In Maya 2023 on macOS Ventura, how do I mirror the HumanIK control rig pose from say the left side of the body to the right side, after I've done a "Quick Rig" and set up a HumanIK control rig?
Note, I'm not after mirroring the joints, rather mirroring the HumanIK control rig. Also, I'm new to rigging in Maya.
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How do I turn an arrow to the right, then down, using PlantUML?
Here's an example of what I am trying to do.
#startuml
(*) -right-> "."
--> Some Activity
--> (*)
#enduml
The thing I want to do is shown on the following image:
Sorry, I don't think you can. I often make a few tweaks in layout with
left to right direction
-right->, -left->, -down->
ordering
clustering (i.e. box)
But no more than that, because I found that it easily costs more time to manually layout in PlantUML than to draw in a tool like Visio.
If a need a diagram which is very compact, or visually expressive, I use Visio. The other 90%: PlantUML.
What I like most of plantUML is that it creates well readable graphs in a fraction of the time to draw (and in a more maintainable way) (which is why I worked a lot on the PlantUML word add-in, which saves me time in my work).
We have a Canvas control that we have set to be very large such that when a user pans or zooms around they (very rarely) see the edge of the control.
This poses a number of issues. Firstly we have to render a very large surface with a lot going on which makes things slow. It also means a user could still accidentally "fall off" the edge of the ground plane.
I have tried creating any paths using StreamGeometries to make things faster and, where I can, I have frozen assets and set various objects to IsHitTestVisible = false. These have helped matters but at the end of the day we are still drawing a massive Canvas and WPF doesnt seem to be doing anything clever given the viewport
Can anyone offer some advice?
I have a video playing of lines being drawn on the screen. Is it possible to create a pixel shader (for WPF) that turns newly colored pixels a certain color for N milliseconds?
That way, there can be some indication to the user to movement on the screen when the lines don't move often and the user isn't always looking at the screen.
You can use DirectShow. Its written in unmanaged code, so you need to use this wrapper DirectShow.NET in order to use it in your C# application which is running in managed environment (samples are included, even with EVR which stands for Enhanced video Renderer which means MUCH better video quality). And when you will be passing a control handle to wrapper method for setting the video output, you need a WinForms control, because only from them you can get your desired control handle. That WinForms control you can then host in your WPF application using the WindowsFormsHost control provided for such situations when you need to use some WinForms control(s) in a WPF application. Its just theory, so i dont know if its an ultimate solution for you.
BTW: The whole idea is based on fact, that DirectShow is just some query constructed from separated filters. Renderer is a filter (EVR, VMR-7, VMR-9). Sound player is a filter. And they are connected through their pins. Its like a diagram. Electronic schema or something like that. And you can put for example Grey scale filter in there. And voila, video output will be greyscale. There is a bunch of tutorials for that. And completed simple filters as well. Unfortunately, filters must be written in C++:(
PS: I never said its gonna be easy:D
we want to make application like silverlight showcase Mapview
where we can search by different category on left hand side panel or people can select country or region on map. can anyone suggest some sample or guidelines to implement this?
Thanks
Given the complexity and obvious expense, I would be really impressed if anything like that was released as a sample (Microsoft are you listening?). It requires a lot of data to drive it.
I have been involved in creating a Xaml World map from scratch (below) and that alone took nearly a day for a stylised polygon version (no fine detail)....
Quoting myself: "You import a map as a background image and use the pen tool to dot-to-dot trace around the country. Combine all those path segments into a single path. Then create a separate poly-path for each state (close them to allow for a fill)."
Once you create them you can name the individual country polygons and connect up mouse logic to make them all glow on mouse over or change colour on press etc.
Basically all the other stuff on that screen are user controls and custom controls. Work out the behaviour you want and create controls to suit your own needs.
I know Windows Forms quite good but I'm new to WPF.
I'd like to create application similar to RSS reader - in main window every note will be displayed in Post-it like frame and all notes should be chained and scrollable up and down. I also want to include kind of fisheye view - single note will be displayed full size in the centre of the screen and will shrink and rotate on the edge.
I know custom control, transformation and databinding concepts but I'm not sure how to handle displaying and scrolling notes in the main window. The questions are:
what is the suggested way to arrange, display and scroll ordered chain of notes?
should single note discover own position on the screen or it should be notified by it's container?
how in such solution provide feature which will open related notes as a "multiple popups" notes connected by a line with original one? (like traversing correlated results in Google Wonder Wheel, adobe flash there)
are there any standard solutions for displaying and manipulating (moving, attaching, collapsing) such popup-widgets?
If there are any similarities in your proposal to other GUI frameworks (Forms, Swing, SWT), comparison are welcome too.
Thanks in advance!
It seems to me you are describing a "carousel control" or "element flow" or "cover flow". I've put some links at this answer.