How can I update the Codename One libraries? - codenameone

I tried and tried to run this code in a new "bare bones" project, but there is nothing to do, it always gives me the following error:
/home/francesco/NetBeansProjects/TestUUID/src/net/informaticalibera/test/UUID/MyApplication.java:62: error: cannot find symbol
hi.add(new SpanLabel(Util.getUIID()));
symbol: method getUIID()
location: class Util
1 error
Code that is known to work, it's an example that I inserted in the Javadoc of Util.getUIID:
Form hi = new Form("Test UIID", BoxLayout.y());
Button button = new Button("Generate 10 UIID");
hi.add(button);
hi.show();
button.addActionListener(l -> {
String myId = "myUsername"; // do not exceed 12 characters
Preferences.set("CustomDeviceId__$", Long.parseLong(myId, 36));
hi.add(new SpanLabel("10 Random UUID"));
for (int i = 0; i < 10; i++) {
hi.add(new SpanLabel(Util.getUIID()));
}
hi.revalidate();
});
I think it is a problem of updating the Codename One libraries, which maybe in a project bare bones are old. However, opening "Codename One Settings", clicking on the hamburger menu at the top right and choosing first "Update" and then "Save" I keep getting the same error. If I try to use the old version of the "Codename One Settings" GUI, clicking on "Basic" and then "Update Project Libs", the problem remains. I don't know what to do.
Is it a Codename One bug or am I not doing the right action?

Related

SearchCommand in Toolbar no longer showing correctly

I noticed that after an update of CN1 some time ago, the Search doesn't display correctly in the toolbar anymore.
When you click the search icon, the toolbar will change and the icons will show, but the textfield for entering the search text (and which normally shows a hint) doesn't show up even if you start to type. It is only shown when you provoke a refresh of the screen, e.g. click in the search field or on the form.
Form hi18 = new Form("FormTitle");
hi18.setLayout(BoxLayout.y());
Container cont18 = hi18.getContentPane();
hi18.getToolbar().addSearchCommand((e) -> {
String text = (String) e.getSource();
for (Component c : hi18.getContentPane()) {
c.setHidden(c instanceof Label && ((Label) c).getText().indexOf(text) < 0);
}
hi18.getComponentForm().animateLayout(150);
});
for (int i = 0; i < 20; i++) {
Label l = new Label("Label " + i);
cont18.add(l);
}
hi18.show();
Looks fine for me considering you created a title with no text in it for the test case so it might be shrinking on you. I suggest adding text to the title and making sure your styling doesn't impact this too much. I would also suggest adding screenshots when discussing something that doesn't look right so we're all on the same page.
These were generated with your code on the current trunk:

Layout issue with Codename One

At this moment I'm only testing my app in the simulator (as I'm having issues with "Send iOS Build" mentioned in another thread [Errors with Codename One "Send iOS Build" and "Send Android Build")
I'm experiencing some layout issues where it is not making use of the width and height correctly. The elements are left-aligned and there is unused space on the right side. And I need to scroll up and down instead of having everything fit within the visual area. Please see images.
The code are:
private final void show() {
loginSignupForm = new Form("Company", new BoxLayout(0));
Tabs loginSignupTabs = new Tabs();
Style loginSignupStyle = UIManager.getInstance().getComponentStyle("Tab");
prepareAndAddSignupTab(loginSignupTabs, loginSignupStyle);
prepareAndAddLoginTab(loginSignupTabs, loginSignupStyle);
loginSignupForm.add(loginSignupTabs);
loginSignupForm.show();
}
private void prepareAndAddLoginTab(Tabs loginSignupTabs, Style loginSignupStyle) {
loginID = new TextField();
loginPassword = new TextField();
Button loginButton = getLoginButton();
Component[] loginComponents = {
new Label("Email Address"),
loginID,
new Label("Password"),
loginPassword,
loginButton,
};
Container loginContainer = BoxLayout.encloseY(loginComponents);
FontImage loginIcon = FontImage.createMaterial(FontImage.MATERIAL_QUESTION_ANSWER, loginSignupStyle);
loginSignupTabs.addTab("Login", loginIcon, loginContainer);
}
What do I need to changenter code heree to get the elements to:
1. expand to the maximum width (no free space on the right)
2. fit within the visual area (for top-to-bottom)
Please note that I'm coding the elements because I find the (new) GUI Builder quite a challenge to use.
Firstly, don't pass a constant value as an argument to Layouts, coz the values might change in future Codename One updates and this will be difficult for you to debug. new BoxLayout(0) should be new BoxLayout(BoxLayout.Y_AXIS) or simply BoxLayout.y().
The above is where the problem arose but not the only problem because BoxLayout doesn't recognize 0 as a valid argument as it has only 3 which are X_AXIS = 1, Y_AXIS = 2, and X_AXIS_NO_GROW = 3.
If you change the above to use BoxLayout.Y_AXIS, it will work, but from the screenshot above, that's not the best solution.
In conclusion, change your code to below:
private final void show() {
loginSignupForm = new Form("Company", new BorderLayout());
Tabs loginSignupTabs = new Tabs();
Style loginSignupStyle = UIManager.getInstance().getComponentStyle("Tab");
prepareAndAddSignupTab(loginSignupTabs, loginSignupStyle);
prepareAndAddLoginTab(loginSignupTabs, loginSignupStyle);
loginSignupForm.add(BorderLayout.CENTER, loginSignupTabs);
loginSignupForm.show();
}

codenameone Picker Alternative to ComboBox

I am getting my feet wet with Codename One. I have looked into more other options like Xamarin, PhoneGap, Ionic for cross platform but I kinda got hooked with Codename one as it really code once and run anywhere.
I've been going through ui elements and I am kinda blocked on populating a combobox (Alternative is Picker)
Let's say I have stores as value pair (storeId, storeName). I want to display the storeName in Picker but keep storeId as the value reference.
Once the store is selected I would like to pass the storeId to an API call.
Is this possible. This might be very simple question but seems bit difficult to implement (I am really new to mobile).
Thank you.
Our recommendation is to avoid ComboBox. It's a UI pattern that doesn't exist on iOS natively and would feel alien on modern phones. It exists in Codename One.
In this code from the sample above you can get a similar effect to a complex multi-field combo box:
Form hi = new Form("Button", BoxLayout.y());
String[] characters = { "Tyrion Lannister", "Jaime Lannister", "Cersei Lannister"};
String[] actors = { "Peter Dinklage", "Nikolaj Coster-Waldau", "Lena Headey"};
int size = Display.getInstance().convertToPixels(7);
EncodedImage placeholder = EncodedImage.createFromImage(Image.createImage(size, size, 0xffcccccc), true);
Image[] pictures = {
URLImage.createToStorage(placeholder, "tyrion","http://i.lv3.hbo.com/assets/images/series/game-of-thrones/character/s5/tyrion-lannister-512x512.jpg"),
URLImage.createToStorage(placeholder, "jaime","http://i.lv3.hbo.com/assets/images/series/game-of-thrones/character/s5/jamie-lannister-512x512.jpg"),
URLImage.createToStorage(placeholder, "cersei","http://i.lv3.hbo.com/assets/images/series/game-of-thrones/character/s5/cersei-lannister-512x512.jpg")
};
MultiButton b = new MultiButton("Pick A Lanister...");
b.addActionListener(e -> {
Dialog d = new Dialog();
d.setLayout(BoxLayout.y());
d.getContentPane().setScrollableY(true);
for(int iter = 0 ; iter < characters.length ; iter++) {
MultiButton mb = new MultiButton(characters[iter]);
mb.setTextLine2(actors[iter]);
mb.setIcon(pictures[iter]);
d.add(mb);
mb.addActionListener(ee -> {
b.setTextLine1(mb.getTextLine1());
b.setTextLine2(mb.getTextLine2());
b.setIcon(mb.getIcon());
d.dispose();
b.revalidate();
});
}
d.showPopupDialog(b);
});
hi.add(b);
hi.show();
If you insist on using a ComboBox you can use a model to give it any object data you want. Then create a cell render to display the data. This is all discussed in depth in the component section of Codname One's developer guide. Notice that since ComboBox derives from List a lot of the List tips and docs apply to ComboBox.

Codenameone: Alert Dialog message

we want dialog message in this format and look and fill
Can you please let me know how to resolve it. My application needs to be supported on all platforms (Android, iOS, Windows) and I don't want to write native code for all platforms separately.
Actually customizing the look is easier in Codename One as everything is written in Java you can customize literally everything about the look of anything.
For simplicity sake I used code rather than styles which would be better, you can customize the Dialog UIID and other UIID's in the theme designer to get more flexibility and have this easier. However, this would require many screenshots and explanations so I did the customization in code:
Form f = new Form("Test");
Button b = new Button("Show Dialog");
f.add(b);
b.addActionListener(e -> {
Dialog dlg = new Dialog("Authentication");
Style dlgStyle = dlg.getDialogStyle();
dlgStyle.setBorder(Border.createEmpty());
dlgStyle.setBgTransparency(255);
dlgStyle.setBgColor(0xffffff);
Label title = dlg.getTitleComponent();
title.setIcon(finalDuke.scaledHeight(title.getPreferredH()));
title.getUnselectedStyle().setFgColor(0xff);
title.getUnselectedStyle().setAlignment(Component.LEFT);
dlg.setLayout(BoxLayout.y());
Label blueLabel = new Label();
blueLabel.setShowEvenIfBlank(true);
blueLabel.getUnselectedStyle().setBgColor(0xff);
blueLabel.getUnselectedStyle().setPadding(1, 1, 1, 1);
blueLabel.getUnselectedStyle().setPaddingUnit(Style.UNIT_TYPE_PIXELS);
dlg.add(blueLabel);
TextArea ta = new TextArea("This is the text you want to appear in the dialog, this might line break if the text is too long...");
ta.setEditable(false);
ta.setUIID("DialogBody");
ta.getAllStyles().setFgColor(0);
dlg.add(ta);
Label grayLabel = new Label();
grayLabel.setShowEvenIfBlank(true);
grayLabel.getUnselectedStyle().setBgColor(0xcccccc);
grayLabel.getUnselectedStyle().setPadding(1, 1, 1, 1);
grayLabel.getUnselectedStyle().setPaddingUnit(Style.UNIT_TYPE_PIXELS);
dlg.add(grayLabel);
Button ok = new Button(new Command("OK"));
ok.getAllStyles().setBorder(Border.createEmpty());
ok.getAllStyles().setFgColor(0);
dlg.add(ok);
dlg.showDialog();
});
f.show();
I would recommend doing the dialog customization in the theme designer and using a 9-piece image border which is better looking.

Composite C1 reference to Composite.dll not working at build time

I'm trying to implement a console library that reads data from Composite C1 (global datatype called RSS Feeds) and then, foreach RSS feed, the application must retrieve rss entries from the "link" attribute and insert all entries into a global datatype called "RSSItem".
Here is what i've done:
1. Open the website composite Solution
2. Create a new Console Library Project
3. Reference Composite.dll, Composite.generated.dll, ... into my new project
4. Implement the functionnality
Here is the problem:
At the design time, i have all reference working perfectly fine, I can write my code with intellisense. But when i want to launch the project (debug | release mode), the reference to composite is not working anymore ...
"Error 15 The type or namespace name 'Composite' could not be found (are you missing a using directive or an assembly reference?)"
When i do a refresh in the project browser, intelisense works again.
Thanks for your help.
Best regards,
Jonathan
PS: sorry for my english, not my native language
For info: here is a little bit of the code:
List<MCG.RSSItem> rssItemList = new List<MCG.RSSItem>();
for (int i = 0; i < 10; i++)
{
MCG.RSSItem rssItem = DataConnection.New<MCG.RSSItem>();
rssItem.Link = rss.Link;
rssItem.RSSFeed = rssFeed.Id;
rssItem.Summary = rss.Description;
rssItem.Title = rss.Title;
rssItem.PublicationStatus = "published";
rssItem.Id = Guid.NewGuid();
connection.Add<MCG.RSSItem>(rssItemList);
}
This problem was discussed here - http://compositec1.codeplex.com/discussions/357939
The problem was that Composite C1 from a std. Windows application is not supported.
Based on this problem the feature request was created - Refactor core parts of C1 to be used in "selfhost"

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