I installed simgrid according to instruction in INSTALL file:
cmake -DCMAKE_INSTALL_PREFIX=~/SimGrid -Denable_maintainer_mode=off -Denable_java=on -Denable_scala=off -Denable_lua=off -Denable_smpi=on -Denable_model-checking=off
make
sudo make install
But I can't find msg.h file in include directory:
What did I make incorrectly?
you are definitely not using a 3.13 version of SimGrid but at most a 3.11. I'm certain because the file you are using (msg/msg.h) does not work anymore since then. Plus, 3.13 introduces many files that should appear on that screenshot.
Could you please fix your question, or close it ?
Related
I have configured and compiled the FFmpeg library using this link:
https://trac.ffmpeg.org/wiki/CompilationGuide/Ubuntu
Now, I am trying to build example C codes provided by FFmpeg from here:
https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples
However, when I run make install-examples or make install (suggested by /example/README), I receive this kind of message:
make: *** No rule to make target '/doc/examples/README', needed by
'install-examples'. Stop.
I thought this may be due to the rules not being in the correct MakeFile format (I am not sure why they refers to README). How should I go about in fixing this and compiling the example codes? I have tried to find solutions about this, but there doesn't seem to be much information online.
Thank you.
Run ./configure && make -j4 examples in the FFmpeg source directory, then look in doc/examples for the compiled examples.
Requires make and pkg-config.
To remove the compiled examples use make examplesclean in the FFmpeg source directory.
nasm/yasm not found or too old. Use --disable-x86asm for a crippled build. If you think to configure made a mistake, make sure you are using the latest version from Git. If the latest version fails, report the problem to theffmpeg-user#ffmpeg.org mailing list or IRC #ffmpeg on irc.freenode.net.Include the log file "ffbuild/config.log" produced by configure as this will help solve the problem.
If you see this when you execute the above command then do this
macOS:
brew install yasm
Ubuntu:
sudo apt-get install yasm
The title states the problem statement: I'm trying to create a CMake project utilizing the libwebsocket library, but I can't find any information for doing so.
Is there anyone who have tried this? A simple CMakeLists.txt for e.g. the test-server program would be much appreciated!
I've compiled and installed the library on my Ubuntu 14.04 machine.
EDIT: I would also like to know if anyone has experience in using the libwebsocket lib w/ C++?
EDIT 2:
After using #evadeflow's answer I'm able to run cmake and build the project. However now I get the following runtime error:
And here's an ls of the /usr/local/lib/ folder
It seems like the libwebsockets.so.7 file is not found?
From CMake:
${LIB_WEBSOCKETS_INCLUDE_DIRS} = /usr/local/lib
${LIB_WEBSOCKETS_INSTALL_DIR} = /usr/local
EDIT 3:
Solved edit 2 by:
Editing the file /etc/ld.so.conf and add /usr/local/lib.
Reference: https://lonesysadmin.net/2013/02/22/error-while-loading-shared-libraries-cannot-open-shared-object-file/
If you've already installed libwebsockets, something like this ought to work:
cmake_minimum_required(VERSION 2.8)
find_package(PkgConfig)
pkg_check_modules(LIB_WEBSOCKETS REQUIRED libwebsockets)
get_filename_component(
LIB_WEBSOCKETS_INSTALL_DIR
${LIB_WEBSOCKETS_LIBRARY_DIRS}
DIRECTORY
)
add_executable(
test-server
test-server/test-server.c
test-server/test-server-http.c
test-server/test-server-dumb-increment.c
test-server/test-server-mirror.c
test-server/test-server-status.c
test-server/test-server-echogen.c
)
target_link_libraries(
test-server
${LIB_WEBSOCKETS_LIBRARIES}
)
set_target_properties(
test-server
PROPERTIES
INCLUDE_DIRECTORIES
${LIB_WEBSOCKETS_INCLUDE_DIRS}
LINK_FLAGS
"-L${LIB_WEBSOCKETS_LIBRARY_DIRS}"
COMPILE_DEFINITIONS
INSTALL_DATADIR="${LIB_WEBSOCKETS_INSTALL_DIR}/share"
)
This is basically a stripped-down version of what's in the CMakeLists.txt file from the libwebsockets github project, without all the platform- and build-specific conditionals.
I hope this is enough to satisfy your request for a 'simple' CMakeLists.txt example. I tested it with CMake version 2.8.12.2; it should work fine as-is if you've installed libwebsockets to its default prefix of /usr/local; however, if you installed to a different location, you will need to set PKG_CONFIG_PATH in the environment from which you invoke cmake.
Also, as explained in the CMake documentation, you will need to replace DIRECTORY with PATH in the get_filename_component() invocation if you're using CMake 2.8.11 or earlier.
UPDATE: Regarding the file not found error from your follow-up comment, this is almost certainly due to libwebsocket.so[.7] not being on the linker's default path. There are at least three ways to fix this, but the easiest way to verify that this is the problem would be to just launch the app from the terminal using:
$ LD_LIBRARY_PATH=/usr/local/lib ./test-server
If it works, you know that was the issue. (Oops—I see you've figured it out in the meantime. Yeah, updating /etc/ld.so.conf is another way. Or, you can force CMake to link to the static version of libwebsockets [as described in this answer] is another. But I like your solution best.)
UPDATE: One thing that wasn't mentioned about /etc/ld.so.conf is that you generally need to run sudo /sbin/ldconfig after editing it in order to update the shared library cache. And—when setting non-default paths for a particular application—many people consider it good form to add a new 'sub-config file' in /etc/ld.so.conf.d rather than edit the global ldconfig file. (For the case of adding /usr/local/lib, though, this is such a common requirement I'd be inclined to dump it in the global config, which is what lots of Linux distros do, anyway.)
I am new to VyOS development. I have written a code, which will fetch info from VyOS kernel module and write it on a netlink socket.But the problem is I am not sure whether
Can I edit the kernel module code directly to call my defined function or I have to write the patch.
If I have to make a patch file for it then where to place it in kernel source code. I have already made a patch file using diff command.
I have searched a lot about this problem but couldn't find the satisfactory solution.
Thanks.
After a long search I solved the problem I was facing. Here is conclusions in case any of you gets stuck in same problem.
Yes, you can edit the kernel module code in VyOS Development. But this method is not much appreciated.
Yes, you can write patch for kernel modules too. and it should be in GIT formate as described in How to write VyOS Patch. Soon I will update, where to place .patch file in VyOS kernel code.
To check the debugging output using dmesg, use KERN_DEBUG option. As I am not sure about others.
printk(KERN_DEBUG "%s: Debuging info \n", __FUNCTION__);
Moreover to check modification in VyOS kernel you don't need to make a complete ISO file all the time. You just need to run following commands.
*Note each path is
described everytime from the main iso building directory to avoid path problems.
cd build-iso/
sudo make clean-linux-image
sudo make linux-image
Then
cd buil-iso/pkgs/
Here you will find these debian packages.
buil-iso/pkgs/linux-image-3.13.11-1-amd64-vyos_999.dev_amd64.deb
buil-iso/pkgs/linux-libc-dev_999.dev_amd64.deb
buil-iso/pkgs/linux-vyatta-kbuild_999.dev_amd64.deb
Copy these files to an already installed VyOS Sytem and install them over there.
dpkg -i linux-image-3.13.11-1-amd64-vyos_999.dev_amd64.deb
dpkg -i linux-libc-dev_999.dev_amd64.deb
dpkg -i linux-vyatta-kbuild_999.dev_amd64.deb
reboot the system and check you modifications using dmesg.
I've downloaded the portaudio codebase and compiled it fully with source, and installed it to my system with these commands:
./configure
make
sudo make install
But XCode is complaining to me, even when I put -lportaudio in the Other Linker Flags for the project settings.
I've researched this problem and tried whatever I could find on Stack Overflow, but there was no decisive answer that would work for me. Any advice on how to fix this?
I'm using an older version of XCode and haven't bothered looking at how the interface might have changed in the newer versions, but this is generally solved for me by modifying the User Search Paths under your project settings. Look at the screenshot, add /usr/local/include to Header Search Paths and make Always Search User Paths "Yes." That should do the trick
Edit:
One more thing to note, this is only /usr/local/include because that's the default install directory for the portaudio.h file in the portaudio build (as it is with many libraries).
If you have a different prefix other than /usr/local/include, add that instead.
I am a begineer trying to get code in C. I am working on a Mac and using xcode. My only past experience has been with java using eclipse and everything was pretty straight forward. I have almost no experience with terminal.
I am required to learn a bit of C for a project I will be working on and the learning of syntax is coming along okay, but I am at a point where I need to include some libraries in my c program. Specifically I am attempting to make plots with gnuplots.
I have downloaded gnuplot-4.6.3 from their repository and I do not even know how to install the files. I have been looking around and have tried using terminal to use the ./configure command when I am in the gnuplot-4.6.3 directory. But I really don't know what I am doing so I don't even know where to go next or what to do next.
Sorry if this is so trivial, I honestly just have never done this before and I cannot find a good tutorial on what to do.
Thanks for any help you can offer.
I would recommend using MacPorts for installing third-party tools and libraries. It knows the dependencies required and will install them as part of the installation.
Download it from macports.org.
Install it, and allow it to modify your ~/.profile so that /opt/local/bin is in your $PATH (any issue then just do export PATH=/opt/local/bin:$PATH from the command line).
sudo port selfupdate
sudo port install gnuplot
Now that will install the library into /opt/local/lib with the include files in /opt/local/include, so now just add that library to your Xcode project. Select the target and in the Build Phases tab open up the Link Binary With Libraries and press the + button and select Add Other. Now find /opt/local/lib/libgnuplot.a (I am assuming that's what it's called; I don't have it installed my self):
Now add /opt/local/include to your Header Search Paths so the compiler can find the gnuplot header files. Select the target and in Build Setting type in "header search" in the search box. Now double-click on the Header Search Path in the target column (or the project column to the right) and add /opt/local/include:
It's fine! You're learning then! Keep up! When I hit this kind of problem you may want to learn about the basis for linux gcc/g++ compilation and linking processes. Then you should learn Cmake and Automake, which are basically packages to configure projects before compiling building.
A typical (good) project in Unix systems build with commands
./configure
make
sudo make install
or
cmake CMakelists.txt
make all
sudo make install
That's what you need to do after downloading a source tarball online to install unix programs.
Now since you are using Mac, there are so-called package installers, one which is macports and homebrew. I personally suggest homebrew than macports here (I've tried both, although macports still outnumber homebrew with the number of repos, homebrew has the newest support, especially when upgrading to a new OS). So to install homebrew you can do
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
Execute that in your terminal (see http://brew.sh/) for more information.
Then you could simply install GNUplot by
brew install gnuplot