Where are the proxy settings for the Eclipse Codename One Plugin? - codenameone

I'm running Eclipse 2018-09 (4.9.0) with the Codename One 5.0 behind a Microsoft NTLM authenticating proxy.
With that I am able to install new Eclipse plugins but when I'm trying to update the Codename One libraries using Codename One Settings -> Basics -> Update Project Libs it displays a dialog titled Updating which ist apart from an OK button empty for some time and then it shows an exception which cannot be copied, not scrollable and thus cannot be seen completely:
java.net.ConnectException: Connection timed out: connect
I assume I need to tweak the proxy settings for the Codename One plugin separately, right? Where would I do that?

You need to run the simulator and update the proxy settings under the Simulate -> Network menu. Once you do that it will apply to everything.

Related

Codename one-purchased certificate, but can't continue

I have developped a Codename one App. It runs normally in Android. I am trying to make it run in Iphone as well.
1) I have purchased a developer apple account, paying the 100$.
2) I have generated a .cert file in windows, using instructions.
https://knowledge.digicert.com/solution/SO27347.html
3) I used ios signing to use the certificate there.
However, the one issue is "choose a device" from IOS certificate wizard, is empty. Check image.
Whenever i make an IOS build, it says build successful, but displays an error accepting the certificate.
What am i missing? What should i do?
In the menu button on the top right click add device and add the UDID's for the devices you own. On these devices you will be able to install the debug versions of the apps you build.

Sending Release APK to Server

How do I send a release APK of my app to the CodeNameOne build server instead of a debug APK? In my build hints I have android.debug=false
Please let me know if you need more information, thanks!
You need to define a certificate, we have wizards to generate a certificate for Android/iOS/Windows UWP in the Codename One Settings app.

OTA Device Skin Download Not Working Because Of NTLM Proxy

Most of the time I am working behind a Microsoft NTLM Authenticationg Proxy. For some reason the proxy settings in the Simulator don't work with that.
Most java programs I get to work with the proxy through a program called cntlm, but not the Codename One Simulator or other Codename One features requiring a network connection. Therefore I cannot login to Codename One and ...
I am unable to use the OTA Device Skin Download.
Where would I find the skins to install skins manually?
The skins are here: http://github.com/codenameone/codenameone-skins/
However, can you please file an issue on that so we can track this. It should work fine with the standard simulator proxy settings. I'll verify that.

Codename one Send IOS app store build

I have Apple ID. When I am trying to Send IOS app store build in MAC system, I am getting Build Error.
I have created certificates for this, might be this step leads to error{ created certificate with device UDID}.
Please help me on how to create certificates and send IOS store build.
Thanks in advance.
you can directly this all features directly by using netbean. There is wizard "Generate" for ios from which you can create development certificate as well as provision profile. You can also add devices by using the wizard in ios tab.

Where to find a download for X3D-Edit 3.3

I used to have X3D-Edit 3.3 downloaded and working on my Netbeans IDE but I updated my laptop to Windows 10 and some of my files got deleted such as X3D-Edit and when I go onto https://savage.nps.edu/X3D-Edit/X3D-Edit.html, I get
This web page is not available
ERR_CONNECTION_TIMED_OUT
Google Chrome could not load the web page because savage.nps.edu took too long to respond. The website may be down or you may be experiencing issues with your Internet connection.
Check your Internet connection
Check any cables and reboot any routers, modems or other network devices you may be using.
Allow Chrome to access the network in your firewall or antivirus settings.
If it is already listed as a programme that is allowed to access the network, try removing it from the list and adding it again.
If you use a proxy server...
Check your proxy settings or contact your network administrator to make sure the proxy server is working. If you don't believe you should be using a proxy server: Go to the Chrome menu > Settings > + Show advanced settings > Change proxy settings... > LAN Settings and deselect "Use a proxy server for your LAN".
I've tried that same site on two separate networks and I've tried it with and without a firewall. And I'm still getting the same problem, so I was wondering where I'd get X3D-Edit from?
Happy to announce that upgraded X3D-Edit 4.0 now available
https://savage.nps.edu/X3D-Edit/X3D-Edit.html
Update: installers and help video now available on SourceForge
https://sourceforge.net/projects/x3d/files
Downloadable zip includes runnable versions for Windows, Mac and Linux. Build environment is Apache NetBeans 12.6 and openjdk 19. Beta testing in progress, adding features and X3D4 nodes with special focus on validation, HTML5 integration and Web Audio API.
All test and usage reports welcome. Have fun with X3D4!

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