Reusing a storyboard - wpf

I am teaching myself how to use Blend some MS lessons. One project I am going through is a calculator, where the calculator keys are defined using the xaml below, each with it's own storyboard to animate the press and release of the key.
The images for each key were created in Photoshop or something similar, and the end result is the nice looking calculator below.
Questions:
is it possible to define the StoryBoard(s) once and reuse that for each 'key'? How?
is it possible to turn each key into a button? How?
Cheers,
Berryl
sample calculator key
<Canvas x:Name="plus" Height="75" HorizontalAlignment="Right" Margin="0,362,485,0" VerticalAlignment="Top" Width="111" Clip="M60.612606,3.8724005 C57.263493,4.7858224 6.0270014,29.143972 5.1136127,30.361849 C4.2002244,31.579754 4.895596,32.797173 5.8089843,34.31953 C6.722373,35.841862 43.258041,68.419128 45.389259,69.94146 C47.520477,71.463791 47.520477,71.159058 50.260643,70.245667 C53.000813,69.332275 104.15021,40.713028 104.45465,39.495182 C104.75909,38.277306 104.75952,37.059433 103.54169,35.841587 C102.32386,34.623711 64.291183,3.7548122 62.439445,3.7270708 C60.571468,3.6990852 60.612606,3.8724005 60.612606,3.8724005 z">
<i:Interaction.Triggers>
<i:EventTrigger EventName="MouseLeftButtonDown">
<im:ControlStoryboardAction Storyboard="{StaticResource PlusPress}"/>
</i:EventTrigger>
<i:EventTrigger EventName="MouseLeftButtonUp">
<im:ControlStoryboardAction Storyboard="{StaticResource PlusRelease}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
<Image x:Name="image14" Height="75" Width="111" Source="images/plus.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5">
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Image.RenderTransform>
</Image>
</Canvas>
sample story boards
<Storyboard x:Name="PlusPress">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="image14" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<EasingDoubleKeyFrame KeyTime="00:00:00.2000000" Value="7">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseInOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Name="PlusRelease">
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="image14" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<EasingDoubleKeyFrame KeyTime="00:00:00.2000000" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>

The next step is to learn how to template a button. After that, you can use transition effect between "Pressed" and "Normal" states.
Edit 1
Example :
You must adapt these styles with your use (image instead of text etc..).
In Blend after past this snippet, right click on one button, Edit Template > Edit Current...
Or in Resources pannel : Right click on CalcButtonStyle Edit You can change default properties (background color, margin etc.) in this mode. Il you want change the template : on object and Timeline pannel, right click on "<> Style" Edit Template > Edit Current...
You can see the different states (Normal, Pressed etc.) in the States pannel.
<StackPanel Orientation="Horizontal" VerticalAlignment="Top">
<StackPanel.Resources>
<!-- The main calc button style -->
<Style TargetType="Button" x:Key="CalcButtonStyle">
<Setter Property="FontFamily" Value="Arial Black" />
<Setter Property="Background" Value="Black" />
<Setter Property="BorderBrush">
<Setter.Value>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#FF838383" Offset="0"/>
<GradientStop Color="#FF393939" Offset="0.375"/>
<GradientStop Color="#FF293037" Offset="0.375"/>
<GradientStop Color="Black" Offset="1"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
<Setter Property="Foreground" Value="#FFFFFFFF"/>
<Setter Property="Padding" Value="3"/>
<Setter Property="BorderThickness" Value="1"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.255"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal" />
<VisualState x:Name="MouseOver"/>
<VisualState x:Name="Pressed">
<Storyboard>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="BackgroundPressed" d:IsOptimized="True"/>
<DoubleAnimation Duration="0" To="0.8" Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="contentPresenter" d:IsOptimized="True"/>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="contentPresenter" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<BackEase EasingMode="EaseInOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<DoubleAnimation Duration="0" To="1" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="contentPresenter" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<BackEase EasingMode="EaseInOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="DisabledVisualElement" Storyboard.TargetProperty="Opacity" To=".55"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Focused"/>
<VisualState x:Name="Unfocused" />
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Border x:Name="Background" IsHitTestVisible="False" BorderThickness="1" CornerRadius="3" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}"/>
<Border x:Name="BackgroundPressed" IsHitTestVisible="False" BorderThickness="1" CornerRadius="3" Background="{TemplateBinding Background}" BorderBrush="{TemplateBinding BorderBrush}" Opacity="0" RenderTransformOrigin="0.5,0.5" >
<Border.RenderTransform>
<CompositeTransform ScaleY="-1"/>
</Border.RenderTransform>
</Border>
<ContentPresenter
x:Name="contentPresenter"
Content="{TemplateBinding Content}"
ContentTemplate="{TemplateBinding ContentTemplate}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
Margin="{TemplateBinding Padding}" RenderTransformOrigin="0.5,0.5">
<ContentPresenter.RenderTransform>
<CompositeTransform/>
</ContentPresenter.RenderTransform>
</ContentPresenter>
<Rectangle x:Name="DisabledVisualElement" RadiusX="3" RadiusY="3" Fill="#FFFFFFFF" Opacity="0" IsHitTestVisible="false" />
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
<!-- Define CalcButtonStyle as default style for all buttons -->
<Style TargetType="Button" BasedOn="{StaticResource CalcButtonStyle}" />
<!-- Override style for Gray buttons -->
<Style x:Key="CalcGrayButtonStyle" TargetType="Button" BasedOn="{StaticResource CalcButtonStyle}">
<Setter Property="Background" Value="Gray" />
<Setter Property="BorderBrush">
<Setter.Value>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#FF999999" Offset="0"/>
<GradientStop Color="#FF4B4B4B" Offset="0.375"/>
<GradientStop Color="#FF41464B" Offset="0.375"/>
<GradientStop Color="#FF373737" Offset="1"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
</Style>
</StackPanel.Resources>
<Button Content="7" Width="22" Height="22" Margin="2"/>
<Button Content="8" Width="22" Height="22" Margin="2" />
<Button Content="9" Width="22" Height="22" Margin="2" />
<Button Content="-" Width="22" Height="22" Margin="2" Style="{StaticResource CalcGrayButtonStyle}" />
</StackPanel>
Edit 2
In your case, the template might look like this:
Warning: I deleted the visual states "MouseOver, Disabled, Focused etc." I just kept the pressed state.
<UserControl.Resources>
<Style TargetType="Button">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="Button">
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualStateGroup.Transitions>
<VisualTransition GeneratedDuration="0:0:0.255"/>
</VisualStateGroup.Transitions>
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver"/>
<VisualState x:Name="Pressed">
<Storyboard>
<DoubleAnimation Duration="0" To="7" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateY)" Storyboard.TargetName="contentPresenter" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<BackEase EasingMode="EaseInOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
<DoubleAnimation Duration="0" To="7" Storyboard.TargetProperty="(UIElement.RenderTransform).(CompositeTransform.TranslateX)" Storyboard.TargetName="contentPresenter" d:IsOptimized="True">
<DoubleAnimation.EasingFunction>
<BackEase EasingMode="EaseInOut"/>
</DoubleAnimation.EasingFunction>
</DoubleAnimation>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled"/>
</VisualStateGroup>
<VisualStateGroup x:Name="FocusStates">
<VisualState x:Name="Focused"/>
<VisualState x:Name="Unfocused"/>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ContentPresenter x:Name="contentPresenter" ContentTemplate="{TemplateBinding ContentTemplate}" Content="{TemplateBinding Content}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" Margin="{TemplateBinding Padding}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" RenderTransformOrigin="0.5,0.5">
<ContentPresenter.RenderTransform>
<CompositeTransform/>
</ContentPresenter.RenderTransform>
</ContentPresenter>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</UserControl.Resources>
<Grid x:Name="LayoutRoot" Background="White">
<Canvas x:Name="plus" Height="75" HorizontalAlignment="Right" Margin="0,362,485,0" VerticalAlignment="Top" Width="111" Clip="M60.612606,3.8724005 C57.263493,4.7858224 6.0270014,29.143972 5.1136127,30.361849 C4.2002244,31.579754 4.895596,32.797173 5.8089843,34.31953 C6.722373,35.841862 43.258041,68.419128 45.389259,69.94146 C47.520477,71.463791 47.520477,71.159058 50.260643,70.245667 C53.000813,69.332275 104.15021,40.713028 104.45465,39.495182 C104.75909,38.277306 104.75952,37.059433 103.54169,35.841587 C102.32386,34.623711 64.291183,3.7548122 62.439445,3.7270708 C60.571468,3.6990852 60.612606,3.8724005 60.612606,3.8724005 z">
<Button>
<Image x:Name="image14" Height="75" Width="111" Source="icon-twitter-footer.png" Stretch="Fill" RenderTransformOrigin="0.5,0.5">
<Image.RenderTransform>
<TransformGroup>
<ScaleTransform/>
<SkewTransform/>
<RotateTransform/>
<TranslateTransform/>
</TransformGroup>
</Image.RenderTransform>
</Image>
</Button>
</Canvas>
</Grid>

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I think this question has the answer you are looking for
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Content="{TemplateBinding Key}"/><!--I am not sure what the correct property will be Key is a guess-->
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I don't think you need to specify target at all, remove it and things should start to work
Storyboard.TargetName="ContentElement"
it looks like a simple copy/paste mistake. But just in case, you shouldn't have to specify target on your own style trigger (only if it's in the template trigger and you are manipulating various elements in the template, or the animation is declared outside of your style, and you have to reference an element...
I assume the intention of providing a ColorAnimationUsingKeyFrames was to do some color animation when the box changes from being enabled to being disabled.
However, your DoubleAnimationUsingKeyFrames, which controls the opacity of the background grids already pretty much does that job so I don't think you need to include the ColorAnimationUsingKeyFrames.
As others have said, your immediate problem is exactly what the error message says: the ControlTemplate does not have an element called "ContentElement" in it. Your best bet will be just to remove the whole of the ColorAnimationUsingKeyFrames I think.
Is the name of your TextBox "ContentElement", if not, it should be.
If you look at the example in the documentation...
http://msdn.microsoft.com/en-us/library/system.windows.media.animation.storyboard.targetname.aspx
...then you will see that the Storyboard.TargetName must be given the name of a valid item in your XAML.

Silverlight - button does not change a color

I want to have the following behaviour - when user mouse over on button, text inside button change color. I create the following style + template:
<Style TargetType="blib:ButtonWithImage">
<Setter Property="Background">
<Setter.Value>
<ImageBrush ImageSource="images/buttonBackground.png"></ImageBrush>
</Setter.Value>
</Setter>
<Setter Property="Width" Value="173"></Setter>
<Setter Property="Height" Value="40"></Setter>
<Setter Property="Foreground" Value="#FF000000"/>
<Setter Property="Padding" Value="0"/>
<Setter Property="BorderThickness" Value="0"/>
<Setter Property="BorderBrush">
<Setter.Value>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#FFA3AEB9" Offset="0"/>
<GradientStop Color="#FF8399A9" Offset="0.375"/>
<GradientStop Color="#FF718597" Offset="0.375"/>
<GradientStop Color="#FF617584" Offset="1"/>
</LinearGradientBrush>
</Setter.Value>
</Setter>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="blib:ButtonWithImage">
<Border x:Name="Background" CornerRadius="0" Background="Transparent" BorderThickness="{TemplateBinding BorderThickness}" BorderBrush="{TemplateBinding BorderBrush}">
<Grid Background="{TemplateBinding Background}">
<vsm:VisualStateManager.VisualStateGroups>
<vsm:VisualStateGroup x:Name="CommonStates">
<vsm:VisualState x:Name="Normal"/>
<vsm:VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimation Duration="0" Storyboard.TargetName="Text" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)" To="#D8FFFFFF"></ColorAnimation>
</Storyboard>
</vsm:VisualState>
<vsm:VisualState x:Name="Pressed">
<Storyboard>
<ColorAnimation Duration="0" Storyboard.TargetName="Text" Storyboard.TargetProperty="(TextBlock.Foreground).(SolidColorBrush.Color)" To="#D8FFFFFF"></ColorAnimation>
</Storyboard>
</vsm:VisualState>
<vsm:VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="DisabledVisualElement" Storyboard.TargetProperty="Opacity" To=".55"/>
</Storyboard>
</vsm:VisualState>
</vsm:VisualStateGroup>
<vsm:VisualStateGroup x:Name="FocusStates">
<vsm:VisualState x:Name="Focused">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="FocusVisualElement" Storyboard.TargetProperty="Opacity" To="1"/>
</Storyboard>
</vsm:VisualState>
<vsm:VisualState x:Name="Unfocused" />
</vsm:VisualStateGroup>
</vsm:VisualStateManager.VisualStateGroups>
<StackPanel Height="Auto" Orientation="Horizontal" Margin="10,3,10,3">
<Image Source="{TemplateBinding ImageSource}" Width="24" Height="24" Stretch="Fill"/>
<TextBlock x:Name="Text" Text="{TemplateBinding Content}" HorizontalAlignment="Left" FontWeight="Bold" Margin="5,0,0,0" VerticalAlignment="Center" FontSize="12" FontFamily="Arial" Foreground="#FFFFF6BB" />
</StackPanel>
</Grid>
</Border>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
but it does not work. Why?
The VisualStateManager.VisualStateGroups property should be attached to the root element in the Template which in this case is Border with the name "Background". Currently you have it on the Grid inside the border but the VisualStateManager won't find it.
Also your ButtonWithImage class must be derived from Button (unless you have your own code to call GoToState) but I suspect you have that already.

Custom expand/collapse symbols in Silverlight TreeView using HierarchicalDataTemplate

I have a TreeView control where nodes are dynamically built using a HierarchicalDataTemplate. In other words, no TreeViewItems are explicitly defined in the XAML. TreeViewItems are instead created automatically when the data are bound at runtime (I can see them in Silverlight Spy).
Is it possible to customize the expand/collapse symbols (paths) within the TreeView in this case? Clients hate the default triangles as being hard to see and use. I've found references to doing this kind of thing, but only where the TreeViewItems are set up explicitly, so that a Style can be set in the XAML of the page. Another way of asking this I guess is whether it's possible to define and apply a style for the TreeViewItem when they are not in the XAML markup (or added in code as TreeViewItem).
Yes, you will need to change the TreeViewItem's style property. Here is one I'm using...
<Style x:Key="TreeViewContainerStyle" TargetType="controls:TreeViewItem">
<Setter Property="Padding" Value="3"/>
<Setter Property="HorizontalContentAlignment" Value="Left"/>
<Setter Property="VerticalContentAlignment" Value="Top"/>
<Setter Property="Background" Value="Transparent"/>
<Setter Property="Foreground"
Value="Black" />
<Setter Property="BorderThickness" Value="1"/>
<Setter Property="Cursor" Value="Arrow"/>
<Setter Property="Margin" Value="-5,0,0,0"/>
<Setter Property="IsTabStop" Value="True"/>
<Setter Property="TabNavigation" Value="Once"/>
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="controls:TreeViewItem">
<Grid Background="{x:Null}">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="25"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<Grid.RowDefinitions>
<RowDefinition Height="25"/>
<RowDefinition Height="*"/>
</Grid.RowDefinitions>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="Disabled">
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="Header" Storyboard.TargetProperty="Foreground">
<DiscreteObjectKeyFrame KeyTime="0">
<DiscreteObjectKeyFrame.Value>
<SolidColorBrush Color="#FF999999"/>
</DiscreteObjectKeyFrame.Value>
</DiscreteObjectKeyFrame>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="MouseOver">
<Storyboard>
<ColorAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="ExpanderButton" Storyboard.TargetProperty="(Control.Background).(SolidColorBrush.Color)">
<EasingColorKeyFrame KeyTime="00:00:00" Value="#FF90B5D5"/>
</ColorAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="SelectionStates">
<VisualState x:Name="Unselected"/>
<VisualState x:Name="Selected">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="select" Storyboard.TargetProperty="Opacity" To=".75"/>
</Storyboard>
</VisualState>
<VisualState x:Name="SelectedInactive">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="inactive" Storyboard.TargetProperty="Opacity" To=".2"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="HasItemsStates">
<VisualState x:Name="HasItems"/>
<VisualState x:Name="NoItems">
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="ExpanderButton" Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0" Value="Collapsed"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="ExpansionStates">
<VisualState x:Name="Collapsed"/>
<VisualState x:Name="Expanded">
<Storyboard>
<ObjectAnimationUsingKeyFrames Duration="0" Storyboard.TargetName="ItemsHost" Storyboard.TargetProperty="Visibility">
<DiscreteObjectKeyFrame KeyTime="0" Value="Visible"/>
</ObjectAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<ToggleButton x:Name="ExpanderButton" IsTabStop="False" TabNavigation="Once" HorizontalAlignment="Stretch">
<ToggleButton.Template>
<ControlTemplate TargetType="ToggleButton">
<Grid x:Name="Root" Background="Transparent" Opacity=".6">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="MouseOver">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="Root" Storyboard.TargetProperty="Opacity" To="1.7"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="Root" Storyboard.TargetProperty="Opacity" To="1.7"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
<VisualStateGroup x:Name="CheckStates">
<VisualState x:Name="Unchecked"/>
<VisualState x:Name="Checked">
<Storyboard>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="MinusSign" Storyboard.TargetProperty="(UIElement.Opacity)">
<EasingDoubleKeyFrame KeyTime="00:00:00" Value="1"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.0010000" Storyboard.TargetName="PlusSign" Storyboard.TargetProperty="(UIElement.Opacity)">
<EasingDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Grid>
<Rectangle x:Name="PlusSign" HorizontalAlignment="Center" VerticalAlignment="Top" Width="20" Height="20" Visibility="Visible" Opacity="100">
<Rectangle.Fill>
<ImageBrush Stretch="Fill" ImageSource="./icon_expand_hover.png"/>
</Rectangle.Fill>
</Rectangle>
<Rectangle x:Name="MinusSign" HorizontalAlignment="Center" VerticalAlignment="Top" Width="20" Height="20" Visibility="Visible" Opacity="0">
<Rectangle.Fill>
<ImageBrush Stretch="Fill" ImageSource="./icon_collapse_hover.png"/>
</Rectangle.Fill>
</Rectangle>
</Grid>
</Grid>
</ControlTemplate>
</ToggleButton.Template>
</ToggleButton>
<Rectangle x:Name="select" StrokeThickness="1" RadiusX="2" RadiusY="2" IsHitTestVisible="False" Opacity="0" Grid.Column="1" HorizontalAlignment="Stretch" Width="Auto" Margin="0,0,5,0">
<Rectangle.Stroke>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#00000000"/>
<GradientStop Color="#7F000000" Offset="1"/>
<GradientStop Color="#06000000" Offset="0.379"/>
</LinearGradientBrush>
</Rectangle.Stroke>
<Rectangle.Fill>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#00000000"/>
<GradientStop Color="#7F000000" Offset="1"/>
<GradientStop Color="#06000000" Offset="0.659"/>
</LinearGradientBrush>
</Rectangle.Fill>
</Rectangle>
<Rectangle x:Name="inactive" Fill="#FF999999" Stroke="#FF333333" StrokeThickness="1" RadiusX="2" RadiusY="2" IsHitTestVisible="False" Opacity="0" Grid.Column="1" HorizontalAlignment="Left" Width="6"/>
<Button x:Name="Header" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}" Background="{TemplateBinding Background}" Foreground="{TemplateBinding Foreground}" IsTabStop="False" TabNavigation="Once" ClickMode="Hover" Content="{TemplateBinding Header}" ContentTemplate="{TemplateBinding HeaderTemplate}" Grid.Column="1">
<Button.Template>
<ControlTemplate TargetType="Button">
<Grid Background="{TemplateBinding Background}">
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="CommonStates">
<VisualState x:Name="Normal"/>
<VisualState x:Name="Pressed">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="hover" Storyboard.TargetProperty="Opacity" To=".5"/>
</Storyboard>
</VisualState>
<VisualState x:Name="Disabled">
<Storyboard>
<DoubleAnimation Duration="0" Storyboard.TargetName="content" Storyboard.TargetProperty="Opacity" To=".55"/>
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Rectangle x:Name="hover" Fill="#FFBADDE9" Stroke="#FF6DBDD1" StrokeThickness="1" RadiusX="2" RadiusY="2" IsHitTestVisible="False" Opacity="0"/>
<ContentPresenter x:Name="content" Cursor="{TemplateBinding Cursor}" HorizontalAlignment="Left" Margin="{TemplateBinding Padding}" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}"/>
</Grid>
</ControlTemplate>
</Button.Template>
</Button>
<Border Visibility="Collapsed" x:Name="ItemsHost" Grid.Column="1" Grid.Row="1" CornerRadius="1,4,8,4" BorderThickness="1,1,1,1" Padding="5,0,0,0" Margin="-27,0,0,0" HorizontalAlignment="Stretch" VerticalAlignment="Stretch">
<Border.Background>
<SolidColorBrush Color="AntiqueWhite" />
</Border.Background>
<Border.BorderBrush>
<LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#FF0D0A45" Offset="0"/>
<GradientStop Color="#FF0D0A45" Offset="1"/>
<GradientStop Color="#FF38435B" Offset="0.2"/>
</LinearGradientBrush>
</Border.BorderBrush>
<Grid>
<Rectangle Fill="{x:Null}"
RadiusX="8" RadiusY="8"
VerticalAlignment="Bottom"
HorizontalAlignment="Right"
Width="100" Height="40"
Margin="0,0,3,3">
<Rectangle.Stroke>
<LinearGradientBrush EndPoint="1,1" StartPoint="0.7,0.7">
<GradientStop Color="#00FFFFFF" Offset="0"/>
<GradientStop Color="#7FFFFFFF" Offset="1"/>
</LinearGradientBrush>
</Rectangle.Stroke>
</Rectangle>
<ItemsPresenter />
</Grid>
</Border>
</Grid>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
Notice the toggle button.
So then in the code behind you would do...
myDynamicTreeViewItem.Style = (Style)this.Resources["TreeViewContainerStyle"];

Resources