Formula to convert byte array representing signed integer into integer - c

This question is more generic without a particular language. I am more interested in solving this generally across languages. Every answer I find references a built-in method of something like getInt32 to extract an integer from a byte array.
I have a byte array which contains the big-endian representation of a signed integer.
1 -> [0, 0, 0, 1]
-1 -> [255, 255, 255, 255]
-65535 -> [255, 255, 0, 1]
Getting the values for the positive cases are easy:
arr[3] | arr[2] << 8 | arr[1] << 16 | arr[0] << 24
What I would like to figure out is the more general case. I have been reading about 2s complement, which lead me to the python function from Wikipedia:
def twos_complement(input_value, num_bits):
'''Calculates a two's complement integer from the given input value's bits'''
mask = 2**(num_bits - 1) - 1
return -(input_value & mask) + (input_value & ~mask)
which in turn lead me to produce this function:
# Note that the mask from the wiki function has an additional - 1
mask = 2**(32 - 1)
def arr_to_int(arr):
uint_val = arr[3] | arr[2] << 8 | arr[1] << 16 | arr[0] << 24
if (determine_if_negative(uint_val)):
return -(uint_val & mask) + (uint_val & ~mask)
else:
return uint_val
In order for my function to work I need to fill in determine_if_negative (I should mask the signed bit and check if it is 1). But is there a standard formula to handle this? One thing I found is that in some languages, like Go, the bitshift might overflow the int value.
This is pretty hard to search because I get a thousand results explaining the difference between big-endian and little-endian or results explaining twos complement, and many more giving examples of using the standard library but I haven't seen a complete formula for bitwise functions.
Is there a canonical example in C or similar language of converting a char array using only array access and bitwise functions (ie, no memcpy or pointer casting or tricky stuff)

The bitwise method only works properly for unsigned values so you will need to build the unsigned integer and then convert to signed. The code could be:
int32_t val( uint8_t *s )
{
uint32_t x = ((uint32_t)s[0] << 24) + ((uint32_t)s[1] << 16) + ((uint32_t)s[2] << 8) + s[3];
return x;
}
Note, this assumes you are on a 2's complement system which also defines unsigned->signed conversion as no change in repesentation. If you want to support other systems too , it would be more complicated.
The casts are necessary so that the shift is performed over the right width.

Even c might be too high level for this. After all, the exact representation of int is machine dependent. On top of that, not all integer types on all systems are 2s complement.
When you mention a byte array and converting it to integer you must specify what format that byte array implies.
If you assume 2s complement and little endian (like intel/amd). Then the last byte contains the sign.
For simplicity's sake lets start with a 4 digit 2s complement integer,then byte byte, then 2 byte integers and then 4.
BIN SIGNED_DEC UNSIGNED_DEC
000 0 0
001 1 1
010 2 2
100 -4(oops) 4
101 -3 5
110 -1 6
111 -1 7
---
123
let each bit be b3,b2,b1, where b1 is the most significant bit(and sign)
then the formula would be:
b3*2^2+b2*2^1-b1*4
for a byte we have 4 bits and the formula would look like this:
b4*2^3 + b3*2^2+b2*2^1-b1*2^3
for 2 bytes it is the same but we have to multiple the most significant byte by 256 and the negative value would be 256^2 or 2^16.
/**
* returns calculated value of 2s complement bit string.
* expects string of bits 0or1. if a chanracter is not 1 it is considered 0.
*
*/
public static long twosComplementFromBitArray(String input) {
if(input.length()<2) throw new RuntimeException("intput too short ");
int sign=input.charAt(0)=='1'?1:0;
long unsignedComplementSum=1;
long unsignedSum=0;
for(int i=1;i<input.length();++i) {
char c=input.charAt(i);
int val=(c=='1')?1:0;
unsignedSum=unsignedSum*2+val;
unsignedComplementSum*=2;
}
return unsignedSum-sign*unsignedComplementSum;
}
public static void main(String[] args) {
System.out.println(twosComplementFromBitArray("000"));
System.out.println(twosComplementFromBitArray("001"));
System.out.println(twosComplementFromBitArray("010"));
System.out.println(twosComplementFromBitArray("011"));
System.out.println(twosComplementFromBitArray("100"));
System.out.println(twosComplementFromBitArray("101"));
System.out.println(twosComplementFromBitArray("110"));
System.out.println(twosComplementFromBitArray("111"));
}
outputs:
0
1
2
3
-4
-3
-2
-1

Related

Converting 32 bit number to four 8bit numbers

I am trying to convert the input from a device (always integer between 1 and 600000) to four 8-bit integers.
For example,
If the input is 32700, I want 188 127 00 00.
I achieved this by using:
32700 % 256
32700 / 256
The above works till 32700. From 32800 onward, I start getting incorrect conversions.
I am totally new to this and would like some help to understand how this can be done properly.
Major edit following clarifications:
Given that someone has already mentioned the shift-and-mask approach (which is undeniably the right one), I'll give another approach, which, to be pedantic, is not portable, machine-dependent, and possibly exhibits undefined behavior. It is nevertheless a good learning exercise, IMO.
For various reasons, your computer represents integers as groups of 8-bit values (called bytes); note that, although extremely common, this is not always the case (see CHAR_BIT). For this reason, values that are represented using more than 8 bits use multiple bytes (hence those using a number of bits with is a multiple of 8). For a 32-bit value, you use 4 bytes and, in memory, those bytes always follow each other.
We call a pointer a value containing the address in memory of another value. In that context, a byte is defined as the smallest (in terms of bit count) value that can be referred to by a pointer. For example, your 32-bit value, covering 4 bytes, will have 4 "addressable" cells (one per byte) and its address is defined as the first of those addresses:
|==================|
| MEMORY | ADDRESS |
|========|=========|
| ... | x-1 | <== Pointer to byte before
|--------|---------|
| BYTE 0 | x | <== Pointer to first byte (also pointer to 32-bit value)
|--------|---------|
| BYTE 1 | x+1 | <== Pointer to second byte
|--------|---------|
| BYTE 2 | x+2 | <== Pointer to third byte
|--------|---------|
| BYTE 3 | x+3 | <== Pointer to fourth byte
|--------|---------|
| ... | x+4 | <== Pointer to byte after
|===================
So what you want to do (split the 32-bit word into 8-bits word) has already been done by your computer, as it is imposed onto it by its processor and/or memory architecture. To reap the benefits of this almost-coincidence, we are going to find where your 32-bit value is stored and read its memory byte-by-byte (instead of 32 bits at a time).
As all serious SO answers seem to do so, let me cite the Standard (ISO/IEC 9899:2018, 6.2.5-20) to define the last thing I need (emphasis mine):
Any number of derived types can be constructed from the object and function types, as follows:
An array type describes a contiguously allocated nonempty set of objects with a particular member object type, called the element type. [...] Array types are characterized by their element type and by the number of elements in the array. [...]
[...]
So, as elements in an array are defined to be contiguous, a 32-bit value in memory, on a machine with 8-bit bytes, really is nothing more, in its machine representation, than an array of 4 bytes!
Given a 32-bit signed value:
int32_t value;
its address is given by &value. Meanwhile, an array of 4 8-bit bytes may be represented by:
uint8_t arr[4];
notice that I use the unsigned variant because those bytes don't really represent a number per se so interpreting them as "signed" would not make sense. Now, a pointer-to-array-of-4-uint8_t is defined as:
uint8_t (*ptr)[4];
and if I assign the address of our 32-bit value to such an array, I will be able to index each byte individually, which means that I will be reading the byte directly, avoiding any pesky shifting-and-masking operations!
uint8_t (*bytes)[4] = (void *) &value;
I need to cast the pointer ("(void *)") because I can't bear that whining compiler &value's type is "pointer-to-int32_t" while I'm assigning it to a "pointer-to-array-of-4-uint8_t" and this type-mismatch is caught by the compiler and pedantically warned against by the Standard; this is a first warning that what we're doing is not ideal!
Finally, we can access each byte individually by reading it directly from memory through indexing: (*bytes)[n] reads the n-th byte of value!
To put it all together, given a send_can(uint8_t) function:
for (size_t i = 0; i < sizeof(*bytes); i++)
send_can((*bytes)[i]);
and, for testing purpose, we define:
void send_can(uint8_t b)
{
printf("%hhu\n", b);
}
which prints, on my machine, when value is 32700:
188
127
0
0
Lastly, this shows yet another reason why this method is platform-dependent: the order in which the bytes of the 32-bit word is stored isn't always what you would expect from a theoretical discussion of binary representation i.e:
byte 0 contains bits 31-24
byte 1 contains bits 23-16
byte 2 contains bits 15-8
byte 3 contains bits 7-0
actually, AFAIK, the C Language permits any of the 24 possibilities for ordering those 4 bytes (this is called endianness). Meanwhile, shifting and masking will always get you the n-th "logical" byte.
It really depends on how your architecture stores an int. For example
8 or 16 bit system short=16, int=16, long=32
32 bit system, short=16, int=32, long=32
64 bit system, short=16, int=32, long=64
This is not a hard and fast rule - you need to check your architecture first. There is also a long long but some compilers do not recognize it and the size varies according to architecture.
Some compilers have uint8_t etc defined so you can actually specify how many bits your number is instead of worrying about ints and longs.
Having said that you wish to convert a number into 4 8 bit ints. You could have something like
unsigned long x = 600000UL; // you need UL to indicate it is unsigned long
unsigned int b1 = (unsigned int)(x & 0xff);
unsigned int b2 = (unsigned int)(x >> 8) & 0xff;
unsigned int b3 = (unsigned int)(x >> 16) & 0xff;
unsigned int b4 = (unsigned int)(x >> 24);
Using shifts is a lot faster than multiplication, division or mod. This depends on the endianess you wish to achieve. You could reverse the assignments using b1 with the formula for b4 etc.
You could do some bit masking.
600000 is 0x927C0
600000 / (256 * 256) gets you the 9, no masking yet.
((600000 / 256) & (255 * 256)) >> 8 gets you the 0x27 == 39. Using a 8bit-shifted mask of 8 set bits (256 * 255) and a right shift by 8 bits, the >> 8, which would also be possible as another / 256.
600000 % 256 gets you the 0xC0 == 192 as you did it. Masking would be 600000 & 255.
I ended up doing this:
unsigned char bytes[4];
unsigned long n;
n = (unsigned long) sensore1 * 100;
bytes[0] = n & 0xFF;
bytes[1] = (n >> 8) & 0xFF;
bytes[2] = (n >> 16) & 0xFF;
bytes[3] = (n >> 24) & 0xFF;
CAN_WRITE(0x7FD,8,01,sizeof(n),bytes[0],bytes[1],bytes[2],bytes[3],07,255);
I have been in a similar kind of situation while packing and unpacking huge custom packets of data to be transmitted/received, I suggest you try below approach:
typedef union
{
uint32_t u4_input;
uint8_t u1_byte_arr[4];
}UN_COMMON_32BIT_TO_4X8BIT_CONVERTER;
UN_COMMON_32BIT_TO_4X8BIT_CONVERTER un_t_mode_reg;
un_t_mode_reg.u4_input = input;/*your 32 bit input*/
// 1st byte = un_t_mode_reg.u1_byte_arr[0];
// 2nd byte = un_t_mode_reg.u1_byte_arr[1];
// 3rd byte = un_t_mode_reg.u1_byte_arr[2];
// 4th byte = un_t_mode_reg.u1_byte_arr[3];
The largest positive value you can store in a 16-bit signed int is 32767. If you force a number bigger than that, you'll get a negative number as a result, hence unexpected values returned by % and /.
Use either unsigned 16-bit int for a range up to 65535 or a 32-bit integer type.

bitwise shift with logical OR in C

My original code to take x and turn it into the largest negative int was
*x = 1 <<31 | ~ 1<<31;
which works but when I tried just using
*x = 1 <<31;
It returned the same answer can someone explain why this is so?
If your int is on 32 bits on your architecture, the largest negative int value is obviously 0x80000000.
Let's look at your code and add parenthesis to show the precedence of operators (this is the key here):
*x = 1 <<31 | ~ 1<<31 = (1 << 31) | ((~1) << 31)
The evaluation of the expression ((~1) << 31) gives the result 0x00000000.
So the final result is 1 << 31 = 0x80000000.
Well if you know two's complement, then you know that for a 32 bit integer, 0x80000000 must be the largest negative value, because if you flip the bits and add one from 0x80000000, you get 0x7fffffff. add one and you get 0x80000000, the largest negative number possible with 32 bits. This has a 1 in the MSB, and there is no way to get larger than this, given that the initial number needs to save a bit for the sign. Your original code just fills the int with 1's and then shifts over 31 resulting in the same final value as *x = 1 <<31;

converting 2 byte hex numbers back to a decimal

The code below, produces the following output on a serial console
[42][25][f][27][0][0].
My question is - if just had the serial output - how would you figure out that the number was 9999? How does the maths work? I think it has something to do with little endian?
int a = 9999;
buf[0] = 'B';
buf[1] = '%';
buf[2] = a&0xff;
buf[3] = (a>>8)&0xff;
buf[4] = (a>>16)&0xff;
buf[5] = (a>>24)&0xff;
Endianness determines how numbers are stored in memory, not how arithmetic is performed on it. Since the C code you provided only uses integer arithmetic (i.e. does not deal with pointers and memory access), the resulting data will be the same whatever the endianness is.
To serialize your number, you extract every byte (&0xff) of your number by applying bit shifting (respectively 0, 8, 16 and 24 bits); e.g. 0xAABBCCDD >> 8 becomes 0xAABBCC, and the binary AND operation &0xff discards the upper bytes to keep the least significant one, in case of the example it is 0xCC.
To undo that operation, you have to take the bytes and AND them together, applying bit shifts in the opposite direction. Parsing i would use the following code:
int a = buf[2] & (buf[3] << 8) & (buf[4] << 16) & (buf[5] << 24);
There is no need to cast any of the operands here as using bitwise operators in C implies integer promotion (ISO/IEC 9899§6.3.1.1), and your resulting variable type is int — that is, assuming buf is an array of an unsigned 8-bit integer type.
Note this assumes the emitter of the serialized data also has a 32-bit int length, and uses the same signed number representation (often two's complement).
The hexi decimal number system is a base 16 numeral system.
This means that it consists of 16 different symbols and has The weight of 16.
What this means is that instead of only having 10 symbols(0-9)for illustrating numbers as in the decimal (base 10 ) system, you have 16 0-f.
Where the symbols a=10,b=11,c=12,d=13,e=14 and f=15 in The decimal system.
The weight part of the system means that the frist symbol in a hex digit has the weight of 1 which is also the case in the decimal system.
But if the number is represented by more than one digit, that weight is increased by 16.
So in hex:
f = 16^0*15 in decimal.
ff = (16^1*15)+15 in decimal.
fff=(16^2*15)+(16^1*15)+15 in decimal
n...fff = ((16^n-1)*m)+...+(16^2*15)+(16^1*15)+15 in decimal where m represents a given hex symbol.
This number system is widely used in electrical Engineering and hardware near software development, because it allows one to group bits in groups of fours and thereby illustrate large binary numbers more compact.
knowing how data are embedded into message, you can extrapolate them converting in the right format.
#include <stdio.h>
#include <stdint.h>
int main(void)
{
int32_t a = 9999;
unsigned char buf[6];
buf[0] = 'B';
buf[1] = '%';
buf[2] = a&0xff;
buf[3] = (a>>8)&0xff;
buf[4] = (a>>16)&0xff;
buf[5] = (a>>24)&0xff;
uint32_t res= buf[2] + ((buf[3] & 0xFFFFFFFFu) << 8) + ((buf[4] & 0xFFFFFFFFu) << 16) + ((buf[5] & 0xFFFFFFFFu) << 24);
printf("Converted from chars: %d\n", res);
return 0;
}
As data are pushed into buffer, you can position they back at the correct location in an int variable.
I think it has something to do with little endian?
Endianness doesn't matter because shift operations are made on the host platform considering its architecture.

converting little endian hex to big endian decimal in C

I am trying to understand and implement a simple file system based on FAT12. I am currently looking at the following snippet of code and its driving me crazy:
int getTotalSize(char * mmap)
{
int *tmp1 = malloc(sizeof(int));
int *tmp2 = malloc(sizeof(int));
int retVal;
* tmp1 = mmap[19];
* tmp2 = mmap[20];
printf("%d and %d read\n",*tmp1,*tmp2);
retVal = *tmp1+((*tmp2)<<8);
free(tmp1);
free(tmp2);
return retVal;
};
From what I've read so far, the FAT12 format stores the integers in little endian format.
and the code above is getting the size of the file system which is stored in the 19th and 20th byte of boot sector.
however I don't understand why retVal = *tmp1+((*tmp2)<<8); works. is the bitwise <<8 converting the second byte to decimal? or to big endian format?
why is it only doing it to the second byte and not the first one?
the bytes in question are [in little endian format] :
40 0B
and i tried converting them manually by switching the order first to
0B 40
and then converting from hex to decimal, and I get the right output, I just don't understand how adding the first byte to the bitwise shift of second byte does the same thing?
Thanks
The use of malloc() here is seriously facepalm-inducing. Utterly unnecessary, and a serious "code smell" (makes me doubt the overall quality of the code). Also, mmap clearly should be unsigned char (or, even better, uint8_t).
That said, the code you're asking about is pretty straight-forward.
Given two byte-sized values a and b, there are two ways of combining them into a 16-bit value (which is what the code is doing): you can either consider a to be the least-significant byte, or b.
Using boxes, the 16-bit value can look either like this:
+---+---+
| a | b |
+---+---+
or like this, if you instead consider b to be the most significant byte:
+---+---+
| b | a |
+---+---+
The way to combine the lsb and the msb into 16-bit value is simply:
result = (msb * 256) + lsb;
UPDATE: The 256 comes from the fact that that's the "worth" of each successively more significant byte in a multibyte number. Compare it to the role of 10 in a decimal number (to combine two single-digit decimal numbers c and d you would use result = 10 * c + d).
Consider msb = 0x01 and lsb = 0x00, then the above would be:
result = 0x1 * 256 + 0 = 256 = 0x0100
You can see that the msb byte ended up in the upper part of the 16-bit value, just as expected.
Your code is using << 8 to do bitwise shifting to the left, which is the same as multiplying by 28, i.e. 256.
Note that result above is a value, i.e. not a byte buffer in memory, so its endianness doesn't matter.
I see no problem combining individual digits or bytes into larger integers.
Let's do decimal with 2 digits: 1 (least significant) and 2 (most significant):
1 + 2 * 10 = 21 (10 is the system base)
Let's now do base-256 with 2 digits: 0x40 (least significant) and 0x0B (most significant):
0x40 + 0x0B * 0x100 = 0x0B40 (0x100=256 is the system base)
The problem, however, is likely lying somewhere else, in how 12-bit integers are stored in FAT12.
A 12-bit integer occupies 1.5 8-bit bytes. And in 3 bytes you have 2 12-bit integers.
Suppose, you have 0x12, 0x34, 0x56 as those 3 bytes.
In order to extract the first integer you only need take the first byte (0x12) and the 4 least significant bits of the second (0x04) and combine them like this:
0x12 + ((0x34 & 0x0F) << 8) == 0x412
In order to extract the second integer you need to take the 4 most significant bits of the second byte (0x03) and the third byte (0x56) and combine them like this:
(0x56 << 4) + (0x34 >> 4) == 0x563
If you read the official Microsoft's document on FAT (look up fatgen103 online), you'll find all the FAT relevant formulas/pseudo code.
The << operator is the left shift operator. It takes the value to the left of the operator, and shift it by the number used on the right side of the operator.
So in your case, it shifts the value of *tmp2 eight bits to the left, and combines it with the value of *tmp1 to generate a 16 bit value from two eight bit values.
For example, lets say you have the integer 1. This is, in 16-bit binary, 0000000000000001. If you shift it left by eight bits, you end up with the binary value 0000000100000000, i.e. 256 in decimal.
The presentation (i.e. binary, decimal or hexadecimal) has nothing to do with it. All integers are stored the same way on the computer.

How to create mask with least significat bits set to 1 in C

Can someone please explain this function to me?
A mask with the least significant n bits set to 1.
Ex:
n = 6 --> 0x2F, n = 17 --> 0x1FFFF // I don't get these at all, especially how n = 6 --> 0x2F
Also, what is a mask?
The usual way is to take a 1, and shift it left n bits. That will give you something like: 00100000. Then subtract one from that, which will clear the bit that's set, and set all the less significant bits, so in this case we'd get: 00011111.
A mask is normally used with bitwise operations, especially and. You'd use the mask above to get the 5 least significant bits by themselves, isolated from anything else that might be present. This is especially common when dealing with hardware that will often have a single hardware register containing bits representing a number of entirely separate, unrelated quantities and/or flags.
A mask is a common term for an integer value that is bit-wise ANDed, ORed, XORed, etc with another integer value.
For example, if you want to extract the 8 least significant digits of an int variable, you do variable & 0xFF. 0xFF is a mask.
Likewise if you want to set bits 0 and 8, you do variable | 0x101, where 0x101 is a mask.
Or if you want to invert the same bits, you do variable ^ 0x101, where 0x101 is a mask.
To generate a mask for your case you should exploit the simple mathematical fact that if you add 1 to your mask (the mask having all its least significant bits set to 1 and the rest to 0), you get a value that is a power of 2.
So, if you generate the closest power of 2, then you can subtract 1 from it to get the mask.
Positive powers of 2 are easily generated with the left shift << operator in C.
Hence, 1 << n yields 2n. In binary it's 10...0 with n 0s.
(1 << n) - 1 will produce a mask with n lowest bits set to 1.
Now, you need to watch out for overflows in left shifts. In C (and in C++) you can't legally shift a variable left by as many bit positions as the variable has, so if ints are 32-bit, 1<<32 results in undefined behavior. Signed integer overflows should also be avoided, so you should use unsigned values, e.g. 1u << 31.
For both correctness and performance, the best way to accomplish this has changed since this question was asked back in 2012 due to the advent of BMI instructions in modern x86 processors, specifically BLSMSK.
Here's a good way of approaching this problem, while retaining backwards compatibility with older processors.
This method is correct, whereas the current top answers produce undefined behavior in edge cases.
Clang and GCC, when allowed to optimize using BMI instructions, will condense gen_mask() to just two ops. With supporting hardware, be sure to add compiler flags for BMI instructions:
-mbmi -mbmi2
#include <inttypes.h>
#include <stdio.h>
uint64_t gen_mask(const uint_fast8_t msb) {
const uint64_t src = (uint64_t)1 << msb;
return (src - 1) ^ src;
}
int main() {
uint_fast8_t msb;
for (msb = 0; msb < 64; ++msb) {
printf("%016" PRIx64 "\n", gen_mask(msb));
}
return 0;
}
First, for those who only want the code to create the mask:
uint64_t bits = 6;
uint64_t mask = ((uint64_t)1 << bits) - 1;
# Results in 0b111111 (or 0x03F)
Thanks to #Benni who asked about using bits = 64. If you need the code to support this value as well, you can use:
uint64_t bits = 6;
uint64_t mask = (bits < 64)
? ((uint64_t)1 << bits) - 1
: (uint64_t)0 - 1
For those who want to know what a mask is:
A mask is usually a name for value that we use to manipulate other values using bitwise operations such as AND, OR, XOR, etc.
Short masks are usually represented in binary, where we can explicitly see all the bits that are set to 1.
Longer masks are usually represented in hexadecimal, that is really easy to read once you get a hold of it.
You can read more about bitwise operations in C here.
I believe your first example should be 0x3f.
0x3f is hexadecimal notation for the number 63 which is 111111 in binary, so that last 6 bits (the least significant 6 bits) are set to 1.
The following little C program will calculate the correct mask:
#include <stdarg.h>
#include <stdio.h>
int mask_for_n_bits(int n)
{
int mask = 0;
for (int i = 0; i < n; ++i)
mask |= 1 << i;
return mask;
}
int main (int argc, char const *argv[])
{
printf("6: 0x%x\n17: 0x%x\n", mask_for_n_bits(6), mask_for_n_bits(17));
return 0;
}
0x2F is 0010 1111 in binary - this should be 0x3f, which is 0011 1111 in binary and which has the 6 least-significant bits set.
Similarly, 0x1FFFF is 0001 1111 1111 1111 1111 in binary, which has the 17 least-significant bits set.
A "mask" is a value that is intended to be combined with another value using a bitwise operator like &, | or ^ to individually set, unset, flip or leave unchanged the bits in that other value.
For example, if you combine the mask 0x2F with some value n using the & operator, the result will have zeroes in all but the 6 least significant bits, and those 6 bits will be copied unchanged from the value n.
In the case of an & mask, a binary 0 in the mask means "unconditionally set the result bit to 0" and a 1 means "set the result bit to the input value bit". For an | mask, an 0 in the mask sets the result bit to the input bit and a 1 unconditionally sets the result bit to 1, and for an ^ mask, an 0 sets the result bit to the input bit and a 1 sets the result bit to the complement of the input bit.

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