Setting up C project in Xcode 11.x - c

I'm trying to set up a simple project that will contain c source code. I can't find anything via google for newer versions of Xcode.
Best I could figure out is to create a new command line project and then manually add in a C program file. Is this the only method?

After selecting Command line app, hit next. Then be sure to select language type to "C" and then continue.

Related

Cannot execute multiple file in c programming xCODE

As you can see above I have 1 file in my program
second file is added.
When i try to execute one of my file i encounter with this problem
Can you please help me with this error.
Thank you.
I mentioned problem above
You have two main functions in your project, one in each file. A C program can have only one main function.
Remove one of the main functions or rename one of them to get the project to build.
If you're writing lots of short C programs, you shouldn't use Xcode. With Xcode you have to create a new project for each program. Use a text editor like Visual Studio Code, TextMate, or Sublime Text instead. Text editors like these have bundles you can install that let you build and run C programs from within the editor.

how do you create a .c file in Visual Studio 2017 Professional

I am extremely new to programming and have found that a good majority of my mentors use Visual Studio to code in C.
I would like to get an early start using SAMS C Programming.
Can anyone please tell me how to create a .c file in VS 2017? I am only able to create a .cpp file at this time.
Thanks
What you most likely actually want to do is create a project. Go to File-> New-> Project. Most likely, the first programs you will write are console applications (meaning they appear on that screen that resembles an old computer monitor, or what some computer screens look like when booting). If you want to create a console application, go from Project to Visual C++-> Windows Desktop-> Windows Console Application. Ignore any additional pop-up windows and just keep clicking continue. A file called main.cpp will automatically be generated. This is the file you will want to use for your code examples (but DO NOT DELETE the #include "stdafx.h" line, even if your example code does not have it).
Visual Studio compiles both .c and .cpp files as C++ by default. C++ has nearly everything that C has, but may take longer to compile when dealing with huge projects. If you want to use strictly C with no C++, then go to Project (a separate project tab on the same toolbar as the file tab -- it isn't within the file tab)-> ProjectName(Your Project Name) Properties-> Configuration Properties-> C/C++-> Advanced and select "Compile As". You should see a square with a upside-down "^" in it. Click that and select "Compile as C Code (/TC)". The "/TC" is just what you would type in if you were using command-line arguments instead of the convenient window that appears for you to modify everything. Finally, rename main.cpp to main.c.
Since you're learning C, I would also like to mention that I started making a C tutorial on my web site (and if anybody else also happens to see this post and the tutorial, criticize the tutorial as harshly as you can in the comments below).
Click on File, Choose Project --> Visual C++ --> Windows Desktop and under Windows desktop Choose Windows desktop wizard and give project name in the bottom then click on OK. a pop of Windows Desktop Project will come, check empty project and uncheck all options.then click on OK after that in the right side along with your project name more options will come..right lick on source file-> add -> new items -> choose c++ plus file but in bottom give file with extension .c..and you are done .enjoy coding
If you are truly interested in learning to program in C, then leave the VS Code IDE for later and learn to Build C/C++ code on the command line. VS provides a reasonably good compiler (cl.exe) and pre-configured command line (command prompt) windows to build both 32 and 64 bit applications.
The benefit to using the command line is learning what the compiler options are and what they actually do. Simply open a VS command line window and type cl /help. The compiler will list all options along with a short description. There are a great number of resource for command line building that can be accessed through the link above.
A second benefit is you can rapidly compile all your beginning C examples without worrying about projects, etc.. Just cl /nologo /Wall /Ox /Foname.o /Fename.exe /Tc name.c and you are done. (you will want to suppress unneeded warning with individual /wdXXXX options where XXXX is the warning to suppress) 50 Times faster than using the IDE.
Once you are proficient in using the command line, you will have a much easier time transitioning to the IDE -- because you can properly configure the IDE with the appropriate options for your build and you will know what the IDE is doing under the hood (or should be doing under the hood)

Using multiple main files in VS2017

I've downloaded VS2017 Community Edition and I'm working through "Programming in C" by Stephen G. Kochan.
I'd like to store all the examples in one project (possibly 1 project per chapter), however I've come across the error about multiple "main" files in one project. Before telling me I can't have multiple main's in a project, could you suggest the best way to organise these small C programs in VS2017.
I love the fact that I don't have to use a terminal compiler and would like to use VS2017 to work my way through the book.
Any suggestions?
A typical case of "assignments" in a course. In that case you can create one module (c file) for each assignment and call the current assignment from your main. Now you have all assignments in a single project, so you can easily look them up. Assignments completed you can comment-out.
I don't think you really want them all in one project. I think you want them all in one Solution, with each example in its own Project. That way you can switch between projects in the IDE and build/run/debug whichever one you are working on at the time.
Add a new project to your solution by right-clicking the solution in Solution Explorer and selecting Add->New Project from the menu.
Set the active project by right-clicking the project in Solution Explorer and choose "Set as startup project" from the menu.
This allows you to build each example on its own, or build all of them at once. Each project is self-contained and generates its own executable, and you can navigate around from one project to another inside the IDE.
You can compile and run your C files individually from command line.
This is not ideal when using an IDE.
Your other option is to use add_executable command in cmake
Adds an executable target called to be built from the source
files listed in the command invocation. The corresponds to the
logical target name and must be globally unique within a project. The
actual file name of the executable built is constructed based on
conventions of the native platform (such as .exe or just
).

Problems with GCC "build file: no target in no project"

I have a problem with C. When I want to compile my sources codes, I see the message:
=== Build file: "no target" in "no project" (compiler: unknown) ===
The classic Hello world works, but I have this message.
I want to make a program that read all absolute directories and subdirectories recursively, print all names with 252 characters or more in a file. I use codeblocks and GNU gcc.
I have just had this problem with Codeblocks. Although I had a compiler.
The problem was that I have not saved the file with the correct extension - e.g. it was Untitled4 instead of Untitled4.c or Untitled4.cpp (for c++). Simply renaming the file has worked.
I just had this problem too but I managed to get it going. I had to go to New --> Project --> Console Application.
My guess is that an update has changed functionality or something. I distinctly remember that I could just simply add a new Empty File and then be able to debug and it run from there. Apparently not anymore. I now specifically have to go to the add new projects option and then choose the console application.
Don't forget to choose the C compiler and not C++ compiler when it walks you through the process.
I have encountered the same problem. So i found that i do have created a project file, but my files(.cpp, .h and other) files were not included in my project, to check that open your codeblock ide-> open your project-> and on the left hand side you will see a Management tab, which should contain all your file( if you are not able to see Management tab, just follow step: go to view panel )
While the process is active, you canĀ“t run the program.
Open the Task Manager and kill the process created by CodeBlocks (the same name of your project).
Just create a new project and Copy and paste your texts into the new files. It will work.

C programming and Xcode

I am currently enrolled in a C systems programming course, I want to use Xcode (instead of vi). What type of project do I create when I open Xcode?
You probably want Command Line Utility > Standard Tool. This will give you just the ordinary C environment you get on every other OS.
Mac OS X > Application > Command Line Tool. But I suspect you'd be be better off using vi, emacs, or something like TextMate. I'd guess that most C systems programming courses are going to use Makefiles.
Open xcode 6,
Create new project (file menu, new, then project...
Then you'll see a screen "choose a template for your new project"
Choose command line tool.
That's it. You could google creating a command line tool in Xcode, how do I... if you have any further queries.
If all you want is to write C code, you want a command line tool application.

Resources