1.Enabled = true;
//cancel any async processes running for the background worker
//backgroundWorker1.CancelAsync();
backgroundWorker12.DoWork += (s, args) =>
{
BackgroundWorker worker2 = s as BackgroundWorker;
worker2.WorkerReportsProgress = true;
float percentageDone = 20f;
//check if the user status and update the password in xml
CheckUseridPwd();
//call the function to sync the wall chart data
//call the function to sync event relate data
percentageDone = 100f;
ValidateLogin2(txtUserID.Text.Trim(), txtPassword.Password.Trim(), -1);
worker2.ReportProgress((int)percentageDone);
};`
This bit looks like it's using UI controls from the wrong thread:
ValidateLogin2(txtUserID.Text.Trim(), txtPassword.Password.Trim(), -1);
I suggest you capture the user and password in local string variables above the code which adds the event handler - you can use those captured variables within your delegate. That way everything should be on the right thread:
backgroundWorker12 = new BackgroundWorker();
timer1.Enabled = true;
string user = txtUserID.Text.Trim();
string password = txtPassword.Password.Trim();
backgroundWorker12.DoWork += (s, args) =>
{
// ... same code as before up to here
ValidateLogin2(user, password, -1);
worker2.ReportProgress((int)percentageDone);
};
See if you can use the RunWorkerCompleted event of the BackgroundWorker, since you're accessing the UI only after progress is 100% i.e. done..
Then you wouldn't have to worry about thread-affinity of WPF UI controls - since the event handler is invoked again on the right/ UI Thread.
The other option (if you need to access the UI controls before the work is complete) is to cache the object
returned by Dispatcher.CurrentDispatcher on the UI Thread before the work starts and then use object.Invoke to marshal to the right thread from the thread pool thread that is executing your DoWork handler. See some code here.
Have you tried invoking ValidateLogin2
you can either do it directly from your code shown, or in ValidateLogin2 check if the method itself requires invoking. If not, go ahead and validate, but if it does, then have it invoke itself
void ValidateLogin2(...)
{
if (this.InvokeRequired)
{
//Invokes itself if required
BeginInvoke(new MethodInvoker(delegate(){ValidateLogin2(...);}));
}
else
{
//validate login here
}
}

Calling a webservice synchronously from a Silverlight 3 application?

I am trying to reuse some .NET code that performs some calls to a data-access-layer type service. I have managed to package up both the input to the method and the output from the method, but unfortunately the service is called from inside code that I really don't want to rewrite in order to be asynchronous.
Unfortunately, the webservice code generated in Silverlight only produces asynchronous methods, so I was wondering if anyone had working code that managed to work around this?
Note: I don't need to execute the main code path here on the UI thread, but the code in question will expect that calls it makes to the data access layers are synchronous in nature, but the entire job can be mainly executing on a background thread.
I tried the recipe found here: The Easy Way To Synchronously Call WCF Services In Silverlight, but unfortunately it times out and never completes the call.
Or rather, what seems to happen is that the completed event handler is called, but only after the method returns. I am suspecting that the event handler is called from a dispatcher or similar, and since I'm blocking the main thread here, it never completes until the code is actually back into the GUI loop.
Or something like that.
Here's my own version that I wrote before I found the above recipe, but it suffers from the same problem:
public static object ExecuteRequestOnServer(Type dalInterfaceType, string methodName, object[] arguments)
{
string securityToken = "DUMMYTOKEN";
string input = "DUMMYINPUT";
object result = null;
Exception resultException = null;
object evtLock = new object();
var evt = new System.Threading.ManualResetEvent(false);
try
{
var client = new MinGatServices.DataAccessLayerServiceSoapClient();
client.ExecuteRequestCompleted += (s, e) =>
{
resultException = e.Error;
result = e.Result;
lock (evtLock)
{
if (evt != null)
evt.Set();
}
};
client.ExecuteRequestAsync(securityToken, input);
try
{
var didComplete = evt.WaitOne(10000);
if (!didComplete)
throw new TimeoutException("A data access layer web service request timed out (" + dalInterfaceType.Name + "." + methodName + ")");
}
finally
{
client.CloseAsync();
}
}
finally
{
lock (evtLock)
{
evt.Close();
evt = null;
}
}
if (resultException != null)
throw resultException;
else
return result;
}
Basically, both recipes does this:
Set up a ManualResetEvent
Hook into the Completed event
The event handler grabs the result from the service call, and signals the event
The main thread now starts the web service call asynchronously
It then waits for the event to become signalled
However, the event handler is not called until the method above has returned, hence my code that checks for evt != null and such, to avoid TargetInvocationException from killing my program after the method has timed out.
Does anyone know:
... if it is possible at all in Silverlight 3
... what I have done wrong above?
I suspect that the MinGatServices thingy is trying to be helpful by ensuring the ExecuteRequestCompleted is dispatched on the main UI thread.
I also suspect that your code is already executing on the main UI thread which you have blocked. Never block the UI thread in Silverlight, if you need to block the UI use something like the BusyIndicator control.
The knee-jerk answer is "code asynchronously" but that doesn't satisfy your question's requirement.
One possible solution that may be less troublesome is to start the whole chunk of code from whatever user action invokes it on a different thread, using say the BackgroundWorker.
Of course the MinGatServices might be ensuring the callback occurs on the same thread that executed ExecuteRequestAsync in which case you'll need to get that to run on a different thread (jumping back to the UI thread would be acceptable):-
Deployment.Current.Dispatcher.BeginInvoke(() => client.ExecuteRequestAsync(securityToken, input));

Updating a Progress Bar from Another Thread

I have a windows form on the main thread and another thread that does some calculations. I'd like to update the status bar on my form from the work being done in the other thread. What's the best way to do this?
So far everything I've tried just makes things run really slowly. I'm using Visual Studio 2005.
You can use the marshaling techniques like Control.Invoke to execute a delegate on the UI thread where UI elements can be safely manipulated, but that approach is not very good. Actually, it is a terrible approach if all you want to do is update simple progress information.
By far the best method for doing this is:
Have your worker thread publish progress information to a shared variable.
Have your UI thread poll for it via a System.Windows.Forms.Timers on an interval that works well for you.
Here is what it might look like.
public class Example : Form
{
private volatile int percentComplete = 0;
private void StartThreadButton_Click(object sender, EventArgs args)
{
StatusBarUpdateTimer.Enabled = true;
new Thread(
() =>
{
for (int i = 1; i <= 100; i++)
{
DoSomeWork();
percentComplete = i;
}
}).Start();
}
private void StatusBarUpdateTimer_Tick(object sender, EventArgs args)
{
yourStatusBarPanel.Text = percentComplete.ToString() + "%";
StatusBarUpdateTimer.Enabled = percentComplete < 100;
}
}
This works well because:
The percentComplete field is declared 'volatile' ensuring its value can be reliably read from multiple threads.
The UI thread gets to dictate when and how often the UI gets updated...the way it should be!
The worker thread does not have to wait for a response from the UI thread before it can proceed as would be the case with Invoke.
It breaks the tight coupling between the UI and worker threads that Invoke would impose.
It is more efficient...considerably.
You get more throughput on both the UI and worker threads.
There is no chance of saturating the UI message queue as could be the case with BeginInvoke.
You do not have to litter you code with Invoke calls everytime you need to update the UI from the worker thread.
Make sure that you only update the user interface from the main thread or else you will have problems. You can switch your thread context by calling Invoke. There's a good post here on that.
You can send messages to the main thread and get it to update the progress bar, although you then need to check for the messages. You could also do the same sort of thing as a polling function.

Update Label while processing in Windows Forms

What is the best way to update a label on a Windows Forms application while processing?
I have a loop that does some processing to files on the user's system when the user clicks a button.
foreach (System.IO.FileInfo f in dir.GetFiles("*.txt"))
{
// Do processing
// Show progress bar
// Update Label on Form, "f.Name is done processing, now processing..."
}
What would be some sample code?
What exactly is this called? Is it threading or delegates?
A quick fix for you would be:
Label1.Text = f.Name + " is done processing, now processing...";
Label1.Refresh();
You really want to avoid DoEvents, otherwise you'll have problems if your user repeatedly presses buttons on your form.
You should be doing this on another thread, and then updating your UI thread from that thread. You are blocking further processing by performing this work on the UI thread.
If you can't move this code to the UI thread, then you could always call Application.DoEvents, but I strongly suggest you explore these options first:
System.ComponentModel.BackgroundWorker
System.Threading.ThreadPool
System.Threading.Thread
System.Threading.Tasks namespace
You'll need to get your data from one thread to the other. This can be done in a couple of ways...
First, your "background" thread could update some kind of "CurrentStatus" string variable that it changes as it goes along. You could then put a timer on your form that would then grab the CurrentStatus variable and update the label with it.
Second, you could simply invoke the operation from the background thread to the UI thread with a delegate using the InvokeRequired property of the label control. So for example...
private delegate void UpdateStatusDelegate(string status);
private void UpdateStatus(string status)
{
if (this.label1.InvokeRequired)
{
this.Invoke(new UpdateStatusDelegate(this.UpdateStatus), new object[] { status });
return;
}
this.label1.Text = status;
}
You can call that UpdateStatus() method from any thread (UI or background), and it will detect whether or not it needs to invoke the operation on the main UI thread (and if so, does it).
To actually set up the thread, you can do so like this:
private void StartProcessing()
{
System.Threading.Thread procThread = new System.Threading.Thread(this.Process);
procThread.Start();
}
private void Process() // This is the actual method of the thread
{
foreach (System.IO.FileInfo f in dir.GetFiles("*.txt"))
{
// Do processing
// Show progress bar
// Update Label on Form, "f.Name is done processing, now processing..."
UpdateStatus("Processing " + f.Name + "...");
}
}
Then when the user clicks the "GO" button you'll simply call StartProcessing().
If your processing is lengthy do it in a backgroundworker thread.
http://msdn.microsoft.com/en-us/library/system.componentmodel.backgroundworker.aspx
I also recommend to use :
Application.DoEvents();
Processes all Windows messages currently in the message queue.

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