How do I send a release APK of my app to the CodeNameOne build server instead of a debug APK? In my build hints I have android.debug=false
Please let me know if you need more information, thanks!
You need to define a certificate, we have wizards to generate a certificate for Android/iOS/Windows UWP in the Codename One Settings app.
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I go through the below MSDN link to certify custom connector, In that link in the "Step 4: Prepare the connector artifacts" it is given to download files from connector for Power Platform.
As we created Logic Apps Custom Connectors, there is no way mentioned to download files from it.
Link : https://learn.microsoft.com/en-us/connectors/custom-connectors/certification-submission#step-4-prepare-the-connector-artifacts
So does anyone help me out how to download files from Logic Apps Custom connector instead of Power Platform?
You can use Azure CLI instead and follow the same process.
Before running paconn login try installing paconn pip install paconn and then you 'll be directed to sign in using Microsoft's Device Code process.
Then download your custom connector files using paconn download whenafter you've been authenticated.
I'm running Eclipse 2018-09 (4.9.0) with the Codename One 5.0 behind a Microsoft NTLM authenticating proxy.
With that I am able to install new Eclipse plugins but when I'm trying to update the Codename One libraries using Codename One Settings -> Basics -> Update Project Libs it displays a dialog titled Updating which ist apart from an OK button empty for some time and then it shows an exception which cannot be copied, not scrollable and thus cannot be seen completely:
java.net.ConnectException: Connection timed out: connect
I assume I need to tweak the proxy settings for the Codename One plugin separately, right? Where would I do that?
You need to run the simulator and update the proxy settings under the Simulate -> Network menu. Once you do that it will apply to everything.
Most of the time I am working behind a Microsoft NTLM Authenticationg Proxy. For some reason the proxy settings in the Simulator don't work with that.
Most java programs I get to work with the proxy through a program called cntlm, but not the Codename One Simulator or other Codename One features requiring a network connection. Therefore I cannot login to Codename One and ...
I am unable to use the OTA Device Skin Download.
Where would I find the skins to install skins manually?
The skins are here: http://github.com/codenameone/codenameone-skins/
However, can you please file an issue on that so we can track this. It should work fine with the standard simulator proxy settings. I'll verify that.
I have Apple ID. When I am trying to Send IOS app store build in MAC system, I am getting Build Error.
I have created certificates for this, might be this step leads to error{ created certificate with device UDID}.
Please help me on how to create certificates and send IOS store build.
Thanks in advance.
you can directly this all features directly by using netbean. There is wizard "Generate" for ios from which you can create development certificate as well as provision profile. You can also add devices by using the wizard in ios tab.
I need guidance on how to host a cakephp app on cpanel. Apparently when I put my app on a shared server I get an error missing controller and yet all was well when running the app on localhost. please help
cPanel is just a control panel for your box and makes to change set to Apache or light speed that you couldn't do without it. That being said, the only things I would check first would be to check your database connection, makes sure your server has mod_rewrite enabled and that you're using a compatible version of php for cakephp AND your plugins.