I am using FlaUI for test automation and it works fine so far. Now I am trying to detect opening windows and while plain UIAutomation offers to register an eventhandler for "AutomationElement.RootElement" I cannot find a way to translate this to FlaUI as it always expects an AutomationElement. I can only think of the MainWindow, but this changes with Splash, Login, Enviroment-Selections, etc.
This is what I have now, but it does not fire when I open a window:
Window win = app.GetMainWindow(automation, TimeSpan.FromSeconds(5));
UIA3AutomationEventHandler automationEventHandler = new UIA3AutomationEventHandler(win.FrameworkAutomationElement, automation.EventLibrary.Window.WindowOpenedEvent, TestAction);
automation.NativeAutomation.AddAutomationEventHandler(automation.EventLibrary.Window.WindowOpenedEvent.Id,automation.NativeAutomation.GetRootElement(), (Interop.UIAutomationClient.TreeScope)TreeScope.Descendants, null, automationEventHandler);
Following the working plain UIAutomation code:
Automation.AddAutomationEventHandler(WindowPattern.WindowOpenedEvent,
AutomationElement.RootElement,
TreeScope.Descendants,
someDelegate);
Any help would be highly appreciated! Thanks everybody!
FlaUI has a GetDesktop method on the automation object which is the RootElement. You should be able to register an event there.
With #Roemer' help I made it work. Thank you so much!
using (var automation = new UIA3Automation())
{
AutomationElement root = automation.GetDesktop();
UIA3AutomationEventHandler automationEventHandler = new UIA3AutomationEventHandler(root.FrameworkAutomationElement,
automation.EventLibrary.Window.WindowOpenedEvent, HandleClickOnceDialogs);
automation.NativeAutomation.AddAutomationEventHandler(automation.EventLibrary.Window.WindowOpenedEvent.Id,
root.ToNative(),
(Interop.UIAutomationClient.TreeScope)TreeScope.Descendants,
null, automationEventHandler);
}
private void HandleClickOnceDialogs(AutomationElement element, EventId id)
{
}
Related
Using .NET WPF and Windows 10, is there a way to push a local toast notification onto the action center using c#? I've only seen people making custom dialogs for that but there must be a way to do it through the os.
You can use a NotifyIcon from System.Windows.Forms namespace like this:
class Test
{
private readonly NotifyIcon _notifyIcon;
public Test()
{
_notifyIcon = new NotifyIcon();
// Extracts your app's icon and uses it as notify icon
_notifyIcon.Icon = Icon.ExtractAssociatedIcon(Assembly.GetExecutingAssembly().Location);
// Hides the icon when the notification is closed
_notifyIcon.BalloonTipClosed += (s, e) => _notifyIcon.Visible = false;
}
public void ShowNotification()
{
_notifyIcon.Visible = true;
// Shows a notification with specified message and title
_notifyIcon.ShowBalloonTip(3000, "Title", "Message", ToolTipIcon.Info);
}
}
This should work since .NET Framework 1.1. Refer to this MSDN page for parameters of ShowBalloonTip.
As I found out, the first parameter of ShowBalloonTip (in my example that would be 3000 milliseconds) is generously ignored. Comments are appreciated ;)
I know this is an old post but I thought this might help someone that stumbles on this as I did when attempting to get Toast Notifications to work on Win 10.
This seems to be good outline to follow -
Send a local toast notification from desktop C# apps
I used that link along with this great blog post- Pop a Toast Notification in WPF using Win 10 APIs
to get my WPF app working on Win10. This is a much better solution vs the "old school" notify icon because you can add buttons to complete specific actions within your toasts even after the notification has entered the action center.
Note- the first link mentions "If you are using WiX" but it's really a requirement. You must create and install your Wix setup project before you Toasts will work. As the appUserModelId for your app needs to be registered first. The second link does not mention this unless you read my comments within it.
TIP- Once your app is installed you can verify the AppUserModelId by running this command on the run line shell:appsfolder . Make sure you are in the details view, next click View , Choose Details and ensure AppUserModeId is checked. Compare your AppUserModelId against other installed apps.
Here's a snipit of code that I used. One thing two note here, I did not install the "Notifications library" mentioned in step 7 of the first link because I prefer to use the raw XML.
private const String APP_ID = "YourCompanyName.YourAppName";
public static void CreateToast()
{
XmlDocument toastXml = ToastNotificationManager.GetTemplateContent(
ToastTemplateType.ToastImageAndText02);
// Fill in the text elements
XmlNodeList stringElements = toastXml.GetElementsByTagName("text");
stringElements[0].AppendChild(toastXml.CreateTextNode("This is my title!!!!!!!!!!"));
stringElements[1].AppendChild(toastXml.CreateTextNode("This is my message!!!!!!!!!!!!"));
// Specify the absolute path to an image
string filePath = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFilesX86) + #"\Your Path To File\Your Image Name.png";
XmlNodeList imageElements = toastXml.GetElementsByTagName("image");
imageElements[0].Attributes.GetNamedItem("src").NodeValue = filePath;
// Change default audio if desired - ref - https://learn.microsoft.com/en-us/uwp/schemas/tiles/toastschema/element-audio
XmlElement audio = toastXml.CreateElement("audio");
//audio.SetAttribute("src", "ms-winsoundevent:Notification.Reminder");
//audio.SetAttribute("src", "ms-winsoundevent:Notification.IM");
//audio.SetAttribute("src", "ms-winsoundevent:Notification.Mail"); // sounds like default
//audio.SetAttribute("src", "ms-winsoundevent:Notification.Looping.Call7");
audio.SetAttribute("src", "ms-winsoundevent:Notification.Looping.Call2");
//audio.SetAttribute("loop", "false");
// Add the audio element
toastXml.DocumentElement.AppendChild(audio);
XmlElement actions = toastXml.CreateElement("actions");
toastXml.DocumentElement.AppendChild(actions);
// Create a simple button to display on the toast
XmlElement action = toastXml.CreateElement("action");
actions.AppendChild(action);
action.SetAttribute("content", "Show details");
action.SetAttribute("arguments", "viewdetails");
// Create the toast
ToastNotification toast = new ToastNotification(toastXml);
// Show the toast. Be sure to specify the AppUserModelId
// on your application's shortcut!
ToastNotificationManager.CreateToastNotifier(APP_ID).Show(toast);
}
UPDATE
This seems to be working fine on windows 10
https://msdn.microsoft.com/library/windows/apps/windows.ui.notifications.toastnotificationmanager.aspx
you will need to add these nugets
Install-Package WindowsAPICodePack-Core
Install-Package WindowsAPICodePack-Shell
Add reference to:
C:\Program Files (x86)\Windows Kits\8.1\References\CommonConfiguration\Neutral\Windows.winmd
And
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETCore\v4.5\System.Runtime.WindowsRuntime.dll
And use the following code:
XmlDocument toastXml = ToastNotificationManager.GetTemplateContent(ToastTemplateType.ToastImageAndText04);
// Fill in the text elements
XmlNodeList stringElements = toastXml.GetElementsByTagName("text");
for (int i = 0; i < stringElements.Length; i++)
{
stringElements[i].AppendChild(toastXml.CreateTextNode("Line " + i));
}
// Specify the absolute path to an image
string imagePath = "file:///" + Path.GetFullPath("toastImageAndText.png");
XmlNodeList imageElements = toastXml.GetElementsByTagName("image");
ToastNotification toast = new ToastNotification(toastXml);
ToastNotificationManager.CreateToastNotifier("Toast Sample").Show(toast);
The original code can be found here: https://www.michaelcrump.net/pop-toast-notification-in-wpf/
I managed to gain access to the working API for windows 8 and 10 by referencing
Windows.winmd:
C:\Program Files (x86)\Windows Kits\8.0\References\CommonConfiguration\Neutral
This exposes Windows.UI.Notifications.
You can have a look at this post for creating a COM server that is needed in order to have notifications persisted in the AC with Win32 apps https://blogs.msdn.microsoft.com/tiles_and_toasts/2015/10/16/quickstart-handling-toast-activations-from-win32-apps-in-windows-10/.
A working sample can be found at https://github.com/WindowsNotifications/desktop-toasts
I have a link on my app UI that launches a URL using System.Diagnostics.Process.Start(). If the user clicks the link several times, it opens several tabs.
Is there a way, maybe a command-line option, to still use the default web browser, but have it just reopen the same tab if the URL is already open? It would be OK if it doesn't work with every possible browser out there, but nice if it at least works with IE, Firefox and Chrome.
I doubt it, but since I didn't see any other questions/answers on this topic, I figured I'd ask.
This is somewhat of a workaround but it might get you started. I have used the System.Diagnostics.Process.ProcessId.
As an example I have used IE, I will explain later why I did this. The code is just "quick and dirty" but I just made it as proof of concept.
I have created a basic WinForm app with one button that will open google in IE, if it has already been opened by the application it will not be opened again.
I added the System.Diagnostics reference.
public int ProcessID;
public Form1()
{
InitializeComponent();
}
private void MyButton_Click(object sender, EventArgs e)
{
if (ProcessID == null)
{
StartIE();
}
else
{
if (!ProcessIsRunning())
{
StartIE();
}
}
}
private bool ProcessIsRunning()
{
bool ProcessRunning = false;
foreach (Process p in Process.GetProcesses())
{
try
{
if (p.Id == ProcessID)
{
ProcessRunning = true;
}
}
catch { }
}
return ProcessRunning;
}
private void StartIE()
{
System.Diagnostics.Process proc = new System.Diagnostics.Process();
proc.StartInfo.FileName = "iexplore.exe";
proc.StartInfo.Arguments = "http://www.google.be";
proc.Start();
ProcessID = proc.Id;
}
This does not completely do what you requested but it might be a good start. There are a few reasons why I did it this way and what possible options are..
If you would use the url as the Filename, it would indeed open up the webpage in the default browser, it would however not return a processID. This is why the snippet shows usage of IE. (If you would use this option, you could use the System.IO.File.Exists to make sure the desired browser is installed)
If you would like to use this option, you can query the registry to pick up what te default browser is, if you have that you could launch that from the value obtained from the registry. If you then change the process.startinfo.filename to this value, then you will launch the default browser but you will still obtain a processId so this might be the way forward. You can check how to do this over here: http://social.msdn.microsoft.com/Forums/en/netfxbcl/thread/b200903e-ce69-4bd4-a436-3e20a7632dc4
Showing the internet window if it would already be opened, can be done by using the SetForegroundWindow property. As this is already documented in this article, I did not add it in this snippet.
I hope this helps to get you on your way.
I'm building a custom control for Windows Phone 7+ that can do augmented reality image processing. The control works wonderfully in practice (when I run the app), but because I have the image processing running on a separate thread, it breaks when I try to open the page in Blend or the Visual Studio designer.
Here's an example of the thread I'm trying to run (basically taken from http://msdn.microsoft.com/en-us/library/hh202982(v=vs.92).aspx) :
public override void OnApplyTemplate()
{
// assigning template stuff, initializing my camera
_myManualResetEvent = new ManualResetEvent(true);
_myCameraProcessingThread = new System.Threading.Thread(ProcessingMethod);
_myCameraProcessingThread.Start();
}
void ProcessingMethod()
{
int[] myBuffer = new int[640 * 480];
while(_someCondition)
{
_myManualResetEvent.WaitOne();
_myCamera.GetPreviewBufferArgb32(myBuffer);
// do my processing stuff
_myManualResetEvent.Set();
}
}
This breaks the ever-loving heck out of Blend. Would love to know why.
It looks like you are doing a lot of run-time stuff in the OnApplyTemplate method.
This will get called when Blend or Visual Studio instantiates the design view of your control.
You should either check to see if you are in design mode using the DesignMode:
if (!DesignMode)
{
_myManualResetEvent = new ManualResetEvent(true);
_myCameraProcessingThread = new System.Threading.Thread(ProcessingMethod);
_myCameraProcessingThread.Start();
}
or move this code into a method/event handler that only gets called when the application actually runs.
Using the IHtmlDocument2.designMode property set to On to switch a WebBrowser control hosted on a Windows Forms form to editing mode suddenly stopped working after installing Microsoft Internet Explorer 9 RC.
Question:
Any chance to fix this?
I already tried to tweak with doctype or with the EmulateIE7 meta tag but without success.
(An example would be this project)
Update 2011-02-21:
As Eric Lawrence suggested, I adjusted the "Zeta" example to set the document text before setting the edit mode.
Unfortunately I did not manage to switch to design mode, either.
Update 2011-02-24:
Parts of the discussion also take place in Eric's blog.
Update 2011-02-26:
What I currently eperience is that the behaviour seems to be different for HTTP URLs and for content that was added via WebBrowser.DocumentText.
First tests seems to prove this assumption.
I'm now going to build a solution around this assumption and post updates and a proof-of-concept here.
Update 2011-02-26 (2):
I've now built a proof-of-concept with a built-in web server which I believe is also working well with IE 9. If anyone would like to download and test whether it is working and give me a short feedback, I can clean up and release the source code for this.
Update 2011-02-26 (3):
No feedback yet, I still updated the HTML Edit Control article and demo over at the Code Project.
Update 2011-03-16:
Since Internet Explorer 9 was released yesterday, we updated our major products to use the idea with the integrated web server as described in the HTML Edit Control article.
After nearly a month of testing, I think it works quite well.
If you do experience any issues in the future with this approach, please post your comments here and I can investigate and fix.
I had a similar problem and got around it by adding the following line to the DocumentCompleted event:
((HTMLBody)_doc.body).contentEditable = "true";
We just need an empty editable control. I did however step through debugger and add value to the control's InnerHtml and it displayed it fine, and I could edit it.
Small update, we were able to get the control editable using this line also:
browserControl.browser.Document.Body.SetAttribute("contentEditable", "true");
This allows us to avoid referencing mshtml, (don't have to include Microsoft.mshtml.dll)
This lets us avoid increasing our installation size by 8 megs.
What's your exact code?
If I set the following code:
private void cbDesign_CheckedChanged(object sender, EventArgs e){
var instance =
Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateGet(
wbView.ActiveXInstance,
null,
#"Document",
new object[0],
null,
null, null );
var objArray1 = new object[] { cbDesign.Checked ? #"On" : #"Off" };
Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateSetComplex(
instance,
null,
#"designMode",
objArray1,
null,
null,
false,
true );
The IE9 Web Browser instance enters designMode without any problems. If you change the "Zeta" example to not set the document text after entering design mode, it also works fine.
Just want to add that I am also unable to enter designmode (using a WebBrowser control in my case). This was not an issue in the beta. Definitely new with the RC.
Another Code Project user suggested to use the following code:
First, add event DocumentCompleted:
private void SetupEvents()
{
webBrowser1.Navigated += webBrowser1_Navigated;
webBrowser1.GotFocus += webBrowser1_GotFocus;
webBrowser1.DocumentCompleted += this.theBrowser_DocumentCompleted;
}
Then write the function:
private void theBrowser_DocumentCompleted(
object sender,
WebBrowserDocumentCompletedEventArgs e)
{
webBrowser1.Document.Write(webBrowser1.DocumentText);
doc.designMode = "On";
}
Although I did not test this, I want to document it here for completeness.
It's fixed if the property is set after the document is loaded
private void DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
IHTMLDocument2 Doc = Document.DomDocument as IHTMLDocument2;
Doc.designMode = #"On";
}
Yesterday, Internet Explorer 9 RTM finally was released.
I did some more tiny adjustments to my control, but basically the idea with the intergrated, small web server seems to work rather well.
So the solution is in this Code Project article:
Zeta HTML Edit Control
A small wrapper class around the Windows Forms 2.0 WebBrowser control
This was the only solution that worked for me.
I hope it is OK to answer my own question and mark my answer as "answered", too?!?
I was also able to get this to work using the following inside the DocumentCompleted event:
IHTMLDocument2 Doc = browserControl.browser.Document.DomDocument as IHTMLDocument2;
if (Doc != null) Doc.designMode = #"On";
Thanks everyone!
I use HTML Editor Control, I solved this problem adding the DocumentComplete event
private void webBrowser1_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e)
{
(((sender as WebBrowser).Document.DomDocument as IHTMLDocument2).body as HTMLBody).contentEditable = "true";
}
Just wondering if there's a known way of getting a Mono System.Windows.Forms application to go fullscreen on Ubuntu/Gnome.
Mono is 2.4.2.3
Ubuntu is 9.10
Doing it on Windows requires a pinvoke, clearly not going to work here.
This is what I get setting window border to none, window position to centre, and state to maximised:
alt text http://dl.dropbox.com/u/116092/misc/permalink/joggler/screenshot01.png
Update.
Have also tried:
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
CTRL-F11
Text = string.Empty; // No caption
MaximizeBox = false;
MinimizeBox = false;
ControlBox = false;
FormBorderStyle = None;
WindowState = Maximized;
FormBorderStyle = FormBorderStyle.None;
Location = new Point(0, 0);
Size = Screen.PrimaryScreen.Bounds.Size;
All of which I end up with the same result.
I have come across a lead which involves a pinvoke involving _NET_WM_STATE_FULLSCREEN but that's as far as I've got with it. Any pointers on that would be appreciated.
_NET_WM_STATE_FULLSCREEN will just get rid of the borders. The GNOME panel will still appear.
According to the following post, the secret is to get rid of the minimum/maximum sizes so that the window manager does the resizing itself:
http://linux.derkeiler.com/Mailing-Lists/GNOME/2010-01/msg00035.html
Here is some documentation on the native spec:
http://standards.freedesktop.org/wm-spec/wm-spec-latest.html
http://www.x.org/docs/ICCCM/icccm.pdf
To talk directly to the X Window System you have to pinvoke into XLib. In order to send something like _NET_WM_STATE_FULLSCREEN you have to have a pointer to the window and also to the display.
I am not sure how to find the display but I can help with a pointer to the window. When running on X, the property Form.Handle should be a pointer to the X window.
Not sure what you mean by "Full Screen" - but I've written several Windows.Forms applications that take over the screen, and without a single PInvoke.
Here's how I configure my main form ...
Text = string.Empty; // No caption
MaximizeBox = false;
MinimizeBox = false;
ControlBox = false;
FormBorderStyle = None;
WindowState = Maximized;
Optionally,
TopMost = true;
Hope this helps.
You need to disable visual effects in ubuntu.
edit:
And make sure your form size is at least screen resolution without borders. If borders are on design time and you are removing them in code you will need something like 1030x796 for a 1024x768 display.
I have been suffered by this problem 2 days and finally i got the solution:
click the 1st icon on left tool bar and search compizconfig program. Go to preference-> unity and you will see there is a tick for unity plugin on the left side. Remove that tick and you will see the top menu bar disappeared.
Though this thread is very old but I still hope I can help anyone who gets this problem and seek for help.
Have you tried this?
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.WindowState = System.Windows.Forms.FormWindowState.Maximized;
Unfortunately I have no Ubuntu available right now, but I can see old patches for this in old mono versions...
It should be possible to display every app running inside gnome in fullscreen mode with the "CTRL+F11" hotkey.
Maybe you could try
System.Windows.Forms.SendKeys.Send();
but that is just a guess, I haven't got a Linux running atm to try this. But maybe this helps.
I can't test it at the moment, but have you tried a simple resize?
form.FormBorderStyle = FormBorderStyle.None
form.Location = Point(0, 0)
form.Size = Screen.PrimaryScreen.Bounds.Size
I have worked around this for now by setting the autohide property of the panel.
Not ideal because it depends on the user changing their environment to use my application, but better than nothing.
YMMV. http://fixunix.com/xwindows/91585-how-make-xlib-based-window-full-screen.html
The following worked:
(Inspiration was taken from here: https://bugzilla.xamarin.com/show_bug.cgi?id=40997)
1) sudo apt-get install wmctrl
2) In your code:
Form form = new MainWindow();
form.FormBorderStyle = FormBorderStyle.None;
form.WindowState = FormWindowState.Maximized;
form.Load += (s, e) => {
Process process = new Process {
StartInfo = new ProcessStartInfo {
FileName = "wmctrl",
Arguments = $"-r :ACTIVE: -b add,fullscreen",
CreateNoWindow = true
}
};
process.Start();
process.WaitForExit();
};
Application.Run(form);