I have a an object which is set to the DataContext in a Window. I have textboxes in the window which are bound to the properties on the object. There seems to be a delay however before the properties on the object are updated.
<TextBox x:Name="txtPropertyOne" Text="{Binding Path=PropertyOne,Mode=TwoWay,UpdateSourceTrigger=PropertyChanged}" />
If I change the values in a few textboxes then quickly try to access the properties to which they map, sometimes there are changes which aren't reflected in the properties of the object. I thought that was what the PropertyChanged UpdateSourceTrigger was supposed to take care of.
If I change the values in a few
textboxes then quickly try to access
the properties to which they map
I can interpret this statement in two ways:
You're trying to access the values on a background thread. In that case, you may be accessing the properties before the UI thread has had a chance to do its thing.
You're using a separate message on the UI thread to check the values. Bindings are updated at a priority lower than Send and Normal. So if your message is priority Send or Normal it will be processed before any pending binding updates.
If this doesn't answer your question, please clarify what you mean by "quickly trying to access the properties".
The basic rule of WPF Databinding is simple:
The target property must be a
dependency property, and you're
already correct, it's bound to Text
property of TextBox.
The source property can be a CLR
object (other than any derived WPF's
DependencyObject), but the object
must employ or implement its own
INotifyPropertyChanged.
Have you you already implemented INotifyPropertyChanged on your object?
Related
I am not sure that I fully understand the advantage of binding. For example, if I want to bind a string value to a TextBlock I need to do the following:
Create a class that extends INotifyPropertyChanged
Add a string to that class (say: MyString)
Extend the set method for MyString so that it calls another method (say: OnPropertyChanged)
Create the OnPropertyChanged method to call the PropertyChangedEventHandler event
Then I need to create a new instance of the class, set my TextBlock.DataContext to point to that class, and finally add the XAML bit for the binding.
Can someone explain the advantage of this over simply setting:
TextBlock.Text = MyString;
Thanks!
Any changes to MyString won't be automatically reflected in your UI.
Your code behind will be littered with "when this event occurs, update these pieces of data", so you'll essentially be writing your own messy data binding logic for each and every view.
The advantage is that you can both change and display the value in multiple places, without having to update some method to add another TextBlock assignment each time the value changes. Any new display control just binds itself to the property, the rest is automatic.
Now if you really just set the value in one place and show it in one control, then you're right, there's not much point.
The gain of using Data Binding isn't particularly noticeable for a TextBlock binding to a static string.
However if the value of MyString changes during application runtime it becomes much more useful - especially in a case where the object that owns that property is unaware of the TextBlock. This separation between UI and the underlying data layer can be created using a design pattern such as MVVM.
Data Binding is also useful for more complex properties such as Items in a ListBox control. Just bind the ListBox.Items to a property that is of type ObservableCollection and the UI will automatically update whenever the content of that collection changes.
I've seen many Tutorials about the MVVM-Patern but I still don't get why I need to get a Dependency-Property or an INotiyfyPropertyChanged-Property if I want to send information from the ViewModel back to the View.
Dependency properties provide built in change notification for when a property changes which means WPF knows when a controls value has changed.
Your ViewModel types do not, by default, provide any mechanism for change notification so if they don't support either of these options how is the view supposed to know when a property in your viewModel has been changed?
You need your viewModel to use either of these options so that the view can be notified when a property value changes.
This means if a property value is changed in code, the user interface is updated and if a property is changed by user input your viewModel (and ultimately your model) is also updated to reflect these changes. (basically both sides of a binding require a way of communicating a property change to each other).
The INotifyPropertyChanged interface is the preferred method as it means your viewModels are not specific to WPF and can be used by other user interface technologies. also, dependency properties can only be used in types that derive from DependencyObject.
First: You do not need to use INotifyPropertyChanged or DependencyObject at all.
But, and this is the central point in using Binding, there is some Pub / Sub Mechanism in
the Binding, which is listening to those PropertyChanged events and doing the update
of the view in case a relevant property for Binding has changed.
Here is more information on that:
SO on how binding works
Pub Sub aka Publish Subscribe Pattern
INotiyfyPropertyChanged - This property we used in the viewmodel so that if there happens any changes in the UI this property will reflect those changes.
I have a custom control in which I created a custom DependencyProperty called TheObject that can contain a generic object.
<comp:MyControl TheObject="{Binding Country}" />
Sometimes, I need to set the TheObject internally (by code, internally to the control).
I did something like this:
this.TheObject = new Country();
But I realized that it is causing the loss of the DataBinding and the control becomes not responding to data changes.
What I really want is that this new object remains attached to the existing DataBinding of the property.
Use SetCurrentValue:
This method is used by a component that programmatically sets the value of one of its own properties without disabling an application's declared use of the property. The SetCurrentValue method changes the effective value of the property, but existing triggers, data bindings, and styles will continue to work.
this.SetCurrentValue(TheObjectProperty, new Country());
Look at this:
<ItemsControl ItemsSource="{x:Static local:Cache.Colors}" />
This binds the ItemsControl to a static property called List. In this case, the Colors property is part of a class called Cache.
But there is a problem. When you bind in this way, the Colors property is called during the Initialize method, prior to when Security is established in the application.
Because Security has not been established, then calling Colors results in an exception as Security is a requirement for successfully calling the data service.
The solution moves this from XAML to code behind and ensures it is executed in the Loaded event instead of in the constructor during Initialize.
The real problem here is, I would like to do this in XAML. Is it possible?
I have typically solved this by having the ItemsSource being bound to implement the INotifyCollectionChanged interface. At initialization the items source would be empty, and then at load time the items source is populated. The population of the items source raises the collection changed event, causing your items control to rebind/add the new items in the source.
My solution was to run it in the App.xaml.cs before anything else.
I do not understand the various data binding modes in WPF, such as:
One-Way
Two-Way
One-Time
etc...
What does each of these modes mean?
When should they be used?
OneWay: Use this when you want the bound property to update the user interface.
TwoWay: This has the same behavior as OneWay and OneWayToSource combined. The bound property will update the user interface, and changes in the user interface will update the bound property (You would use this with a TextBox or a Checkbox, for example.)
OneTime: This has the same behavior as OneWay, except it will only update the user interface one time. This should be your default choice for binding (for various reasons I won't elaborate on here). You should only use other types of bindings if you actually need the extra functionality.
OneWayToSource: This is the opposite of OneWay -- user interface value changes update the bound property.
If you don't specify anything, then the behavior will depend on the control that you are using.
For more info, see BindingMode enum on Microsoft Docs.
A binding consists of two entities:
The Source (Typically the ViewModel in MVVM scenarios)
The Target (The UI control)
The target has to be a DependencyObject (for binding to work) and the source can be either a DependencyObject or it should have some mechanism to imitate the WPF Binding system about it being changed (Implemeting INotifyPropetyChnaged interface).
MVVM recommends the ViewModel project to be free from any View related references and hence it is recommended to use INotifyPropertyChanged interface to make the Source object being heard by WPF binding.
Binding happens between a property of Source and a property of Target (has to be a DependencyProperty).
e.g. The TextPropertyof the TextBox class is DataBound to (say) UserName property of the view model.
WPF binding offers four types of Binding. Remember, Binding runs on UI thread unless otherwise you specify it to run otherwise.
OneWay: The target property will listen to the source property being changed and will update itself. If you programmatically change the ViewwModel's UserName property, it will reflect in the text box. This is of intermediate cost as the binding system watches only Source for changes.
TwoWay: The target property will listen to the source property being changed and will update itself. AND The source property will listen to the target property being changed and will update itself. Both the TextProperty and the UserName property will remain in sync and will update each other if one changes. This is most costly as the binding system has to watch both sides for change.
OneWayToSource: The Source property will change if the target property is changed. If the user changes the TextProperty, the UserName property will take up the changed value. This again is of intermediate cost as the binding system watches only Target for changes.
OneTime: This happens only once during the lifetime of Binding, the Target property will be updated with the Source property when the Binding happens. This is least costly and is advisable for scenarios where you have static data to be shown e.g. Label, TextBlock etc.
If you don't mention anything, every target property has a default binding mode associated with itself. E.g. the TextProperty of a TextBox has default binding mode as TwoWay. For the TextProperty of a TextBlock it is one way.
It is advisable that you choose the right mode as it can help you reduce the application latency especially in cases where you have large number of controls in your UI.
For more on MVVM here is an article written by me.