I have an issue where I snap the window to the left and after I close the window I will save the location (Left, Top) along with size of the window. Next time the window is loaded I will try to apply the location and size.
I say try because the window might have been viewed on a screen that has larger resolution so it might not be visible at all on our new screen. What I do is - I see if the window(after I apply location and size) fits in the screen. If it doesn't I will show it on the center and if it does, well it's already where I want it.
My issue is when I snap window to the left. The actual Left property is not 0(zero) but -6.something. I suspect this is because the window has shadow around it so the location must be in minus so the actual form(the one with border) is touching left part of the screen. Because of my logic I will get this screen in the center.
Is there a bullet proof way of determining that the form is snapped to one of the sides?
Is there a bullet proof way of determining that the form is snapped to one of the sides?
No, I don't think so. There is at least no "IsSnapped" property or similar that you can use.
You will have to rely on the Left value and adjust it based on the difference in size between the different screens that are involved I am afraid.
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I am new to silver light and would like to understand a bit more from the pros. Let me tell you what I am trying to do. I am into photography and my goal is to create a web site that allows users to view their images and be able to rotate, zoom, crop, special effect etc. I have developed the web site that allows users to order pictures but now I want to start working on the actual picture/image manipulation. So for testing i put a canvas and a rectangle( with an image). Placed a slider and was able to link the slider to the rectangle. As i increase the slider the image gets larger. But I was kind of hoping as the image gets larger it does not surpass the boundries of the canvas. I assumed that is what it means by being a child of a canvas. Am i mistaken? If so how do you suggest me doing this? Remember I am very new to this and may be going about this very wrong.
Thanks!
Your are right. In Silverlight (like in WPF, WinForms etc.) gui-elements form a hierarchy of elements wherein controls can act either as parents or as children.
The reason why your rectangle surpasses the boundaries of it's container lies in the way controls are getting aligned. This depends on what kind of container you want to place your child into.
In a canvas for example you position the children with absolute measurements (left, top, height, width). In a self-organizing container like the StackPanel you choose an horizontal alignment (Left, HCenter, HStretch, Right) or a vertical alignment (Top, VCenter, VStretch, Bottom) which determines the childs behavior when you place it inside the parent. Furthermore you can specify the dimension of the child (Width, Height) and an optional margin which determines the gap between the Top, Right, Bottom and Left bound of your child to its enclosing parent.
But what ever container you choose it's inherent to it that you can let its children surpass its boundaries e.g. with a margin that is negative or greater than the container boundaries or simply by an child that is bigger in dimension that its container as you described the situation with your rectangle.
In your case I would consider working with the idea of clipping. Clipping simply means to
(1) define an geometrical area (in Silverlight and WPF it is a Path object) which lies over some graphical context (some section of your ui or your control etc).
(2) what lies inside the boundaries of this clipping area remains visible and everything else remains invisible.
So you can think of a clipping area as a window onto your screen which you use to look through.
When you are using Microsoft Blend this is easy to realize:
(1) Just use a geometrical shape like a Rectangle, a Circle or a custom Path.
(2) Place it somewhere upon your UI
(3) Right-click the shape, select "Path" and then "Make clipping Path"
(4) and voulĂ , you've just defined a clipping area which you can modify as you are used to modify controls.
Hope this gave you an idea how to deal with your problem.
cheers.
I'm working on a project that allows users to drawing something, and save it in the database.
Basically, the user draws on a canvas, the canvas is 5 time bigger than the screen size, and the canvas is still in the center of the screen (or the screen is in the center of the canvas).
In order to make it flexible for the canvas size (we want to change the size of the canvas in the future), we want to set the center of the canvas as the Origin Point, that is, (0, 0) is in the center of the canvas. So when the mouse clicks somewhere, the point I get is measured based on the center of the canvas.
Maybe you would say:
Canvas.RenderTransformOrigin = (.5,.5). But I'm not asking the rotating center, so it's not the solution.
Canvas.RenderTransform = TranslateTransform (Canvas.Width/2.0, Canvas.Height/2.0). But this just move all the objects on the canvas to the center.
You may also say that, why don't we just translate the MouseClick points with an offset Canvas.Width/2.0, Canvas.Height/2.0, and then translate them back when rendering. We could do that, but too much effort, because we have a lot of other operations to be implemented, so every time we have to translate back and forth.
It looks like you have thought of almost every possible approach to this problem, however, I will see if I can add just one more!
The Canvas properties, Left and Top, which dictate an elements position are attached properties. You could create your own attached properties, OffsetLeft, OffsetTop which allow you to position elements based on the origin you require. These would be simple to implement, when they are get / set, just handle their change event to set the respective Canvas attached properties.
I'm sort-of just nit picking here, but maybe there's a simple solution which will save me some time.
When I'm drawing my Winforms GUI in the designer, controls snap to certain points. I can align the baseline of the text of one control to that of another, I can align the left and/or top of one control to another, etc. This is all great.
What's great too, is that the controls snap to other controls spaced with their margins. This means that if I'm making a vertical array of TextBoxes, then I can have them equidistant in my GUI - it looks less messy.
However not everything snaps correctly, or at all. Say I have put in my TextBoxes and now I wish to reduce the width of my form so that there is no white space between the edges of the TextBoxes and the edge of the form. Additionally, I want the distance between the edge of the TextBoxes and the edge of the Form to be the same on the left as it is on the right. If I drag the right edge of the form to the left, towards the TextBoxes it will not snap. I'm left with either calculations to work out what the width should be, or a juggling act to gradually reduce the width until the TextBox is snapping to both the left of the right.
I'm not saying this process is particularly difficult or time consuming. It's just that if it were to snap, the whole process would be infinitely easier.
Is there a built-in option in VS2010, or perhaps an extension? Or maybe I'm just doing it wrong in the first place?
The snap lines in the designer work perfectly when moving or resizing any of the built-in controls. The only time that they don't work is when you are resizing the form itself.
I agree that it would be extremely convenient to have snap lines here, as well. I wish I knew of a way to enable this. But unfortunately, I don't believe that there is one.
The workarounds are either to calculate the proper size mathematically, or guess at resizing the form then check your work by dragging one of the controls (and using the snap lines that appear). I go through the same "juggling act" that you describe on an unfortunately regular basis.
Whenever a control needs to be positioned so that it "snaps" to a form edge I usually move (or resize) the controls to the correct size first, and then change the controls "Anchor" property of those controls to be anchored to the corresponding form edge (even if the form itself won't be allowed to resize).
That way whenever I resize the form, the controls position relative to that form remains the same, simply resizing or moving the control as required (depending on the Anchor property chosen).
I completely agree that the ability to "snap" the form to controls when resizing the form would be extremely useful, but its normally possible to work-around using the anchor property in this way - the times when its doesn't work (such as when a form consists entirely of a column of text-boxes is a fixed height), I'm afraid you need to resort to calculations, but I find that most of my dialogs are resizable.
Given a WPF Application running full screen, a fair amount of controls some of which will animate from off screen to center. I was wondering if there are any special ways to save on the amount of time required to optimize an application for different screen resolutions?
For example, using Blend I've setup some text, which is originally off screen to scroll into view. Now in design mode the start positions are static. If resolution changes the start positions will obviously not be correct.
So I guess to correct this, during app startup. I need to
Check resolution
Move the text box to the desired start location
Adjust the storyboard as required, so the frames all have correct co-ordinates depending on the res of the screen.
I don't mind doing all of this, but if there is an easier way please share!
Thanks
In WPF layout of controls should be made in such way, that when size of window or content changes, controls automaticaly resize/reposition themselves to reflect this change.
This is highly affected how your layout is made, especialy by using specific panels, that do layout of their child elements.
This is also made obvious by using device-independent units for sizes, margins and sometimes positions of controls. And also allows different kind of zooming and scaling of whole UI without any need to redesign the whole thing.
If you are trying to position your controls absolutely, either by using Canvas panel or margins, your are doing it totaly wrong.
In WPF, scene is measured in abstract units, not pixels, and controls are freely scaled. There should be no problems to center something, or what?
I'm trying to retrieve the entire rectangle of a scrollable window using the WIN32 API. I thought that GetClientRect would return what I need, but that function appears to return only the current viewport. Is there a specific function call that returns the entire scrollable region as a RECT or must I call GetScrollRange to calculate the region myself?
It doesn't work like that. As far as Windows is concerned, a scrollable window isn't a small viewport onto a larger region whose dimensions you can set or retrieve, it's just a rectangle with a scroll bar control at the edge. It's up to you to determine the appearance of the scroll bar by calculating the portion of the notional region that is visible within the viewport provided by the window, and to paint the window contents accordingly.
It sounds as if that particular window is using virtual scrolling. Even GetScrollRange doesn't necessarily tell you the dimensions, because there's no requirement that a delta of 1 on the scrollbar equals 1 pixel, in fact in many cases it is one record, one row, etc.
Another thing to try is to enumerate all the child windows, and find the minimum and maximum x and y coordinates (don't forget to include the width and height of each child window). Of course this won't help if the content is directly drawn and not a hierarchy of windows.