Simple Neural Network visualisation - artificial-intelligence

I was wondering if someone could help me about visualising neurons going off in a neural network while it is training. I very much would like to do this, and have found nothing on google yet that visualises the neurons in the sense that I mean. What I am picturing is a simple cmd window with a block of spaces alternating between white and black, like when you select in cmd by holding left click. I saw this on a twitch stream where you could see this going on as a deep learning project was drawing pages of DBZ comics or something, and I believe it was described as showing which neuron was being activated at which moment. If anybody had any ideas I would greatly appreciate some help.

please take a look at tensor board, it includes neuron learning visualization.
Here is medium blog that shows some examples.

Related

How to Track Mobile Device Rotation in Unity

I am trying to make a 2D mobile game where the game's gravity changes as the device is rotated. However, the only relevant input that I can find in the Unity Docs is DeviceOrientation, which doesn't help me because it is an enum with only 7 possible values. Is there any way to capture continuous changes in rotation, using Unity's scripting engine?
Your help is much appreciated!
I asked this same question on the UnityAnswers forum. To future Googlers that land here, you can check out the answer I got there.

Lighting a model (cube,sphere....) in fragment shader cg/Unity

I am beginner at modelling and etc., but I have a school task which I explained in the title and I searched for tutorials and I found many at Unity's page, but I didn't find anything about lighting in fragment shader. Any lead how to start?
I would recommend checking out https://github.com/bkaradzic/bgfx
The samples are a great resource to get started.
If you feel you need to know more about computer graphics, how the pipeline works and some of the math. I would recommend taking this free course https://www.udacity.com/course/cs291

2D MMORPG creating using C# WPF

I know it's not very efficient, but I am creating a 2D MMORPG in C# WPF.
So far I've created a server and a login (with Database & sql and stuff).
Everything is great and I have a pretty good idea on how to make a chat, inventory system and all.
Right now, I'm stuck with maps and the scrolling system.
As you should know, 2D games usually are side-scrolling, means if you go left the screen goes with you. And that is a thing that I don't know how to do.
My "Map" is actually a picture of a tile and background around it, I don't have any idea on how to make a complex map with path, spawn points etc.
I'd be glad if someone could give me ideas or any thing the could help me in the process.
Another thing is the character animation - so far I'm using a picture as character, and it looks pretty lame. I mean, the character is beautiful, we are drawing the characters ourself, but I just don't know how to fuse them into the game with animations and such without being lame and just switching pictures. There must be an efficient way. I hope you could help me :\
(I'm using blend for animations like fade, but I don't think that Storyboards are serious enough for a character animation.)
P.S
I do know that WPF isn't suitable for 2d games, idk why tough, but I know it doesn't. And still I want to develop my game with it.
Thanks to the helpers <3
EDIT:
I moved to Unity, it's easy and simple, and uses C# so I like it. I already moved my client to there without any effort, LOVE IT :P
Thanks again to the helpers. wish me luck ;)

Silverlight based interactive floor plan

Our client is going to have a big screen in a reception area where they will have a browser based view of the laboratory floor plan. The idea is to interactively feed in lab temperatures for each room and have the floor plan change when a significant change in temperature occurs.
Silverlight will be the foundation technology for this, but that's where my experience with this ends. I don't know silverlight very well, but I should be ok with it once I get started.
I have the following two routes so far:
1. Just draw out the outlines in Silverlight and overlay it with extra shapes to represent elements like air conditioners, etc.
2. Telerik has a Map control that makes use of ESRI shapefiles, which seemed interesting and they actually have a Hotel sample where you can interact with various rooms, but when I asked them how they generated those shapefiles, they couldn't answer.
Anyone done something similar?
Shapefiles seemed interesting, but when I downloaded MapWindow and Quantum GIS, it seems to be a huge learning curve with very little in the line of online tutorials.
Thanks
Jacques

How can I get access to a video card frame buffer in a WPF app?

I'm trying to write a (very minimal) WPF app which will look at a video card frame buffer and do some image analysis on the data.
I'm a complete noob when it comes to this kind of stuff, and I've tried going down a couple roads before posting, but I'm completely lost on what will actually get me what I want.
This is going to be used to grab frames while playing a full screen video game (starcraft 2), but it should be able to grab frames for the duration of the app (when simply looking at the Windows desktop...).
Thanks,
Mark
I haven't tested it, but after some googling I found this think. I don't know if it works with Directx / OpenGL, but it's worth trying.

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